| Requirements | |
|---|---|
| Skills | |
|
| |
| Items | |
| |
| Quest | |
| Dragon Slayer II | |
| Other | |
| None | |
| Results | |
| Profit | Experience gained |
| 2,777,280, after tax | |
| Inputs (10,560) | Outputs (2,787,840, after tax) |
| 5,280 × | 5,280 × |
Those with at least 95 (or 94 with Metztonalli white) can craft wrath runes at the Wrath Altar. The Wrath Altar is only accessible to players who have completed Dragon Slayer II and cannot be accessed through the Abyss.
The fastest way to craft wrath runes is via the mythical cape teleport. After using the cape to teleport to the Myths' guild, players should enter the guild basement, run past aggressive dragons (requiring an anti-dragon shield to minimise damage taken), and enter the cave to reach the Wrath Altar (requiring a wrath tiara or wrath attuned hat of the eye). Players can then craft their runes, teleport to a bank, and repeat the process.
Players are highly recommended to obtain the Raiments of the Eye for their passive effect, which grants a bonus of 60% additional runes crafted.
Players with a Runecraft cape (req. 99 ), equip the Runecraft cape but carry the mythical cape in the inventory. Using the colossal pouch, players can carry up to 66 essence per trip. Players should expect between 90 and 96 trips per hour, taking approximately ~38 seconds per trip.
The pouch won't need to be recharged because the Runecraft cape's perk protects it from degrading. If the player is maxed, the max cape can be equipped for the same effect as the Runecraft cape, and also provides quick banking to the Crafting Guild.
Players without a runecraft cape will follow the same route, however they will need to recharge their pouch every seven trips by using Astral Contact, to prevent the pouch from degrading.
It is worth noting that getting 96 trips per hour is a very high intensity activity requiring near perfect banking and for the wrath runes to be crafted perfectly as well. A more reasonable trip time would be ~45 seconds. Recharging your pouch and restoring health points will also contribute to a lower trip rate. It could be more relevant to expect to make between 75 and 80 trips per hour instead if not performing optimally. This results in a profit of approximately 2,723,989 and 41,184 .
An alternative bank teleport option includes using the achievement diary cape. Teleport to Jarr at Shantay Pass for banking, as well as to the Lesser Fanatic to quickly reach the Dark mage in the Abyss to repair the pouch. Since an amulet of glory isn't needed for this method, the player could instead opt to wear a Desert amulet 4 and teleport to Nardah when necessary to recharge run and replenish Prayer and Hitpoints without the need for stamina potions. The Enchanted lyre(i) is another option to bank, by teleporting to Neitiznot, this option comes with the added benefit of not taking the cape or ring slots. This allows for the Mythical or Runecaft cape to be worn, along with either the ring of endurance or steel ring, to help maintain stamina or Hitpoints. The teleport does take about 3 ticks longer to perform, but it can be closer to the bank chest than the Crafting cape teleport, and can allow taking 67 essence total.
(Optional) Additional Runite ore mining, 95+ mining recommended
If one wishes, they can additionally use the following setup to add runite ore mining into their cycle. This has the potential to slightly increase gp/hour if the rocks are mined quickly. There are two runite rocks on the run to the wrath altar that can be mined with the following setup. The varrock platebody may be withdrawn from the bank every ~12 minutes to mine those ores.
Furthermore, the quest point cape may also be worn to teleport to fairy rings to quickly get to other runite rock locations such as Grimstone or even Mor-Ul-Rek, which can be reached with the achievement diary cape teleport option.
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