Money making guide/Pickpocketing master farmers
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| Requirements | |
|---|---|
| Skills | |
| |
| Items | |
|
| |
| Quest | |
| None | |
| Other | |
| Completion of the Ardougne Diary (Hard) OR wearing the Thieving cape | |
| Results | |
| Profit | Experience gained |
| 1,214,091, after tax | |
| Inputs | Outputs (1,214,091, after tax) |
| 31.75 × | |
IMPORTANT: The listed profit rate is calculated at 94 while wearing full Rogue equipment (requires
50 and
50 ) with completion of the Ardougne Diary (hard) (requires
72 , boostable). Players with lower Thieving will not achieve this profit rate and should see the table below for their estimated profit. You will also need
85 to get the expected herb seed drop rates.
Pickpocketing master farmers can yield good amounts of seeds for Farming. The real money-makers are Ranarr seeds, Snapdragon seeds, and Snape grass seeds (worth 28,028, 43,773, and 15,101, respectively). These seeds are very rare (appearing every 1/302, 1/2083, and 1/260 pickpockets, respectively) but make up 94.5% of the profit.
If playing through a third-party game client, it's recommended to pickpocket Martin in Draynor due to being able to change the left click from talk to pickpocket by holding shift. Talking to him before pickpocketing will prevent him from moving. He will move if you walk outside of a small radius, and will not talk to you again until 20 minutes in-game have elapsed.
If low on health, players can buy wines from Fortunato in Draynor Village, or steal some cake from the Baker's stall if pickpocketing in Ardougne. Otherwise, players will need to use conventional food to restore Hitpoints.
With 85 a player can access the north wing of the Farming Guild wherein a Master Farmer can be trapped within the three-tile area on the west side of the Celastrus tree patch. Once the farmer walks to the furthest southern tile, a player only has to move one tile north every four minutes or so to allow the Master Farmer to move and reset its 5-minute respawn timer. Avoid stepping on the black rabbit or another player as this will cause the farmer to no longer be trapped by your character.
Profit varies enormously based on Thieving level, greatly improving after certain milestones. At 50 players can equip full Rogue equipment for guaranteed double loot, doubling profit. At
72 players can complete the Ardougne Diary (hard) for an additional 10% pickpocketing boost. It is not recommended to thieve Master farmers for profit at low levels as there are much better money making methods out there. Below are some experience and profit estimates at certain levels.
| Success Rate | Pickpockets/h | Gold/h | XP/h | Bonuses | Notes | ||
|---|---|---|---|---|---|---|---|
| 38 | 57.5% | 639 | 126,504 | 27,474 |
|||
| 50 | 64.7% | 805 | 318,711 | 34,609 |
Players gain the ability to use Rogue equipment for guaranteed double loot. | ||
| 60 | 70.7% | 977 | 386,782 | 42,001 |
|||
| 70 | 76.7% | 1191 | 471,774 | 51,231 |
|||
| 72 | 80.9% | 1376 | 545,039 | 59,187 |
Players can boost to complete the Ardougne diary (hard) for the 10% improved pickpocketing success. | ||
| 80 | 82.7% | 1467 | 580,895 | 63,080 |
|||
| 80 | 87.5% | 1751 | 693,353 | 75,293 |
|||
| 90 | 88.7% | 1834 | 726,118 | 78,851 |
|||
| 90 | 94.1% | 2286 | 905,086 | 98,285 |
|||
| 94+ | 100% | 3000 | 1,187,926 | 129,000 |
Players stop failing entirely with the Ardougne diary (hard) bonus, or at level 99 with the Thieving cape. | ||
If you have 85 or higher Farming, your loot is better, yielding about 53,340 extra gp/hour relative to 71 Farming.
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