Money making guide/Opening herb boxes

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Money making guide/Opening herb boxes
Opening 15 herb boxes
Profit per instance
94,694 per instance, after tax
Activity time
2 minutes
Minimum recurrence time
1440 minutes
Effective profit
2,840,808 per hour, after tax
Skill requirementsQuest requirements
For getting Nightmare Zone points, see this section. See Nightmare Zone/Strategies.
Item requirementsOther requirements
15 Herb boxes 142,500 Nightmare Zone points
Experience gainedLocation
None except the experience gained when earning the Nightmare Zone points.Nightmare Zone
Inputs (0)Outputs (94,694, after tax)
15 × Herb box (0) 142,500 Nightmare Zone points26.25 × Grimy guam leaf (4,883)19.69 × Grimy marrentill (3,583)14.77 × Grimy tarromin (1,742)11.48 × Grimy harralander (3,204)9.02 × Grimy ranarr weed (46,534)6.56 × Grimy irit leaf (8,092)4.92 × Grimy avantoe (6,472)4.1 × Grimy kwuarm (7,293)3.28 × Grimy cadantine (6,677)2.46 × Grimy lantadyme (2,973)2.46 × Grimy dwarf weed (3,241)

After amassing a total of 142,500 Nightmare Zone points to purchase 15 herb boxes at 9,500 points each, opening a box yields an assortment of seven random grimy herbs. Players may only buy 15 boxes per day resetting at 00:00 UTC.


Check the live price and daily volume of items on the Grand Exchange before making large investments in any method.
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Source

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Canonical sourceMoney making guide/Opening herb boxes
Content licenseCC BY-NC-SA 3.0
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PictureNightmare Zone lobby · file details

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