Money making guide/Killing the Alchemical Hydra
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| Requirements | |
|---|---|
| Skills | |
| Items | |
|
| |
| Quest | |
| None | |
| Other | |
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Hydra Slayer task, Fairy ring code CIR for access to Karuulm Slayer Dungeon (requires | |
| Results | |
| Profit | Experience gained |
| 4,072,535, after tax | |
| Inputs (725,104) | Outputs (4,797,639, after tax) |
| 20.83 × | 50 × |
The listed profit rate assumes 25 kills per hour, but up to 28 is possible with maxed stats and gear. Your expected profit will vary depending on your kills per hour.
The average kill is worth 197,690.00, however if not counting in any uniques the kill would only be worth 118,178.00. Due to this, the profit from Hydra is highly dependent on its uniques: Hydra leather, Hydra's claw, and the three hydra parts required to make the Brimstone ring - the Hydra's eye, fang and heart.
High alchemy runes should be brought to extend trips. Extended trips often result in the inability to pick up the hydra bones dropped from every kill. Despite this, extended trips typically lead to higher kills per hour, increasing profit over time.
See the Alchemical Hydra article and the strategy guide for additional information.
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