Money making guide/Killing the Alchemical Hydra

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Money making guide/Killing the Alchemical Hydra
Killing the Alchemical Hydra
Requirements
Skills
  • Slayer 95 required
  • Ranged 75+ recommended
  • Prayer 74+ recommended
  • Hitpoints 85+ recommended
Items
  • Slayer helmet (i), Boots of brimstone, or Devout boots with Kourend and Kebos Elite Diary completed
  • Ranged armour, Twisted bow or Toxic blowpipe, Barrows gloves, Necklace of anguish, Ava's assembler (or other Ava's device),
  • Ring of the gods (i) or Ring of suffering (i), food and potions, Rada's blessing 3 or 4 for teleporting to the dungeon
  • Quest
    None
    Other
    Hydra Slayer task, Fairy ring code CIR for access to Karuulm Slayer Dungeon (requires Agility 29 and Agility 62 for shortcuts)
    Results
    ProfitExperience gained
    4,072,535, after taxSlayer 33,000 Combat level 175,890
    Inputs (725,104)Outputs (4,797,639, after tax)
    20.83 × Prayer potion(4) (190,937)3.13 × Antidote++(4) (28,278)3.13 × Divine ranging potion(4) (20,628)52.08 × Manta ray (75,677)417 × Amethyst dart (82,500)2,083 × Zulrah's scales (327,083)50 × Hydra bones (354,400)0.049 × Hydra tail (4,692)0.049 × Hydra leather (598,845)0.025 × Hydra's claw (1,194,673)9.38 × Dragon thrownaxe (3,638)9.37 × Dragon knife (38,653)3.94 × Mystic fire staff (95,649)3.94 × Mystic water staff (95,980)1.48 × Rune platebody (55,784)24.61 × Battlestaff (173,189)2.46 × Black d'hide body (17,570)1.48 × Dragon longsword (85,396)1.48 × Dragon med helm (84,065)0.74 × Rune platelegs (27,332)0.74 × Rune plateskirt (27,555)0.98 × Dragon battleaxe (115,001)0.49 × Mystic robe top (light) (34,583)0.49 × Mystic robe bottom (light) (22,976)665 × Chaos rune (69,108)665 × Death rune (120,939)665 × Blood rune (243,872)665 × Astral rune (64,457)108 × Dragonstone bolts (e) (39,417)20.92 × Onyx bolts (e) (172,398)9.61 × Grimy avantoe (12,642)21.15 × Grimy kwuarm (37,605)7.69 × Grimy ranarr weed (39,662)7.69 × Grimy snapdragon (54,406)16.92 × Grimy cadantine (34,433)16.92 × Grimy dwarf weed (22,284)12.69 × Grimy lantadyme (15,330)5.77 × Grimy torstol (16,699)0.3 × Ranarr seed (8,112)0.28 × Snapdragon seed (11,825)0.22 × Torstol seed (3,282)3.1 × Watermelon seed (713)0.2 × Willow seed (10.44)0.18 × Mahogany seed (36.15)0.18 × Maple seed (584)0.18 × Teak seed (11.87)0.18 × Yew seed (3,378)0.14 × Papaya tree seed (185)0.11 × Magic seed (7,382)0.098 × Palm tree seed (1,584)0.059 × Dragonfruit tree seed (7,877)0.039 × Celastrus seed (634)0.039 × Redwood tree seed (553)0.079 × Spirit seed (7,518)10.34 × Shark (10,667)3.45 × Ranging potion(3) (4,720)6.89 × Super restore(3) (49,616)88.6 × Dragon bones (288,660)0.49 × Crystal key (9,802)237,633 × Coins (237,633)0.98 × Rare drop table (7,751)0.63 × Brimstone key (53,534)0.013 × Jar of chemicals (780)0.046 × Brimstone ring (107,557)

    The listed profit rate assumes 25 kills per hour, but up to 28 is possible with maxed stats and gear. Your expected profit will vary depending on your kills per hour.

    The average kill is worth 197,690.00, however if not counting in any uniques the kill would only be worth 118,178.00. Due to this, the profit from Hydra is highly dependent on its uniques: Hydra leather, Hydra's claw, and the three hydra parts required to make the Brimstone ring - the Hydra's eye, fang and heart.

    High alchemy runes should be brought to extend trips. Extended trips often result in the inability to pick up the hydra bones dropped from every kill. Despite this, extended trips typically lead to higher kills per hour, increasing profit over time.

    See the Alchemical Hydra article and the strategy guide for additional information.


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    Source

    Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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    Canonical sourceMoney making guide/Killing the Alchemical Hydra
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    PictureFighting Alchemical Hydra - poison phase · file details

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