Money making guide/Pickpocketing H.A.M. members
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| Requirements | |
|---|---|
| Skills | |
| Items | |
|
| |
| Quest | |
| Various (for clue steps) | |
| Other | |
| |
| Results | |
| Profit | Experience gained |
| 700,233, after tax | |
| Inputs (62,555) | Outputs (762,788, after tax) |
| 45,000 × | 18 × |
Note that the listed profit rate assumes a total of 18 easy clue scrolls completed per hour.
Players can pickpocket H.A.M. members at 15 Thieving. When pickpocketing H.A.M. Members you have a 1/50 chance to obtain an easy clue scroll. The expected value of an easy clue scroll is roughly 29,310.88 coins each. Most of the value of an easy clue scroll is driven by trimmed / gold trimmed bronze / iron / steel / black armour, cosmetic items, God pages, and some very rare items such as the Gold-trimmed monk's robes and Team cape zero. Completion of an easy clue can also award a master clue scroll (1 in 50 chance) for additional profit. At 92 you cannot fail pickpocketing H.A.M. Members if you have the Ardougne Hard Diary completed. Alternatively, if you have
99 and are wearing the Thieving cape you cannot fail either. As one pickpocket takes 1.2 seconds, it should take a bit over a minute on average to obtain an easy clue scroll (including dropping junk items). With large amounts of teleports unlocked, an easy clue scroll can generally be completed in under 90 seconds if all easy STASH are filled.
The general strategy is to teleport to Draynor Village using an Amulet of glory, running to the hideout which takes roughly 40 seconds, obtaining a stack of up to 5 easy scroll boxes through pickpocketing, and completing the clues, banking in Draynor village repeating the process. Players who do not meet the requirements to pickpocket H.A.M. Members without fail should wear a dodgy necklace and full H.A.M. robes to decrease the probability of being kicked out of the hideout when failing a pickpocket. Note that wearing H.A.M. robes might mean that you need to bank if you wish to equip graceful outfit while completing the clue scroll.
For maximum efficiency, it is required to be on the Arceuus spellbook and use POH portals for regular teleports, with preferably an Ornate jewellery box and Ornate rejuvenation pool built besides having Spirit tree & fairy ring built in your house. It should be noted that these high level requirements are only required for grinding out the absolute maximum amount of easy clue scrolls per hour, and without these completing 15 easy clue scrolls is perfectly possible with the teleports on the standard spell book, teleportation jewellery and Xeric's talisman if you have the thieving requirement. Tick manipulation should also be used to open the H.A.M. trapdoor faster than intended, saving up to 60 seconds an hour at 18 clues per hour.
At 18 easy clue scrolls completed per hour an average profit of 460,040.87 coins can be expected, 383,367.39 coins at 15 scrolls per hour, 306,693.91 coins at 12 scrolls per hour, and 230,020.44 coins at 9 scrolls per hour. Unlike with medium clue scrolls, the rewards with real value are a lot more spread out in easy clues. The probability for an expensive rare item (team capes or monk robes) is roughly 1 in 500 and hence only contributes roughly 10k to the total value of an easy clue scroll.
Players may choose to complete master clues should they be received through easy caskets for extra profit outside of pickpocketing H.A.M. members. However, master clues take significantly longer than easy ones, have a large amount of high-level requirements (skills, quests, etc.), can lead players into the Wilderness, and sometimes engage players in high-level combat. Most mid-game players may choose to stick to easy clues via H.A.M. members instead, or leave certain master clues aside until they are eventually ready to start them.
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