Money making guide/Killing skeletal wyverns

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Money making guide/Killing skeletal wyverns
Killing Skeletal Wyverns
Requirements
Skills
Items
  • Level 70+ weaponry and gear
  • Elemental/Mind/Dragonfire/Dragonfire Ward/Ancient wyvern shield
  • Some food (4 Cooked karambwan or better if using Ranged; 8-12 Cooked karambwan or better if using Melee)
  • 6-12 Prayer potions (optional)
  • 3 Divine ranging potions or 3 Super set/Divine super combat potions (optional)
  • Dramen or Lunar staff (optional)
  • Runes to cast High Level Alchemy (optional)
  • Quest
  • Completed Elemental Workshop I and/or II if not using Dragonfire shield
  • Started Fairytale II - Cure a Queen for Fairy rings (optional)
  • Completed Lost City for Dramen staff or the elite Lumbridge & Draynor Diary (optional)
  • Other
    Giantsoul amulet, a Player-owned house located in Rimmington or Fairy ring code AIQ for easier access to the dungeon
    Results
    ProfitExperience gained
    1,356,663, after taxCombat level 75,600 Hitpoints 25,200 Slayer 18,900
    Inputs (72,252)Outputs (1,428,915, after tax)
    3 × Divine super combat potion(4) (54,990) Or 3 x Divine ranging potion(4) (19,803)42 × Cooked karambwan (17,262) Or 230 x Diamond bolts (e) (31,510) if ranging90 × Wyvern bones (291,960)0.009 × Draconic visage (33,035)0.18 × Dragon platelegs (27,739)0.18 × Dragon plateskirt (27,700)0.18 × Granite legs (7,421)2.81 × Earth battlestaff (23,974)21.09 × Battlestaff (148,437)2.11 × Rune axe (15,242)1.41 × Rune battleaxe (33,957)1.41 × Rune warhammer (33,803)1.41 × Rune full helm (28,412)1.41 × Rune kiteshield (44,252)949 × Air rune (4,746)127 × Rune arrow (5,948)422 × Water rune (2,109)225 × Chaos rune (23,400)127 × Law rune (15,314)113 × Death rune (20,475)70.31 × Blood rune (25,805)184 × Adamant bolts (29,363)83.32 × Runite bolts (7,832)14.06 × Soul rune (5,245)14.77 × Herbs (13,579)1,406 × Pure essence (2,813)148 × Magic logs (110,595)42.19 × Adamantite bar (76,528)422 × Iron ore (31,641)14.06 × Uncut ruby (14,991)7.03 × Uncut diamond (16,812)2,531 × Coins (2,531)33.75 × Lobster (3,206)9.84 × Prayer potion(4) (88,417)105 × Unpowered orb (6,328)1.41 × Runite crossbow (u) (12,492)4.22 × Ranarr seed (115,881)1.41 × Snapdragon seed (60,325)2.11 × Rare drop table (16,608)
    The door safespot.
    The pillar safespot.

    The profit rate assumes 90 kills per hour. Your actual profit may be higher or lower depending on your speed.

    Skeletal wyverns are Slayer monsters with a high Combat level that require high-level gear and 72 Slayer. They are commonly killed for their profitability due to valuable drops, such as 35 noted magic logs, 10 noted battlestaves, and 10 noted adamant bars in addition to a chance at dragon armour pieces and the elusive Draconic visage. The average skeletal wyvern kill, including its unique drops, is worth 18,848.82. Without unique drops, the average kill is worth 17,761.

    Players can reach skeletal wyverns by using a charged Giantsoul amulet and running east. Alternatively players can also reach wyverns by using player-owned house teleport while their house is located in Rimmington or using a scroll of redirection to create Rimmington teleports. Fairy ring code AIQ can also be used to get to Mudskipper Point, just south of the Asgarnian Ice Dungeon entrance. This process takes up to 2 minutes. Thus players should min-max to stay as long as possible per trip. This includes burying wyvern bones, when you have the supplies to last longer, to make space in your inventory rather than banking.

    Players must use an elemental shield/mind shield/dragonfire shield/dragonfire ward/ancient wyvern shield to avoid taking massive damage from the skeletal wyverns icy breath attack. Antifire potions will have no effect.

    Although skeletal wyverns are highly resistant to range attacks, players commonly attack them using range due to the various safespots only after they become tolerant. While the skeletal wyverns are aggressive the player can pray protect from missiles and stand exactly 6 tiles away (not 5 or less as they will still use icy breath) to avoid all damage until they are tolerant at which time the player can safespot to avoid all damage and use solely offensive prayers. The player could stay indefinitely if they bury/leave wyvern bones and use high level alchemy on rune equipment/dragon equipment/granite legs/earth battlestaff drops. Ranging skeletal wyverns and not taking advantage of this strategy may net you a few more kills/hr but requires a lot more attention because you have to worry about getting hit by the skeletal wyverns range attack, losing health, banking, etc. If players wish to maximise their kills/hr they should melee skeletal wyverns.

    Melee is the most effective combat style to use against them. Players should have 80+ Attack , Strength , Defence before attempting to kill skeletal wyverns with melee as they will be exposed to all attacks including an icy breath attack which can freeze. Unlike most draconic creatures, wyverns are equally weak against slashing and crushing attacks and resistant to stabbing attacks. Players should be wary if they are frozen by the icy breath as the skeletal wyvern may change aggression towards another player, and there is more than enough time for another player to kill-steal.

    Magic may also work. However, as magical defensiveness is mostly based on the target's Magic and only partially the target's Defence level, spells may splash often. Players will also most likely lose profit if using high-levelled spells to fight wyverns, even though powered staves are capable of safespotting wyverns.

    Kills per hour estimates and methodology

    Additional tips/info

    • When using a dragon hunter lance players should put their attack style on crush/slash because skeletal wyverns are resistant to the stab attack style. When using Osmumten's fang players should actually leave their attack style on stab due to its passive effect.
    • A dwarf multicannon can be placed in the skeletal wyvern's cave further increasing kills/hr but more testing on this strategy must be completed to determine whether the cost of steel cannonballs is worth the increased kills/hr. Up to the player to try it out for now.
    • For long trips consider bringing a bolt pouch, herb sack, seed box, bonecrusher, and a rune pouch to hold fire and nature runes for casting high level alchemy.
    • Players can switch their offhand safely while safespotting but the risk of a lure going wrong for a minor dps increase is not worth it. It only takes one full icy breath attack to land to end a whole trip and the player needing to leave resetting the wyerns tolerance
    • The ancient wyvern shield gives players immunity to the skeletal wyvern's icy breath attack. Thus giving players immunity to being frozen, allowing them to attack the skeletal wyverns more (increasing kills/hr). Additionally the shield is good for melee players who want to pay less attention because when the player is frozen they are knocked out of combat so in order to attack the skeletal wyvern the player must have auto retaliate on and wait to be attacked (wasting several seconds) or click on the dragon after being frozen.
    • Players should use offensive prayers to maximize gp/hr. If safespotting, deadeye is preferable over rigour as it is much more prayer efficent. If using melee it is worth bringing an extra prayer potion or two per trip to have 100% prayer uptime. Wearing devout boots and/or ring of the gods is a good option to maximize prayer especially for safespot rangers.

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    Source

    Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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    Canonical sourceMoney making guide/Killing skeletal wyverns
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    PictureSkeletal Wyvern · file details

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