Chapters

  1. Chapter 1: What the game is An open world with no single goal: skills to train, quests to finish, monsters to fight and a market run by players. 2 min read
  2. Chapter 2: Tutorial Island and the first hour Making a character, the island every player starts on, and what to do on arriving in Lumbridge. 2 min read
  3. Chapter 3: The game screen What the minimap, the orbs, the chat box and the side panel’s tabs are for. 2 min read
  4. Chapter 4: Skills and levels What a skill is, how levels and XP work, and all 24 skills in four groups. 2 min read
  5. Chapter 5: Fighting The three combat styles, the skills behind them, health and food, gear tiers, and what to fight first. 2 min read
  6. Chapter 6: Quests What quests are, why they matter even to players who only want levels, and short free ones to start with. 2 min read
  7. Chapter 7: Money, the bank and the Grand Exchange Coins, where to keep things, how the player-run market works, and honest ways to earn early on. 2 min read
  8. Chapter 8: Getting around Walking and running, the map, the main towns, the teleport every character has, and where not to wander. 2 min read
  9. Chapter 9: Death, the Wilderness and staying safe What happens when a character dies, why the Wilderness is different, and how to keep the account itself safe. 2 min read
  10. Chapter 10: Free-to-play and membership What the free game includes, what membership adds, and the two ways to pay for it. 1 min read
  11. Chapter 11: First goals A short list of goals, in order, for the first day and the first week. 1 min read
  12. Glossary Every word players use and the game does not explain, from AFK to XP.