Getting around

Chapter 8 of 11 2 min read

Walking and running, the map, the main towns, the teleport every character has, and where not to wander.

Key points

  • Click the ground or the minimap to walk; click the run orb to run.
  • Running uses run energy, which comes back while walking or standing still.
  • Home Teleport takes any character back to Lumbridge, once every 30 minutes.
  • The Wilderness, north of Varrock and Edgeville, is where other players can attack.

Walking and running

Characters walk unless told to run. Click the run orb beside the minimap to run: twice as fast, but it uses run energy. Energy drains faster the more a character carries, so run back to a resource with an empty inventory rather than to the bank with a full one. It comes back while walking or standing still, and a higher Agility level makes it last longer.

The world map

The world map, opened from its button by the minimap, shows the whole world with every town, dungeon and quest start. This site has the same map, searchable for banks, shops, monsters and quests: open the map.

The main towns

The free towns a new player uses most
TownWhereKnown for
LumbridgeThe middle of the free mapWhere new players arrive and respawn. Castle bank, tutors, cows and chickens.
Draynor VillageWest of LumbridgeA bank, willow trees, fishing, and Draynor Manor.
VarrockNorth of LumbridgeThe biggest city: the Grand Exchange, many shops, and many quest starts.
FaladorWest of VarrockA walled city with two banks, near the Dwarven Mine.
Al KharidEast of Lumbridge, over a toll gateA desert town with a bank, a furnace and warriors to fight. The gate costs 10 coins, or nothing after Prince Ali Rescue.
EdgevilleNorth-west of VarrockA bank and a furnace on the edge of the Wilderness.
Port SarimSouth of FaladorBoats to Karamja, and the start of Pirate’s Treasure.

Teleports

Every character can cast Lumbridge Home Teleport from the spellbook, free, once every 30 minutes. It is the fastest way back to safety from almost anywhere.

Other teleports cost runes. Varrock Teleport, at Magic 25, is the first most players learn. Members have many more ways to travel.

The Wilderness

Careful. North of Edgeville and Varrock lies the Wilderness, where players can attack each other. A ditch marks its edge, and a level on screen, 1 to 56, rises further north. Dying there to another player loses most of what was carried. Stay out until Death and staying safe makes sense.