Free-to-play Crafting training

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Crafting

This guide outlines the best methods and alternative options for training the Crafting skill in free-to-play.


Quests that reward Crafting experience

Completing all of these quests will provide enough experience to level up Crafting from level 1 to level 8.

Potter's wheel, spinning wheel and furnace locations

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby.

  • Varrock south-west mine to Varrock west bank is a good place to mine clay.
  • Waterpump (Falador) to Falador west bank is the closest water source to a bank. Water fountain in centre of Varrock square to Varrock west bank is also a good water source close to a bank.

Lumbridge bank to the spinning wheel downstairs is a good combination for a bank plus spinning wheel.

Edgeville has the furnace closest to a bank for crafting silver or gold. Al Kharid bank to a furnace is a decent location for a relatively short distance between bank and furnace, for crafting silver and gold.

Upon reaching Crafting Level 40, the Crafting Guild has no bank nearby, but contains clay rocks, a water source , a potter's wheel, and a pottery kiln. The crafting guild also has two spinning wheels. A flock of wool-producing sheep can be found just a short walk north of the guild.

Ultimate Ironman

At level 23 Crafting and with 20 Mining and Smithing, ultimate ironmen can mine silver ore at the Al Karid Mine, teleport to the Lumbridge cow field using the Cowbell Amulet and then craft tiaras at the Lumbridge furnace. Players can then sell tiaras to the Lumbridge General store for a modest profit, and walk back to the mine. This method can yield 1409 exp per run with 27 open inventory slots.

Until level 40, ultimate ironmen can mine clay in West Varrock mine, then walk to the water fountain and fill up buckets of water to turn clay into soft clay. Then return to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650–720 experience per run, depending on the amount of open inventory spaces.

After level 40, use the Crafting Guild. Mining and smelting gold, crafting them into jewellery to sell at Grum's Gold Exchange. is a good way to make money while training Mining, Crafting and Smithing as an Ultimate Ironman.

Common training methods

In-Place Training Methods

These methods do not require any moving, and thus can be performed at the Grand Exchange or in a Bank (assuming you have already gathered the necessary resources).

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 184 6 −178 −6.59
28 Crafting hardleather bodies 35 Hard leather x 1 182 9 −173 −4.94
20 Cutting sapphires 50 Uncut sapphire x 1 228 220 −8 −0.16
27 Cutting emeralds 67.5 Uncut emerald x 1 473 420 −53 −0.79
34 Cutting rubies 85 Uncut ruby x 1 1,087 840 −247 −2.91
43 Cutting diamonds 107.5 Uncut diamond x 1 2,439 1,651 −788 −7.33

Commuter Training Methods

These methods require the player to move from place to place. The most common of which is moving back and forth between bank and a furnace. For the purposes of crafting jewellery, Edgeville furnace is the closest furnace to a bank.

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
8 Making bowls 33 Soft clay x 1 114 13 −101 −3.06
8 Smelting unstrung gold amulets 30 Gold bar x 1 86 129 43 1.43
23 Smelting tiaras 52.5 Silver bar x 1 103 90 −13 −0.25
50 Crafting Ruby Amulets 85 Gold bar x 1
Ruby x 1
926 1,082 156 1.84
56 Crafting Diamond Necklaces 90 Gold bar x 1
Diamond x 1
1,737 1,966 229 2.54

Levels 1–99

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1–7 13.8 18,900 650 48 × Leather 8,832 288 −8,544
7–9 16.2 22,750 319 20 × Leather 3,680 840 −2,840
9–11 18.5 25,900 389 21 × Leather 3,864 105 −3,759
11–14 22 30,800 749 34 × Leather 6,256 306 −5,950
14–18 25 35,000 1,416 57 × Leather 10,488 627 −9,861
18–28 27 37,800 7,301 271 × Leather 49,864 1,626 −48,238
28–99 35 91,000 13,023,607 372,103 × Hard leather 67,722,746 3,348,927 −64,373,819
Total 13,034,431 451 × Leather;
372,103 × Hard leather
67,805,546 3,352,713 −64,452,833

Pottery

This guide assumes all products are formed and fired.

Crafting Level Product XP per item Experience needed Materials needed Material costs Product value Profit / loss
1–7 12.6 650 52 × Soft clay 5,928 572 −5,356
7–8 25 151 6 × Soft clay 684 108 −576
8–99 33 13,033,630 394,959 × Soft clay 45,025,326 5,134,467 −39,890,859
Total 13,034,431 395,017 × Soft clay 45,031,938 5,135,147 −39,896,791

Gold jewellery

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit Profit / item GP/XP
5–6 15 20,250[1] 124 8 × Gold bar 688 1,008 320 40.00 2.67
6–8 20 27,000[1] 289 15 × Gold bar 1,290 1,935 645 43.00 2.15
8–20 30 40,500[1] 3,669 122 × Gold bar 10,578 15,867 5,289 43.00 1.43
20–22 40 42,000[2] 1,154 29 × Gold bar; 29 × Sapphire 8,874 12,006 3,132 108.00 2.70
22–24 55 57,750[2] 1,404 26 × Gold bar; 26 × Sapphire 7,956 11,570 3,614 139.00 2.53
24–31 65 68,250[2] 7,805 120 × Gold bar; 120 × Sapphire 36,720 46,800 10,080 84.00 1.29
31–40 70 73,500[2] 22,391 320 × Gold bar; 320 × Emerald 161,920 192,640 30,720 96.00 1.37
40–43 75 78,750[2] 13,115 175 × Gold bar; 175 × Ruby 162,050 193,025 30,975 177.00 2.36
43–56 85 89,250[2] 184,040 1,573 × Gold bar; 1,573 × Diamond 2,732,301 2,961,959 229,658 146.00 1.72
56–70 90 94,500[2] 553,587 6,151 × Gold bar; 6,151 × Diamond 10,684,287 12,092,866 1,408,579 229.00 2.54
70–99 100 105,000[2] 12,296,804 122,968 × Gold bar; 122,968 × Diamond 213,595,416 228,843,448 15,248,032 124.00 1.24
Total 13,034,431 131,506 × Gold bar,
175 × Sapphire, 320 × Emerald,
175 × Ruby, 129,719 × Diamond
225,795,485 242,540,707 16,745,222 127.33 1.28
  1. ^ 1.0 1.1 1.2 At 1,350 items per hour
  2. ^ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 At 1,050 items per hour

Silver jewellery

Crafting Level Product XP per item Experience needed Materials needed Material costs Product value Profit / loss Profit / item
16–23 50 3,545 71 × Silver bar 7,313 5,325 −1,988 −28.00
23–99 52.5 13,028,140 248,155 × Silver bar 25,559,965 22,333,950 −3,226,015 −13.00
Total 13,034,431 248,226 × Silver bar 25,567,278 22,339,275 −3,228,003 −13.00

Gems

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
20–27 50 145,000 5,260 105 × Uncut sapphire 23,940 23,100 −840 −8 −0.16
27–34 67.5 175,000 10,494 155 × Uncut emerald 73,315 65,100 −8,215 −53 −0.79
34–43 85 230,000 30,115 354 × Uncut ruby 384,798 297,360 −87,438 −247 −2.91
43–99 107.5 290,000 12,984,092 120,783 × Uncut diamond 294,589,737 199,412,733 −95,177,004 −788 −7.33
Total 13,034,431 See above 295,071,790 199,798,293 −95,273,497

Players have been observed cutting gems with the help of banknotes to make training more efficient. It requires the player to convert non-stackable uncut gems into notes from a bank. Then use the noted uncut gems on the bank/teller to receive gems for cutting; cut the resulting un-noted uncut gems with a chisel. Deposit cut gems into a deposit box; un-note more uncut gems from the noted uncut gems stack in inventory via bank/teller; repeating this process until the desired level is reached. Corsair Cove is a great place for this method because the bank and deposit box are 2 ticks away from each other, reducing time spent walking and manually depositing/withdrawing items to and from the bank. This method actually helps to offset the loss of potential experience per hour by cutting less expensive gems due to all the entities required for cutting being in such close proximity.

Miscellaneous

For the purposes of crafting jewellery, Edgeville furnace is the closest furnace to a bank.

Stringing Amulets

Combining a ball of wool with one of many types of unstrung amulets. This action can be performed anywhere, requires no skills or equipment, and is very fast (only takes two ticks). Each amulet strung awards 4 crafting experience, regardless of what is being strung. When near a bank, it is possible to string 2500 amulets per hour, awarding 10,000 XP. Also, the Grand Exchange can make this a profitable endeavor:

Stringing Amulets Profitability
Inputs Output Input Cost Output Cost Profit Per GP/Hour
Unstrung symbol
Ball of wool
Unblessed symbol 121 79 −42 −105,000
Gold amulet (u)
Ball of wool
Gold amulet 175 127 −48 −120,000
Sapphire amulet (u)
Ball of wool
Sapphire amulet 436 481 45 112,500
Emerald amulet (u)
Ball of wool
Emerald amulet 648 633 −15 −37,500
Ruby amulet (u)
Ball of wool
Ruby amulet 1,128 1,163 35 87,500
Diamond amulet (u)
Ball of wool
Diamond amulet 1,907 1,997 90 225,000


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Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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