Herblore training

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Herblore

Herblore training usually involves making potions which can only begin after completing the Druidic Ritual quest granting the player level 3 Herblore. To make a potion, the player will have to gather the required ingredients, usually a herb of some sort along with a secondary ingredient, and use them on a vial of water, blood, or coconut milk.

The fastest way to train Herblore is to add secondary ingredients to unfinished potions. If the player banks fairly quickly after each inventory of potions, they can expect to make around 2,500 potions per hour.

A profitable, although slow method to train Herblore is to clean grimy herbs.

Quest experience rewards

Quest Experience
reward
Herblore req. Other requirements
Druidic Ritual 250 - -
Jungle Potion 775 Herblore 3 -
Recruitment Drive 1,000 - Quest points 12
Heroes' Quest 1,325 Herblore 25 Quest points 55 , Cooking 53 , Fishing 53 , Mining 50
The Dig Site 2,000 Herblore 10 Agility 10 , Thieving 25
Shades of Mort'ton 2,000 Herblore 15 Crafting 20 , Firemaking 5
Zogre Flesh Eaters 2,000 Herblore 8 Smithing 4 , Ranged 30 , Fletching 30
Fairytale II - Cure a Queen 3,500 Herblore 57 Thieving 40 , Farming 49
Land of the Goblins 8,000 Herblore 48 Agility 38 , Thieving 45 , Fishing 40
My Arm's Big Adventure 10,000 Herblore 31 Woodcutting 10 , Farming 29
Eadgar's Ruse 11,000 Herblore 31 -
Grim Tales 15,000 Herblore 52 Farming 45 , Thieving 58 , Agility 59 , Woodcutting 71
Song of the Elves 40,000 Herblore 70 Agility 70 , Construction 70 , Farming 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70
While Guthix Sleeps 75,000 Herblore 65 Quest points 180 , Thieving 72 , Magic 67 , Agility 66 , Farming 65 , Defence 40 , Hunter 62
Total 171,850

Starting off

Completing Jungle Potion, Recruitment Drive and The Dig Site quests will get the player from level 3 to 19.

Here are some quests that grant Herblore experience which have little or no additional requirements:

Quest Experience
reward
Herblore req. Other requirements
Druidic Ritual 250 - -
Jungle Potion 775 Herblore 3 -
Recruitment Drive 1,000 - Quest points 12
The Dig Site 2,000 Herblore 10 Agility 10 , Thieving 25
Shades of Mort'ton 2,000 Herblore 15 Crafting 20 , Firemaking 5
Zogre Flesh Eaters 2,000 Herblore 8 Smithing 4 , Ranged 30
Total 8,025

Making potions

This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

For more in depth calculations and variations about the cost per experience, see Calculator:Herblore/Potions.

The most efficient way to gain Herblore experience is to make potions by combining base and secondary ingredients. The fastest Herblore experience is gained by simply making potions that offer the highest experience per hour; however, some slower options can be notably cheaper or even profitable, and should be considered if the player prefers to save money. Some options may also require a lot more capital than others.

An alchemist's amulet or amulet of chemistry can be used while training Herblore to save significant amounts of money or even make profit in some cases. One charge costs 176 or 352, respectively. This results in cost savings when a single dose is worth more than one charge. However, the amulet of chemistry requires more effort to use as it needs to be replaced when crumbled.

Prescription goggles are also very useful, as they provide a 10% chance to not consume secondary ingredients for most (but not all) potions. This can be especially important if making potions with expensive secondary ingredients, such as Aldarium.

The table below assumes that the resulting potions are decanted, if possible, into 4 doses before being sold, and takes the GE tax into account. It assumes 2,500 standard 14x14 potions made per hour, 2,750 for 27x1 (such as stamina potions), 2,330 for serum 207s, 2,166 for super combat potions, and 1,833 for forgotten brews and extended anti-venom+. For variable dose potions, ingredient costs assume decanting from the 4 dose precursor potion. Note that knowledge of GE-pricing can have a major effect on profits.

Tick manipulation can be utilised for certain potions to effectively double their experience rates at the cost of high intensity, allowing players to average 4,583 potions made per hour. This is done by repeatedly using a stackable secondary ingredient on the respective unfinished base potion while holding down the spacebar with the "All" option selected in the interface. The potions this method can be applied to are stamina potions, extended antifires, anti-venoms, and extended super antifire potions. Despite not having a stackable secondary, Serum 207s can also be made through tick manipulation as the first one made is uniquely a 0 tick action. This allows for repeatedly using each ash on the unfinished base to average using 1 tick per serum made, however as ashes are not stackable this is limited to making 14 potions per inventory rather than 27.

  1. ^ 1.0 1.1 Profit assumes potions are decanted into 4 doses before selling.
  2. ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Increased experience rate if 1-ticking.
  3. ^ The finished pot is untradeable, but its components are tradeable.

Making barbarian mixes

This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

Barbarian mixes are generally not made as they are rarely traded and may have low value. It is not recommended to make barbarian mixes unless planning to use them. This calculator assumes buying 4 dose potions and decanting them to 2 dose potions as prices of 2 dose potions are less stable.

Making tar

An alternative, potentially cheaper method of training Herblore is making tar. This requires fewer clicks than potion making, since twice as many actions are performed before banking and the duration of each action is longer.

XP per hour is calculated at approximately 78 inventories fully processed per hour. Depending on bank efficiency, actual rates may be less.

If planning to train Herblore by making tar, it would be wise to buy or stockpile Swamp tar in advance. The buy limit of swamp tar is only 13,000 which is only enough tar to last approximately half an hour before running out.

Herblore Level Result Base Secondary XP XP/Hour Ingredient cost Cost/XP Profit/Craft Profit/XP
19 30 61,000 293 9.77 −128 −4.27
31 42.5 86,000 291 6.85 −246 −5.79
39 55 110,000 250 4.55 −220 −4.00
44 72.5 145,000 402 5.54 −342 −4.72
55 85 170,000 1,426 25.93 −1,186 −21.56

Herb cleaning

This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.
Auto-cleaning herbs
Manually cleaning herbs, while more click-intensive, can be much quicker.

Cleaning grimy herbs is a slow but easy and profitable method to training Herblore. Since an update on 10 September 2020, cleaning grimy herbs automatically cleans all herbs in the inventory. Players may also choose to use Zahur, an NPC in Nardah, to clean the herbs for them. This will however cost the player GP, resulting in loss instead of profit.

By using the auto-clean method, you can expect to clean up to 3,000 herbs per hour. Manually clicking on the herbs can easily double the speed of cleaning, and a fast player can expect over 10,000 cleaned herbs per hour, increasing the experience and profit per hour accordingly.

Be wary as set GE prices and player prices differ as the economy changes, profits may be more or less.

Tip: Consider cleaning herbs on a touchscreen device as it may be faster or more comfortable for longer durations.

The following rates assume you are cleaning an average of 10,000 herbs per hour. (Note that using the "auto-clean" feature yields 30% of the below experience rates per hour).

Herblore Level Herb Grimy Clean Herblore Clean XP Profit XP/Hour Profit/Hour
Icon Price Volume Icon Price Volume
3 Guam leaf 195 237,141 248 185,915 2.5 49 25,000 490,000
5 Marrentill 183 106,608 246 175,291 3.8 59 38,000 590,000
11 Tarromin 122 528,604 205 526,535 5.0 79 50,000 790,000
20 Harralander 291 560,481 357 341,837 6.3 59 63,000 590,000
25 Ranarr weed 5,270 893,693 5,449 818,434 7.5 71 75,000 710,000
30 Toadflax 1,893 618,811 2,070 653,283 8.0 136 80,000 1,360,000
40 Irit leaf 1,263 674,266 1,381 440,942 8.8 91 88,000 910,000
48 Avantoe 1,362 520,198 1,462 419,901 10.0 71 100,000 710,000
54 Kwuarm 1,854 536,772 1,948 383,746 11.3 56 113,000 560,000
58 Huasca 7,699 16,045 7,527 15,323 11.8 −322 118,000 −3,220,000
59 Snapdragon 7,334 523,991 7,495 395,442 11.8 12 118,000 120,000
65 Cadantine 2,115 625,463 2,290 527,186 12.5 130 125,000 1,300,000
67 Lantadyme 1,234 527,453 1,376 382,380 13.1 115 131,000 1,150,000
70 Dwarf weed 1,345 530,544 1,462 508,686 13.8 88 138,000 880,000
75 Torstol 2,992 512,572 3,123 463,444 15.0 69 150,000 690,000

Degrime

An alternative, less click-intensive method, is to use the degrime Arceuus spell, requiring 70 Magic and the completion of A Kingdom Divided to be cast. You can cast approximately 600 casts per hour (47-50k magic xp/h), while potentially making profit.

Herb Herblore Herblore GE Price Profit GP/XP Profit
(Own herbs)[1]
GP/XP
(Own herbs)
Herblore XP/HR[2] Profit/HR Profit/HR
(Own herbs)[1]
Level Exp Grimy Clean
3 1.2 195 248 36.26 30.22 39.26 32.72 19,440 587,400 636,000
5 1.9 183 246 46.26 24.35 49.26 25.93 30,780 749,400 798,000
11 2.5 122 205 66.26 26.50 68.26 27.30 40,500 1,073,400 1,105,800
20 3.1 291 357 46.26 14.92 51.26 16.54 50,220 749,400 830,400
25 3.7 5,270 5,449 58.26 15.75 163.26 44.12 59,940 943,800 2,644,800
30 4 1,893 2,070 123.26 30.81 160.26 40.06 64,800 1,996,800 2,596,200
40 4.4 1,263 1,381 78.26 17.79 103.26 23.47 71,280 1,267,800 1,672,800
48 5 1,362 1,462 58.26 11.65 85.26 17.05 81,000 943,800 1,381,200
54 5.6 1,854 1,948 43.26 7.72 80.26 14.33 90,720 700,800 1,300,200
58 5.9 7,699 7,527 −334.74 −56.74 −181.74 −30.80 95,580 −5,422,800 −2,944,200
59 5.9 7,334 7,495 −0.74 −0.13 145.26 24.62 95,580 −12,000 2,353,200
65 6.2 2,115 2,290 117.26 18.91 159.26 25.69 100,440 1,899,600 2,580,000
67 6.5 1,234 1,376 102.26 15.73 126.26 19.42 105,300 1,656,600 2,045,400
70 6.9 1,345 1,462 75.26 10.91 101.26 14.68 111,780 1,219,200 1,640,400
75 7.5 2,992 3,123 56.26 7.50 115.26 15.37 121,500 911,400 1,867,200
  1. ^ 1.0 1.1 Effective profit with stockpiles of herbs harvested or looted by the player, relative to selling grimy herbs as-is.
  2. ^ Assume 600 casts/hour on 27 grimy herbs with earth staff, yielding 49,800 Magic experience per hour.

Making Guthix rest

A medium-intensity but profitable way to train Herblore is to make Guthix rest, requiring 18 Herblore and partial completion of the One Small Favour quest. Brewing Guthix rest differs from other methods of training the skill, as care must be taken to not add extra herbs to the herb tea mix; doing so grants no experience and ruins the tea. If all ingredients are in the player's inventory, they can make the tea in one step, and subsequent teas are automatically made after making just one of them, granting 59 experience for each tea. Players should note that the amulet of chemistry has no effect when brewing Guthix rest.

Making Guthix Rest requires a cup of hot water, 2 guam, 1 marrentill, and 1 harralander. Using a cup of hot water with any of the herbs will start the process. Ironman accounts or anyone looking to save money on ingredients can acquire cups of hot water by casting Humidify on an empty cup then using the cup of water on a range.

Due to the number of ingredients per tea, only five can be made per inventory, requiring 5 cups of hot water, 10 guam, 5 marrentill, and 5 harralander.

With moderate concentration it is possible to make around 1400 cups of 3-dose Guthix rest per hour, costing 2,196,600. This results in 82,600 Herblore experience gained and a profit of 1,150,800 when using Bob Barter at the Grand Exchange to decant the teas into 4-dose variants before selling.

Herblore Level Potion Base Secondary XP XP/Hour Ingredient cost Cost/XP Profit/Potion Profit/XP Profit/Hour
18

Guam leaf (x2)
Marrentill
Harralander
59 82,600 851 22.39 1,070 13.93 1,150,800

Level 60+/81+: Mastering Mixology

At level 60 and with completion of Children of the Sun, players can go to Aldarin and take part in the Mastering Mixology minigame, however it will become more efficient at higher levels, with the last unlock at level 81 Herblore. Mastering Mixology does not require specific herbs or any secondaries, and grants much more experience per herb compared to other methods. It is also the only source of some powerful utility items and features, such as the Prescription goggles, Alchemist's amulet, Chugging barrel, and Potion storage, so it can be advisable to do even if Herblore experience is not needed. A player with level 81 Herblore can expect to earn up to 105k xp/hour.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
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