Hunter training
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This guide describes the most effective methods to train the Hunter skill.
General information and tips
Levelling up Hunter allows players to lay more traps at once. Training Hunter within the Wilderness allows players to deploy an extra trap.
Recommended quests and diaries
- Bone Voyage for access to Fossil Island, which is required for bird house trapping and drift net fishing.
- Starting Fairytale II - Cure a Queen for access to the fairy rings.
- Partial completion of Eagles' Peak is required for catching any chinchompas.
- If planning to catch black chinchompas, completion of the hard Wilderness Diary is recommended for a fast access to the hunting area.
- If planning to catch carnivorous chinchompas, completion of Song of the Elves or the hard Western Provinces Diary is strongly recommended.
Recommended training methods
Levels 1–9: Natural History Quiz
Completing the Natural History Quiz in Varrock Museum grants the player 1,000 experience, which will get the player from level 1 to 9. To start the quiz, speak to Orlando Smith, located in the basement of the museum.
Levels 9–44/80/99: Bird house trapping
Bird house trapping is a recurring Hunter training method, much like Farming. To do a bird house run, set up bird house traps on Fossil Island and fill them with suitable seeds. After 50 minutes, dismantle the traps for Hunter experience and loot, and set them up again for the next run. There are four spots in which the player can place bird house traps, indicated by the icon.
For this method, players must have completed Bone Voyage to access Fossil Island. It is strongly recommended to have a lot of digsite pendants for the fastest transportation to the island. Digsite pendants can be made by enchanting ruby necklaces using the Lvl-3 Enchant spell or the respective magic tablet. Being able to enchant ruby necklaces requires finding a clean necklace and showing it to one of the archaeologists in the Varrock Museum.
Building a bird house requires a clockwork, a log of the corresponding kind, a hammer, and a chisel. Having the Crafting level to build the bird houses is recommended, as the assembled traps are uncommonly traded in the Grand Exchange. When collecting a filled bird house, the clockwork will be returned, along with bird nests and feathers. Use cheap low-level seeds to fill the bird houses, such as potato or onion seeds.
This method offers the fastest Hunter experience effectively up to level 80. It is viable even up to level 99, as long as obtaining levels quickly is not required. However, players may want to switch to drift net fishing at level 44 Hunter, as it is more efficient overall if the player also needs to train Fishing. For Hunter alone, this method is a lot better than the active training methods at lower levels. Players who seek for the fastest Hunter experience in real time likely find it best to do bird house runs for the majority of the experience at lower levels.
The table below lists the experience for a single (full) birdhouse. Multiply this by 4 to get the total experience for a full run. One run takes around 73–90 seconds, which equates to 40–49 runs per actively spent hour.
| XP per 4 houses[a] | Effective XP/Hour[b] | # to goal | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Item | Level[c] | XP | Level[d] | XP | Birdhouses | Runs | |||||
| Regular | 5 | 15 | 5 | 280 | 60 | 1,120 | 2,700 | 50,400 | 7 | 1.8 | |
| Oak | 15 | 20 | 14 | 420 | 80 | 1,680 | 3,600 | 75,600 | 12 | 3 | |
| Willow | 25 | 25 | 24 | 560 | 100 | 2,240 | 4,500 | 100,800 | 24 | 6 | |
| Teak | 35 | 30 | 34 | 700 | 120 | 2,800 | 5,400 | 126,000 | 51 | 12.8 | |
| Maple | 45 | 35 | 44 | 820 | 140 | 3,280 | 6,300 | 147,600 | 44 | 11 | |
| Mahogany | 50 | 40 | 49 | 960 | 160 | 3,840 | 7,200 | 172,800 | 163 | 40.8 | |
| Yew | 60 | 45 | 59 | 1,020 | 180 | 4,080 | 8,100 | 183,600 | 832 | 207.9 | |
| Magic | 75 | 50 | 74 | 1,140 | 200 | 4,560 | 9,000 | 205,200 | 3,286 | 821.5 | |
| Redwood | 90 | 55 | 89 | 1,200 | 220 | 4,800 | 9,900 | 216,000 | 6,827 | 1706.8 | |
Initial bird house run
Items required for the initial bird house run and unlocking three Mushtrees, which assist with transport around the island later:
- A digsite pendant with at least 3 charges
- Hammer
- Chisel
- 4 logs
- 4 clockworks
- 40 seeds of any kind, eg potato or onion (20 if using wildblood seeds or herb seeds Ranarr and above)
- 1 stamina potion
- Teleport to the Digsite using the Digsite pendant. Use the Quick-Travel option on the barge guard to travel to Fossil Island.
- Run west to the swamp entrance. While running, use the clockworks on the logs to craft 4 bird houses.
- Place a bird house at the space near the swamp entrance (at the more north-western entrance, by the birdhouse symbol.)
- Use the seeds on the bird house (Needs to be done manually for all bird houses)
- Run north-east to the hill, and follow the path to the House on the Hill. Climb the stairs until you reach an area with a Mushtree and some machines.
- Use the Digsite pendant on the southern machine (Strange Machine) to unlock the teleport option on the Digsite pendant to Fossil Island.
- Click on the Mushtree north to unlock the Mushtree teleport option to the House on the Hill.
- Teleport to the Digsite and travel back to Fossil Island (or just walk back). From here, run north-west to the
icon at the north-west of the Mushroom forest.
- Click on the Mushtree nearby to unlock the Mushtree teleport option to Mushroom Meadow.
- Place a bird house to the spot north of the Mushtree.
- Teleport to the Digsite and travel back to Fossil Island. From here, follow the coastline south until you see an opening in the north-east. Head a bit north-east and run inside the valley with two
icons.
- Place the final two bird houses on the spots in the valley, and click on the Mushtree to unlock the Mushtree teleport option to Verdant Valley.
Doing a bird house run
After the initial run, the items required for a bird house run are as follows:
- A Digsite pendant with at least 1 charge
- Hammer
- Chisel
- 4 logs or 4 bird houses
- 40 seeds of any kind (20 if using wildblood seeds or herb seeds Ranarr and above)
- 1 clockwork (optional but recommended)
Bringing the extra clockwork allows the player to craft the bird houses while running to the next one. This will save a few seconds compared to crafting bird houses after harvesting them. Alternatively, craft the bird houses while storing them in the bank. While collecting your birdhouses you only need a replacement birdhouse and seeds. With this method, you will not need to use the hammer or chisel. This method shaves off a few seconds as there is no animation for crafting houses. While slower, birdhouses can be reset in a single click using the "Reset" right-click option on them, which will dismantle, craft, and place a new birdhouse, although seeds will still need to be added afterwards.
Doing a bird house run goes as follows:
- Teleport to Fossil Island using the Fossil Island option on the digsite pendant, and use the Mushtree to go to Verdant Valley. While running, use a log on the clockwork to craft a bird house.
- Check and place the western bird house, followed by the eastern one.
- Use the Mushtree to Mushroom Meadow, and check and place the bird house north of the Mushtree.
- Run south to the Sticky Swamp entrance, and check and place the final bird house.
Levels 44–99: Drift net fishing
Drift net fishing is the most efficient way to train both Hunter and Fishing at the same time. However, it is not the fastest way to train Hunter on its own due to the split rates. Once Fishing no longer needs to be trained, switch to a method that offers faster Hunter experience.
Drift net fishing requires level 44 Hunter and level 47 Fishing (both unboostable), and completion of Bone Voyage to access Fossil Island underwater. For optimal rates, players will also need to wear a fishbowl helmet and a diving apparatus obtained from the Pirate Pete subquest of Recipe for Disaster, as well as flippers obtained from mogres. Wearing a merfolk trident, a trident of the seas, a trident of the swamp, or a dragon harpoon will increase the chance of successfully chasing the fish shoal into the nets. In addition, stamina potions (or some other form of run energy restoration) are needed for the fastest rates.
To do this method, speak to Ceto to enter the fishing area located in the northern part of the Fossil Island underwater. This costs 200 numulites per day, or 20,000 numulites for permanent access. Set up drift nets on the drift net anchors and click the fish shoals once to chase them into the nets. Prioritise fish shoals nearer to the drift nets. The nets will become full after 10 fish shoals caught, after which the player will need to set the drift nets up again. Players can store up to 2,000 drift nets at Annette by bringing her the nets in banknotes.
Players can optionally bank the fish caught for 5 numulites per full net. This will lower experience rates slightly, but will also offset the money spent on drift nets. The quality of fish obtained scales with the Fishing level, with raw lobsters starting to be caught at level 50.
The experience rates in the table below assume 1,150 fish shoal caught per hour. Expect slightly lower rates if banking the fish. The experience per fish shoal scales until level 70 Hunter and Fishing. With good practice, it is possible to catch up to 1,200–1,250 fish shoal per hour. Buying the drift nets on the Grand Exchange would cost 194,235 coins per hour.
From level 44 to 99 Hunter, the player will gain 9,842,153 Fishing experience if starting at level 47 Fishing. This would require 12,944 drift nets, which would cost −21,862,416.
Fastest active training methods
After getting level 9 with the history quiz in Varrock, Follow the steps below. When getting close to the next level, the player may use Hunter potions to boost the Hunter level to be able to catch creatures earlier than they become available. In addition, boosting the Hunter level before level 20, 40, 60, and 80 allows the player to set an extra trap for faster experience rates. Blackbird red and Trapper's tipple can also be used as cheaper options, however they have lower boosts and only one dose per drink. This makes it so they're only occasionally realistically useful (like when the next level gives much more experience).
Bring the following items:
- A noose wand, stamina potions, and ring of pursuits to track kebbits at levels 9–15 and 49-73.
- A butterfly net to catch butterflies at levels 15–39.
- Box traps to catch embertailed jerboas at levels 39–43 and chinchompas at level 73.
- 500 for Falconry fee at levels 43–49
Levels 9–15: Feldip weasels
From level 9 to 15, catch feldip weasels in the Feldip Hunter area. To quickly get there, use a Feldip Hills teleport scroll and run south near to the dungeon icon. Equip a noose wand and several rings of pursuit, and inspect one of the burrows to start tracking a kebbit. Follow the end of the trail, attack the bush to catch the kebbit, and inspect a burrow again. Equipping a ring of pursuit will reveal the entire track at once.
Players can gain around 13,000 experience per hour. More information about catching feldip weasels can be found here.
Levels 15–21: Ruby harvests
From level 15 to 21, catch ruby harvests while trapping copper longtails at the Piscatoris hunter area. Although the birds alone give very little experience, combining them with butterflies increases the maximum experience gain to up to 20,000 experience per hour with two traps.
Levels 21–39: Red crabs
Requires partial completion of the Pandemonium and 10 Construction to build the crab traps.
From level 21 to 39, catch red crabs at The Pandemonium. For initial setup bring a hammer, a saw, 2 planks, 4 nails and 2 buckets to build 2 traps next to each other. Afterwards bring fish offcuts and simply trap the crabs. Players can gain 31,000 experience per hour with two traps. Banking the crabs can be done at a nearby bank.
Levels 39–43: Embertailed jerboas
Requires partial completion of the Eagles' Peak quest to be able to set box traps.
From level 39 to 43, catch embertailed jerboas at Locus Oasis. Fairy ring AJP is right next to the hunter area. With 3 traps you can reach 50,000 experience per hour.
Levels 43–49: Falconry
From level 43 to 49, catch spotted kebbits (and dark kebbits at level 57) using the falconry technique. To do this, enter the Piscatoris falconry area east of the fairy ring AKQ and rent a gyr falcon for 500 coins. The weapon, shield, and hands slots must be empty for this. Head to the south-eastern area and click on the kebbits to send the falcon towards the kebbit. When the falcon catches the kebbit, retrieve the falcon and the loot, and drop the loot afterwards. To minimise downtime, stand close to the kebbit or the spawn tile before using the falcon.
Wear weight-reducing clothing to reduce run energy drain, and bring a stamina potion to restore run energy. The bonecrusher will automatically bury the bones from the kebbits, which reduces dropping.
The following rates can be expected while training here:
- Spotted kebbits (43-57) give 60,000 up to 70,000. You can reduce the amount of run energy used to catch spotted kebbits by focusing on their three spawn points located at the south-eastern corner of the falconry area. Spotted kebbits will respawn 4 seconds after being retrieved by the player.
- Dark kebbits (57-60+) give 75,000 up to 80,000. Spawn points for dark kebbits are spread throughout the edges of the falconry area. The two spawn points closest to each other are on the west edge of the area. Dark kebbits will respawn 4 seconds after being retrieved by the player.
- Dashing kebbits (69+) give 85,000 up to 95,000. Since dashing kebbits do not become available until level 69, training with them is not popular since salamanders offer better experience rates from level 60 onwards.
Levels 49–73: Razor-backed kebbits
From the level 49 to 73, catch razor-backed kebbits at the Piscatoris hunter area. Use the fairy ring AKQ and head east. Just before the falconry there are bushes and burrows where the kebbits hide. Equip a noose wand and a ring of pursuit. Search a nearby burrow and attack the bush revealed by the tracks to catch the kebbit granting 348.5 experience.
Players can gain up to 130,000 experience per hour. Having an alternative account supply new rings of pursuit and stamina potions increases the rates to around 140,000 experience per hour. The rings of pursuit can be stored in the Huntsman's kit so large numbers of rings can be brought before requiring another account to re-supply. Without stamina potions, expect rates only up to 100,000 experience per hour.
Extra considerations:
- Wear weight-reducing clothing to reduce run energy drain
- Wear the bonecrusher necklace to automatically bury the bones granting Prayer experience
- Use a chisel to fletch long kebbit spikes into stackable long kebbit bolts granting fletching experience. This can be done between the furthest bushes and the burrow without losing ticks. It is not recommended to do this on the closest bushes.
- Use minimenu reordering to change the default left click option of the bushes to "attack"
- Use minimenu reordering to change the default left click option of raw beast meat to "drop"
- If you search a burrow without ring of pursuit equipped, hop worlds, equip a ring, and search a burrow again
- Generally using the East-most burrow every time allows for the least amount of downtime between captures
Levels 72/91–99: Hunters' Rumours
Players can choose to complete Hunters' Rumours assigned by Guild hunters in the Hunter Guild. Guild hunters will tell the player to investigate about a specific hunter creature, which the player needs to hunt until a rare creature part is dropped. Each Guild hunter has a specific (unboostable) Hunter level requirement, with Novice, Adept, Expert, and Master rumours being unlocked at level 46, 57, 72, and 91, respectively.
Even though Hunters' Rumours become available at level 46, it is recommended to start with expert rumours at level 72, as novice and adept rumours offer relatively low experience rates.
The player can freely switch between rumours from different Guild hunters. Because two different Guild hunters can never assign the same hunter creature, it is possible to block a specific task by having it assigned by a Guild hunter and then completing tasks from other Guild hunters. The player may also talk to Guild Scribe Verity to toggle "back-to-back" rumours at any time, which can increase experience rates.
Upon completing a rumour, the player will gain Hunter experience calculated with the formula , where:
- is the player's Hunter level after completing a rumour
- The value of is dependent on the tier of rumour completed:
- 50 when turning in a Novice or Adept rumour
- 55 when turning in an Expert rumour
- 60 when turning in a Master rumour
Approximate experience rates are shown in the table below. The rates assume having a hunter creature block list focused on experience, the full guild hunter outfit, and access to appropriate teleports.
Levels 73–99: Black chinchompas
Requires partial completion of the Eagles' Peak quest to be able to set box traps.
Hunting black chinchompas offers the fastest Hunter experience from level 73 onwards, and it is also profitable. They can only be found in the Wilderness Hunter area in level 32–36 Wilderness, however, this is a popular player killing hot spot.
Players who do not wish to use tick manipulation, hunt in the Wilderness, or use alternative account are advised to train with Hunters' Rumours, as this offers similar experience rates.
The fastest way to get there is to use a Wilderness Obelisk from the player-owned house or east of Corporeal Beast's Lair to level 35 Wilderness, then running a bit south-east (completion of hard tasks in the Wilderness Diary is strongly recommended). Alternatively, players can use a revenant cave teleport and run south. Another option is to use a waka canoe from Edgeville to the Wilderness pond (requires 57 Woodcutting). Players with 99 Hunter can also use the Hunter cape teleport to black chinchompas.
For the fastest rates, use a ranged weapon to shoot the stray chinchompas that wander far away from the box traps. Shooting a stray chinchompa forces a new one to spawn, and the newly spawned chinchompa usually goes much faster into the trap than a stray one.
Box traps can be placed one tick faster via tick manipulation. When correctly timed, it is also possible to lay a trap instantly after picking up another (also known as trap resetting). This is done by moving to the desired spot on the same tick as laying the previous trap, picking up the next, and clicking it up as soon as possible in the inventory. This will increase experience rates, but requires more accurate clicks. For tick manipulation, use a knife and teak/mahogany logs instead of herb and tar, as it only requires 2 inventory spaces instead of 3.
The overall process using tick manipulation and trap resetting looks like:
- Check a filled box trap
- Delay the skilling timer (e.g., use a knife on a teak/mahogany log) on the same tick
- Click underneath your character to cancel the skilling action
- Lay the box trap from your inventory
- Walk to the next trap on the same tick
- Check it as your character arrives
- Lay the box trap from your inventory when it appears
- Walk to the next trap on the same tick
- Check, lay, and walk as above
- Continue from the beginning of this list (by checking a trap and delaying the skilling timer)
Using a shooting alt is recommended for the fastest experience rates. Using a crystal bow on it is recommended, but a magic shortbow with cheap arrows will suffice if the account does not have the requirement for the crystal bow. The shooting alt can also be used to carry extra supplies, such as box traps (which allows for more inventory space for supplies for the main account), Saradomin brews, super restores and spare logs for tick manipulation (in case of mistakes).
Experience rates shown in the table below assume using tick manipulation, having good practice with the method, and being attacked by a player killer once every 1–2 hours. Expect lower rates if learning or getting attacked more often. At level 99, the maximum possible experience rate caps at around 300,000 experience per hour when uninterrupted, using a shooting alt, and using tick manipulation.
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Northern spawn tiles
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Centre spawn tiles
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Southern spawn tiles
Combating against player killers
As black chinchompas reside in a hot spot in the Wilderness, the player may get attacked by player killers. It is recommended to have high Defence and Magic levels (90+) and wear good defensive gear to have higher chances of escaping. Having the Augury prayer (requires reading an arcane prayer scroll and 77 Prayer) is also strongly recommended as it increases the player's defences by 25% when activated. If the player can not use Augury, Mystic Vigour and Steel Skin should be used instead. Players will also need a teleport that works up to level 30 Wilderness, such as a royal seed pod or an amulet of glory.
It is generally best to use equipment that prioritises magic defence while having good defences against melee and ranged attacks. Setups can vary greatly depending on how much money the player has available and how much one is willing to risk in case of a death. When choosing protected items, the Masori body (f), a tank shield such as the elysian/spectral spirit shield or the dinh's bulwark, the ring of suffering (i), the serpentine helm, and the staff of the dead (if using an off-hand shield) are considered the best options. For low levels, it is recommended to bring something more replaceable that is still effective, such as black dragonhide armour.
The phoenix necklace restores the wearer's Hitpoints by 30% of maximum if they drop below 20% of the maximum. It is the best item to wear in the neck slot regardless of the setup, because it often saves the player from getting comboed by special attacks.
Players will also need to bring an anti-venom+ to cure venom or wear a serpentine helm in case a player killer is using a venom-inflicting weapon such as a toxic staff of the dead.
Flicking overhead prayers accordingly can reduce the damage taken from player killers' attacks. Set your quick prayers to Protect from Melee, Protect Item and Augury (or Mystic Vigour and Steel Skin if you do not have Augury unlocked). Protect from Melee makes you less vulnerable to rushers using Armadyl godsword, dragon claws or granite maul special attacks, however if you see the player killer using Tele Block, quickly switch to Protect from Magic to halve the duration of teleblock in case the player killer splashes. If you are frozen, switch between Protect from Missiles and Melee (sometimes Magic) depending on which combat style the player is attacking, and use Protect from Magic when you are unfrozen to reduce the damage from Ice Barrage.
An escaping tactic is to bring a Zamorak godsword to freeze a player killer in place and log out while standing under them. The player killer will not unfreeze in time to retaliate. When timed correctly, the player can consistently escape with this method because the PJ timer is longer (12 seconds) than the logout delay while in combat (10 seconds). If using this tactic, enable PK Skull Prevention to avoid getting skull-tricked.
This setup aims for the highest tanking potential using the staff of the dead along with expensive equipment with high, but reasonable risk. It is very unlikely to die to a player killer in the best listed setup, as long as the player keeps their Hitpoints high. This allows the player to keep training Hunter without constantly having to bank the chinchompas.
| Slot | Item (most effective → least effective) | ||||
|---|---|---|---|---|---|
| N/A | N/A | ||||
| N/A | N/A | N/A | |||
| N/A | N/A | ||||
| N/A | |||||
| N/A | N/A | N/A | |||
| N/A | N/A | N/A | |||
| N/A | N/A | ||||
| N/A | N/A | N/A | |||
| N/A | |||||
| N/A | N/A | ||||
The damage reduction effect of the elysian spirit shield makes it the best option for the shield slot. The spectral spirit shield is much more affordable and its +30 Magic defence bonus significantly helps at not getting frozen or teleblocked, but it is also much worse at tanking Melee and Ranged attacks.
The staff of the dead special attack halves the all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute. A staff of light or staff of balance can also used instead as they have the exact same bonuses and special attack.
If not using a shooting alt, bring a magic shortbow or rune crossbow with cheap arrows/bolts to shoot the stray chinchompas.
Serpentine helm is the best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence. However, it usually adds extra risk and should only be worn by players who are confident in their tanking abilities.
The Construction cape is the best option for the cape slot as it can be used to quickly get back in case the player has to teleport out. If the player does not have 99 Construction, any other trimmed skillcape should be used instead, followed by god capes. Wearing a fire cape is also an option if the player does not mind risking it on death, as it has slightly better defensive stats than a skillcape. If the player is not using an alternative account, Ranging cape should be used, followed by Ava's accumulator.
Players can optionally bring a Torag's platelegs switch for tanking Melee and Ranged attacks.
Recommended skills
- 90+
(75 required)
- 90+
(75 required)
75
70
77 (Augury)
Inventory
- Box traps
- Knife, teak/mahogany logs and celastrus bark for tick manipulation (recommended)
- Amulet of glory, royal seed pod or Slayer ring for teleporting out
- 5 super restores
- 1-3 anglerfish for combo healing
- Saradomin brews
- A Torag's platelegs switch for tanking Melee and Ranged attacks (optional)
- A Ranged weapon and ammunition for shooting stray chinchompas if not using an alternative account
- Anti-venom+ if not wearing a serpentine helm
This setup uses the Dinh's bulwark for Melee and Ranged defence and Ranged armour for Magic defence. This is a much more affordable option compared to the high-risk setup and possesses significantly less risk, but also makes the player more vulnerable to player killers. Escaping player killers should be relatively easy with good prayer flicking, however it might be a good idea to bank chinchompas every so often to reduce the risk.
| Slot | Item (most effective → least effective) | ||||
|---|---|---|---|---|---|
| N/A | N/A | ||||
| N/A | N/A | N/A | |||
| N/A | |||||
| N/A | N/A | N/A | N/A | ||
| N/A | N/A | N/A | |||
| N/A | N/A | ||||
| N/A | N/A | N/A | N/A | ||
| N/A | N/A | ||||
| N/A | |||||
Serpentine helm is the best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence.
If not using a shooting alt, bring a magic shortbow with cheap arrows to shoot the stray chinchompas. Simply switch to the Dinh's bulwark if attacked by a player killer.
The Construction cape is the best option for the cape slot as it can be used to quickly get back in case the player has to teleport out. If the player does not have 99 Construction, any other trimmed skillcape should be used instead, followed by god capes. Wearing a fire cape is also an option if the player does not mind risking it on death, as it has slightly better defensive stats than a skillcape. If the player is not using an alternative account, Ranging cape should be used, followed by Ava's accumulator.
Players can optionally bring a Torag's platelegs switch for tanking Melee and Ranged attacks.
Recommended skills
- 90+
(75 required)
- 90+
75
70
77 (Augury)
Inventory
- Box traps
- Knife, teak/mahogany logs and celastrus bark for tick manipulation (recommended)
- Amulet of glory, royal seed pod or Slayer ring for teleporting out
- 5 super restores
- 1-3 anglerfish for combo eating
- Saradomin brews
- A Torag's platelegs switch for tanking Melee and Ranged attacks (optional)
- A magic shortbow and cheap arrows for shooting stray chinchompas if not using an alternative account
- Anti-venom+ if not wearing a serpentine helm
Other methods
Levels 25–39: Sapphire glacialis
From level 25 to 39, equip a butterfly net and catch sapphire glacialis. These can be found in a few areas. Firstly, Relekka hunter area has many spawns as well as spawns for snowy knight for 35 onwards and cerulean twitch to trap at the same time as the butterflies. The player can get 28,500 experience per hour at level 25. If catching on Mons Gratia, they may be found to the south-west of the mountains peak. You can find two spawns close by.
To help you catch the butterflies you can use minimenu reordering to avoid clicking the other butterflies and mark the spawn tiles. Catching these butterflies from north or east side will cause the butterflies to flee south-west reducing the amount of running required and improving your overall experience rates.
From level 35 onwards unequip your butterfly net (if not using a magic butterfly net) for slightly better catch rates.
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| Rellekka Hunter area DKS | N/A | 6 | Show map | ||
| Farming Guild | N/A | 2 | Show map | ||
| Mons Gratia | N/A | 7 | Show map |
At level 35, the player can also catch the Snowy knight butterfly, which are often in the same areas.
Hunter potion at level 32-34 enables capture of Snowy Knight while in the area for faster experience rate at those levels.
For slightly higher experience rates, players may choose to trap Cerulean twitch at the same time as netting butterflies. Simply set up two bird traps and catch butterflies while waiting.
Levels 35–99: Aerial fishing
Aerial Fishing on Molch Island provides split experience between Hunter and Fishing, and also gives some passive Cooking experience as well. The activity becomes available at level 43 Fishing and level 35 Hunter. Due to the split rates it is not the fastest route to train Hunter alone, but if player needs to train both Hunter and Fishing, Aerial Fishing is a viable training method. Experience rates scale quite a lot depending on levels, between 25,000-80,000 Hunter experience per hour. Aerial fishing is also the only method for obtaining the pearl fishing rod, pearl fly fishing rod, pearl barbarian fishing rod, fish sack, and the golden tench.
Levels 29–43: Swamp lizards
At levels 37 to 43 players can catch swamp lizards north-west of Slepe. Trapping lizards is less click intensive than box traps. You need a rope and small fishing net for each trap. Two traps can be set at levels 29–39, and three traps can be set beginning at level 40. Drop the swamp lizards as soon as possible to reduce run energy consumption. Wearing weight-reducing clothing may be useful for maintaining run energy.
Players can gain around 20,000–28,000 experience per hour at levels 29–37. With three traps, the experience rates are increased to around 40,000–45,000 experience per hour. Upon reaching level 37, it is strongly recommended to bring four hunter potions to boost the Hunter level to be able to set three traps.
Levels 47–59: Orange salamanders
Catching orange salamanders is a slower but less click-intensive alternative to falconry. You will need three small fishing nets, three ropes as well as 10 to 14 waterskins (4)(or a charged Circlet of Water) and Desert clothing to protect a player from the desert heat's effect. The full Desert clothing set allows 120 seconds between each sip from a waterskin. The more southern spot next to the lizards has 3 trees without obstacles and are closest to each other.
There are two spots you can hunt Orange salamanders which are Uzer hunter area and Necropolis hunter area, the latter requires Beneath Cursed Sands and can be reached by Fairy ring code AKP and 62 Agility.
To get to the Uzer hunter area, pass through the Shantay Pass, and head south-east until you've reached a bridge. Cross it, and the spot is a bit more east. Alternatively, use fairy ring code DLQ and run north to the hunter spot. Another option is using the necklace of passage and teleporting to the Eagle's Eyrie, and running south from there.
If you have access to Lunar Spells, level 68 Magic, and completed the Dream Mentor quest, you can also bring runes to cast Humidify to refill all of your waterskins at once.
Players can gain around 40,000–50,000 experience per hour, depending on speed and Hunter level at the Uzer hunter area. Players can gain around 50,000–63,000 experience per hour at the Necropolis hunter area. This is increased to 90,000 to 100,000 experience per hour at level 60. At level 80, players can expect about 145,000 experience per hour at the Necropolis area. You will need to catch 772 orange salamanders for level 47–59.
Levels 60–99: Maniacal monkeys
Maniacal monkeys are a low-effort alternative to the faster training methods, requiring interaction once every 25–30 seconds. To catch them, mount a stunted demonic gorilla and set up a deadfall trap on one of the large boulders using a banana as bait. Wait until a monkey catches the bait and set up the trap again. A successful catch gives 1,000 Hunter experience and a damaged monkey tail. There is also a 1/5,000 chance to get a monkey tail which can be sold for profit.
Maniacal monkeys are located in Glough's Laboratory in Kruk's Dungeon, which requires completion of Monkey Madness II and a Kruk monkey greegree to access. To get there, take the gnome glider to Ape Atoll and investigate the jungle grass just south to enter the dungeon. Go north and cross the monkeybars with the Kruk monkey greegree equipped, and continue north through the passage.
Bring baskets of bananas to extend trips. An inventory of baskets lasts for around 50 minutes. While trips can be extended further by picking up bones and using Bones to Bananas tablets, it is recommended to simply bank for more bananas because picking up bones adds a lot of extra effort and the method is primarily considered as a low-effort alternative.
Experience rates are shown in the table below. The rates assume bringing baskets of bananas and banking every 50 minutes, as well as include some idle time. At level 99, it is possible to gain up to 120,000 experience per hour.
| XP/h | |
|---|---|
| 60 | 51,000 |
| 65 | 59,000 |
| 70 | 66,000 |
| 75 | 74,000 |
| 80 | 82,000 |
| 85 | 89,000 |
| 90 | 96,000 |
| 95 | 104,000 |
| 99 | 110,000 |
Levels 60–67: Red salamanders
From level 60 to 67, catch red salamanders south of the entrance to the Ourania Cave. Bring 5 ropes, 5 small fishing nets, and some stamina potions. Set up four net traps onto the young trees in the southern area, and drop the caught salamanders as soon as possible. With 5 ropes and nets, traps can be reset before picking up the collapsed ones. Wearing weight-reducing clothing and drinking stamina potions might be beneficial in lower agility levels.
Even though red salamanders become available at level 59, catching kebbits in the Piscatoris falconry area offers slightly faster experience than catching red salamanders with only 3 traps.
Players can gain up to around 80,000–85,000 experience per hour at level 60, increasing to around 100,000–105,000 experience per hour at level 67. Before level 60, players can only expect to gain around 55,000–60,000 experience per hour with 3 traps. If the player is using hunter potions to boost the Hunter level to be able to place 4 traps at a time, they will need approximately 10 hunter potions from level 57 to 60, or 2 hunter potions from level 59 to 60 (1 with Preserve prayer).
Players can break the set-trap animation by selecting another action as soon as the net and rope items are removed from their inventory. Accurately timing picking up your rope or setting a new trap mid-action to break the animation can help achieve higher experience rates. The default left-click action for the net portion of newly-set traps can be modified from "Dismantle" to "Walk here", which both prevents accidental dismantling of reset traps, and allows one to spam-click under their player (picking up rope/net) in order to cancel the animation. The "Reset" option can be used to dismantle and set the trap back up in one click, but it is slower than doing both actions manually.
Levels 67–73: Black salamanders
From level 67 to 73, catch black salamanders in the Bone Yard Hunter area in the Wilderness. To get there, use a burning amulet teleport to the Chaos Temple and run north-east, or a games necklace teleport to the Corporeal Beast lair and run east. Bring 6 ropes and 6 small fishing nets. Set up five net traps onto the young trees, and drop the caught salamanders as soon as possible. With 6 ropes and nets, traps can be reset before picking up the collapsed ones.
While black salamanders are located in the Wilderness, the hunting area is not popular among player killers. If attacked, players can teleport away.
Hunting in the Wilderness allows the player to use one additional trap compared to the usual limit, which means 5 at level 60.
Players can expect around 90,000–115,000 experience per hour at level 67, increasing to around 100,000–125,000 experience per hour at level 73. At level 79, it is possible to gain up to 140,000 experience per hour with good concentration, and rising as high as 150,000 with level 80 Hunter when utilising 6 net traps.
Levels 75–99: Moonlight moths
Capturing moonlight moths in the Northern section of the Earthbound Cavern in the ruins of Neypotzli is a click-intensive but fast way of levelling Hunter upon reaching level 75. Nets can be claimed from the supply crates nearby, and three moonlight moths are close enough to one another that by the time two have been captured, a third will have respawned. When run energy runs out, if the Perilous Moons quest has been completed, one can utilise the "Make-Cuppa" action at the cooking stove to fully restore their run energy.
One can expect upwards of 100k XP/h when capturing the moths, which will go up as hunter level improves. With a magic butterfly net, or barehanded, above Hunter 85, the catch rate is close to 100%.
Moonlight moths are also available in the basement of the Hunter Guild, which is closer to a bank for players wishing to sacrifice some experience per hour to bank jarred moonlight moths, which can be used to restore Prayer points, or sold for 996.
Levels 77–99: Rainbow crabs
Trapping rainbow crabs becomes a straightforward alternative at level 77 Hunter and 64 Sailing. They reside on The Crown Jewel island located south-west of Deepfin Point. Bring a saw and hammer, 5 buckets, 5 planks, and 10 nails of any type to build all five crab traps. The traps stay there permanently once built. Use fine fish offcuts as bait and grind the caught crabs into stackable paste with a pestle and mortar. Banking the crabs at Deepfin Point is not recommended, as this lowers experience rates substantially.
Players using 4 traps can expect ~122,000 experience per hour and ~498,167 profit per hour, assuming the fine fish offcuts are bought from the Grand Exchange. With 5 traps, this increases to 155,000 experience per hour and 612,500 profit per hour. The experience does not scale by level, as the catch rate is static.
Levels 63/80–99: Carnivorous chinchompas
Requires partial completion of the Eagles' Peak quest to be able to set box traps.
Hunting carnivorous chinchompas is a profitable alternative that offers relatively fast experience. While this method can be started at level 63 (or lower if boosting), the experience rates and profit are much lower when hunting with only four traps before level 80. Players may find it worthwhile to train with other methods until level 80 and start hunting red chinchompas when the player can place five traps at a time.
The best location to hunt carnivorous chinchompas is in the Tlati Rainforest north-east of Tal Teklan, directly east of the Tal Teok temple next to the teak trees. Accessing Varlamore requires completion of Children of the Sun. After completing Twilight's Promise, players can use a quetzal to Tal Teklan and run north-east to get there. Using other hunting locations is not recommended, as they offer worse experience rates due to sparser spawns.
Traps can be placed one tick faster via tick manipulation. When correctly timed, it is also possible to lay a trap instantly after picking up another. This is also known as trap resetting, which is done by moving to the desired spot on the same tick as laying the previous trap, picking up the next, and clicking it up as soon as possible in the inventory. Trap resetting will increase experience rates, but require more effort and accurate clicks. An alternative account can be used to shoot stray chinchompas for slightly higher rates.
Experience rates in the table below assume using the Tlati Rainforest hunting spot and having good practice with the method. Expect lower rates when learning. At maximum efficiency, it is possible to gain up to 230,000–235,000 experience per hour at level 99.
Levels 80–99: Herbiboar
Tracking the herbiboar on Fossil Island is a fairly low-effort alternative to the faster training methods. To track the herbiboar, inspect one of the starting points in the Mushroom Forest and follow the footsteps until they enter a burrow. Kick the burrow for Hunter experience and to make the stunned herbiboar appear outside the hole. Players can then optionally harvest the creature for herbs and a small amount of Herblore experience. There is also a 1/6,500 chance to obtain the Herbi pet when a player harvests the creature.
This method requires level 80 Hunter and level 31 Herblore, as well as completion of Bone Voyage to access Fossil Island. High Agility levels, Weight-reducing clothing, stamina potions, and optionally a ring of endurance are all useful here as the player spends most of their time running. If harvesting the herbiboar, also bring the magic secateurs (equipped or in the inventory) for an extra herb per harvest and the Silklined herb sack, or the herb sack, for longer trips. The 'Herbiboar Helper' on the Official Client highlights the correct object to search, which will make maintaining high rates a lot easier.
Experience per herbiboar caught scales depending on the level. The rates in the table below assume 66 herbiboars caught per hour. Harvesting the herbiboar (with the magic secateurs) will also give 3,300 passive Herblore experience per hour.
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