Fletching training

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Fletching

This article gives tips about training the Fletching skill.

Starting off

Early levels can be skipped by completing quests that give Fletching experience. Completing Animal Magnetism, Big Chompy Bird Hunting and Zogre Flesh Eaters will grant a total of 3,262 Fletching experience, which will get the player up to level 18. These quests have few requirements and can be done at a low level. Completing Temple of Ikov and The Fremennik Trials will grant an additional 10,812 Fletching experience, which will get the player up to level 30.

Quest Experience
reward
Fletching
requirement
Other requirements
Big Chompy Bird Hunting 262 Fletching 5 Ranged 30 , Cooking 30
Animal Magnetism 1,000 - Slayer 18 , Crafting 19 , Ranged 30 , Woodcutting 35
Zogre Flesh Eaters 2,000 Fletching 30
(if fletching your own comp ogre bow)
Smithing 4 , Herblore 8 , Ranged 30
The Fremennik Trials 2,812 Fletching 25
(if crafting your own lyre)
Woodcutting 40 , Crafting 40
(if crafting your own lyre)
Temple of Ikov 8,000 - Thieving 42 , Ranged 40
Total 14,074

Zero time methods

Fletching can be trained entirely while doing other activities, meaning that the skill may be trained passively in "zero time". Activities which involve a lot of running or have downtime, and do not require full inventory space are well-suited for Fletching training, such as questing, training Agility, training Hunter (excluding black salamanders and black chinchompas), farm runs, training Slayer, subduing Wintertodt etc.

Darts

Fletching darts is arguably the most feasible option for zero-time training. Fletching them only requires two clicks per a set of darts, offers high experience per action, and does not interrupt movement. Dart tips also have a steady supply on the Grand Exchange. However, this method can be expensive and may require a large amount of capital to buy all the dart tips and feathers needed. Most common and usually the cheapest options are amethyst, mithril, or adamant.

Some methods for Fletching darts include:

  • Simply clicking very quickly between the stack of darts and feathers.
  • Click on the darts or feathers to Use them, then double-click the other item on all subsequent clicks. This will complete the first Use action and immediately highlight the next item to Use again.
  • Playing on the mobile version, using two fingers to quickly tap feathers and dart tips one after another. It is possible to fletch 2–4 sets of darts per tick or more this way. This method is also easier for zero-time as the user's offhand can be used for clicks elsewhere for movement and other actions, whereas a mouse would need to move between the inventory and the rest of the screen.
  • While not useful for zero-time, darts can have a Make-X menu enabled with the in-game settings menu, which allows them to automatically make up to 10 sets of darts per action, for a less click-intensive method.

The Tourist Trap quest is not required to fletch darts, only for smithing dart tips.

Note that some players may have to change an account setting to allow two-click dart fletching, as the default setting is to use the crafting menu since the Easter 2023 update.

Fletching Level Dart Materials XP/dart XP/
buy limit
GE Price
GP/dart Profit/dart GP/XP
10 1.8 23,400 −41 −21 −11.67
22 3.8 49,400 −51 −45 −11.84
37 7.5 97,500 −89 −85 −11.33
52 11.2 224,000 −119 −112 −10.00
67 15 300,000 −192 −169 −11.27
81 18.8 206,800 −951 −726 −38.62
90 21 231,000 −367 −169 −8.05
95 25 275,000 −1,225 −163 −6.52

Bolts

Fletching bolts (attaching feathers to unfinished bolts) works similarly to darts, but it offers less experience per action compared to darts, and some options aren't viable due to low supply or low buy limits.

Fletching Level Bolts Materials XP/bolt XP/h[1] GE Price Bolts (unf)
Volume
GP/bolt Profit/bolt GP/XP
9 0.5 15,000 −22 −20 −40.00 9,012
24 1 30,000 N/A N/A N/A N/A
39 1.5 45,000 −21 −2 −1.33 39,182
43 2.5 75,000 −16 −7 −2.80 24,363
46 3.5 105,000 −66 −2 −0.57 133,770
54 5 150,000 −76 −49 −9.80 126,713
55 3 90,000 −58 −7 −2.33 145,526
61 7 210,000 −188 −25 −3.57 559,420
69 10 300,000 −116 −21 −2.10 1,168,977
84 12 360,000 −2,658 5 0.42 1,441,693
  1. ^ Assumes 3,000 actions of 10 per hour.
  2. ^ Requires the broader fletching Slayer Reward.

Semi-zero time methods

Some methods of Fletching training can be done running or in between other activities but create products at a constant rate, rather than darts or bolts which give experience every two clicks and can be made quickly. The actions are done every two game ticks (1.2 seconds) and in sets of 10 or 15, requiring periodic requeueing to make another set. These methods open a dialogue window upon creation which can delay the actions, making them less feasible for actions like Agility where there is constant interruption, but are still useful.

Cutting gems into bolt tips

Cutting gems into bolt tips can be done during downtime before attaching them to bolts. This is usually less practical than buying finished bolt tips directly, but it can still be worthwhile when the gem-to-tip margin is favourable. The table below is shown on a per-tip basis to match the tipped-bolts table.

Fletching Level Bolt tips Materials Tips/gem XP/tip XP/h[n 1] Cost/tip GE price Profit/tip GP/XP
48 12 0.333 5,600 183.17 100 −83.17 −249.50
56 12 0.333 5,600 18.33 5 −13.33 −40.00
58 12 0.458 7,700 35.00 30 −5.00 −10.91
63 12 0.5 8,400 70.00 102 32.00 64.00
65 12 0.583 9,800 137.58 169 31.42 53.86
71 12 0.683 11,480 894.58 424 −470.58 −688.66
73 24 0.392 13,160 115,314.79 8,078 −107,236.79 −273,796.06
  1. ^ Assumes 1400 gems cut per hour.

Tipping bolts

Some options are not viable due to low supply, low trade volume of material or product, or low buy limits, and often require a large amount of capital.

Fletching Level Bolts Materials XP/bolt XP/h[1] GE Price Sell
Volume
GP/bolt Profit/bolt GP/XP
11 1.6 48,000 −23 0 0.00 59,166
26 2.4 72,000 −7 −7 −2.92 N/A
41 3.2 96,000 −25 15 4.69 62,048
48 3.9 120,000 −164 24 6.15 138,815
51 9.5 285,000 −82 0 0.00 173,983
56 4.7 141,000 −32 5 1.06 98,323
58 5.5 165,000 −57 1 0.18 273,100
63 6.3 189,000 −265 4 0.63 530,700
65 7 210,000 −332 −14 −2.00 706,378
71 8.2 246,000 −519 58 7.07 1,089,437
73 9.4 282,000 −8,173 161 17.13 405,936
76 10.6 318,000 −207 −35 −3.30 478,531
  1. ^ Assumes 3,000 actions of 10 per hour.
  2. ^ Blurite bolts in all forms are untradeable.
  3. ^ Requires the broader fletching slayer reward.

Adding tips to dragon bolts can be more profitable, but requires a large amount of capital, and some options are not viable due to low supply, low trade volume of material or product, or low buy limits.

Fletching Level Dragon bolts Materials XP/bolt XP/h[1] GE Price Sell
Volume
GP/bolt Profit/bolt GP/XP
84 Opal 1.6 48,000 −2,684 107 66.88 2,353
2.4 72,000 −2,684 −347 −144.58 375
3.2 96,000 −2,669 −130 −40.62 0
4 120,000 −2,763 −79 −19.75 0
4.7 141,000 −2,668 94 20.00 23,262
5.5 165,000 −2,693 5 0.91 35
6.3 189,000 −2,765 66 10.48 633,510
7 210,000 −2,832 31 4.43 306,164
8.2 246,000 −3,087 73 8.90 21,957
9.4 282,500 −10,741 −153 −16.28 11,283
  1. ^ Assumes 3,000 actions of 10 per hour.

Arrows

Fletching Level Arrow Materials XP/arrow XP/h[1] GE Price
GP/arrow Profit/arrow GP/XP
1 1 45,000 −4 7 7.00
1 1.3 58,500 −16 −11 −8.46
15 2.5 112,500 −21 −15 −6.00
30 5 225,000 −40 −34 −6.80
45 7.5 337,500 −57 −51 −6.80
52 10 450,000 −66 N/A −6.60
60 10 450,000 −104 −73 −7.30
75 12.5 562,500 −257 −210 −16.80
82 13.5 607,500 −196 −70 −5.19
90 15 675,000 −1,733 −17 −1.13
  1. ^ Assumes 3,000 actions per hour.
  2. ^ Requires the broader fletching Slayer reward.

Javelins

Fletching Level Javelin Materials XP/
javelin
XP/h[1] XP/h
(3-tick)[2]
XP/h
(1-tick)[3]
GE Price Jav. tips
Volume
GP/javelin Profit/javelin GP/XP
3 1 45,000 60,000 90,000 −41 −31 −31.00 1,001
17 2 90,000 120,000 180,000 −35 −31 −15.50 300
32 5 225,000 300,000 450,000 −98 −94 −18.80 3,992
47 8 360,000 480,000 720,000 −199 −192 −24.00 16,291
62 10 450,000 600,000 900,000 −304 −264 −26.40 16,471
77 12.4 558,000 744,000 1,116,000 −376 −241 −19.44 2,595,400
84 13.5 607,500 810,000 1,215,000 −575 −397 −29.41 500,416
92 15 675,000 900,000 1,350,000 −712 −137 −9.13 1,885,500
  1. ^ Assumes 3,000 actions of 15 per hour.
  2. ^ Assumes 4,000 actions of 15 per hour. The first 2 sets of javelins are made in rapid succession, so restarting the cycle every time 2 sets are made, will allow players to increase actions and xp gained per hour.
  3. ^ Assumes 6,000 actions of 15 per hour. Players are able to restart the cycle while the first javelin set is being made. Restarting the cycle every time the set is made, will allow players to increase actions and xp gained per hour.

Vale Totems

Vale Totems is a Fletching minigame that offers significantly more experience per log than fletching alone. Participating requires completion of the Vale Totems miniquest.

Eight totem sites can be found scattered around Auburn Valley. Each totem must be carved using a log and knife, then decorated with 4 fletching products of the same type of wood. Oak, willow, maple, yew, magic, and redwood logs can be used, and the supported decorations are shortbows, longbows, their unstrung variants, crossbow stocks, shields, and (in the case of redwood) hiking staves.

The numbers below assume that a player is starting only with logs on each loop, and fletching/stringing during the run to the first totem. A fletching knife reduces the time it takes to fletch a bow from 3 ticks to 2. A bow string spool allows for stringing bows with the use of only one additional inventory space, though the extra time required for stringing reduces overall XP/hr.

Partial loop

Players who haven't yet acquired a log basket only have enough inventory space to build 5 totems per loop. 25 logs are required per loop.

Note that with yew logs and above, partial loops will be constrained by the time it takes totems to degrade.

Fletching Level Bow XP/Loop GP/Loop GP/XP Time/Loop XP/h GP/h
20 1,358 −900 −0.66 03:00 02:40 27,150 30,544 −18,000.00 −20,250.00
20 1,440 −4,820 −3.35 03:20 03:00 25,920 28,800 −86,760.00 −96,400.00
25 1,400 −900 −0.64 03:00 02:40 28,000 31,500 −18,000.00 −20,250.00
25 1,525 −4,820 −3.16 03:20 03:00 27,450 30,500 −86,760.00 −96,400.00
35 3,307 −550 −0.17 03:00 02:40 66,130 74,396 −11,000.00 −12,375.00
35 3,473 −4,470 −1.29 03:20 03:00 62,514 69,460 −80,460.00 −89,400.00
40 3,348 −550 −0.16 03:00 02:40 66,950 75,319 −11,000.00 −12,375.00
40 3,555 −4,470 −1.26 03:20 03:00 63,990 71,100 −80,460.00 −89,400.00
50 5,290 −325 −0.06 03:00 02:40 105,800 119,025 −6,500.00 −7,312.50
50 5,540 −4,245 −0.77 03:20 03:00 99,720 110,800 −76,410.00 −84,900.00
55 5,332 −325 −0.06 03:00 02:40 106,630 119,959 −6,500.00 −7,312.50
55 5,623 −4,245 −0.75 03:20 03:00 101,214 112,460 −76,410.00 −84,900.00

Full loop

A log basket allows players to build all eight totems during each loop. 40 logs are required per loop.

Fletching Level Bow XP/Loop GP/Loop GP/XP Time/Loop XP/h [a] GP/h [a]
20 2,568 −1,440 −0.66 04:30 04:10 34,240 36,979 −19,200.00 −20,736.00
20 3,096 −7,712 −3.35 05:20 05:00 34,830 37,152 −86,760.00 −92,544.00
25 2,840 −1,440 −0.64 04:30 04:10 37,867 40,896 −19,200.00 −20,736.00
25 3,640 −7,712 −3.16 05:20 05:00 40,950 43,680 −86,760.00 −92,544.00
35 6,090 −880 −0.17 04:30 04:10 81,195 87,690 −11,733.33 −12,672.00
35 7,155 −7,152 −1.29 05:20 05:00 80,496 85,862 −80,460.00 −85,824.00
40 6,352 −880 −0.16 04:30 04:10 84,693 91,469 −11,733.33 −12,672.00
40 7,680 −7,152 −1.26 05:20 05:00 86,400 92,160 −80,460.00 −85,824.00
50 9,664 −520 −0.06 04:30 04:10 128,853 139,162 −6,933.33 −7,488.00
50 11,264 −6,792 −0.77 05:20 05:00 126,720 135,168 −76,410.00 −81,504.00
55 9,930 −520 −0.06 04:30 04:10 132,395 142,986 −6,933.33 −7,488.00
55 11,795 −6,792 −0.75 05:20 05:00 132,696 141,542 −76,410.00 −81,504.00
65 15,216 −4,400 −0.32 04:30 04:10 202,880 219,110 −58,666.67 −63,360.00
65 17,376 −10,672 −0.75 05:20 05:00 195,480 208,512 −120,060.00 −128,064.00
70 15,456 −4,400 −0.32 04:30 04:10 206,080 222,566 −58,666.67 −63,360.00
70 17,856 −10,672 −0.75 05:20 05:00 200,880 214,272 −120,060.00 −128,064.00
80 27,494 −30,560 −1.20 04:30 04:10 366,592 395,919 −407,466.67 −440,064.00
80 30,160 −36,832 −1.41 05:20 05:00 339,300 361,920 −414,360.00 −441,984.00
85 27,757 −30,560 −1.20 04:30 04:10 340,853 368,122 −407,466.67 −440,064.00
85 30,685 −36,832 −1.40 05:20 05:00 345,204 368,218 −414,360.00 −441,984.00
90 30,634 −25,800 −0.85 04:30 04:10 408,448 441,124 −344,000.00 −371,520.00
  1. ^ 1.0 1.1 Does not account for downtime waiting for totems to reset. Rates with yew+ will be lower.

Other methods

Level 1–5: Headless arrows

A profitable way of training Fletching is to fletch headless arrows using arrow shafts and feathers. This grants 15 experience per action, for 1 experience per headless arrow fletched.

Level 1–5/10: Arrow shafts

The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.

Fletching Level Item XP XP/h[1] Logs for goal Material cost Product value Total profit GP/XP
1–5 5 10,000 78 1,975 1,185 −790 −4.80
1–10 5 10,000 233 5,825 3,465 −2,360 −4.80
  1. ^ Assumes ~2,000 actions per hour.

Level 5–99: Bows

Making bows is a slower, less intensive method of training fletching that is usually cheap or profitable. Fletching unstrung bows is more AFK-able but yields less experience per hour, stringing bows is faster but requires paying more attention. Since fletching unstrung bows takes 3-ticks per bow, fletching an inventory takes 48.6 seconds; stringing bows takes 2-ticks per bow which makes an inventory take 16.8 seconds to string. If using the Fletching knife to fletch unstrung bows, expect close to the same xp rates as stringing, as the knife fletches in 2-ticks instead of 3. This results in approximately 2,700 bows fletched per hour, compared to 1,800 without the knife.

Using a Bow string spool when stringing bows allows 27 bows to be strung per inventory instead of 14, reducing banking. This gives a slight increase to experience per hour (about 3%) but does not significantly change the rates shown in the table.

Fletching Level Bow XP XP/h # for goal Material cost Total profit GP/XP
Fletching[1] Fletching knife[2] Stringing[3] Logs Unstrung bows/String Logs/String Fletching Stringing Fletching Stringing
5–10 5 9,000 13,500 12,250 154 3,850 30,758 34,034 −3,055 −22,792 −4.00 −29.60
10–20 10 18,000 27,000 24,500 332 8,300 66,068 73,372 −7,304 −58,100 −2.20 −17.50
20–25 16.5 29,700 44,550 40,425 205 7,380 42,230 47,560 −5,330 −35,055 −1.58 −10.36
25–35 25 45,000 67,500 61,250 583 20,988 120,098 135,256 −15,158 −102,025 −1.04 −7.00
35–40 33.3 59,940 89,910 81,585 445 9,790 97,900 97,010 890 −50,730 0.06 −3.42
40–50 41.5 74,700 112,050 101,675 1,545 33,990 333,720 336,810 −3,090 −169,950 −0.05 −2.65
50–55 50 90,000 135,000 122,500 1,307 16,991 281,005 273,163 7,842 −16,991 0.12 −0.26
55–65 58.3 104,940 157,410 142,835 4,851 63,063 1,329,174 1,013,859 315,315 −63,063 1.11 −0.22
65–70 67.5 121,500 182,250 165,375 4,270 469,700 1,315,160 1,306,620 8,540 46,970 0.03 0.16
70–80 75 135,000 202,500 183,750 16,646 1,831,060 6,225,604 5,093,676 1,131,928 2,829,820 0.91 2.27
80–85 83.3 149,940 224,910 203,350 15,277 11,671,628 11,595,243 14,665,920 −3,070,677 183,324 −2.41 0.14
85–99 91.5 164,700 247,050 224,175 106,840 81,625,760 103,100,600 102,566,400 534,200 17,628,600 0.05 1.80
  1. ^ Assumes 1,800 actions per hour.
  2. ^ Assumes 2,700 actions per hour.
  3. ^ Assumes 2,450 actions per hour.

Level 40–80: Battlestaves

Fletching battlestaves requires one piece of Celastrus bark, and yields 80 experience per bark. Only level 40 is needed to fletch a battlestaff, which makes it a better training method than fletching bows in this level range, but can be more costly. At level 80, players can fletch magic shortbows which yields more experience per action. With a Fletching knife, the XP rates improve significantly.

Fletching Level Item XP XP/h # for goal Material cost Product value Total profit GP/XP
Fletching[1] Fletching knife[2]
40–80 80 110,000 143,000 24,361 173,961,901 174,911,980 950,079 0.49
  1. ^ Assumes ~1,375 actions per hour.
  2. ^ Assumes ~1,787 actions per hour.

Level 92–99: Redwood shields

Redwood shields are an alternative method to fletching bows. Fletching one shield requires two redwood logs, and gives 216 experience per shield. With a Fletching knife, the XP rates increase substantially.

Fletching Level Item XP XP/h # for goal Material cost Product value Total profit GP/XP
Fletching[1] Fletching knife[2]
92–99 216 168,000 193,000 30,173 38,923,170 19,521,931 −19,401,239 −2.98
  1. ^ Assumes ~778 actions per hour.
  2. ^ Assumes ~893 actions per hour.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
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