Pay-to-play Mining training

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Mining

This article provides an overview of strategies used to train the Mining skill.

Choosing a method

For the fastest route, complete early Mining quests, mine iron ore to level 45, and then use 3-tick granite. Players who do not want to use tick manipulation can continue mining iron to level 70 and switch to Volcanic Mine.

The table compares the major repeatable methods used after the earliest levels; questing and copper and tin mining are covered in the fastest-experience section below. The rates are approximate benchmarks stated in the relevant sections. Because rates vary with Mining level and setup, the XP/h entries state the principal conditions documented for each method. Attention required describes the frequency and precision of inputs, while complexity describes the setup, mechanics, and coordination needed. Both classifications are qualitative and may vary by strategy and player experience.

Method Levels XP/h Attention required[n 1] Complexity[n 2] Profit or output Key requirements and rate assumptions Recommended for
Iron ore 15–45 (or 70) 45,000–55,000 below level 60
70,000–80,000 from level 60
High Low Iron ore, usually dropped Varrock armour 1 recommended; level 60 Mining for the Mining Guild rates Fast early experience without tick manipulation
Granite (3-tick) 45–99 120,000–125,000 with occasional mistakes at level 99
126,000 efficient benchmark at level 99
Extremely high Very high Little or no profit; passive Smithing experience with an infernal pickaxe Tick manipulation; level-99 rates assume Varrock armour 4 in place of the prospector jacket, the complete prospector kit bonus, an uncharged celestial ring, and the Mining cape; partial completion of Troubled Tortugans for Cape Conch or desert protection at the quarry Fastest experience
Motherlode Mine 30–99 Varies by level and upgrades
Around 62,000 at level 90 with the listed setup
Low Low Ores and golden nuggets Level 30 Mining; level-90 rate assumes a dragon pickaxe, celestial ring, prospector kit, upgraded sack, upper level, and upper chute Low-attention profit and obtaining the prospector kit
Gem rocks 40–99 46,000–75,000 normally at levels 50–99
93,000–110,000 with 3-tick mining at levels 50–99
Very high normally; extremely high with 3-tick mining Low normally; very high with 3-tick mining Gems, profit, and a high chance of receiving the rock golem Medium Karamja Diary; rates assume a charged amulet of glory and the prospector kit; gem bag recommended Profit, Ironman gems, and pet hunting
Calcified rocks 41–99 23,500–49,000 normally at levels 50–99
40,000–94,000 with 3-tick mining and water at levels 50–99
Low normally; extremely high with 3-tick mining Low normally; very high with 3-tick mining Blessed bone shards, Prayer experience, and calcified deposits Started Perilous Moons Prayer experience and low-attention training
Rubium rocks 48–99 Around 39,000 at level 48
Around 64,000 at level 99
Low Low Stackable rubium splinters and profit Level 60 Sailing; access to Charred Island; dragonfire protection; rates can be improved by Mining enhancers Low-attention profit
Crashed stars 10–99; fully available at 60 Around 24,000–31,000 depending on level and setup
Up to 31,500 at level 99
Extremely low Low Stardust and gems A crashed star that can be mined at the player's level; rates include scouting and some idle time Very low-attention training; obtaining or charging a celestial ring
Volcanic Mine 70–99 recommended; accessible at 50 84,000 at level 99 with a dragon pickaxe
94,000 at level 99 with a crystal pickaxe
Moderate High Reward points and ores; little direct profit Bone Voyage; food and numulite; rates assume a consistent 3–5-player team Fast experience without tick manipulation and group training
Zalcano 70–99 No single representative rate; varies by reward mode, team, contribution, and kills per hour High Moderate Resources or increased experience; unique and pet rewards Song of the Elves Active skilling-boss gameplay; resources or increased experience
Blast Mine 75–99 87,000–101,000 at level 99 High Moderate Ores and profit Dynamite, a chisel, and a tinderbox; run-energy management Solo minigame training and profit
Infernal shale 78–99 No representative rate given without tick manipulation
67,000–80,000 with tick manipulation
Not classified without tick manipulation; very high with tick manipulation Not classified without tick manipulation; very high with tick manipulation Crushed infernal shale for profit A Kingdom Divided; hammer and chisel; Jim's wet cloth for tick manipulation High-attention profit with tick manipulation
Amethyst 92–99 20,000–25,000 Very low Low 80–100 amethyst per hour and profit Level 92 Mining; rates depend on concentration and pickaxe tier; expert mining gloves recommended Very low-attention profit
  1. ^ Extremely low means at most one click every few minutes, very low means roughly one click per minute, low means a few clicks per minute, moderate means regular interaction without constant clicking, high means many clicks per minute, very high means a click every few ticks, and extremely high means constant precise clicking.
  2. ^ Low methods have simple mechanics and little setup, moderate methods require learning a routine or managing several resources, high methods require role knowledge or coordination, and very high methods require precise tick manipulation.

Equipment

The only item required to mine is a pickaxe. A certain Attack level is required to wield one, but players can still use the pickaxe to mine without the Attack level requirement. Use the best pickaxe available for the fastest mining speed.

Using an infernal pickaxe is recommended if using the fastest training methods. Mining rocks with it will give a 1/3 chance for the ore to automatically combust, which will consume the ore. This reduces the number of ores that need to be dropped, and also grants some passive Smithing experience. Making an infernal pickaxe requires level 85 Smithing, and it can be charged with dragon pickaxes or smouldering stones. The latter are usually cheaper, but using the infernal pickaxe can still be somewhat expensive for some players.

For other methods, the crystal pickaxe performs better, and it should be used if the player has enough crystal shards for it.

Pickaxes

Higher-tier pickaxes take less time between rolls while mining. Each tick is a period of 0.6 seconds. When the allotted time passes, the game will roll whether or not you mine something successfully. The chance itself is affected by the Mining level. The pickaxe tier does not affect the skilling success rate, only the time between rolls. For example, a bronze pickaxe has the same chance of mining successfully as a rune pickaxe, but rolls for a resource every 8 ticks instead of 3. However, the mining speed mechanic can be bypassed with tick manipulation. When using a knife on teak logs (or other suitable items), a bronze pickaxe can mine every 3 ticks instead of 8 when timed correctly.

Item Mining Attack Shop price GE price Weight Ticks between rolls
1 1 1 at Nurmof and Bob 101 2.267 kg 8
1 1 140 at Nurmof 104 2.267 kg 7
6 5 500 at Nurmof 204 2.267 kg 6
11 10 Not sold 1,429 0.01 kg 5
21 20 1,300 at Nurmof 471 1.814 kg 5
31 30 3,200 at Nurmof 1,689 2.721 kg 4
41 40 32,000 at Nurmof 18,617 2.267 kg 3
61 60 Not sold 571,974 2.4 kg 2.83[3]
61[4] 60 Not sold 2,894,752 2.4 kg 2.83[3]
71[5] 70 Not sold 23,871,976.40[6] 1.36 kg 2.75[7]
  1. ^ The gilded pickaxe is functionally equivalent.
  2. ^ The 3rd age pickaxe, dragon pickaxe (or), and dragon pickaxe (upgraded) are functionally equivalent.
  3. ^ 3.0 3.1 3 ticks by default, 1/6 chance to be 2 ticks.
  4. ^ Also requires 85 Smithing to use.
  5. ^ Also requires 50 Agility to use.
  6. ^ The price of the required crystal shards is based on exchanging enhanced crystal teleport seeds with Amrod.
  7. ^ 3 ticks by default, 1/4 chance to be 2 ticks.

Prospector kit

The Prospector kit obtained from Prospector Percy in the Motherlode Mine or from the Volcanic Mine Reward Shop provides a total of 2.5% bonus Mining experience when worn. The outfit is not worth getting timewise if the player is going for 99 Mining using the fastest methods. However, it is a requirement for a master clue step, and the helmet for a hard task in the Falador Diary, so the player might want to get it anyway.

The full set costs 180 nuggets or 120,000 Volcanic Mine reward points in total. Getting 180 nuggets takes around 10 hours on average.

Item XP Boost Cost (in ) Sells for (in ) Boost per nugget

(% per )

+0.4% 40 32 0.010
+0.8% 60 48 0.013
+0.6% 50 40 0.012
+0.2% 30 24 0.007
Set bonus +0.5%
Complete set +2.5 % 180 144 0.014

Varrock armour

Completing task sets from the Varrock Diary grants the player Varrock armour, which gives the player 10% chance of mining 2 ores at once while worn. For the methods below, Varrock armour 1 provides this effect for mining iron, Varrock armour 2 for mining granite, and Varrock armour 4 for mining amethyst. However, the Varrock armour does not work at Motherlode Mine, Blast Mine, Volcanic Mine, or on gem rocks.

The Varrock armour 4 also works as a prospector jacket.

Other

Wearing a celestial ring, obtained through the Shooting Stars activity, provides an invisible +4 boost to the Mining skill. This will boost experience rates slightly. The uncharged ring is worth getting if the player is going for level 99 Mining using the methods below.

There are also mining gloves available in the Mining Guild. The expert mining gloves are worth getting if mining amethyst crystals.

Fastest experience

To gain Mining experience most efficiently, players should always drop the ores they mine (also known as "powermining" or "dropmining"). This can be done by holding the shift key and clicking on the ore once shift drop has been enabled in the options. Mobile users can toggle the tap-drop option.

Levels 1–37: Questing

Early levels can be skipped by completing quests that give Mining experience. Completing Doric's Quest, The Dig Site, Plague City, The Giant Dwarf, The Lost Tribe and Another Slice of H.A.M. grants a total of 27,525 Mining experience, which will get the player from level 1 to 37. All of these quests have low requirements, and completing them allows the player to use an adamant pickaxe right from the start.

Levels 1–15: Copper/Tin ore

From level 1 to 15, mine copper or tin. This can be done anywhere, though the Lumbridge Swamp mining site is debatably the easiest due to its relative lack of players and aggressive monsters, and its collection of copper and tin rocks.

Levels 15–45/70: Iron ore

Mining iron in the Mining Guild.

From level 15 to 45, mine iron. Players who are inexperienced with tick manipulation methods, or do not plan to use tick manipulation at all, are advised to mine iron up to level 70 and continuing with other methods such as the Volcanic Mine.

Wearing Varrock armour 1 or higher increases the overall experience rate for this method, as it gives the player 10% chance to mine 2 ores at once while worn.

From level 15 to 60, mine iron at a location that has three iron rocks in a triangle. This formation allows the player to mine all three rocks without moving. Drop the ores while waiting for the rocks to respawn. There are 16 such locations available at this level:

  1. Legends' Guild Mine
  2. Al Kharid Mine
  3. Piscatoris Mine
  4. Lovakengj Mine
  5. Verdant Valley
  6. Mount Karuulm Mine
  7. Resource Area (level 51 Wilderness)
  8. South Mor Ul Rek Mine
  9. Isle of Souls
  10. Sisterhood Sanctuary Mine
  11. Stranglewood Mine
  12. Cam Torum Mine
  13. Salvager Overlook Mine (east)
  14. Pandemonium Cave
  15. Deepfin Mine (Requires 67 Sailing)
  16. Ynysdail (Requires 73 Sailing)

If using tick manipulation, the best place to mine iron is in the Legends' Guild mine or the Isle of Souls mine. Both locations have 4 iron rocks close to each other. Start the 3-tick cycle with a herb and tar (or other suitable items) while moving between rocks, and drop the ores in between mines. Because this method is much harder and more advanced than using a triangle spot, it is only recommended for players who plan on 3-tick mining granite from level 45 onwards.

From level 60 onwards, the pay-to-play area of the Mining Guild becomes the best option, as the respawn time for rocks mined in this area is halved. This makes it so the players do not have to wait for the rocks to respawn or use tick manipulation. With correct timing and accurate clicks, players can drop the ore between mines and keep mining continuously.

Players can gain around 45,000–55,000 experience per hour below level 60 when not using tick manipulation. From level 60 and above, the maximum experience rate in the Mining Guild caps at around 70,000–80,000 experience per hour, depending on performance and the pickaxe used.

Banking the ores is not recommended as this slows down experience rates a lot and the iron ores are usually not worth very much. Ironmen who wish to bank their ores are advised to use the pay-to-play area in the Mining Guild, which has a triangle spot near to the bank chest. For those below level 60, an alternative location to bank iron ores is the Monastery Mine, using the Ardougne cloak to teleport to the mine and then a bank teleportation method such as the ring of dueling teleport to Castle Wars to bank your ore.

Levels 45–99: Granite

3-tick granite mining in action.

3-tick mining granite (commonly referred to as "3t4g", 3-tick 4 granite) at the quarry or Cape Conch mine offers the fastest Mining experience from level 45 onwards. 3-tick mining is done by using swamp tar on a clean herb (or other suitable items) to set up the 3-tick cycle and then moving to a granite rock to mine it. When timed correctly, the player will skip the delay from moving to the granite rock and has a chance to receive a rock every three ticks. The player will need to move between four granite rocks to continuously keep up the 3-tick cycle.

While 3-tick mining granite offers the fastest experience, it is very click-intensive and can be hard to learn. This method is not worth doing without tick manipulation, as the experience rates would be much lower. Players who are new to tick manipulation methods may find it worthwhile to train with iron before attempting to train with granite, as mining iron offers relatively high rates at lower levels.

Experience rates shown in the table below assume wearing Varrock armour 2 or higher and an uncharged celestial ring. Rates at levels 75 and above additionally assume the complete prospector kit bonus, using Varrock armour 4 in place of the prospector jacket. The rate at level 99 also assumes wearing the Mining cape. At level 99, the theoretical tick-perfect maximum is approximately 134,000 experience per hour before accounting for the charged ring's extra-resource effect. The table uses an efficient long-term benchmark of 126,000 experience per hour. Experienced players making occasional mistakes can generally expect approximately 120,000–125,000 experience per hour. Without tick manipulation, players can gain around 63,000 experience per hour at best.

Mining level Mining XP/h Smithing XP/h ()
45 87,000 N/A
55 95,000 N/A
65 103,000 7,700
75 109,000 8,200
85 114,000 8,700
95 119,000 9,100
99 126,000 9,700

Setup and tips

1000

The best place to mine granite is at the Cape Conch mine, as the player will not need protection against desert heat like at the Bandit Camp Quarry. This requires partial completion of Troubled Tortugans. With 61 Agility, use fairy ring CJQ, climb down the rocks shortcut to the south, then go east and use the stepping stone shortcut. From there, continue running south-east to the mine. Without 61 Agility, sail to the docks or take a charter ship to the Great Conch, then take the Rowboat found on the docks to the eastern part of the island. From there, run south.

If using the quarry, teleport with the camulet to Enakhra's Temple, navigate outside, and run a short distance south-west. After completing the hard Desert Diary, players can teleport straight to the entrance instead. Players who have not completed Enakhra's Lament can use the Pharaoh's sceptre to teleport to the Ancient Pyramid and run west, take the ferry to the Ruins of Unkah and run north, or take the carpet to Bedabin Camp and run south. Alternatively, players who have started Beneath Cursed Sands can use the spot at the Necropolis mine near the fairy ring AKP.

Players must have some sort of desert heat protection to survive at the Bandit Camp Quarry, such as

  • Wearing the Desert amulet 4.
  • Wearing the Hitpoints cape with a regen bracelet, which will outheal the damage taken from desert heat.
  • Bringing waterskins and filling them with the lunar spell Humidify.
  • Wearing the circlet of water. This comes at the cost of 0.4% experience bonus from the Prospector helmet and 0.5% from the Prospector outfit set bonus.

Wearing Varrock armour 2 or higher gives the player 10% chance to mine 2 ores at once while worn, which will increase experience rates. Varrock armour 4 also acts as a prospector jacket for the prospector kit experience bonus.

Using the infernal pickaxe is strongly recommended if the player can afford it, as it reduces the amount of granite that need to be dropped and also provides passive Smithing experience. One fully charged infernal pickaxe lasts for around 960,000 Mining experience. It can be charged with smouldering stones or dragon pickaxes, with the smouldering stone currently costing 2,322,778 and the dragon pickaxe 571,974.

If not using the infernal pickaxe, the pickaxe tier does not matter as it does not affect mining success rates. Because tick manipulation bypasses the normal pickaxe rate for mining rolls, the crystal pickaxe does not bring any benefits for this method.

To minimise mouse movement, make the game client as small as possible and use the 'Modern' resizable client layout. Zoom in and turn the camera south so that there is as little distance from the inventory to the rocks as possible. Turning data orbs off is also helpful to prevent any misclicks when clicking on the southernmost rock.

Players should drop the mined pieces of granite on the ground between mines. This is done by starting the 3-tick action and clicking on the next rock, quickly dropping the granite and clicking the rock again. This requires accurate clicking and some practice to perform consistently, but it is much more efficient than dropping a full inventory.

Moreover, it is recommended to only drop 1 or 2 rocks at a time to avoid clicking the next rock too late. Because of how movement stalls work with tick manipulation, moving to the next rock will grant a second roll for a resource if the first one fails. This makes the player more likely to receive a rock. However, if the player clicks on the next rock too late, they will miss out on the additional roll and are less likely to receive a rock. Note that this mechanic is separate from mining enhancers, and the chance to get extra rocks from Varrock armour (or other mining enhancers) is applied after getting a successful roll.

It is possible to use a bird snare, box trap, or rabbit snare to tick manipulate. An advantage of using bird snares is the ability to stack large quantities of them for a low cost, allowing for mistakes to be made (when compared to logs).

Other methods

Levels 30–99: Motherlode Mine

Mining in the Motherlode Mine is a profitable low-effort alternative to the faster methods. To do this, mine ore veins inside the mine, deposit the pay-dirt into the hopper to clean it, and repeat. Once the sack is full, empty it and bank the ores for profit. The veins deplete after 36–40 seconds in the upper level, or 23–27 seconds in the lower level. At higher levels, this method is only recommended for players who are looking for a straightforward training method, as the Volcanic Mine minigame offers faster experience.

To get there, use a skills necklace teleport to the Mining Guild and run a short distance to the entrance. Players will need a pickaxe to clear the obstructing rockfalls to enter deeper into the mine.

Completing the medium Falador Diary grants the player access to a shortcut (requires level 54 Agility) to an area which is near the bank chest and relatively close to the hopper. Completion of the elite diary will also increase the chance of receiving higher-level ores.[1]

Players can obtain golden nuggets through cleaning pay-dirt, which can be used to purchase perks and rewards from Prospector Percy. The most notable reward is the Prospector kit, which adds a bonus 2.5% experience while mining. Purchasing the prospector helmet is required for the hard Falador Diary. Unlock the upper levels of the mine as soon as it becomes available.

Experience rates vary depending on the Mining level and what upgrades have been unlocked. At level 90 with a dragon pickaxe and a celestial ring, prospector kit, with the upgraded sack, the upper level unlocked and the upper chute unlocked, players can gain around 62,000 experience per hour.

For more up to date calculations on profit per hour, see Motherlode Mine.

Levels 40–99: Gem rocks

Tick manipulation at gem rocks

Mining gem rocks is a profitable alternative that offers comparable experience rates to granite when using tick manipulation. Gem rocks are also the fastest method on average to obtain the rock golem pet. Without tick manipulation, this method is considerably slower and only recommended for ironmen who need opals, jades, or red topazes.

For this method, players will need to have completed the medium Karamja Diary for access to the underground portion of the Shilo Village mine. The area has many gem rocks and a bank deposit box nearby. Without the diary completion this method is not worth doing, as the surface area has much fewer rocks. Wearing a charged amulet of glory is also required for the fastest rates. Having the gem bag (or better, the upgraded gem sack) is recommended to reduce dropping and banking.

The experience rates in the table below assume wearing a charged amulet of glory and the prospector kit. At maximum rates players can expect 718,040.24 profit per hour.

Mining level XP/h (3-tick) XP/h (w/o 3-tick)
50 93,000 46,000
60 97,000 52,000
70 101,000 58,000
80 105,000 66,000
90 107,000 70,000
99 110,000 75,000

Levels 41–99: Calcified rocks

Mining calcified rocks in the Cam Torum Mine is a low-effort alternative to the faster methods. This method requires having started Perilous Moons. The rocks deplete after around 70 seconds. Occasionally, water starts oozing temporarily from some of the veins, and mining those veins will increase the success rate of mining rocks. Additionally, players can receive a calcified deposit from mining the rocks which when opened with a hammer on an anvil provide the player with 5-15 additional bone shards or a tradeable and stackable calcified moth. Crushing the moth will teleport the player directly to Cam Torum.

Players can gain up to 50,000 experience and roughly 3,000 blessed bone shards (15,000-18,000 Prayer XP) per hour at level 99. With tick manipulation, players can gain up to around 94,000 experience and 5,500 bone shards (27,500-33,000 Prayer XP) per hour at level 99.

Mining level XP/h (3-tick + water)

estimated

XP/h (w/o 3-tick)
50 40,000 23,500
60 50,000 27,000
70 64,000 34,000
80 74,000 39,000
90 84,000 44,000
99 94,000 49,000

Levels 48–99: Rubium rocks

Mining rubium rocks in the Charred Dungeon offers a low-effort and profitable, but slower alternative for players wishing to avoid tick manipulation. Rocks are solely located in the dungeon on Charred Island, requiring level 60 Sailing and a one-time use of a rope (found on the island) to access. The island can be easily reached from Red Rock (requiring partial completion of the Red Reef quest), which can be teleported to via the Sailors' amulet and has a Shipwright to negate the trip back, or alternatively from the Void Knights' Outpost. As the mining spots are past aggressive red and black dragons, dragonfire protection (e.g. a potion or shield) or level 37 Prayer for Protect from Magic is highly recommended.

Players can expect approximately 39,000 XP/h at level 48, scaling up to approximately 64,000 XP/h at level 99. Mining enhancers, including the Varrock armour, the prospector kit and celestial rings/signets can all improve rates. While there is a buildable bank chest on the island (requiring level 70 Construction), using it is not necessary for optimal rates, as rubium splinters stack in the inventory.

Levels 60–99: Crashed stars

Mining crashed stars is a very low-effort alternative to the faster methods. As part of the Shooting Stars Distraction and Diversion, a shooting star will fall at a random spot selected from a predetermined list. Once the player has found a crashed star, they can mine it for 42–63 minutes depending on its tier before the star depletes. Each tier can be mined for seven minutes without interaction, only requiring the player to click again whenever the star degrades a tier.

There are a few issues this method faces if one chooses to efficiently train on crashed stars. Depending on the size of the star, players need to have a secondary activity planned after fully mining stars to depletion. Using an oak telescope or better in a study room of a player-owned house can display a timeframe for when the star will fall, as well as the region it will land in. Stars may also fall in the Wilderness and in other dangerous areas, which are not recommended to train on. Switching worlds or receiving information from other players/clans may also help to scout for new crashed stars.

This method is fully available at level 60 Mining since the lowest star falls at tier 6, but it can begin at level 10 if the star is mined down to a suitable tier. The stardust can be exchanged for a celestial ring, which gives an invisible +4 boost to Mining. Each piece of stardust is valued at 74.67 when buying a soft clay pack, or at 74.38 when buying a bag full of gems from Dusuri's Star Shop.

A charged celestial ring can add roughly 10,000–14,000 Mining experience per hour to efficient level-99 granite mining, allowing rates near 140,000 experience per hour with good clicks. Efficient level-99 play consumes approximately 1,700–1,900 charges per hour, while a perfect three-tick cycle cannot consume more than 2,000 charges per hour. At the maximum level-99 rate shown below of 961 stardust per hour, one hour of mining crashed stars supplies approximately 30–34 minutes of charges.

These figures exclude the time spent obtaining stardust. Collecting stardust solely to charge the ring therefore does not increase the combined Mining experience rate over continuously mining granite with an uncharged ring.


Experience and stardust rates are shown in the table below. The rates include the time spent finding a new star as well as some idle time whenever the star degrades a tier. While it's possible to use tick manipulation for higher rates, doing so is not recommended for this method (except for obtaining stardust as quickly as possible) as there are much better options for high-effort training.

Mining level
Mining XP/h With /h Mining XP/h With /h Mining XP/h With /h
60 23,500 24,100 733 24,900 25,500 777 N/A N/A N/A
70 24,600 25,200 769 26,100 26,700 814 26,800 27,500 839
80 25,900 26,600 811 27,500 28,100 858 28,300 29,000 884
90 27,000 27,700 844 28,600 29,300 893 29,500 30,200 920
99 28,200 28,900 881 29,800 30,600 933 30,800 31,500 961

Levels 70–99: Volcanic Mine

The Volcanic Mine minigame on Fossil Island is a fairly low-effort alternative that offers relatively fast experience. In the mine, the goal is to mine the boulder to obtain ore fragments for Petrified Pete while keeping the mine stable. This grants Mining experience and points for the reward shop. Doing the minigame efficiently requires coordinated teamwork and it does not provide any significant profit, however.

To access Fossil Island, players must have completed the Bone Voyage quest. Players must also pay Petrified Pete 30 numulites every time they wish to enter the mine. Alternatively, pay a one-time fee of 3000 numulites for permanent access. While the mine can be accessed at level 50 Mining, having at least level 70 is recommended for better experience rates. Good food is also required, as players take heavy damage in the mine.

The official world for this minigame is World 323, although it is recommended to search for a team — the Grouping interface includes a clan chat for Volcanic Mine, where players may be found making groups. Having 3 to 5 players in a team is optimal, although duo is viable as well. Soloing is also possible, but it requires much more effort and practice, and the experience rates are slightly lower than in a team.

Experience rates shown in the table below assume having a consistent 3–5-player team. The rates vary depending on the role performed and the team's performance. Players also can gain up to around 15,400–17,200 points per hour at the maximum listed rates. When using dedicated boosting accounts, it is possible to gain up to 105,000 experience per hour at level 99.

Mining level XP/h
70 64,200 68,000 N/A
75 65,200 69,000 75,000
80 68,000 72,000 81,000
85 71,800 76,000 86,000
90 74,700 79,000 90,000
95 76,500 81,000 91,000
99 79,300 84,000 94,000

Levels 70–99: Zalcano

Two players mine Zalcano after breaking her stone armour.

Zalcano is a demon imprisoned beneath Prifddinas that is fought using skilling rather than conventional combat. Being immune to traditional combat damage, players must use their Mining, Smithing and Runecraft skills to create imbued tephra capable of destroying her stone armour. Once her armour has been destroyed, they must damage her by mining her with a pickaxe.

Zalcano can be a viable training option for players past level 70 Mining who are seeking an engaging and challenging training method. Players should be advised that in order to fight Zalcano, they will need to unlock Prifddinas by completing the grandmaster quest Song of the Elves.

Speaking to Rhiannon allows players to toggle between resource rewards and increased experience. Toggling resources off does not remove eligibility for unique or pet rewards. When the option was introduced in May 2024, Jagex aimed the experience-focused mode at around 50,000 experience per hour, but adjusted the rates the following day because mass-world experience rates were substantially higher than intended.[2] Later hotfixes raised the minimum contribution required for loot from 50 to 75 and required every player to deal at least 5 damage to Zalcano's stone armour.[3]

Because current rates vary with the player's Mining level, whether resource rewards are enabled, team size, individual contribution, and kills per hour, no single representative post-Rebalance rate is given here.


Levels 75–99: Blast Mine

The Blast Mine minigame is a profitable alternative that offers fast experience. At level 75, players are able to obtain runite which makes the bulk of the profit gained. While it is possible to participate in the minigame below level 75, this is not recommended as the lack of runite ores will severely hamper experience and profit rates.

Having a higher Mining level increases the chances of obtaining better ores, increasing experience and profit as a result.

Blast mining requires numerous dynamite, a chisel, and a tinderbox. Wear weight-reducing clothing (such as the Graceful outfit) and a charged ring of endurance to reduce run energy drain, and use stamina potions to restore run energy if needed. Having a pickaxe is not necessary, but the dragon pickaxe's special attack can be used to temporarily increase the current Mining level to have a higher chance of receiving better ores. The Prospector kit can be worn for extra experience when collecting the ores from the operator.

Experience rates depend on Mining level and strategy. Players can gain between 65,000–76,000 experience per hour at level 75, increasing to 87,000–101,000 experience per hour at level 99.

Levels 78–99: Infernal shale

A player mining infernal shale rocks.

Infernal shale can be mined in the Chasm of Fire with level 78 Mining. It is crushed into crushed infernal shale with a hammer and a chisel, which is used to create oathplate armour. A Kingdom Divided is required to mine the rocks. Infernal shale is untradeable and must be crushed in order to trade, providing no experience.

The experience gained from each rock varies, with each rock giving between 13.2 and 100 experience. For more information, see the infernal shale page. The average amount of experience per rock mined is 43.67 or 44.75, depending on whether the player is using the prospector kit.

The mining method is usually not recommended as experience rates are very low unless using tick manipulation with Jim's wet cloth, and even then it's very high intensity for a maximum of 67,000 - 80,000 experience per hour (with a hypothetical maximum of 90,000, yet this is unrealistic).

The main draw for this method is that it can provide more than 619,200 per hour with significant mining experience if the user is willing to put in the work.

For more information on this activity, visit the money making guide and Jim's wet cloth page.

Levels 92–99: Amethyst

Amethyst crystals are an alternative choice for players looking to mine with low effort or click intensity, albeit for very slow experience rates. Depending on concentration and the tier of pickaxe used, players can expect to mine from 80 to 100 amethyst per hour, for approximately 20,000–25,000 experience per hour and around 254,250 profit per hour.

Ore table

Name Level Experience
1 5
1 5
1 17.5
1 17.5
10 17.5
10 26.5
15 35
20 40
22 10
25 40.5
30 50
30 5
30 60
35 30,40,50,60
40 65
40 65
45 50,60,75
55 80
65 60
70 95
74 80.5
85 125
92 240

Quests for Mining experience

Quest Experience
reward
Mining
requirement
Other requirements
The Forsaken Tower 500 - -
Doric's Quest 1,300 - -
Plague City 2,425 - -
The Giant Dwarf 2,500 - Thieving 14 , Crafting 12 , Firemaking 16 , Magic 33
Heroes' Quest 2,575 Mining 50 Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25
Another Slice of H.A.M. 3,000 - Attack 15 , Prayer 25
The Lost Tribe 3,000 Mining 17 Agility 13 , Thieving 13
Between a Rock... 5,000 Mining 40 Defence 30 , Smithing 50
Enakhra's Lament 7,000 Mining 45 -optional Crafting 50 , Firemaking 45 , Prayer 43 , Magic 39
The Heart of Darkness 8,000 Mining 55 Thieving 48 , Slayer 48 , Agility 46
The Dig Site 15,300 - Agility 10 , Herblore 10 , Thieving 25
The Curse of Arrav 40,000 Mining 64 Slayer 37 , Ranged 62 , Thieving 62 , Agility 61 , Strength 58
Song of the Elves 40,000 Mining 70 Agility 70 , Construction 70 , Farming 70 , Herblore 70 , Hunter 70 , Smithing 70 , Woodcutting 70
Making Friends with My Arm 50,000 Mining 72 Construction 35 , Firemaking 66 , Agility 68
Dragon Slayer II 60,000 Mining 68 Quest points 200 , Magic 75 , Smithing 70 , Crafting 62 , Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Total 240,600

References

  1. ^
  2. ^ Project Rebalance: Skilling & Poll 81 MTA Changes, Old School RuneScape, 8 May 2024.
  3. ^ Further Project Rebalance: Skilling Tweaks & Minigame Improvements, Old School RuneScape, 23 May 2024.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourcePay-to-play Mining training
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureMining icon · file details

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