Pay-to-play Smithing training

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Bronze dagger

This article gives tips about training Smithing.

Fastest experience

Levels 1–39: Questing

Early levels can be skipped by completing quests that give Smithing experience. Completing The Knight's Sword, Sleeping Giants, Elemental Workshop I and II, The Giant Dwarf, Heroes' Quest, and Freeing Pirate Pete subquest of Recipe for Disaster grants a total of 36,982 experience, which will get the player from level 1 to 39. Players would then only need to smith 2 iron platebodies to get level 40 Smithing, where they can start smelting gold bars in the Blast Furnace. Even without Heroes' Quest, this method yields 34,725 experience, requiring players to make only 20 iron platebodies to get to level 40. Notably, The Knight's Sword grants 12,725 experience and can be completed in less than 10 minutes.

Levels 1–40: Anvil smithing

From level 1 to 40, smith various items at the anvil just south of the west Varrock bank. Make the highest-level item available for the fastest experience rates. Higher-levelled items require more than one bar to make, fewer actions will be required and this will result in more experience per hour. This will result in a loss, but the overall loss is relatively small as reaching level 40 would only take less than an hour.

The items and materials needed to reach level 40 are shown in the table below. While there are some items which are potentially cheaper to make, these low-level items are uncommonly traded on the Grand Exchange and their prices fluctuate a lot. Players who wish to save money are advised to do quests that give Smithing experience to skip most of the early levels.

Levels XP needed Item Bars required (each) XP each XP/h # for goal Bars required (total) Profit
1–5 388 1 12.5 13,900 32 32 Bronze bar 1,312
5–9 581 2 25 25,700 24 48 Bronze bar −2,448
9–18 2,554 3 37.5 36,200 69 207 Bronze bar −10,281
18–24 3,505 5 62.5 52,100 57 285 Bronze bar −13,851
24–33 11,219 3 75 72,300 150 450 Iron bar −60,750
33–39 15,401 5 125 104,200 124 620 Iron bar −74,276
39–40 3,756 3 112.5 108,500 34 102 Steel bar −52,666
1–40 37,224 572 Bronze bar, 1,070 Iron bar,

and 102 Steel bar

−212,960

Levels 40–99: Blast Furnace gold bars

Smelting gold bars at the Blast Furnace becomes the fastest viable training method at level 40. This method costs money, and it can be fairly expensive depending on the Grand Exchange prices.

For optimal rates, players will need goldsmith gauntlets for more experience per gold ore (increased from 22.5 to 56.2) and ice gloves to quickly cool the bar dispenser. The goldsmith gauntlets require completion of Family Crest, and the ice gloves level 50 Mining (boostable) and killing the Ice Queen. Use stamina potions to restore run energy. If available, also wear weight-reducing clothing and the ring of endurance with at least 500 charges to reduce run energy consumption.

To gain access to Keldagrim, talk to the Dwarven Boatman inside the dungeon east of Rellekka to start The Giant Dwarf. Once the quest has been started, players can get to the Blast Furnace by using the Minigame Teleport there or using the minecart from the Grand Exchange to Keldagrim. Use one of the official Blast Furnace worlds where dwarf NPCs will keep the furnace running for 72,000 coins per hour. Below level 60, the Blast Furnace Foreman will require a payment every 10 minutes to be able to use the furnace.

To start off, deposit an inventory of gold ore into the ore belt while wearing goldsmith gauntlets; this is done to fill the bar dispenser and ensure that, with sufficient speed, you will never have to wait for the bar dispenser to be full. After that, this method goes as follows:

  1. Withdraw an inventory of gold ore at the bank chest and deposit it into the conveyor belt.
  2. AFTER the gold bars smelt and you gain experience (ensuring the goldsmith gauntlet experience rate), equip the ice gloves and quickly run to the bar dispenser to grab the bars.
  3. Deposit the gold bars at the bank and withdraw more gold ore. Re-equip goldsmith gauntlets.
  4. Withdraw a stamina potion dose and drink it on the way to the conveyor belt to restore run energy when needed.

The experience rates and costs are shown in the table below. The experience rates can vary depending on performance. The costs include the hourly Blast Furnace fee and the profit from selling the gold bars, and assume using 40 stamina potion doses per hour.

Method XP/h GP/h GP/XP Ores needed
(40–99)
Total profit
(40–99)
Goldsmith gauntlets 380,000 −506,042 −1.33 231,267 −17,308,257
No goldsmith gauntlets 164,000 −537,154 −3.28 577,654 −42,570,168
Smithing cape 410,000 −537,537 −1.31 N/A N/A

To speed up banking, you can either:

  • lock the inventory slots where your goldsmith gauntlets or ice gloves are.

OR

  • clear the placeholders for goldsmith gauntlets and ice gloves, and fill the bank with bank fillers. This way, the player can quickly deposit the bars without depositing any necessary items.

Additionally to both options, have gold ore and 1-dose stamina potions near the 'Deposit inventory' button.

With fast and accurate clicks, players can minimise downtime with a technique called 0-tick banking. To do this, the player needs to deposit the bars, withdraw gold ore, and start running back to the conveyor belt on the same tick. The easiest way to start running back to the conveyor belt is to click through the chatbox on resizable client layout. Enable 'Transparent chatbox' and 'Click through transparent chatbox' in the settings. Consistent 0-tick banking will increase experience rates to 390,000 experience per hour, or 420,000 experience per hour when wearing the Smithing cape.

Gold bars can be smelted faster at the Blast Furnace by using one or three runners. Instead of banking for the ores, have runners trade more gold ore in exchange for gold bars. Because this method is very expensive, it is only recommended for wealthy players who wish to gain experience as fast as possible and do not mind spending a lot of money. This method also requires good coordination and accurate clicks, as the player will need to quickly accept trades and smelt bars at the furnace.

The experience rates and costs are shown in the table below. The profit rates assume paying 7 million coins per hour per runner and paying for the gold ore.

Method XP/h GP/XP
1 runner 530,000 −15.91
3 runners 680,000 −33.55

NOTE: It is highly recommended to ensure you don't have any uncollected gold bars in the bar dispenser when smelting additional gold ore, otherwise only a small portion of the experience is awarded when the ore finishes smelting; the remainder is granted upon collecting the bars, making it a lot more click-intensive to maintain high xp rates with the goldsmith gauntlets.

To maintain maximum efficiency with extra bars in the dispenser, you need to have goldsmith gauntlets equipped for the initial partial XP drop, equip your ice gloves and click the bar dispenser to open the collection dialogue, then go back to hover over the goldsmith gauntlets, and confirm the dialogue (by pressing 1 or Space). Then re-equip the gauntlets before the next game tick, when the remaining experience is applied.

Other methods

For anvil smithing methods, the closest anvil to a bank is in the Trahaearn district of Prifddinas. Players who have not completed Song of the Elves should use the anvil just south of the west Varrock bank. The anvil just south of the Yanille bank is slightly farther than the one in Varrock.

The experience rates for anvil smithing depends on the type of metal being smithed and number of bars being used per item. The following table shows the calculated experience per hour of each type of metal bar vs. how many bars are used per item, assuming an optimal 11-tick bank time, as possible at the south-eastern Prifddinas bank. The cost and level requirements can be checked by using the Smithing tables. Note that this does not factor in the Smiths' Uniform, with which experience rates increase from about 15% to 25% depending on what is being smithed.

XP/hr ranked by # of bars used per item
# of bars
1 bar 13,900 27,700 41,600 55,500 69,300 83,200
2 bars 25,700 51,300 77,000 102,600 128,300 153,900
3 bars 36,200 72,300 108,500 144,600 180,800 217,000
5 bars 52,100 104,200 156,200 208,300 260,400 312,500

Levels 15–99: Giants' Foundry

Forging swords at the Giants' Foundry minigame is a lower-effort alternative to the faster methods. This method requires completion of Sleeping Giants. To forge a sword, get a commission from Kovac, set the moulds, fill the crucible with bars or metal items, and pour the molten metal to start refining the sword. Use the right tool at the right temperature to increase the sword's completion to 100%. Hand the finished sword to Kovac for Smithing experience, coins, and foundry reputation.

Use a mix of two metals for the best experience rates. Mithril-adamantite swords are generally the best option for experience rates and cost. An 18/10 ratio to achieve 89 metal quality allows for higher experience per hour and less attention required at the cost of slightly more bars used. Adamantite-runite swords are only recommended for players who wish to obtain the unique rewards as quickly as possible, as they are usually much more expensive and only offer slightly faster experience than mithril-adamantite swords.

Buy the improved moulds first (that you have the Smithing levels to use) and then the Smiths' Uniform. The improved moulds increase the sword quality substantially, which increases experience rates and effectively lowers the material costs. The optimal mould unlock order can be seen here. Wearing the full Smiths' Uniform will increase the experience rates by roughly 5%. Run energy is restored with each sword completed, so the Graceful outfit is not beneficial in this activity.

The table below shows the average experience and gold rates for optimal alloys, with the average scoring of commissions, all optimal moulds, optimal player performance, and without the Smiths' Uniform. The performance and the commissions issued will vary, and so these rates may also slightly vary hour-to-hour, albeit within 10% of deviation. Similarly, changes in Grand Exchange market prices will also result in changes in expenses and thus profits.

Unless stated otherwise, the alloys are in a 1:1 ratio. Due to optimal moulds requiring up to level 81 Smithing, this Smithing level is assumed for this table. Claws are not considered as smelting material due to their low trading volumes.

Alloy Level Swords/hr Material cost Smithing XP/hr Rep/hr Reward GP/hr[n 1] Using bars Using items
Bars/hr[n 2] Items/hr[n 3] Profit/hr GP/XP Profit/hr GP/XP
Bronze/Iron[n 4] Smithing 15 16 51,360 4,608 97,920 1,264 195,840 144,480 1.48 191,232 1.95
Iron/Steel Smithing 30 16 156,800 16,352 133,920 1,568 267,840 111,040 0.83 251,488 1.88
Steel/Mithril Smithing 50 14 297,528 92,904 164,640 1,722 329,280 31,752 0.19 236,376 1.44
Mithril/Adamantite Smithing 70 12 472,080 259,896 198,000 1,836 396,000 −76,080 −0.38 136,104 0.69
Adamantite/Runite Smithing 85 11 2,173,864 1,659,196 253,110 2,068 506,220 −1,667,644 −6.59 −1,152,976 −4.56
  1. ^ Coins received from Kovac as a reward for each sword completed.
  2. ^ Based on price of using unsmithed bars.
  3. ^ Based on best price per bar items of each metal, other than claws.
  4. ^ Using a 9/19 alloy. 14/14 is nearly identical in quality.

Levels 15–99: Blast Furnace

Smelting bars (other than gold or silver) at the Blast Furnace offers slow experience, but it usually provides decent profit. Having the ice gloves and coal bag is strongly recommended to significantly increase the number of bars created per hour. Players will also need weight-reducing clothing and stamina potions to always have run energy. Optimal bar patterns can be found on the Blast Furnace page. The capital required to run the furnace for a full hour may be considerable for some players.

Experience and profit rates are listed in the table below. The numbers assume using one of the official worlds, having the coal bag, wearing ice gloves, and using 36 stamina potion doses per hour.

Lvl Money making guides Bars/Hour[t 1] Cash Capital XP/Hour Profit/Hour Profit after GE tax
Smithing 15 6,000 559,599 75,000 286,401 274,401
Smithing 30 5,400 1,302,399 94,500 1,716,201 1,656,801
Smithing 50 3,600 1,698,399 108,000 1,754,001 1,685,601
Smithing 70 2,700 2,744,199 101,250 2,253,501 2,153,601
Smithing 85 2,160 23,451,039 107,500 3,041,361 2,512,161
  1. ^ Based on 200 trips per hour, except for iron.

Levels 20–99: Smithing dart tips and nails

Smithing dart tips and nails offers slow experience, but it requires little attention. This method usually breaks even or makes a small profit due to their high demand. The player must have completed The Tourist Trap quest to be able to smith dart tips. 10 dart tips and 15 nails are created per bar. A full inventory takes 81 seconds to process using Make-X.

Experience and profit rates are listed in the table below. The numbers assume 1300 bars are smithed per hour when wearing the Smiths' Uniform and 1060 without.

Smithing level Bar Method Uniform No uniform Profit/XP
XP/h Profit/h XP/h Profit/h
4 Bronze dart tips 16,250 417,300 13,250 340,260 25.68
19 Iron dart tips 32,500 440,700 26,500 359,340 13.56
34 Steel dart tips 48,750 391,300 39,750 319,060 8.03
54 Mithril nails 65,000 293,800 53,000 239,560 4.52
74 Adamant dart tips 81,250 50,700 66,250 41,340 0.62
89 Rune nails 97,500 513,500 79,500 418,700 5.27

Levels 35–99: Smithing steel cannonballs

Smithing steel cannonballs offers even slower experience than dart tips, but requires even less attention, and usually makes a profit. 4 cannonballs are created per steel bar; a double ammo mould smelts two steel bars at once, doubling the experience rates. A full inventory takes 160 seconds to process using Make-X, or roughly half that with a double ammo mould.

At 87 Sailing players can smith cannonballs by using the ancient furnace in the Grimstone Dungeon, which halves the time it takes to create cannonballs from 8 ticks to 4 ticks. Combining this with a double ammo mould, players can smith cannonballs at four times the normal speed with up to 6000 cannonballs per hour if using teleport methods to bank.

Experience and profit rates are listed in the table below. The numbers assume 2,400 cannonballs are made per hour, or twice that with a double ammo mould.

Level Mould XP/Hour Profit/Hour Profit/XP
35 13,824 317,400 20.66
35 27,648 634,800 20.66

Levels 48–99: Smithing armour

Smithing armour at an anvil is only recommended for account builds that cannot get goldsmith gauntlets. Depending on the Grand Exchange prices, adamant platebodies can be a viable alternative to smelting gold bars at the Blast Furnace as they offer relatively fast experience rates. Smith the highest-tier platebody available, starting from steel platebodies at level 48, moving to mithril at level 68 and then to adamant at level 88. From level 66 to 68, players can smith mithril platelegs or plateskirts as a slightly slower but cheaper alternative to steel platebodies.

Due to low buy limits, some High Level Alchemy focused clan chats (commonly found in Varrock west bank of world 308) may offer to buy in bulk for a better rate than the Grand Exchange price, benefiting both seller and buyer. This can lower the loss from making low-level armour, and potentially make Smithing a profitable activity doing adamant platebodies to level 99.

Levels Item XP/Hour Profit/Hour Profit/XP Profit (HA)/Hour Profit (HA)/XP
48–68 144,000 −1,571,163.73 −10.06 −1,471,195.73 −9.42
66–68 140,000 −1,567,464.00 −10.84 −1,434,432.00 −9.92
66–68 140,000 −1,528,904.00 −10.57 −1,434,432.00 −9.92
68–88 200,000 −1,744,720.80 −8.38 −1,538,087.20 −7.38
88–99 240,000
300,000[n 1]
−2,499.84
−2,976.00
−0.01 464,970.24
553,536.00
1.79
  1. ^ Experience per hour only obtainable wearing the Smiths' Uniform at the anvil in Prifddinas. When maintaining max efficiency: 1 tick banking, using a bar on the anvil and clicking the banker instead of the booth >310,000/h is obtainable.

Levels 95/98–99+: Smithing 3-bar rune items

Smithing rune platelegs, plateskirts, or 2h swords at an anvil offers decent experience, and it is also profitable. Players will need to have level 99 to be able to make these items, but Kovac's grog (starting from level 95) or Dwarven stout (starting from level 98) can be used to boost for that level. Each of these smithed items yields the same amount of experience, so players should make whatever offers the best profit. Players may also cast High Level Alchemy to increase profits, however this is only recommended if you have a lot of disposable gold.

Assuming 60 grogs used at level 95, 900 items smithed per hour and alching the items, this would yield −2,926,080 per hour with an expected GP/XP of −14.45;- When using preserve this would decrease to 40 grogs or −1,520,520 per hour with an expected GP/XP of −7.51 (−0.57 and 1.75 GP/XP at level 96 and 97 respectively), while normal dwarven stouts at 98 would yield 1,283,820 for a GP/XP of 6.34.

Item XP/Hour Profit/Hour Profit/XP Profit (HA)/Hour Profit (HA)/XP
210,000 214,749 0.99 1,380,942 6.37
210,000 506,538 2.34 1,380,942 6.37
210,000 545,058 2.52 1,380,942 6.37

Quests for Smithing experience

Quest Experience
reward
Smithing
requirement
Other requirements
The Forsaken Tower 500 - -
Recipe for Disaster
(Pirate Pete subquest)
1,000 - Cooking 31
Heroes' Quest 2,257 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
The Giant Dwarf 2,500 - Thieving 14 , Crafting 12 , Firemaking 16 , Magic 33
Between a Rock... 5,000 Smithing 50 Defence 30 , Mining 40
Elemental Workshop I 5,000 Smithing 20 Mining 20 , Crafting 20
Scrambled! 5,000 35
Sleeping Giants 6,000 Smithing 15 -
Devious Minds 6,500 Smithing 65 Runecraft 50 , Fletching 50
Cabin Fever 7,000 Smithing 50 Agility 42 , Crafting 45 , Ranged 40
Elemental Workshop II 7,500 Smithing 30 Magic 20
The Knight's Sword 12,725 - Mining 10
Defender of Varrock 15,000 Smithing 55 Hunter 52
Song of the Elves 40,000 Smithing 70 Agility 70 , Construction 70 , Farming 70 , Herblore 70 , Hunter 70 , Mining 70 , Woodcutting 70
Dragon Slayer II 80,000 Smithing 70 Quest points 200 , Magic 75 , Mining 68 , Crafting 62 , Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Total 190,982

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
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