Lizardman shaman
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| Lizardman shaman | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 21 January 2016 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 150 | ||||||||||||||||||||||
| Size | 3x3 | ||||||||||||||||||||||
| Examine | A mystic from a race created during the darker days of Kourend. | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +5% | ||||||||||||||||||||||
| Max hit | 31 (Melee) 21 (Ranged) | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | Yes (10) | ||||||||||||||||||||||
| Attack style | Crush, Ranged | ||||||||||||||||||||||
| Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||
| Respawn time | 27 ticks (16.2 seconds) | ||||||||||||||||||||||
| Slayer level | None | ||||||||||||||||||||||
| Slayer XP | 157.5 xp | ||||||||||||||||||||||
| Category | Lizardmen | ||||||||||||||||||||||
| Assigned by | |||||||||||||||||||||||
| 150 | 120 | 120 | 140 | 130 | 120 | ||||||||||||||||||
| +45 | +38 | +0 | +0 | +45 | +38 | ||||||||||||||||||
| -20 | +40 | +30 | |||||||||||||||||||||
| +50 | No elemental weakness | ||||||||||||||||||||||
| -10 | +0 | +0 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 100% resistance | ||||||||||||||||||||||
| Venom | 100% resistance | ||||||||||||||||||||||
| Cannons | Not immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 6766,6767,7744,7745 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Lizardman shamans are giant reptilian humanoids that are stronger than their normal lizardmen and lizardmen brute counterparts. They are often sought after for their dragon warhammer drops. They never become tolerant to the player.
Locations
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| Lizardman Canyon, west side | 150 | 3 | Show map | ||
| Lizardman Caves, underneath Lizardman Settlement (Slayer task only) | 150 | 8 | Show map | ||
| Lizardman Temple, beneath Molch | 150 | 6 | Show map |
Lizardman Canyon
Three shamans reside in the western area of Lizardman Canyon via the handholds. These three shamans are present in a multi-combat area. Shayzien soldiers will not attack the shamans (nor will the shamans attack them), since they are busy dealing with a small group of normal lizardmen. Below are a couple ways to get there.
Players can check how many players are currently in the western area of the canyon by speaking to the wounded soldier outside the canyon, just south of the broken crossbow.
Warning: Be wary of more than one shaman attacking at a time as they can quickly stack up damage from their abilities and attacks, which can quickly end a trip. To avoid being attacked constantly by the nearby lizardmen and their brute forms, killing the ones in the north and south-west corners is recommended.
Xeric's talisman
- Use Xeric's talisman to teleport to Xeric's Inferno.
- Run south through Lovakengj.
- Once you've reached the south end near some giant bats and a house with a water source, head a bit west to reach some patrolling Kourend guards.
- Go south into the canyon and down the handholds to the west.
Fairy rings
Partial completion of Fairytale II - Cure a Queen is required to use the fairy rings. A fairy ring (code DJR) is nearby, just south of Lizardman Canyon.
Lizardman Caves
Eight shamans reside inside a cave at the northern end of the Lizardman Settlement before Xeric's Shrine. This is a single-way combat area. This location requires players to be on a lizardman Slayer task. A dwarf multicannon cannot be used here.
Xeric's talisman
- Use Xeric's talisman to teleport to Xeric's Honour.
- Run south-east to the Mountain Guide and travel to Shayziens' Outpost.
- Once there, head west past some lizardman brutes.
- The shamans are inside the Lizardman Caves, and Xeric's Shrine is due north past the bridge.
Fairy rings
- Use the fairy ring code: CIR — requires partial completion of Fairytale II - Cure a Queen.
- Run south past the farming guild.
- Run over the bridge past the Shayzien soldiers guarding the exit of the bridge.
- The shamans are inside the Lizardman Caves, and Xeric's Shrine is due north past the bridge.
Fairy rings Lizardman Settlement - (Slayer Only Cave)
- Use the fairy ring code: BLS — requires partial completion of Fairytale II - Cure a Queen.
- Run north over bridge through to Lizardman settlement.
- Run north through lizardmen brutes.
- The shamans are inside the slayer only cave with Captain Cleive, there are 4 combat areas with 2 lizardman shamans each.
Attacks
Lizardman shamans have standard ranged and melee attacks, so one should use Protect from Missiles and stand at a distance. Unlike most monsters, lizardman shamans are able to attack with melee diagonally if the player is in range.
Lizardman shamans have several special attacks that they can utilise during the fight. Excluding the spawns, these attacks do not have a cooldown so it is possible for a lizardman shaman to repeatedly use the same ability over and over again.
- A green acidic attack that will deal 25-30 damage. Wearing tiers 1-4 Shayzien armour will reduce the damage of this attack greatly; wearing a full set of tier 5 Shayzien armour will completely negate this damage. This attack can also inflict poison that ignores prayers starting at 10 damage.
- Players who have completed the hard Kourend & Kebos Diary can talk to Captain Cleive to be able to wear their Slayer helmet or Slayer helmet (i) instead of a Shayzien helm (5).
- A jump attack that targets a small area where the player was previously standing on. If the player is in that landing area when the shaman crashes down, they will be dealt with 20-25 typeless damage. This jump has a 3x3 AoE (2x2 in the temple, with the player's position as the north-east tile) and is not used if the jump location is obstructed.
- Lizardman shamans can summon 3 small purple spawns that appear next to the player (indicated by the ground shaking). After a few seconds, the spawns will explode. The damage dealt is anywhere from 5-10 depending on the player's proximity next to them; their explosion covers a 5x5 area (3x3 area in the Lizardmen Temple), or a 2 tile radius from them (1 tile in the temple).
Money making
The following money making guides are available for Lizardman shaman:
| Method | Hourly profit | Skills |
|---|---|---|
| Killing Lizardman Shamans (Settlement or Temple) | 1,044,048 | |
| Killing Lizardman Shamans (Canyon) | 999,444 |
|
Drops
Drop rates are estimated based on 292,640 samples from the Drop Rate Project, unless otherwise cited.
The average Lizardman shaman kill is worth 11,476. Excluding the dragon warhammer, the average kill is worth 6,455.00.
The average high alch value of a Lizardman shaman kill is 4,268. Excluding the dragon warhammer, the average kill has a high alchemy value of 4,245.00.
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Big bones | 1 | Always | 246 | 0 |
Pre-roll
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Dragon warhammer | 1 | 1/3,000 | 15,063,074 | 72,000 |
Weapons and armour
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Rune med helm | 1 | 18/500 | 11,177 | 11,520 | |
| Earth battlestaff | 1 | 17/500 | 8,697 | 9,300 | |
| Mystic earth staff | 1 | 17/500 | 24,922 | 25,500 | |
| Rune warhammer | 1 | 16/500 | 24,528 | 24,900 | |
| Rune chainbody | 1 | 12/500 | 29,611 | 30,000 | |
| Red d'hide vambraces | 1 | 10/500 | 1,576 | 2,160 |
Runes
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Air rune | 60–80 | 25/500 | 300–400 | 120–160 | |
| Chaos rune | 40–60 | 25/500 | 4,240–6,360 | 2,160–3,240 | |
| Death rune | 20–30 | 25/500 | 3,700–5,550 | 2,160–3,240 | |
| Fire rune | 60–80 | 25/500 | 300–400 | 120–160 |
Materials
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Xerician fabric | 2 | 40/500 | 2,444 | 2 | |
| Coal | 20–25 (noted) | 20/500 | 2,920–3,650 | 540–675 | |
| Iron ore | 30–35 (noted) | 20/500 | 2,280–2,660 | 300–350 | |
| Runite ore | 3–5 (noted) | 8/500 | 30,675–51,125 | 5,760–9,600 |
Herbs
There is a 45/500 chance to hit the herb drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Grimy kwuarm | 2–3 | 1/35.56 | 3,628–5,442 | 24–36 | |
| Grimy cadantine | 2–3 | 1/44.44 | 4,152–6,228 | 26–39 | |
| Grimy dwarf weed | 2–3 | 1/44.44 | 2,686–4,029 | 28–42 | |
| Grimy lantadyme | 2–3 | 1/59.26 | 2,464–3,696 | 26–39 |
Seeds
There is a 10/500 chance of rolling the tree-herb seed drop table.[1]
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Ranarr seed | 1 | 1/416.7 | 28,028 | 30 | |
| Snapdragon seed | 1 | 1/446.4 | 43,773 | 36 | |
| Torstol seed | 1 | 1/568.2 | 15,463 | 42 | |
| Watermelon seed | 15 | 1/595.2 | 3,510 | 495 | |
| Willow seed | 1 | 1/625 | 54 | 9 | |
| Mahogany seed | 1 | 1/694.4 | 208 | 28 | |
| Maple seed | 1 | 1/694.4 | 3,365 | 28 | |
| Teak seed | 1 | 1/694.4 | 68 | 28 | |
| Yew seed | 1 | 1/694.4 | 19,451 | 85 | |
| Papaya tree seed | 1 | 1/892.9 | 1,369 | 69 | |
| Magic seed | 1 | 1/1,136.4 | 69,558 | 253 | |
| Palm tree seed | 1 | 1/1,250 | 16,421 | 152 | |
| Spirit seed | 1 | 1/1,562.5 | Not sold | 0 | |
| Dragonfruit tree seed | 1 | 1/2,083.3 | 136,077 | 258 | |
| Celastrus seed | 1 | 1/3,125 | 16,427 | 324 | |
| Redwood tree seed | 1 | 1/3,125 | 14,337 | 390 |
Other
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Coins | 100–6,000 | 70/500 | 100–6,000 | 100–6,000 | |
| Lizardman fang | 10–14 | 40/500; 38/500[a] | 90–126 | 360–504 | |
| Chilli potato | 2 | 30/500 | 320 | 14 | |
| Xeric's talisman (inert) | 1 | 2/500; 4/500[b] | Not sold | 210 |
Rare drop table
There is a 20/500 chance of rolling the rare drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Nothing | N/A | 1/137.79; Never[d 1] | N/A | N/A | |
| Coins | 3,000 | 1/152.38 | 3,000 | 3,000 | |
| Uncut sapphire | 1 | 1/640; 1/325[d 2] | 228 | 15 | |
| Loop half of key | 1 | 1/158.76; 1/157.58[d 2] | 9,756 | 60 | |
| Tooth half of key | 1 | 1/158.76; 1/157.58[d 2] | 9,887 | 60 | |
| Uncut emerald | 1 | 1/1,280; 1/650[d 2] | 473 | 30 | |
| Uncut ruby | 1 | 1/2,560; 1/1,300[d 2] | 1,087 | 60 | |
| Runite bar | 1 | 1/640 | 12,265 | 3,000 | |
| Nature rune | 67 | 1/1,066.67 | 11,457 | 7,236 | |
| Rune 2h sword | 1 | 1/1,066.67 | 38,123 | 38,400 | |
| Rune battleaxe | 1 | 1/1,066.67 | 24,639 | 24,960 | |
| Law rune | 45 | 1/1,600 | 5,535 | 6,480 | |
| Death rune | 45 | 1/1,600 | 8,325 | 4,860 | |
| Steel arrow | 150 | 1/1,600 | 900 | 1,050 | |
| Rune arrow | 42 | 1/1,600 | 1,974 | 10,080 | |
| Adamant javelin | 20 | 1/1,600 | 800 | 1,920 | |
| Rune sq shield | 1 | 1/1,600 | 22,747 | 23,040 | |
| Dragonstone | 1 | 1/1,600 | 10,735 | 6,000 | |
| Silver ore | 100 (noted) | 1/1,600 | 6,200 | 4,500 | |
| Nature talisman | 1 | 1/6,826.67; 1/3,466.67[d 2] | 268 | 2 | |
| Uncut diamond | 1 | 1/10,240; 1/5,200[d 2] | 2,439 | 120 | |
| Rune kiteshield | 1 | 1/3,200 | 32,110 | 32,640 | |
| Dragon med helm | 1 | 1/3,200 | 58,090 | 60,000 | |
| Rune spear | 1 | 1/3,378.14; 1/391.96[d 2][d 3] | 11,599 | 12,480 | |
| Rune javelin | 5 | 1/20,480; 1/10,400[d 2] | 675 | 1,200 | |
| Shield left half | 1 | 1/6,756.29; 1/783.92[d 2][d 3] | 65,355 | 66,000 | |
| Dragon spear | 1 | 1/9,008.38; 1/1,045.23[d 2][d 3] | 38,438 | 37,440 |
- ^ The "nothing" drop is removed while wearing a ring of wealth.
- ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
- ^ 3.0 3.1 3.2 Slightly reduced chance of dropping if Legends' Quest has not been completed.
Tertiary
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Brimstone key | 1 | 1/90[d 1] | Not sold | N/A | |
| Clue scroll (hard) | 1 | 1/200[d 2][d 3] | Not sold | 12 | |
| Long bone | 1 | 1/400 | Not sold | 3 | |
| Clue scroll (elite) | 1 | 1/1,200[d 4][d 3] | Not sold | 12 | |
| Curved bone | 1 | 1/5,012.5 | Not sold | 4 |
- ^ Brimstone keys are only dropped if killed on a Slayer task given by Konar quo Maten.
- ^ The hard clue scroll drop rate increases to 1/190 after unlocking the hard Combat Achievements rewards tier.
- ^ 3.0 3.1 Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
- ^ The elite clue scroll drop rate increases to 1/1,140 after unlocking the elite Combat Achievements rewards tier.
Combat Achievements
There are 2 Combat Achievement tasks (totalling 2 points) available for Lizardman Shaman.
| Name | Description | Type | Tier | Comp% |
|---|---|---|---|---|
| Shayzien Protector | Kill a Lizardman Shaman in Molch which has not dealt damage to anyone (excluding its Spawns). | Perfection | Easy (1 pt) | 31.7% |
| A Scaley Encounter | Kill a Lizardman Shaman. | Kill Count | Easy (1 pt) | 46.1% |
Treasure Trails
- Killing a lizardman shaman is required to complete a master clue scroll skill challenge assigned by Sherlock.
Changes
| Date | Changes |
|---|---|
| 27 August 2025 (Update) |
Lizardman shamans now drop herbs unnoted instead of noted. |
| 29 May 2024 (Update) |
The drop rate of the dragon warhammer has been increased from 1/5,000 to 1/3,000. |
| 10 January 2024 (Update | poll) |
As Kourend Favour has been removed, fighting lizardman shamans no longer requires it. |
| 14 January 2019 (Update) |
Hotfix
Lizardman Shaman spawns in the Lizardmen Temple now have a 3x3 explosion radius down from 5x5.[2] |
Gallery
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A lighter variant.
-
A darker variant.
-
The variant found in the Lizardman Temple.
-
A lizardman shaman dwarfs a nearby player.
Trivia
- When the Chambers of Xeric was released, two shamans were added into the Lizardman Settlement. Unlike the shamans at the canyon, these did not require 100% favour. This led to backlash, as it removed the primary incentive to gain Shayzien favour. These shamans were eventually removed in favour of a task-only area on 13 July 2017. In the same update, safespots in the canyon were removed.
- On release, shamans could summon spawns in quick succession. This was changed in an update on 8 February 2018.
- It's possible to click on the shaman's hitbox during its jump attack. However, it cannot be attacked until it has landed.
- Poison dynamite cannot be used on lizardman shamans.
- Lizardman shamans enjoy eating chilli potatoes.[3]
References
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| Monsters | |
| Related | |
| NPCs | |
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| Monsters | |
| Related | |