Boat combat

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Boat combat
A player and their crewmates fighting pygmy krakens.

Boat combat is a feature of Sailing, allowing players and their crewmates to fight monsters residing in the water while on a boat.

Players can use cannons or conventional magic/ranged weaponry to engage in combat with the various sea creatures found throughout the oceans and seas of Gielinor.

Combat with monsters on board the player's boat, such as against drink trolls, does not use ship combat mechanics.

Overview

While a player can fight monsters with conventional weaponry, only ranged and magic can be used; melee weapons cannot attack enemies, even if they are in range to do so. However, players can use a salamander set to scorch which gives melee experience and counts as melee damage in some scenarios. A player is also unable to attack enemies on land while on a boat, even if they are in range to do so.

Proper ship combat is unlocked once the player has reached level 28 Sailing, as this is the level required to build the bronze cannon. After a cannon is built, the player must have cannonballs in their inventory or storage.

A hammerhead shark being fired upon by two cannons.

To attack with the cannon, the targeted monster must be within a 180-degree angle at the cannon's front and also within 15-tile radius of the cannon. Monsters that occupy a large enough area may be targeted by cannons on either side of the boat simultaneously if their position satisfies the 180-degree rule for both cannons (ie. they are either directly ahead of, or behind, the boat).

Once a monster is hit, it will approach the ship and initiate combat, attacking the player's boat. If the monster uses melee, it will adjust itself accordingly and will react to the ship's positioning. Because of this, it is important to find the correct angle to attack the monster, as it may otherwise end up behind the cannon, preventing players from attacking it. If a monster is underneath the ship, only its silhouette will be shown and it is not capable of attacking. Additionally, protection prayers do not negate damage, as sea creatures attack the boat, not the player.

The player will gain 1 Sailing experience for every point of damage dealt to a monster. Ranged experience is also gained when the player fires a cannon, yielding 4 experience for every point of damage; Ranged experience is not given when crewmates fire a cannon. While they still grant Sailing experience when dealing damage, it is slightly less than the player's. Unlike in normal combat, experience from using cannons is still granted for overkill damage. For example, an enemy with 2 hitpoints that is slain on the next hit would normally only yield 8 Ranged experience on land, even if the player's rolled damage was more than 2. However, if the player rolled to deal 5 damage with a cannon at sea on an enemy with 2 hitpoints, they would still gain the full amount of experience for the 5 damage rolled (5 Sailing and 20 Ranged experience) rather than for just 2 damage.

The perildance bitter, when stored on a keg aboard the ship, will increase the max hit of cannons by 1.

Once a monster is killed, it will leave behind its corpse in the water, which the player can loot. Usually, the player will throw a net to drag the corpse to their ship and claim rewards, though they may occasionally use the pick-up option depending on how close the corpse is. Casting Telekinetic Grab will also loot the corpse instead of having to drag it in from a distance. The corpse will despawn if not interacted with in two minutes, similarly to ignoring drops after a monster is killed.

Players can repair their ship from damage incurred by monsters via repair kits, which act as the player's "food" in combat. Directly using a repair kit on the ship is similar to eating food and incurs tick delay before combat can be restarted. This tick loss is ignored when directing a crewmate to repair via menu options or the Bosun's workbench.

If the raft or boat loses its entire health, the player(s) and crewmate(s) will be sent to their set respawn dock point and lose all of their cargo. The ship will also be broken and will need to be repaired by a shipwright. The respawn point is set by clicking the "dock" option on the nearest buoy on their selected pier.

As with general combat, players must wait at least ten seconds from the last attack made on their ship before they may safely log out. Sea monsters that are aggressive will never become tolerant.

Monsters

Many oceans outside of the starting area are multicombat areas, and players with lower-tier keels should avoid drawing unnecessary attention, as many monsters tend to be clumped together. Krakens and all sharks except the bull shark are aggressive.

Stronger monsters can be found towards the northern and southern seas outside the starting area. Orcas and vampyre krakens are exclusive to the northern seas, whereas sharks, rays and veiled krakens are exclusive to the southern seas.

Sea monster HP Max hit against a given keel Aggressive Average
GE value
Map
None
Dolphin 45 2 1 0 0 0 0 0 0 No 1,091 Map
Tern 22 3 2 1 0 0 0 0 0 No 396 Map
Eagle ray 55 3 2 1 0 0 0 0 0 No 3,902 Map
Butterfly ray 83 4 3 2 1 0 0 0 0 No 4,420 Map
Bull shark 81 5 4 3 2 1 0 0 0 No 3,052 Map
Mogre 59 6 5 4 3 2 0 0 0 No 657 Map
Osprey 72 6 5 4 3 2 0 0 0 No 616 Map
Stingray 106 6 5 4 3 2 0 0 0 No 6,625 Map
Hammerhead shark 125 7 6 5 4 3 1 0 0 Yes 3,023 Map
Narwhal 187 7 6 5 4 3 1 0 0 No 6,734 Map
Frigatebird 79 8 7 6 5 4 2 0 0 No 858 Map
Manta ray 194 8 7 6 5 4 2 0 0 No 9,291 Map
Tiger shark 174 9 8 7 6 5 3 1 0 Yes 2,462 Map
Pygmy kraken 150 10 9 8 7 6 4 2 0 Yes 2,320 Map
Albatross 135 10 9 8 7 6 4 2 0 No 11,394 Map
Orca 370 13 12 11 10 9 7 5 3 No 12,614 Map
Spined kraken 177 14 13 12 11 10 8 6 4 Yes 5,533 Map
Great white shark 243 15 14 13 12 11 9 7 5 Yes 16,121 Map
Armoured kraken 231 18 17 16 15 14 12 10 8 Yes 17,765 Map
Veiled kraken 225 19 18 17 16 15 13 11 9 Yes 24,578 Map
Vampyre kraken 311 22 21 20 19 18 16 14 12 Yes 26,161 Map

Notable drops

Swift albatross feathers are used to create a gale catcher, an upgraded version of the wind catcher.

SourceLevelQuantityRarityLeague region
Albatross110 11/35N/A

Ray barbs are used for creating high-level trawling nets.

SourceLevelQuantityRarityLeague region
Stingray92 11/30N/A
Butterfly ray68 11/45N/A
Eagle ray44 11/50N/A
Manta ray (monster)133 11/20N/A

Echo pearls are used for building a fathom pearl, which helps locate shoals when deep sea trawling.

SourceLevelQuantityRarityLeague region
Dolphin22 11/1,200N/A
Orca205 11/70; 1/35N/A

Narwhal horns can be crafted into a narwhal horn knife, which can be used as a regular knife when fletching, or built into a chum spreader.

SourceLevelQuantityRarityLeague region
Narwhal111 11/20N/A

Inky paint is a cosmetic boat paint trimming the boat with a black colour.

SourceLevelQuantityRarityLeague region
Pygmy kraken93 11/3,000N/A
Spined kraken128 11/2,500N/A
Armoured kraken180 11/2,000N/A
Vampyre kraken211 11/1,500N/A
Veiled kraken210 11/1,900N/A

Bottled storms are used for building a greater teleport focus, allowing players to use the Teleport to Boat spell.

SourceLevelQuantityRarityLeague region
Armoured kraken180 11/500; 1/250N/A
Vampyre kraken211 11/350; 1/175N/A

Broken dragon hooks are used for building a dragon salvaging hook.

SourceLevelQuantityRarityLeague region
Great white shark175 11/500; 1/250N/A

Dragon cannon barrel are used for building a dragon cannon.

SourceLevelQuantityRarityLeague region
Opulent salvage87 11/20,000N/A
Veiled kraken210 11/500; 1/250N/A

Dragon nails are used for building a number of core boat parts and facilities.

SourceLevelQuantityRarityLeague region
Frost dragon202 10–202/130N/A
Opulent salvage87 1–31/2,000N/A
Narwhal111 3–7; 5–101/75N/A
Orca205 4–8; 7–11Unknown; 1/100N/A

Dragon metal sheets are used for building a number of core boat parts and facilities.

SourceLevelQuantityRarityLeague region
Frost dragon202 11/100; 1/40N/A
Great white shark175 1–21/200; 1/100N/A
Lost ironwood crate95 11/8N/A
Lava Strykewyrm116 11/115; 1/45N/A
Magma strykewyrm249 13 × 1/45N/A
Orca205 1–2Unknown; 1/100N/A
Armoured kraken180 1–21/140; 1/70N/A
Vampyre kraken211 1–21/80; 1/40N/A
Veiled kraken210 1–24/500; 4/350N/A

Dragon keel parts are used for building a dragon keel.

SourceLevelQuantityRarityLeague region
Great white shark175 11/1,000; 1/500N/A
Orca205 1Unknown; 1/200N/A
Armoured kraken180 11/800; 1/400N/A
Vampyre kraken211 11/300; 1/150N/A
Veiled kraken210 12/500; 2/350N/A

Large dragon keel parts are used for building a dragon keel.

SourceLevelQuantityRarityLeague region
Great white shark175 11/500; 1/250N/A
Orca205 1Unknown; 1/200N/A
Armoured kraken180 11/600; 1/300N/A
Vampyre kraken211 11/300; 1/150N/A
Veiled kraken210 12/500; 2/350N/A

Combat mechanics

Depicts the UI button for the "Stop following Captain's target" order
Stop following Captain's target

Players or crew members can man cannons, as long as the crewmate's privateering level is at or above the privateering level of the player's cannon. Fortunately, a ship can use two rune or dragon cannons, as there are two crew members with 4 Privateering; Oarswoman Olga and Jittery Jim.

Players must have one free inventory space to hold cannonballs, as these are stackable, or they can store the cannonballs on their boat's cargo hold (they will be used automatically). A ballistic attractor can be built on the player's boat to recover 60% of cannonballs fired.

Provided the player's boat is positioned in a multiway combat area, both cannons may be fired upon separate targets by using the "Stop following Captain's target" order for the cannon being operated by a crewmate. Once a crewmate has been ordered to fire upon a target, issuing the "Stop following Captain's target" order frees the player or another crewmate to attack a different target without interrupting the first crewmate's combat order. Alternatively, player can use the "Fire at will" order, which will make crewmates target any attackable monsters within their line of sight. After 10 minutes, crewmates will take a break from firing at will and resume following captain's target. To make them fire at will again, player must give the order again, and clear their target as well. If player just uses the "Fire at will" order, but doesn't clear the target, crewmates will still try to target whatever captain is targeting, even if captain's target is out of their line of sight.

Cannons

A cannon can fire all types of cannonballs at or below its own tier. When fired by a crewmate, a cannon's max hit is determined by the player's visible Sailing level and the combined strength bonus of the cannon and cannonballs being fired. Additionally, the max hit is scaled down by a factor based on the crewmate's Privateering level. Based on in-game testing, the crewmate max hit appears to use the following formulas:

When fired by a player, the player's visible Ranged level is used instead of their Sailing level, and the max hit is unaffected by any crewmates. In both cases, visible skill boosts and drains can affect the max hit.

Having a keg of perildance bitter on the boat will increase the cannon's max hit by one (before the crewmate scaling, if applicable).


Extra Info

  • Cannons benefit from the player’s ranged accuracy and strength bonuses. Ranged strength bonuses from the weapon, shield, and ammunition slots are excluded from this calculation.
    • Take precaution with items where the applied strength bonus is conditional, eg. a charged Dizana's Quiver.


module=Cannon_max_hit_calculator
form=CannonForm
result=CannonResult
param = name|Player name||hs|ranged_lvl,5,1;sailing_lvl,24,1
param = crew_toggle|Fired by|Player|buttonselect|Player,Crewmate|Player=ranged_lvl,ranged_str,void,prayer;Crewmate=crew_select,sailing_lvl
param = sailing_lvl|Visible Sailing level|1|int|0-104
param = crew_select|Crewmate|Jobless Jim|select|Jobless Jim,Jolly Jim,Sailor Jakob,Ex-Captain Siad,Adventurer Ada,Cabin Boy Jenkins,Spotter Virginia,Bosun Zarah,Oarswoman Olga,Jittery Jim
param = ranged_lvl|Visible Ranged level|1|int|0-112
param = ranged_str|Visible Ranged strength|0|int|0-65
param = prayer|Prayer|None|select|None,Sharp Eye,Hawk Eye,Eagle Eye,Dead Eye,Rigour
param = void|Using Void Knight Ranged set?|None|select|None,Regular Void,Elite Void 
param = perildance|Using perildance bitter?|false|check|true,false

param = cannon_type|Cannon|Bronze|select|Bronze,Iron,Steel,Mithril,Adamant,Rune,Dragon|Bronze=cball_bronze;Iron=cball_iron;Steel=cball_steel;Mithril=cball_mithril;Adamant=cball_adamant;Rune=cball_rune;Dragon=cball_dragon
param = cball_bronze|Cannonball|Bronze|select|Bronze
param = cball_iron|Cannonball|Bronze|select|Bronze,Iron
param = cball_steel|Cannonball|Bronze|select|Bronze,Iron,Steel
param = cball_mithril|Cannonball|Bronze|select|Bronze,Iron,Steel,Mithril
param = cball_adamant|Cannonball|Bronze|select|Bronze,Iron,Steel,Mithril,Granite,Adamant
param = cball_rune|Cannonball|Bronze|select|Bronze,Iron,Steel,Mithril,Granite,Adamant,Rune
param = cball_dragon|Cannonball|Bronze|select|Bronze,Iron,Steel,Mithril,Granite,Adamant,Rune,Dragon
autosubmit = disabled

Please input the data and submit the form.


Defences

Ships have health, a defence level, a ship armour value and 7 defence bonuses (stab, slash, crush, light, standard, heavy, magic). The keel is responsible for the ship armour value while the hull sets the ship's defence level as well as its defence bonuses. The ship total health is the addition of keel and hull health values.

Ship armour reduces incoming damage by 1 for every 100 ship armour point, so having a better keel will greatly decrease damage. Monsters with max hits below the armour value will be unable to land any hit at all, essentially making the player's ship invincible against them. A dragon keel makes the player's ship invincible against all but a few high-level monsters.

See § Monsters for the max hit of sea monsters against ships with various keels installed.

Ship manoeuvering

If a player has a crewmate, either the player or the crewmate can move the ship around the monster to mitigate raft/boat damage. This only works if the monster's primary attack is melee. Players must stay within the monster's aggressive range; otherwise, the monster will stop attacking the player. If the player's raft or boat is critically damaged, players can evade combat with a wind-catcher, making the ship sail faster and eventually escaping the monster.

Ship repair

Ship repair kits can recover the boat's health during or after combat, depending on the type of repair kit used on the ship.

Crewmates may also repair the ship using the repair kits stored in the ship's cargo hold. They provide an increased heal of their deckhandiness level − 1, which is added to the repair kit’s base healing. Commanding a crewmate to repair the ship does not give the player any attack delay.


Tier Construction Heals GE Price Cost/heal Sawmill price Sawmill cost/heal Nail type XP
1 5 56 11 200 20[a] Bronze 43.5
19 10 137 14 500 25[a] Iron 90
30 20 479 24 1,000 25[a] Steel 135
47 30 1,106 37 3,000 50[a] Mithril 210
66 40 1,703 43 5,000 63[a] Adamantite 255
80 45 2,124 47 5,000 37.04[b] Rune 300
92 50 19,863 397 7,500 50[b] Dragon 330
  1. ^ 1.0 1.1 1.2 1.3 1.4 Recipe makes 2 repair kits.
  2. ^ 2.0 2.1 Recipe makes 3 repair kits.

Changes

Date Changes
15 July 2026
(Update)

When a sea monster is killed while you're locked into the cannon, you will no longer automatically resume firing when it respawns, preventing cannonballs from being wasted.

17 June 2026
(Update)

If you loot sea creatures while operating a cannon, you will no longer have to re-engage with the cannon. This means you'll now continue firing the cannon automatically after looting nearby sea creatures.

27 May 2026
(Update)
  • The auto-retaliate option for cannons no longer has an additional delay, bringing them in line with standard combat.
  • The armour immunity of keels now works correctly when auto-retaliate is enabled for cannons.
20 May 2026
(Update | poll)
6 May 2026
(Update)
  • The herb sack, seed box, and rune pouch now all work with looting Sailing creatures. Note that for this to work:
    • The herb sack and seed box must be open.
    • The "Rune-picking behaviour" option in the Settings must be enabled.
  • Casting Telekinetic Grab on defeated seaborne creatures now lets you collect their loot while remaining engaged to the cannon, or to similar facilities.
1 April 2026
(Update)
  • Cannons have been buffed when they are actively manned by a player, ensuring that a player using a cannon is on par to the DPS of traditional combat +2 crew members using cannons.
  • Ranged modifiers such as the void armour effect and Ranged Prayers now apply in cannon combat.
  • Worn Ranged gear will now correctly apply its stats to the overall damage.
18 March 2026
(Update)

Players no longer deal reduced damage to sea monsters with their regular attacks.

Trivia

  • If the player does not have enough inventory space when receiving multiple unstackable items from looting the corpse of an enemy at sea, all looted items are dropped on the floor under the player. For example, if receiving 5 mahogany planks from a Vampyre kraken while having only 4 empty inventory spaces, all planks will be dropped onto the floor.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceBoat combat
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureShip combat (sea kraken) · file details

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