Sanity

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Sanity
Sanity 
Released 26 July 2023 (Update)
Type Boss mechanic
Deadly Yes
Protection None, but players who avoid Whisperer damage will not see it decay.

Sanity is a game mechanic occurring at the Shadow Realm from the Lassar Undercity. The sanity will lower as long as the player prolongs in the Shadow Realm or by getting hit from the Lost Soul and The Whisperer attacks, indicated by a hitsplat (). When the sanity meter depletes to 0, the player will receive the message The darkness of the Shadow Realm begins to consume your mind! and will begin to take damage every 2 ticks; this starts at 5 damage, and doubles afterwards; 10 damage at 4 ticks, 20 at 6, 40 at 8, 80 at 10. The sixth occurrence of damage will instantly kill the player, as it would deal 160 damage.

The sanity loss can either be prevented by standing next to the shadow blocker or mitigated by using the revitalising idol. During the The Whisperer battle, sanity is restored when outside the Shadow Realm (in normal mode), killing the cyan Lost Souls during her souls mechanic and successfully stopping her shadow seeds mechanic.

Changes

Date Changes
26 March 2025
(Update)

Getting saved by a Phoenix necklace no longer restores your sanity in a Whisperer fight.

14 February 2024
(Update)

Sanity is now fully restored when teleporting away from the Whisperer.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceSanity
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureSanity meter ยท file details

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