Hitsplat
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Hitsplat is a term used to refer to the damage icon appearing above a player, an NPC, or a monster, while in combat. A hitsplat usually results in the reduction of hitpoints. A splat of disease usually results in a loss of skill points, but can also affect hitpoints. All hitsplats have a number in the centre, which displays the numerical positive or negative effect on a player's hit points or skill levels.
Types of hitsplat
The colour of the hitsplat usually indicates the type of damage and the number inside the amount of damage dealt. Hitsplat depicts the magnitude affection of an attack, effect, however a block or miss will always induce a 0, but the randomisation result is never shown. Whenever a heavy damage is dealt, the same splat background is used, and it is possible for the number to overlap the splat's edge.
Other player's hitsplats will appear in a tinted colour than the player's, and a maximum hit will appear "trimmed". These can be toggled off under the "Activities" section of the Settings interface.
Damage
| Hitsplat | Tinted | Max | Description |
|---|---|---|---|
| Regular damage from Melee, Magic, Ranged, Agility obstacles, Thieving traps, etc. | |||
| N/A | A hit of zero; inflicts no damage. It usually indicates either a missed or blocked attack. | ||
| Shown when damaging shields of various bosses; specifically, The Hueycoatl, Kephri, Verzik Vitur, The Nightmare, and Tempoross. Also shown to indicate the player was protected from an attack; specifically, the Moons of Peril (for flavour) and Yama. | |||
| Shown when damaging Zalcano's stone armour. | |||
| Shown when draining a target's prayer. Namely against the Phantom Muspah's prayer shield or from a Frost Nagua draining a player. Currently, the max hit variant is unused. | |||
| Shown when The Nightmare's totems are charged or "healed". | |||
| Shown when The Nightmare's totems are uncharged or "damaged" by parasites. | |||
| Poise damage dealt to either Tumeken's Warden or Elidinis' Warden during the fight's second phase, in order to throw them off balance and eject their cores. | |||
| N/A | The Wintertodt's drain on the player's warmth meter. | ||
| N/A | Dodged damage from a negated non-typeless attack. Currently unused. | ||
| Shown when damage to a Ship is dealt whilst Sailing. Max hitsplat is currently unused as only NPCs and terrain can damage boats. |
Status
| Hitsplat | Description |
|---|---|
| Poison, which damages players at set intervals, and decreases over time. Can also indicate eating a poison karambwan as well as being harmed by Shilo mist. Green eggs fired at enemies in Barbarian Assault also show this. | |
| Venom, which damages players at set intervals, and increases over time, up to a max of 20. | |
| Disease, which drains a player's stats at set intervals, excluding Hitpoints and Prayer. | |
| Corruption, which drains prayer points over a short period of time. | |
| Bleed attack indicating damage dealt over time from Vardorvis' Swinging Axes attack or Custodia stalkers' special attack. | |
| Burn, which can be inflicted on a target by wearing the full eclipse moon armour set or by the burning claws and scorching bow special attack. Yama can also inflict burns that use this hitsplat, but other burn effects, such as the Deep Burn attack from the Great Olm, do not use this hitsplat. | |
| Corrosion, which can be inflicted on the player from the spit of the Shellbane Gryphon. It will deal a small amount of damage to the player multiple times until it expires or the player unequips all of their equipment. |
Other
| Hitsplat | Description |
|---|---|
| Used to represent healing of hitpoints, though it is mostly reserved for boss encounters. Also appears when repairing Sailing boats. | |
| Sanity drain from Lost Souls and the Whisperer within the Shadow Realm. | |
| Used to represent the restoration of the player's sanity. | |
| Doom, which is a possible handicap within the Fortis Colosseum. A certain amount of doom stacks will instantly kill the player depending on the handicaps taken. | |
Alternate charge hitsplat representing:
| |
| Alternate uncharge hitsplat representing the crocodile's damage towards the Palm of Resourcefulness. |
Changes
| Date | Changes |
|---|---|
| 3 August 2022 (Update | poll) |
Maximum hit hitsplats now have a unique appearance. By default, hits dealing lower than 10 damage will not have this appearance; this can be adjusted, or toggled off, within the Settings. |
| 28 April 2021 (Update) |
Hitsplat icons for shields, armour, healing, charging, and uncharging have been graphically updated. |
| 26 March 2020 (Update | poll) |
Hitsplats which show recoil damage dealt are no longer tinted. |
| 5 March 2020 (Update | poll) |
Hitsplats dealt by other players can now be toggled to be tinted to a slightly different colour in order to make it clear which hits are the player's. |
| 6 October 2016 (Update) |
Critical PvP hitsplats can now show how much damage was dealt, even if it is more than the target player's remaining HP. This does not affect how much damage or XP is actually awarded. |
Trivia
- Hitsplats persist for between one and two ticks.
- Within the game cache, there were several unused hitsplats that could be found (
), intended for potential future uses. These were later removed and replaced with tinted hitsplats to indicate other player's hitsplats.
| Combat | |
|---|---|
| Maximum hit | |
| Damage per second | |
| Mechanics | |
| Other | |