Area effects

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Area effects are game mechanics confined to certain areas of Gielinor. The effects either deal damage to a player, or lower their stats.

Some area effects are based on a game chunk, a 64x64 set of game squares. As such, players can often find out where they are safe by looking at chunks on the World Map. Some area effects can also be stalled by opening interfaces. Some effects that run on timers can also be avoided by simply logging out before the timer reaches 0.

List of area effects

Effect Area Summary Nullification, reduction, and reversal Fatal?
Chill Several chunks north of Trollheim All stats drained by 1 every 10 ticks Fire of Unseasonal Warmth No
Darkness Various underground areas Darkness; damage; varies by location Light sources, Fire of Eternal Light (only at some locations) Yes
Desert heat Desert (excluding cities/towns) 1-10 damage every 40-220 ticks Desert clothing, choc-ice, waterskins, circlet of water, desert amulet 4 Yes
Drowning Underwater Loss of mermaid tears, returned to surface Fishbowl helmet and diving apparatus, medallion of the deep; air bubbles; pufferfish No
Extreme heat Karuulm Slayer Dungeon 4 damage dealt every tick Boots of stone, boots of brimstone, granite boots, elite Kebos diary Yes
Fog Last Man Standing 1-3 damage every other tick Entering the safe zone Yes
Greater fog Last Man Standing Up to 10 damage every tick Entering the safe zone Yes
Prayer restoration In or around the Demonic Ruins 3 Prayer points restored every 5 ticks None N/A
Swamp decay Main area of Mort Myre Swamp 1-3 damage dealt every 200 ticks Blessed silver sickle, rod of Ivandis, Fire of Dehumidification Yes
Sailing hazards Various sea areas Varies by location; see main page Innoculation station, eternal brazier, better mast and sails and helms Yes
Sanity Shadow Realm 5-160 damage dealt every 2 ticks Shadow blocker, revitalising idol, killing cyan lost souls Yes
Smoke Smoke Dungeon 10 damage dealt every 20 ticks Gas mask, facemask, Slayer helmet (all variations) No
Vine damage Small section of Draynor Manor 1 damage dealt every 5 ticks None Yes
Volcanic eruption Near Wilderness volcanoes 1 damage dealt when a fireball lands None Yes
Warmth Wintertodt's prison 12-16 damage periodically Warm clothing Yes

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