Guardian (Chambers of Xeric)

Monster
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NormalChallenge Mode
Guardian
Released5 January 2017 (Update)
MembersYes
Combat levelN/A[1]
ExamineA guardian statue carved from the rock.
A demolished statue.
Combat info
AttributeXerician
XP bonus+7.5%
Max hit20
AggressiveYes
PoisonousNo
Attack styleSlash
Attack speed4 ticks (2.4 seconds)
Combat stats
25014014010011
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+20+0+0+0+0
Melee defence
+80+180-10
Magic defence
No elemental weakness
+0No elemental weakness
Ranged defence
LightStandardHeavy
+0+0+0
Immunities
Poison0% resistance
Venom0% resistance
ThrallsImmune
Advanced data
Monster ID7569,7571
LinkMOID

Guardians are statues which appear in groups of two as a combat encounter in the Chambers of Xeric. These statues must be destroyed in order to pass the room and can only be harmed with pickaxes; all other sources of damage will not count. The dragon warhammer's special attack applies before the attack's damage roll is reduced to zero.[2] Damage done to the guardians is multiplied by a factor as shown in fig.1.[3] The formula is capped to ensure the Crystal pickaxe deals the same damage as the Dragon pickaxe, despite having a higher mining level requirement.[4] Attempting to enter the passage they are guarding will result in the guardian knocking the player back for moderate damage.

Players attacking the guardian statues.

The guardians attack with Melee and can occasionally stomp the ground, dealing moderate to heavy damage in a 3x3 area. Due to the guardians' stomping attack, it is highly recommended to flinch them to reduce the amount of damage taken. This can be done by attacking the guardian and immediately running two spaces away from it. The health bar does not need to disappear before they can be attacked again, since the stomp attack is easily avoided and their standard melee attack is not particularly damaging.

The strengths and hit points of the guardian is dependent on the party size. The Hp formula is shown in fig.2.

Where D is the damage multiplier, H is the guardian's hitpoints, P is the pickaxe's level requirement, M is mining level, M is the average mining level and T is team size.

Guardian regenerate its stats at a rate of 1 per 8 ticks, faster than the standard rate of 1 per 100 ticks.[5]

Drops

Item Quantity Rarity Price High Alch
Buchu seed.png: Guardian (Chambers of Xeric) drops Buchu seed with rarity Always in quantity 3-5Buchu seed3–5AlwaysNot sold3–5
Golpar seed.png: Guardian (Chambers of Xeric) drops Golpar seed with rarity Always in quantity 3-5Golpar seed3–5AlwaysNot sold3–5
Noxifer seed.png: Guardian (Chambers of Xeric) drops Noxifer seed with rarity Always in quantity 3-5Noxifer seed3–5AlwaysNot sold3–5

Trivia

  • Despite having a yellow dot on the minimap that would signify them as NPCs, the statues have cyan-coloured text that would technically classify them as objects. The dots remain even after they are destroyed.

References

  1. ^ DISCLAIMER: The stats displayed on this page can vary based on the player with the highest combat level. The stats shown are scaled for a player with maxed combat stats.
  2. ^
  3. ^
  4. ^
  5. ^ Jagex. Mod Ash on Discord. 9 July 2026. Mod Ash: "Stone guardians - 8 Muttadiles - 15 Vasa Nistirio - 10 Vasa's crystal - 9 Tekton - 15 LizardShamans - 20 Skeletal mystics - 25 Jewelled Crabs - 1 Vespula - 10 Vespula's portal - 45 Vespula's grubs - 10000 (i.e. never) Vespine soldier (flying) - 16 Vespine soldier (walking) - 10000 Otherwise default should be 100, as for outside CoX.",
    in reply to
    "Hi@JagexAsh would you per chance be able to say the regen time (in ticks) for mobs in chambers?"