Barrier (Ferox Enclave)
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| Barrier | |||||||||||||||||||
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| Released | 16 July 2020 (Update) | ||||||||||||||||||
| Members | No | ||||||||||||||||||
| Quest | None | ||||||||||||||||||
| Location | Ferox Enclave | ||||||||||||||||||
| Options | Pass-Through | ||||||||||||||||||
| Examine | A ward against the evil of the wilderness. | ||||||||||||||||||
| Map | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Object ID | 39652,39653 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
Barriers surround the Ferox Enclave and separate it from the Wilderness. As the Enclave is a safe zone within the Wilderness, players cannot attack or be attacked by other players while within the barriers' boundaries. The safe zone consists of the Enclave itself and the game tiles surrounding each barrier, exit barrier with caution because there are lures where the surrounding tiles aren't safe.
Players who have had Teleblock cast on them will not be able to pass the barrier. Additionally, while you are teleblocked, PvP is fully enabled for you specifically. This means that even if you are not teleblocked, other players who are teleblocked can attack you.
The area outside of the barrier should be treated as a full PvP zone for the purpose of avoiding lures.
When passing through the barriers, players are presented with a warning about the teleblock mechanic. This warning can be disabled by choosing the "Yes, and don't ask again." option. It can subsequently be re-enabled at any time in the game settings.
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