Monster Source page

Portal (Pest Control)

Combat stats

Hitpoints
200
Attack
0
Strength
0
Defence
120
Magic
0
Ranged
0
Purple, NovicePurple, Novice (shielded)Purple, Intermediate/veteranPurple, Intermediate/veteran (shielded)Red, NoviceRed, Novice (shielded)Red, Intermediate/veteranRed, Intermediate/veteran (shielded)Yellow, NoviceYellow, Novice (shielded)Yellow, Intermediate/veteranYellow, Intermediate/veteran (shielded)Blue, NoviceBlue, Novice (shielded)Blue, Intermediate/veteranBlue, Intermediate/veteran (shielded)
Portal
Released18 April 2006 (Update)
MembersYes
Combat levelN/A
Size3x3
ExamineNot somewhere I want to go...
Combat info
Flat armour-2
Max hit0 (Does not attack)
AggressiveNo
PoisonousNo
Attack styleNone
Attack speedDoes not attack
Combat stats
2000012000
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+0+0+0+0
Melee defence
+100+100+100
Magic defence
No elemental weakness
+100No elemental weakness
Ranged defence
LightStandardHeavy
+0+0+0
Immunities
Poison100% resistance
Venom100% resistance
Advanced data
Monster ID1747
LinkMOID

The portals are key features in the Pest Control minigame; they spawn monsters, and all four may be destroyed to satisfy one of the win conditions for the game. There are four portals in one game of Pest Control, and players are ordered to destroy them in a random rotation.

Their health is 200 hitpoints for a novice game, and 250 hitpoints for intermediate and veteran games.[1] An interface, shown below, displays the current hitpoints for each portal.

Killing one portal will heal the Void Knight in the centre by 50 hitpoints. The portals can be healed by Spinners, and players are advised to kill these before attacking the portal.

The weakness depends on the colour of the portal:

Colour Location Weakness
West Ranged
South-west Crush
South-east StabSlash
East Magic

At the start of a game, all four portals are given a shield, which makes them invulnerable. Players must wait for the Void Knight to disable the shields before attacking. The first shield will go down 15 seconds into the game, and then the following shields will go down one by one in 30 second intervals.

Players cannot cast the Curse spell on any of the portals, although they are permitted to lower its Defence using the Vulnerability spell, as well as through special attacks with a level drain effect.[2]

Spawn chances

Pests will spawn through the portal at the following rates:

Pest Spawn rate[3]
Brawler 5%
Defiler 20%
Ravager 5%
Shifter 20%
Spinner 7%
Splatter 23%
Torcher 20%

Changes

Date Changes
25 June 2025
(Update)

All Pest Control portals now have -2 flat armour.

References

  1. ^
  2. ^
  3. ^ Jagex. Mod Ash on Discord. Screenshot. 18 February 2025. Archived from the original on 7 March 2026. Mod Ash: "Nah, the invading pests are spawned off a random roll: 5% brawler, 20% defiler, 5% ravager, 20% shifter, 7% spinner, 23% splatter, 20% torcher"

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourcePortal (Pest Control)
Content licenseCC BY-NC-SA 3.0
License statusdeclared

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