Eclipse atlatl (Last Man Standing)
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| Eclipse atlatl | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 11 September 2024 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Options | Wear, Drop | ||||||||||||||||||
| Examine | A powerful thrown weapon forged from an eclipse. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 100 coins | ||||||||||||||||||
| Alchemy | Not alchemisable | ||||||||||||||||||
| Weight | 3.628 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 29851 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
Eclipse atlatl from Last Man Standing is a minigame-exclusive variant of the normal eclipse atlatl. It can be obtained from opening the chests with a bloody key or bloodier key, or looting the crates that spawn at random locations on the map. It is dropped on death to whoever killed you.
Combat stats
| +0 | +0 | +0 | +0 | +87 | ||
| +0 | +0 | +0 | +0 | +0 | ||
| Slot | ||||||
| +40 | +0 | +0% | +0 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Accurate | Light | Accurate | 4 ticks (2.4s) | 6 tiles | +3 Ranged | ||
| Rapid | Light | Rapid | 3 ticks (1.8s) | 6 tiles | None | ||
| Longrange | Light | Longrange | 4 ticks (2.4s) | 8 tiles | +3 Defence | ||
Special attack
The eclipse atlatl has a special attack, Eclipse, costing 50% special attack energy and requiring the full eclipse moon armour set to use. The attack itself is magic-based and performed at melee distance, with a 50% accuracy bonus.
If the target was inflicted with a burn from the armour's set effect, the special attack will consume the remainder of the burn damage it would have dealt to the target, increasing the player's max hit by that number and their minimum hit by half of that number, capped at 50.
For example, if the burn effect would have dealt 6 more damage before dissipating, the special attack would increase the player's max hit by 6, and their minimum hit by 3, for that attack.
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