Burning claws (Last Man Standing)

Item

This copy was last processed on . The copied wiki revision is dated .

Burning claws
Released25 March 2026 (Update)
MembersNo
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableNo
OptionsWield, Drop
ExamineTorn from the hands of ancient demons.
Values
Value100 coins
AlchemyNot alchemisable
Weight0.907 kg
Advanced data
Item ID33200
LinkMOID

Burning claws from Last Man Standing is a minigame-exclusive variant of the normal Burning claws. It can be obtained from opening the chests with a bloody key, or looting the crates that spawn at random locations on the map. It is dropped on death to whoever killed you.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+43+54+0+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+3+6+1+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+32+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
ChopSlashAccurate4 ticks (2.4s)1 tileAttack Hitpoints+3 Attack
SlashSlashAggressiveStrength Hitpoints+3 Strength
LungeStabControlledAttack Strength Defence Hitpoints+1 Attack, Strength, Defence
BlockSlashDefensiveDefence Hitpoints+3 Defence

Special attack

A player performing the burning claws' special attack, Burning barrage.

The burning claws have a special attack, Burning barrage, which drains 30% of the player's special attack energy. Burning barrage hits an enemy three times in succession, rolling against the opponent's slash or stab defence (depending on the combat style used).

Each of the three hits also has a chance to inflict a burn on the target, dealing a total of 10 damage over the course of 40 ticks (24 seconds). Burn effects can be stacked with each other up to a cap of five active burns. One spec can inflict 0, 10, 19, 20, or 29 burn damage, taking 40-44 ticks depending on the case. The chance to inflict a burn on each hitsplat scales based on which of the attack's three accuracy rolls is the first to succeed: 15% if the first roll succeeds, 30% if the second roll succeeds, and 45% if the third rolls succeeds.

Burning barrage works as follows:

  1. Roll accuracy. If successful, roll total damage between 75% and 175% of the maximum hit. Divide the damage into three hitsplats as 25%-25%-50%. Each hitsplat has a 15% chance to inflict burn.
  2. If first roll misses, reroll accuracy. If successful, roll total damage between 50% and 150% of the maximum hit. Divide the damage into three hitsplats as 50%-50%-0%, then subtract 1 from the first two hitsplats and add that damage to the third hitsplat (e.g., a total roll of 16 becomes 7-7-2). Each hitsplat has a 30% chance to inflict burn.
  3. If the second roll misses, reroll accuracy. If successful, roll total damage between 25% and 125% of the maximum hit. Divide the damage into three hitsplats as 0%-0%-100%, then subtract 2 from the third hitsplat and add 1 to each of the other two hitsplats (e.g., a total roll of 9 becomes 1-1-7). Each hitsplat has a 45% chance to inflict burn.
  4. If all three accuracy rolls miss, there is a 20% chance of dealing 0 damage, a 40% chance of dealing 1 damage, and a 40% chance of dealing 2 damage. These hits cannot inflict burn.

All of the minimum and maximum hit calculations are rounded down, and the individual hitsplats are rounded down as well. For example, for a normal maximum hit of 39, the minimum and maximum hits for the first accuracy roll case are calculated as floor(0.75 * 39) and floor(1.75 * 39), resulting in a damage range of 29-68. If 29 damage is rolled, the hitsplats are calculated as floor(0.25 * 29), floor(0.25 * 29), and floor(0.5 * 29), resulting in a hit of 7-7-14—a total of 28 actual damage, despite originally rolling for 29 damage.

Changes