Fire

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Fire
RegularBlueGreenPurpleRedWhite
Fire
Released4 January 2001 (Update)
MembersNo
QuestNo
LocationFound in some locations and can be made almost anywhere by players.
OptionsNone
ExamineHot!
Advanced data
Object ID26185
LinkMOID

A fire is a pile of burning logs lit on fire using the Firemaking skill. Many foods can be cooked on a fire, given the player has the required Cooking level.

Lighting

A fire burning.

To light logs, players just need to use a tinderbox with logs, which can be in their inventory or lying on the ground, granting Firemaking experience depending on the type of log used. A fire can be lit almost anywhere, including indoors in some buildings, but not on top of another fire, when standing on objects such as ferns or flowers, or in front of a closed door (but can be lit in front of an open door). The fire will last anywhere from roughly 1 to 2 minutes[1], leaving behind ashes once it is gone. The type of logs used for the fire does not alter the duration.

A log can also be lit by most bows after finishing the Firemaking section of the Barbarian Training miniquest.

After lighting a fire, players automatically walk one step to the west. If the way is blocked, they will instead take one step east; if west and east are both blocked, south; if west, east and south are all blocked, north. If all cardinal directions are blocked, the player will remain on top of the fire.

If players light one fire and have a clear path to the west for more fires, they can immediately light the next fire by using a tinderbox with the logs just after they finished lighting the first log. This way the fire will start burning before the player even attempts to light it. This is a much faster way to burn logs than burning each one separately. This method of burning logs is called power firemaking.

If multiple players attempt to light a fire at the same spot, only one player would have their fire lit and the other players' logs would be dropped on the same spot.

Gnomish firelighters can be used on regular logs to produce coloured logs, including blue, green, purple, red, and white logs. These create coloured flames when lit and reward 50 Firemaking experience, 10 more experience than lighting regular logs.

Permanent fire locations

There are several permanent fires which never burn down to ashes. These can be found in the following locations:

Free-to-play

Members

Products

Fire pits

After completing Making Friends with My Arm, players gain access to the salt mines below Weiss. The mines contain four rocks, including: efh salt, te salt, urt salt and basalt. These salts can be used in player-made fire pits around Gielinor. These braziers impart permanent effects on their respective locations.

Each fire pit requires 2 steel bars and 2 mahogany planks to make, as well as varying amounts of salt based on the type of fire pit being lit.

Prohibited areas

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Most bank areas do not allow players to light fires in them. Attempting to light a fire on any tile which already contains any part of scenery will also prompt the players that You can't light a fire here.. Furthermore, several minigame locations do not allow players to light a fire, plant mithril or adamant seeds, place any Hunter traps, nor place down a cannon. These include:

Location Message
Duel Arena You can't light a fire here.
Pest Control You can't light a fire here.

Aside from this, some specific areas have a specific message when attempting to light a fire:

Location Message
Blast Furnace The foreman won't be happy if you light a fire here.
The Gauntlet lobby The elves won't be happy if you light a fire here.
Sisterhood Sanctuary Shura won't be happy if you light a fire here.
Tempoross boat The Spirit Anglers won't be happy if you light a fire here.
Theatre of Blood The vampyres won't be happy if you light a fire here.
Tombs of Amascut An ancient power won't let you light a fire here.
TzHaar Fight Cave and Pit The TzHaar won't be happy if you light a fire here.
Zulrah's Shrine It's far too damp for you to light a fire here.
Dwarven Mine and the Mining Guild The dwarves won't be happy if you light a fire here.
Mor Ul Rek The TzHaar won't be happy if you light a fire here.
God Wars Dungeon An ancient power won't let you light a fire here.
Killerwatt plane The electricity here is too powerful for you to light a fire here.
Chasm of Fire around Yama's lair Yama's presence won't let you light a fire here.
Area around Gilbert A colourful magical force won't let you light a fire here.
Jiggig The ogres won't be happy if you light a fire here.
Sailing boat The boat is too damp and unstable for you to light a fire here.
Shellbane Gryphon Cave The ground is too unstable to light a fire here.


The area around the Dwarven Mine.
The area around Gilbert.
The area at Jiggig.

Changes

Date Changes
16 March 2022
(Update)

The fires at Barbarian Village and Rogue's Den can now be used by left-clicking.

7 April 2016
(Update)

A permanent fire has been added near the Barbarian Village fishing spot.

Trivia

  • In RuneScape Classic, a player could only light logs if they were on the ground, and they had to click for each attempt to light them.
  • When attempting to light any regular logs that have been coloured with gnomish firelighters, the player cannot fail to light them, regardless of their Firemaking level, thus making it easier at lower levels to rapidly train the skill.
  • Some permanent fires, such as the ones at the The Darkfrost and Ruins of Unkah count as cooking ranges instead of as fires. Object Interactions strictly requiring fires cannot be performed on them.

References

  1. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceFire
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureFire · file details

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