Forester's Campfire
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| Forester's Campfire | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 25 October 2023 (Update) | ||||||||||||||||||
| Members | No | ||||||||||||||||||
| Location | Made by the player. Cannot be created within 5 tiles of another campfire. | ||||||||||||||||||
| Options | Tend-to, Check, Rest | ||||||||||||||||||
| Examine | A cosy campfire that emits sweet smelling smoke. | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Object ID | 49927 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
A forester's campfire is a fire that can be created by using logs on an already-existing fire. Logs can be continuously added to a forester's campfire via a similar interface to the cooking skill, granting the same Firemaking experience as burning that log normally. Pyre logs and coloured logs do not work, though the latter can be used as a regular fire that can have logs added to it. The duration of the forester's campfire is dependent only on the type of log that is added to an existing fire, not the log that started the fire. A tinderbox is not needed to tend a forester's campfire, but is required to start one.
Campfires must have at least 5 tiles between them; attempting to create one within this range gives the message
Players can use the "Rest" option to sit at the campfire, however this is a strictly visual effect, and does not provide any benefits to the player. Players cannot rest at the campfire while in a PvP zone.
Mechanics
Burn length
Forester's campfires deplete over time, but can burn indefinitely if logs are continuously added. Adding logs increases the timer, up to a maximum of 300 ticks (~180 seconds). Higher level logs add an increased duration of burn time for the fire.
Players can use the "Check" option to get a rough estimate on how long the fire will last before being depleted:
| Tier | Message | Time remaining |
|---|---|---|
| 1 | The embers glow softly. | 0.6s-34.8s |
| 2 | The flames flicker gently. | 35.4s-70.8s |
| 3 | The fire burns steadily. | 71.4s-106.8s |
| 4 | The fire burns brightly. | 107.4s-142.8s |
| 5 | The roaring fire crackles invitingly. | 143.4s-179.4s |
Experience
Players gain full Firemaking experience whilst burning logs on a forester's campfire. Assuming players don't need to move to a bank, they can reasonably expect to burn 665 logs per hour with minimal effort, or 975 logs per hour if tending to the campfire immediately after gaining experience.
| Level | Logs | XP | GP/XP | XP/h Low effort | XP/h Immediate tending | Burn Duration (ticks) | Burn Time added (ticks) | |
|---|---|---|---|---|---|---|---|---|
| 1 | Achey tree logs | 40 | −7.10 | 26,600 | 39,000 | 102 | 3 | |
| 1 | Logs | 40 | −0.62 | 26,600 | 39,000 | 102 | 3 | |
| 15 | Oak logs | 60.0 | −0.60 | 39,900 | 58,500 | 109 | 10 | |
| 30 | Willow logs | 90.0 | −0.24 | 59,850 | 87,750 | 116 | 17 | |
| 35 | Teak logs | 105.0 | −1.12 | 69,825 | 102,375 | 118 | 19 | |
| 42 | Arctic pine logs | 125 | −5.74 | 83,125 | 121,875 | 121 | 22 | |
| 45 | Maple logs | 135.0 | −0.10 | 89,775 | 131,625 | 123 | 24 | |
| 50 | Mahogany logs | 157.5 | −0.98 | 104,737.5 | 153,562.5 | 125 | 26 | |
| 60 | Yew logs | 202.5 | −0.54 | 134,662.5 | 197,437.5 | 130 | 31 | |
| 62 | Blisterwood logs | 96.0 | N/A | 63,840 | 93,600 | 131 | 32 | |
| 66 | Camphor logs | 180.0 | −2.17 | 119,700 | 175,500 | Unknown | Unknown | |
| 75 | Magic logs | 303.8 | −2.51 | 202,027 | 296,205 | 137 | 38 | |
| 80 | Ironwood logs | 220.5 | −0.46 | 146,632.5 | 214,987.5 | Unknown | Unknown | |
| 90 | Redwood logs | 350.0 | −1.84 | 232,750 | 341,250 | 144 | 45 | |
| 92 | Rosewood logs | 268.0 | −1.57 | 178,220 | 261,300 | Unknown | Unknown | |
Permanent fire conversions
Some permanent fires can be transformed into a forester's campfire. The campfire will revert to a normal fire if logs stop being added to it, dropping ashes when it is depleted. Locations of tested permanent fires that have been confirmed to either convert or not convert to forester's campfires are listed below:
Convertable fire locations
- Rogues' Den fire near Grace.
- Fishing Guild moss giant fire
- The bank outside the Volcanic Mine
- On a mound with ogres, north-west of Yanille.
- On the training grounds of Burthorpe.
- Barbarian Village longhall.
- Kebos Lowlands, by the shack north-east of the Farming Guild.
- The Dwarven Mine, just north of Hura, west of the Dwarven Mine anvil.
- Tai Bwo Wannai, just south of the village.
- At the centre of Molch Island.
- Around the Iorwerth Camp.
- In the Poison Waste, next to Lady Carys Hefin.
- North of Prifddinas, next to Lenny.
- North of the Arandar gate.
- On the island east of Gu'Tanoth, near Gorad.
- West of Rantz's Cave, by the tomato spawn.
- In the south-east of West Ardougne.
- South of the entrance to the Shadow Dungeon.
- In the pen north of East Ardougne used during Sheep Herder.
- West of the Brimhaven Dungeon entrance.
- On the eastern shore of Karamja, next to the Gnome glider.
- On White Wolf Mountain, near some ice giants.
- Inside Tenzing's house.
- At the centre of Goblin Village.
- Southern part of the Ruins of Unkah.
- At the Digsite, by the Panning guide.
- Within the Bandit Camp (Wilderness).
- At the campsite east of the entrance to Vet'ion's Rest.
- Inside the Wilderness Resource Area.
- Eastern Prifddinas.
- Inside Rantz's Cave.
- Within the Underground Pass.
- In the Clock Tower Dungeon.
- Inside the southern Ardougne Sewers, next to Hazeel.
- Within the dungeon below the Chaos Druid Tower.
- Inside the Goblin Cave.
- In the middle of the White Wolf Tunnel.
- Within the Draynor Sewers, next to Ruantun.
- Inside the Edgeville Dungeon, north of the hill giant area.
- Inside the boss room of Bryophyta.
- Within the tunnel between the Troll Arena and Trollheim.
Nonconvertible fire locations
- Rogues' Den fire near Emerald Benedict.
- Burgh de Rott
- Mor Ul Rek (sulphur vents)
- Seers' Village
- Olaf (near Rellekka Hunter area)
- Wintertodt Camp
- Barbarian Village next to the fishing spot and Peksa's Helmet Shop
- Port Khazard, just south of the bank chest.
- Prifddinas next to the Friendly Forester
Campfires can still be made in the areas where permanent fires can't be converted.
Changes
| Date | Changes |
|---|---|
| 17 December 2025 (Update) |
You can no longer rest at Forester's Campfires where PvP is enabled, to prevent some unintended abuse cases. |
| 11 June 2025 (Update) |
Players should now find it easier to interrupt the bonfire animation when starting another skilling activity. |
| 29 May 2025 (Update) |
Burning logs at a forester's campfire now grants the same xp that traditional Firemaking grants (up from 1/3 of the amount). Adding logs to a forester's campfire now takes 9 ticks (up from 4 ticks). |
| 1 November 2023 (Update) |
A bug in which players can create a forester's campfire without consuming a log, by cancelling the lighting mid-animation, has been fixed. |
Trivia
- The Forester's Campfire is based on the bonfire from RuneScape.
- The "rest" animation is based on the resting feature, released in 2009.
- Players are able to add logs to, as well as cook food on, a Forester's Campfire from a diagonally adjacent tile, unlike normal fires or ranges.
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