Ardougne Zoo
This copy was last processed on . The copied wiki revision is dated .
| Ardougne Zoo | ||||
|---|---|---|---|---|
| Released | 30 April 2002 (Update) | |||
| Members | Yes | |||
| Location | East Ardougne (Ardougne) | |||
| League region | ||||
| Inhabitants | Humans, Captive creatures | |||
| Teleports | • Ardougne Teleport • Fairy rings (BIS, DJP) | |||
| Map | ||||
| Advanced data | ||||
| Type | building | |||
| Location on World Map | ||||
| East Ardougne | ||||
| ↑ | ||||
| Ardougne Castle | ← | Ardougne Zoo | → | East Ardougne |
| ↓ | ||||
| South-east Ardougne Mine | ||||
The Ardougne Zoo, located in the southern part of East Ardougne, holds a variety of creatures gathered from across Gielinor. It is currently the only zoo in Old School RuneScape, and is involved in a handful of quests. The Ardougne Zoo is the only place outside of Ape Atoll where the player can use a monkey greegree.
Transportation
- Ardougne cloak 1 teleport to the Ardougne Monastery and run north
- Fairy ring code DJP to teleport near the Tower of Life and run north-west
- BIS can be used to go directly inside the unicorn pen
- Spirit tree to the Khazard Battlefield and run east
- Ardougne teleport and run south-west from the city centre
- Charter a ship to Ardougne (run south-west) or Port Khazard and run (north-west)
Creatures
- 8 Parrots
- 2 Wolves (level 64)
- 1 Jogre (level 53)
- 1 Cyclops (level 56)
- 3 Scorpions (level 14)
- 4 Pit scorpions (level 28)
- 2 Grizzly bears (level 21)
- 3 Camels
- 5 Snakes (level 5)
- 4 Penguins (2 (level 2) attackable) (cage can be entered in a penguin suit)
- 15 Monkeys (level 2) (cage can be entered by holding a Karamjan monkey greegree)
- 2 Unicorns (level 15) (cage can be entered by the Fairy Ring code BIS)
- 1 Ferret (after Eagles' Peak)
The animals are all caged and (with exception to the parrots, camels, some penguins, some monkeys, and the ferret) may be fought by either using a halberd or by using Magic or Ranged attacks.
Quests
The following quests involve the zoo:
- Cold War, which is started at by talking to Larry outside the penguin habitat.
- Eagles' Peak, which is started by talking Charlie outside the scorpion habitat and in which you catch a ferret for the zoo.
- Eadgar's Ruse, in which the player gets a parrot drunk to steal it from the zoo.
- Monkey Madness I, in which the player must free a monkey from the zoo.
Monkey Madness I
In the quest Monkey Madness I, a player offers an alliance to Awowogei; in order to proceed, the player must free a monkey from one of the cages. To do so, the player must change into a monkey. This can be done by wielding a Karamjan monkey greegree and speaking to a Monkey Minder, who will place the player in the monkey cage. Once a player is in the monkey cage, they can leave by either teleporting or unequipping the monkey greegree and speaking to the Monkey Minder again.
After the quest, players can repeat this process to free more monkeys from the zoo. Doing this doesn't change the number of monkeys inside of the monkey habitat.
Treasure Trails
The zoo is featured in a hard clue in which the player can solve by digging by the torch between the penguins and the scorpions.
| Inhabitants |
| ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shops | |||||||||||||||
| Banks | |||||||||||||||
| Features | |||||||||||||||
| Locations | |||||||||||||||
| Transport | |||||||||||||||
| Related | |||||||||||||||