Myreque Hideout
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| Myreque Hideout | ||||
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| Released | 10 January 2005 (Update) | |||
| Members | Yes | |||
| Location | Morytania | |||
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| Map | ||||
| Advanced data | ||||
| Type | dungeon | |||
The Myreque Hideouts are the safe-havens of the resistance force of the Myreque, with each of them located in Morytania. They feature primarily in the Myreque quest chain, in which multiple different hideouts are used by the Myreque.
Mort Myre
The seven members of the Mort Myre Order of the Myreque are located underneath Mort Myre Swamp, in a section of it named The Hollows, called so because under the ground lies several large passages and alcove that serve as perfect locations for secretive operations. The Myreque have their first base located here. It is only accessible through a secret wall in the cellar of the Hair of the Dog tavern in Canifis, or through a hollow tree, which is guarded by Curpile Fyod, an affiliate of the Myreque. During In Search of the Myreque, Vanstrom Klause, the evil servant of Lord Drakan, discovers the hideout and kills two members of the Myreque: Sani Piliu and Harold Evans.
The passageway between Canifis and the Hollows contains several other cave entrances. The only other entrance on the eastern wall of the passageway, closer to Canifis, a werewolf town that the player first meets Vanstrom Klause, is the entrance to the tomb of Ivandis Seergaze, one of the fabled Seven Priestly Warriors who fell defending Misthalin from the onslaught of the Morytanians, and blessing the River Salve in the process. The player must enter the tomb to create a replica of the rod of Ivandis that Seergaze used to fight the vampyres. All other cave entrances in the passageway lead to small enclaves that contain creatures such as giant bats, hobgoblins and a multitude of rats.
Burgh de Rott
After the deaths of Sani and Harold in the hideout situated in The Hollows, the four surviving members of the Myreque (Veliaf Hurtz, Polmafi Ferdygris, Radigad Ponfit and Ivan Strom) move their base of operations to a large town in Southern Morytania called Burgh de Rott. The player helps by cleaning out rubble from an old cellar in a ruined and derelict inn to serve as a small war-room for the rebels. These events take place during the In Aid of the Myreque quest.
The integral position of Burgh de Rott, situated very close to the Sanguinesti region where Lowerniel Drakan himself resides, and the fact that the town of Burgh de Rott goes overlooked by Vanstrom's agents (who think it is deserted) make it a prime location for the Myreque to work from. The populace are trustworthy and helpful for their part, and the surviving members of the movement seem to like the town. It features heavily in the In Aid of the Myreque quest, and the following instalment in the series, Darkness of Hallowvale, is started here in the inn basement when Veliaf, the leader of the Mort Myre order, informs the player of the Sanguinesti order of the Myreque working in the capital city of Meiyerditch.
After completion of The Blood Moon Rises, the hideout is replaced with a brewery, with Veliaf Hurtz operating a bar in the ruins of the building above it.
North Meiyerditch
The capital of Morytania, a gigantic sprawling slum-city called Meiyerditch, serves as a large ghetto for the vampyre overlords of the land. In the city, the populace are herded into four separate sectors to help keep order in the vampyric blood-farming that takes place in the Sanguinesti region, and indeed all around Morytania (with the exception of the towns of Port Phasmatys and Mort'ton, which are both dead and useless to the vampyres). Lord Drakan himself rules from this region, in his castle to the north of the city, in a section referred to as Darkmeyer.
However, another group of the Myreque, a militant group of well-organised rebels called the Sanguinesti Order, operate in this area, in a large underground barrack that is well-hidden and kitted out with useful supplies to the Myreque, such as silver sickles, mithril bars, silver bars, papyrus, and charcoal.
In order to gain access to the Sanguinesti Hideout, the player must gain the help of a citizen of Meiyerditch, Old Man Ral, who knows the lay of the city and tells the player about the entrance to the secret base. To enter, the player must slash a tapestry and push a secret lever in the form of a silver sickle, the symbol of the Myreque, to reveal a secret trapdoor in the floor leading to the base. Near the end of Darkness of Hallowvale, shortcut doors are unlocked along the path to the hideout.
During A Taste of Hope, the northern Meiyerditch Hideout becomes compromised after the Abomination successfully tracks down the Sanguinesti order, killing Mekritus A'hara, Andiess Juip, and Flaygian Screwte. Interacting with the decorated wall after defeating the Abomination will result in the player commenting that it is too dangerous to stick around. This still occurs even after completing The Blood Moon Rises.
South Meiyerditch
After the Abomination is defeated during A Taste of Hope, a new hideout in the southern part of Meiyerditch can be accessed through a trapdoor in Old Man Ral’s house. Once unlocked, the old northern hideout becomes inaccessible, and the southern hideout becomes the Myreque's main base.
The hideout is used as the main base of all the surviving Myreque during Sins of the Father. Only Ivan Strom remains in the hideout after the quest, as Veliaf Hurtz has left, Safalaan Hallow has been captured, and all other Myreque members have been killed by Lowerniel Drakan.
During The Blood Moon Rises, the hideout is abandoned after the player recruits Ivan to try and help save Safalaan.
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