Arceuus
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| Arceuus | ||||
|---|---|---|---|---|
| Released | 7 January 2016 (Update) | |||
| Members | Yes | |||
| Location | Great Kourend | |||
| League region | ||||
| Inhabitants | Citizens of Arceuus | |||
| Teleports | • Arceuus Home Teleport • Fairy rings (CIS) | |||
| Map | ||||
| Advanced data | ||||
| Type | settlement | |||
Arceuus (pronounced arr-KAY-us) is one of the five cities in the Kingdom of Great Kourend. Led by Lord Trobin Arceuus of the Arceuus House, the city is inhabited by Citizens of Arceuus, immortal beings who commit themselves to studying magic through the Dark Altar, a mysterious altar whose powers extend to life and death, expanding their Magic abilities and producing runes for the region.
A majority of those who reside in Arceuus are former humans who, through the power of the Dark Altar, are able to achieve immortality by moving their soul from their mortal body into an incorporeal one. Their souls are freed from the mortal bodies in the crypt below the church, and take on the incorporeal form commonly seen among Arceuus residents.
The art of runecrafting has been known by the Arceuus since at least 150 years before the wave of visitors from the mainland arrived. However, they were unable to create law runes, explaining the lack of teleportation spells, save for those used by Xeric.
However, a book titled Transvergence Theory documents the differences between runecrafting in the mainland and runecrafting in Arceuus. While the mainland uses talismans to teleport individuals to another dimension, runecrafters in Arceuus use energy that emanates from the ground near the Dark Altar to change the essence.
Arceuus is closest to the Northern Tundras of Great Kourend, and is the first line of defence against the Wintertodt, a mysterious entity that brings along with it extremely harsh cold.
Transportation
There are several methods to quickly reach Arceuus:
- Kourend Castle Teleport - Run north
- Fairy rings - CIS
- Arceuus Home Teleport to Dark Altar
- Arceuus Library Teleport
- Lovakengj Minecart Network to Arceuus
- Xeric's talisman - Xeric's Heart teleport and run north
- Games necklace - Wintertodt teleport and run south
- Transport by ship to Port Piscarilius via Veos at the dock south of the pub in Port Sarim or from Land's End by via Captain Magoro.
- Kharedst's memoirs or Book of the dead - A dark disposition teleport (required completion of The Ascent of Arceuus. Optionally, The Fishers Flute teleport (requires completion of The Queen of Thieves) to Port Piscarilius can be used, then run west.
Features
Arceuus bank
The Arceuus bank can be found in the south-west of the city.
Arceuus Library
The library is managed by the chief librarian, Logosia. At the library, players can help find books and manuscripts for the library patrons to earn Magic or Runecraft experience.
Dense runestone mine
The dense runestone mine is located in the north of Arceuus near the blood and soul altars. Players are able to mine dense essence blocks here, which are used to craft blood and soul runes at the respective nearby altars. Players require a pickaxe and a chisel in order to mine the rock.
Blood and Soul Altars
Players with 77 or 90 Runecraft can craft blood runes and soul runes using dark essence fragments.
Fairy ring
CIS north of the Arceuus Library Great Kourend.
Dark altar
The dark altar is used to infest dense essence blocks to turn them into dark essence blocks, which are then crushed into dark essence fragments for use with the blood and Soul Altars.
Regath's Wares
Regath sells various runes, vials of water and wizard hats. He is also one of the few non-player characters to sell soul runes, the others being Baba Yaga, Ali Morrisane, Wizard Akutha, and the Mage Training Arena rewards shop.
Thyria's Wares
Thyria sells various runes and rune packs.
Filamina's Wares
Filamina sells staffs, magic staffs, and elemental staves.
Tower of Magic
The Tower of Magic is currently inaccessible until a certain point in The Ascent of Arceuus quest. A Tower Mage tells the player that "Lord Arceuus does not wish his experiments to be disturbed."
Personalities
- Arcis
- Aretha
- Batt Mellamy
- Biblia
- Clerris
- Dark wizard
- Filamina
- Freald
- Horphis
- Loinur
- Logosia
- Look-out
- Mofina
- Mori
- Novice
- Okina
- Ouditor
- Professor Gracklebone
- Rassain
- Regath
- Sam
- Sister Soul Jar
- Thyria
- Tower Mage
- Trossa
- Tyss
- Villia
- Wizard
Gallery
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The church in Arceuus.
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The Dense runestone mine.
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The dark altar.
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The Blood Altar.
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The Soul Altar.
Favour (historical)
Prior to an update on 10 January 2024, favour was a core mechanic of each city on Kourend. Historical information about gaining favour and its benefits are documented here.
Trivia
| Inhabitants |
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| Shops | |||||||||
| Features | |||||||||
| Arceuus | |||||||
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| Hosidius | |||||||
| Lovakengj | |||||||
| Shayzien |
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| Port Piscarilius | |||||||
| Northern Tundras | |||||||
| Other areas | |||||||