Bandit Camp (Kharidian Desert)

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Bandit Camp (Kharidian Desert)
Bandit Camp
Released18 April 2005 (Update)
MembersYes
LocationKharidian Desert
League regionDesert Desert✓
TeleportsNone
MusicBandit Camp
Map
Location on World Map
Bedabin Camp
↑
The Pandemonium ← Bandit Camp → Pollnivneach
↓
Quarry

The bandit camp in the Kharidian Desert is a small camp set up by bandits that will attack players wearing any Zamorakian or Saradominist items. Desert heat does not apply within the camp, but the general store there sells waterskins.

Transportation

In addition to travelling on foot, there are a few shortcuts to get here:

Players can also take a Magic carpet ride from the Shantay Pass to the Bedabin Camp, then run directly south.

History

During the Second Age, a large part of Gielinor was ruled by the god Zaros. The Second Age ended when Zaros was betrayed by the Mahjarrat Zamorak, who defeated him with the Staff of Armadyl and ascended to godhood. The other gods banished Zamorak from Gielinor, but he returned 18 years later, igniting the cataclysmic God Wars. During these wars, the few Zarosians who had stayed true to their god were often harassed by others.

Many of Zaros' towns were overrun, like the mighty city of Senntisten, and many of his followers were killed. However, some managed to stay alive and were pushed all the way into the Kharidian Desert. There, their descendants now live as outlaws in the Bandit Camp, still very loyal to their fallen god, Zaros. Because they are followers of Zaros and bear a grudge against the followers of Zamorak and Saradomin for persecuting their ancestors, they attack players wearing Zamorakian or Saradominist items on sight.[1]

Locations

Buildings
Building Description
The Big Heist Lodge A packed bar selling bandit's brew, an ale that will temporarily boost a player's Thieving level by 1
Bandit Bargains A general store tent.
Laheeb's tent A tent with a secure chest containing Rasolo's stolen gilded cross.

There are two other buildings and a tent in the area, all of which contain 1-3 bandits. South-east of the camp is a hill featuring six mirrors, used to discern the whereabouts of the Diamonds of Azzanadra.

Treasure Trails

Searching the crates in the General Store tent is the solution to the hard cryptic clue: The cheapest water for miles around, but they react badly to religious icons.

Training

The bandits in the camp will attack anyone wearing any Zamorak or Saradomin equipment, making the camp a highly popular training spot. Attacking one of the bandits will also cause the rest of the bandits nearby to attack, but as they die, they will no longer be aggressive. Using god equipment that does not lower strength bonus can let players obtain 60,000 experience per hour or more

A fast, high strength bonus melee training weapon such as an abyssal whip is recommended when training here, along with the highest Strength bonus armour available. Players should not worry about the defensiveness of armour, as they will be praying Protect from Melee and thus negating all damage. Players who do not have access to the prayer should may use the Guthan's set, a Saradomin godsword, or food to heal; food can be unnoted by using it on the nearby Tiles, costing 5 coins per item.

If using Protect from Melee in combination with Prayer potions, Prayer bonus is important, so the Viggora's chainmace is better than the dragon scimitar in this case. The book of war is the recommended shield if not using a defender, but wanting strength bonus along with extra prayer bonus. If using offensive Prayer in addition to Protect from Melee, the 10% offensive prayers are the most efficient use of prayer points, accuracy boosts are usually not recommended because of the bandits low defensive stats.

It should be noted for players training within the easternmost house that Eblis wanders around inside. While he will be invisible to those who have partially completed Desert Treasure I, the bandits inside cannot walk through him. As a result, if your character is standing against the northern wall, Eblis will sometimes cause bandits to get stuck behind the bookshelves when they are targeting you.

Inhabitants

Personalities

Attackable NPC's

Music

Name Unlock location Music track
Bandit Camp Bandit camp

Changes

Date Changes
18 April 2005
(Update)

The area was made accessible to players.

20 September 2004
(Update)

The area was first added ingame, but was inaccessible.

References

  1. ^ Eblis in Desert Treasure I. Old School RuneScape. "Then came the betrayal. Our god was banished, leaving us helpless to our fates. [...] The spiteful Saradomin and pathetic Zamorak warred with each other, but the hatred they had for each other was as nothing to the hatred they held towards us! With each battle they waged, we lost more and more land, unable to fight on all fronts, and were pushed further and further South into this gods-forsaken desert. Our greatest hero, Azzanadra, was finally trapped in a strange stone structure to the South of here, and bound within by terrible powers... And with that our lands, our homes, our very lives were stolen from us! Too weak to reclaim what was rightfully ours, we made our homes here, knowing that someday Azzanadra will return with his magnificent power, and bring us back to our former glory..."

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceBandit Camp (Kharidian Desert)
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureBandit Camp (Kharidian Desert) · file details

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