Bandit Camp (Kharidian Desert)
This copy was last processed on . The copied wiki revision is dated .
| Bandit Camp | ||||
|---|---|---|---|---|
| Released | 18 April 2005 (Update) | |||
| Members | Yes | |||
| Location | Kharidian Desert | |||
| League region | ||||
| Teleports | None | |||
| Music | Bandit Camp | |||
| Map | ||||
| Location on World Map | ||||
| Bedabin Camp | ||||
| ↑ | ||||
| The Pandemonium | ← | Bandit Camp | → | Pollnivneach |
| ↓ | ||||
| Quarry | ||||
The bandit camp in the Kharidian Desert is a small camp set up by bandits that will attack players wearing any Zamorakian or Saradominist items. Desert heat does not apply within the camp, but the general store there sells waterskins.
Transportation
In addition to travelling on foot, there are a few shortcuts to get here:
Camulet — the quarry slightly south-east of the camp.
Fairy ring BIQ — entrance to the Kalphite Lair, a decent run north-east of the camp.
Pharaoh's sceptre — Jaldraocht (the Ancient Pyramid), south-east of the camp.
Teleport to House — Pollnivneach house portal, well east of the camp. Requires a POH there.
Construction cape or
Pollnivneach teleport — Pollnivneach house portal.
Players can also take a Magic carpet ride from the Shantay Pass to the Bedabin Camp, then run directly south.
History
During the Second Age, a large part of Gielinor was ruled by the god Zaros. The Second Age ended when Zaros was betrayed by the Mahjarrat Zamorak, who defeated him with the Staff of Armadyl and ascended to godhood. The other gods banished Zamorak from Gielinor, but he returned 18 years later, igniting the cataclysmic God Wars. During these wars, the few Zarosians who had stayed true to their god were often harassed by others.
Many of Zaros' towns were overrun, like the mighty city of Senntisten, and many of his followers were killed. However, some managed to stay alive and were pushed all the way into the Kharidian Desert. There, their descendants now live as outlaws in the Bandit Camp, still very loyal to their fallen god, Zaros. Because they are followers of Zaros and bear a grudge against the followers of Zamorak and Saradomin for persecuting their ancestors, they attack players wearing Zamorakian or Saradominist items on sight.[1]
Locations
| Building | Description |
|---|---|
| The Big Heist Lodge | A packed bar selling bandit's brew, an ale that will temporarily boost a player's Thieving level by 1 |
| Bandit Bargains | A general store tent. |
| Laheeb's tent | A tent with a secure chest containing Rasolo's stolen gilded cross. |
There are two other buildings and a tent in the area, all of which contain 1-3 bandits. South-east of the camp is a hill featuring six mirrors, used to discern the whereabouts of the Diamonds of Azzanadra.
Treasure Trails
Searching the crates in the General Store tent is the solution to the hard cryptic clue: The cheapest water for miles around, but they react badly to religious icons.
Training
The bandits in the camp will attack anyone wearing any Zamorak or Saradomin equipment, making the camp a highly popular training spot. Attacking one of the bandits will also cause the rest of the bandits nearby to attack, but as they die, they will no longer be aggressive. Using god equipment that does not lower strength bonus can let players obtain 60,000 experience per hour or more
A fast, high strength bonus melee training weapon such as an abyssal whip is recommended when training here, along with the highest Strength bonus armour available. Players should not worry about the defensiveness of armour, as they will be praying Protect from Melee and thus negating all damage. Players who do not have access to the prayer should may use the Guthan's set, a Saradomin godsword, or food to heal; food can be unnoted by using it on the nearby Tiles, costing 5 coins per item.
If using Protect from Melee in combination with Prayer potions, Prayer bonus is important, so the Viggora's chainmace is better than the dragon scimitar in this case. The book of war is the recommended shield if not using a defender, but wanting strength bonus along with extra prayer bonus. If using offensive Prayer in addition to Protect from Melee, the 10% offensive prayers are the most efficient use of prayer points, accuracy boosts are usually not recommended because of the bandits low defensive stats.
It should be noted for players training within the easternmost house that Eblis wanders around inside. While he will be invisible to those who have partially completed Desert Treasure I, the bandits inside cannot walk through him. As a result, if your character is standing against the northern wall, Eblis will sometimes cause bandits to get stuck behind the bookshelves when they are targeting you.
Inhabitants
Personalities
- The bandit shopkeeper, who runs the general store.
- Thebartender, a no-nonsense server of bandit's brew.
- Eblis, a loyal follower of Zaros who sells an ancient staff.
- Several seated bandits, who only speak kindly to those who support Zaros.
- Tiles, who will un-note items for 5 coins each.
Attackable NPC's
- Bandit (x21)
Music
| Name | Unlock location | Music track |
|---|---|---|
| Bandit Camp | Bandit camp |
Changes
| Date | Changes |
|---|---|
| 18 April 2005 (Update) |
The area was made accessible to players. |
| 20 September 2004 (Update) |
The area was first added ingame, but was inaccessible. |
References
| Inhabitants | |
|---|---|
| Shops | |
| Features | |