Bandit (Bandit Camp)
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| Bandit | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 18 April 2005 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 57 | ||||||||||||||||||||||
| Size | 1x1 | ||||||||||||||||||||||
| Examine | A tough-looking criminal. | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +0% | ||||||||||||||||||||||
| Max hit | 6 | ||||||||||||||||||||||
| Aggressive | Only when wearing an item associated with Saradomin or Zamorak. | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Crush | ||||||||||||||||||||||
| Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||
| Respawn time | 15 ticks (9 seconds) | ||||||||||||||||||||||
| 50 | 50 | 50 | 50 | 1 | 1 | ||||||||||||||||||
| +0 | +0 | +0 | +0 | +0 | +0 | ||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| +0 | No elemental weakness | ||||||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 100% resistance | ||||||||||||||||||||||
| Venom | 100% resistance | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 695 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Bandits can be found at the Bandit Camp in the Kharidian Desert. They are descendants of the followers of Zaros who were persecuted by the followers of Saradomin and Zamorak, and bear a grudge toward their followers for this reason. They can be pickpocketed at level 53 Thieving, yielding coins, antipoison, or lockpicks. Each successful pickpocket awards 79.4 Thieving experience.
Due to the grudge they hold, if a player wears a Saradomin/Zamorakian item and approaches a bandit, they will shout ""/"" and become aggressive toward the player. In addition, if a player attacks other bandits, the bandits will exclaim "" and become aggressive towards the player.
Some players use this mechanic as a way to passively train their Combat skills. Players will wear a God-affiliated item, equip strong melee gear, and wait as the bandits attack them. This allows players to passively gain large amounts of combat experience, as the bandits will never stop attacking the player. AFK experience rates from bandits range from 30k to 70k experience per hour depending on levels. A ring of life or Guthan the Infested's equipment will reduce the risk of being killed if the wearer remains AFK for too long.
Locations
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| Kharidian Desert Bandit Camp | 57, 74 | 21 | Show map | ||
| East of Kharidian Desert Bandit Camp | 57 | 5 | Show map |
Drops
Drop rates are estimated based on 12,275,383 samples from the Drop Rate Project, unless otherwise cited.
The average Bandit (Bandit Camp) kill is worth 298.47.
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Bones | 1 | Always | 30 | 0 |
Runes
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Chaos rune | 2 | 21/128 | 212 | 108 | |
| Death rune | 2 | 3/128 | 370 | 216 | |
| Nature rune | 2 | 2/128 | 342 | 216 | |
| Cosmic rune | 2 | 2/128 | 248 | 60 | |
| Law rune | 2 | 2/128 | 246 | 288 |
Weapons and armour
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Iron battleaxe | 1 | 2/128 | 19 | 109 | |
| Steel axe | 1 | 1/128 | 150 | 120 |
Herbs
There is a 14/128 chance of rolling the herb drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Grimy guam leaf | 1 | 1/36.6 | 189 | 7 | |
| Grimy marrentill | 1 | 1/48.8 | 185 | 8 | |
| Grimy tarromin | 1 | 1/65 | 120 | 9 | |
| Grimy harralander | 1 | 1/83.6 | 284 | 9 | |
| Grimy ranarr weed | 1 | 1/106.4 | 5,262 | 18 | |
| Grimy irit leaf | 1 | 1/146.3 | 1,258 | 10 | |
| Grimy avantoe | 1 | 1/195 | 1,341 | 10 | |
| Grimy kwuarm | 1 | 1/234.1 | 1,814 | 12 | |
| Grimy cadantine | 1 | 1/292.6 | 2,076 | 13 | |
| Grimy lantadyme | 1 | 1/390.1 | 1,232 | 13 | |
| Grimy dwarf weed | 1 | 1/390.1 | 1,343 | 14 |
Coins
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Coins | 12 | 23/128 | 12 | 12 | |
| Coins | 20 | 12/128 | 20 | 20 | |
| Coins | 30 | 1/128 | 30 | 30 | |
| Coins | 45 | 6/128 | 45 | 45 |
Other
Pickpocketing
Pickpocket chance
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| Bandit | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level required | |||||||||
| Thieving XP | 79.4 xp | ||||||||
| Type | Pickpocket | ||||||||
| Stun Timer | 5s | ||||||||
| Damage | 3 | ||||||||
Drop rates are estimated based on 12,910 samples from the Drop Rate Project, unless otherwise cited.
A successful pickpocket attempt will gain one the following items:
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Coins | 30 | 5/7 | 30 | 30 | |
| Antipoison(1) | 1 | 1/7 | 95 | 86 | |
| Lockpick | 1 | 1/7 | 295 | 12 |
Tertiary
Dialogue
Changes
| Date | Changes |
|---|---|
| 28 November 2005 (Update) |
The skill guide icon was graphically updated. |
| 26 July 2005 (Update) |
The NPCs' examines were changed from "A tough looking criminal." to "A tough-looking criminal." |
Gallery (historical)
Trivia
- Bandits wield a dagger with a red handle that is unobtainable by players.
- If the player simultaneously wears Saradominist and Zamorakian items, the bandits will treat the player as if they're affiliated with Saradomin.
References
| Inhabitants | |
|---|---|
| Shops | |
| Features | |