Vengeance
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| Vengeance | ||||
|---|---|---|---|---|
| Released | 24 July 2006 (Update) | |||
| Members | Yes | |||
| Level | ||||
| Spellbook | Lunar | |||
| Type | Combat | |||
| Experience | 112 | |||
| Runes | 10 | |||
| Casting speed | 0 ticks | |||
| Cooldown | 50 ticks | |||
| Description | Rebound damage to an opponent | |||
| Animation | ||||
| Sound effect | ||||
| No | ||||
Vengeance is a level 94 Lunar spell that rebounds 75% of the damage taken in the next hit back to the opponent dealing it. The player will say when the rebound is activated. Vengeance can only be cast once every 30 seconds, and the spell icon will be greyed out if the spell is on cooldown. Additionally, the effect will wear off upon logout or when teleporting into a player-owned house.
As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast Vengeance.
Mechanics
Reflected damage
Vengeance reflects 75% of damage taken back to an opponent. The damage is always rounded down to the nearest integer, but has a minimum of 1.
As an example, if an opponent deals 80 points of damage, the player reflects 60 (80 * 0.75) points of damage. If the opponent instead deals 81 points of damage, the player will still reflect 60 points of damage because 60.75 (81 * 0.75) rounds down. If the opponent deals just 1 point of damage, the player will reflect 1 point of damage back.
Vengeance's effect does stack with the ring of recoil.
Use in PvP
Vengeance is popular in PvP, especially when an opponent is using hard-hitting weapons such as godswords or Dharok the Wretched's equipment, since it is possible to rebound large amounts of damage back onto the opponent.
Player killers sometimes remove their armour when attacking with Vengeance activated, in order to increase the chance of their opponent hitting them. Players seeking to counter Vengeance can simply strike the player with a lower-hitting weapon to minimise the full potential of this spell.
If players desire to hide the Vengeance animation from an opponent, they must cast Vengeance at the exact same tick as the start of another weapon animation, such as the Armadyl godsword special attack. The Vengeance animation will then be cancelled, hiding its activation from opponents.
Use in PvM
In PvM, monster damage can typically be negated or reduced through various means, such as movement or praying correctly. If a monster is vulnerable to vengeance and its damage is distributed to one large hit splat, players can intentionally tank more damage than is necessary in order to proc a larger Vengeance. Although the Thermonuclear smoke devil deals a sizable chunk of damage, its damage is distributed through lots of tiny hit splats - it has a low max hit of 8, making vengeance not ideal. Whereas monsters like the Kalphite queen will deal its large amount of damage in one hit splat.
Being on the Lunar spellbook, players can also spellbook swap and benefit from other spellbooks as well.
Rebounding all damage
Wearing Dharok the Wretched's equipment whilst wearing an amulet of the damned along with rings of recoil makes it possible for players to rebound 100% of damage received in a single hit back onto their opponent. Runes can be provided with a Blighted vengeance sack, although it is restricted to the Wilderness only.
Exceptions
The rebound effect of Vengeance will not be activated on poison, venom or disease hits, and does not count towards Smite drains if used in PvP. Additionally, some monsters are immune to it. The following monsters are known to be immune to recoil effects:
- Callisto
- Artio
- Champion of Scabaras
- Fragment of Seren
- Galvek
- Hespori
- Judge of Yama (A Kingdom Divided)
- Menaphite Akh
- Nex
- The Nightmare
- Phosani's Nightmare
- Skotizo
- Slug Prince
- Undead tree
- Ranis Drakan
- Vanstrom Klause
- Lowerniel Drakan
- Venenatis
- Spindel
- Vet'ion
- Calvar'ion
- Vorkath
- Wighted Leech
- Xamphur
Vengeance cannot be cast while in a player-owned house. Any active Vengeance casts will be removed from the player if they enter one.
Spell cost
| Input | Cost |
|---|---|
| 10 | 812 |
| Combo runes | |
| 2 | 852 |
| 2 | 1,922 |
| 2 | 1,062 |
| Main-hands | |
| 2 | 762 |
| Off-hands | |
| 2 | 762 |
| Wilderness-only casting | ||
|---|---|---|
| Blighted vengeance sack | 74 | |
Animation override
An animation override is available for Vengeance, unlockable via the Trailblazer reloaded vengeance scroll. Players can apply and revert the animation override at any time via the "Animation" menu option on the spell's icon.
Sound effects
| Sound | Name | Description | ID |
|---|---|---|---|
lunar_vengence |
Casting the spell | 2907 | |
leagues4_vengence_spell_01 |
Casting the spell with the Leagues IV - Trailblazer reloaded animation override | 7569 |
Combat Achievements
Three combat achievements require using Vengeance against a boss:
- Demonic Rebound for the Abyssal Sire
- Insect Deflection for the Kalphite Queen
- Snake Rebound for Zulrah
It is also of great use for getting most combat achievement speed times where it is available to use, by intentionally taking a large hit to reflect back for extra damage.
Changes
| Date | Changes |
|---|---|
| 6 June 2019 (Update) |
The Vengeance spell no longer disrupts a player's walk animation unless they're already in a PvP area when they cast it, intending to minimise affecting genuine PvP situations while limiting the ability to lure using the spell. |
| 3 March 2016 (Update | poll) |
The Vengeance spell icon will now be greyed out if the spell is on cooldown. |
| 19 September 2013 (Update) |
The Vengeance spells will now reflect damage more reliably when you are on low health. |
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