Tele Group Khazard
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| Tele Group Khazard | ||||
|---|---|---|---|---|
| Released | 24 July 2006 (Update) | |||
| Members | Yes | |||
| Level | ||||
| Spellbook | Lunar | |||
| Type | Teleport | |||
| Experience | 81 | |||
| Runes | 8 | |||
| Casting speed | 4 ticks | |||
| Description | Teleports players to Port Khazard | |||
| Animation | ||||
| Sound effect | ||||
Tele Group Khazard teleports the caster along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell. A window will pop for the person being teleported asking them if they wished to be teleported. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.
Cost
| Input | Cost |
|---|---|
| 8 | 482 |
| Combo runes | |
| 2 | 1,370 |
| 2 | 1,186 |
| 2 | 1,178 |
| Main-hands | |
| 2 | 442 |
| Off-hands | |
| 2 | 442 |
Destination
Changes
| Date | Changes |
|---|---|
| 21 April 2016 (Update) |
Lunar's group teleports will no longer trigger the 10 second teleport delay timer in Deadman mode twice. |
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| Teleport |
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