Heal Other

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Heal Other
Released24 July 2006 (Update)
MembersYes
LevelMagic 92
SpellbookLunar
TypeCombat
Experience101
Runes 3Astral 1Blood 3Law
Casting speed? (edit)
DescriptionTransfers up to 75% of Hitpoints to another player
Animation
Sound effect

Heal Other transfers up to 75% of the caster's current hitpoints to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell, thus making it impossible for ironmen to be healed by others. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell. Additionally, a player needs at least 11% of their hitpoints to cast this spell.

Some players may choose to use this spell as a method of training Magic in tandem with another player. One player would cast the spell on another, who would then cast it on them, resulting in a constant transfer of hitpoints and rapid gain of Magic experience. The downside to this sort of training is the great expense required for the runes.

It can be very useful in PvP. In PvM, it sees niche use in speedrun strategies and in keeping teammates alive during raids.

Cost

Spell cost
InputCost
1 3 3 1,037

Changes

Date Changes
5 May 2021
(Update)
Hotfix

The Heal Other spell no longer has a cooldown to cast.

5 May 2021
(Update)

The Heal Group and Heal Other spell now have a 90 second cooldown once cast, being shared between the two.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceHeal Other
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureHeal Other · file details

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