Energy Transfer

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Energy Transfer
Released24 July 2006 (Update)
MembersYes
LevelMagic 91
SpellbookLunar
TypeCombat
Experience100
Runes 3Astral 2Law 1Nature
Casting speed? (edit)
DescriptionSpend Hitpoints and SA energy to give another SA and run energy
Animation
Sound effect

Energy Transfer is a Lunar spell. As with all Lunar spells, completion of Lunar Diplomacy is required to cast this spell. It costs 100% special attack energy and 10 hitpoints to cast, and restores all of the target's run energy and special attack. The target's Accept Aid setting must be enabled. If you try to cast it with 10 hitpoints or less you will get the message: You need more hitpoints to cast this spell.

This spell is often used with hard/high hitting special attack weapons, such as Dragon claws, to enable the targets to use the special attacks more frequently than they would have been able to do otherwise. However, players cannot cast this spell in single-way combat PvP areas, or on targets who have recently been in combat on PvP worlds.

Spell cost
InputCost
1 2 3 711
Main-hands
0.93 2 3 700

Changes

Date Changes
22 November 2018
(Update)

Energy Transfer can no longer be cast on targets who have recently been in combat on PvP worlds.

8 September 2016
(Update)

A player can no longer cast energy transfer in single combat PvP areas.

24 September 2015
(Update)

A player can no longer cast energy transfer when standing in multi combat wilderness to a player stood in single combat wilderness.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceEnergy Transfer
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureEnergy Transfer · file details

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