Blood spells

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Blood spells

Blood spells are one of four types of Ancient Magicks combat spells. Blood spells have a life leech effect which heals the caster by 25% of the damage dealt; the amount healed is based off of damage the spell would have done, allowing players to heal normally from targets with very little remaining health, or immune to damage from the spell. Clever use of blood spells can trivialize dangerous encounters or compensate for player mistakes during hard content, though they are much more expensive than other types of combat magic. Upon activation of the life leech effect of a blood spell, the message You drain some of your opponent's health. will be displayed.

A few enemies are immune to the life leech from blood spells; namely, Zebak, the wights in Desert Treasure II - The Fallen Empire, Sotetseg and both Tumeken's and Elidinis' Warden.

Players can increase the health returned by equipping bloodbark armour; where each piece increases the amount healed by 2% of the damage dealt, up to a maximum of 35%.

All variants of the ancient sceptre increase the healing effect by 10%, increasing the healing from 25% to 27.5% of damage dealt, or 38.5% with full bloodbark, while the blood ancient sceptre allows for over-healing Hitpoints up to 10% above the current maximum.

The Sanguinesti staff is a powered staff whose built-in spell is also considered blood magic, though is unaffected by Bloodbark armour. This spell can be used regardless of which spellbook is active.

Blood spells may refer to:

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Spell Level Runes XP Cost Base damage Base Healing [a]
Default Full bloodbark
Blood Rush Magic 56 1Blood 2Chaos 2Death 33 956 15 3 4
Blood Burst Magic 68 2Blood 4Chaos 2Death 39 1,542 21 5 6
Blood Blitz Magic 80 4Blood 2Death 45 1,866 25 6 8
Blood Barrage Magic 92 4Blood 4Death 1Soul 51 2,616 29 7 9
  1. ^ If hitting for full damage on a single target. Blood burst and Blood barrage may heal from multiple targets.

Changes

Date Changes
21 June 2023
(Update | poll)

The amount of healing percentage for each piece of Bloodbark armour used with Blood spells was increased from 1.5% to 2%.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceBlood spells
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureBlood Rush · file details

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