Skill pure

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Skill pure
Skill Pure
MembersYes/No
Also calledSkiller, Level-3 Skiller, Skills only, No-combat, 1699
Build typeTrophy/Other
Combat level3
Example combat stats
101111113

A skill pure, often referred to as a level-3 skiller or simply a skiller, is a type of pure dedicated to only developing non-combat skills and leaving their combat level at 3. Skill pures keep their combat stats at level 1 (Hitpoints at level 10) and train all non-combat skills, including the Slayer skill. The “maxed” skill pure build results in a total level of 1699 and was included on the hiscores on 15 February 2023.

These restrictions make traversing Gielinor or progressing the account more challenging. Certain regions have high damage-dealing monsters, requiring caution, while others are simply inaccessible due to quests involving combat. Ironman mode brings additional challenges due to reduced transportation options and resource/gear limitations.

This overview introduces the skill pure build and includes guidance on starting a new skill pure account. The page is divided into sections outlining account restrictions, transportation options, quest strategies, and much more! Reading the page in its entirety before starting a skill pure is highly recommended to understand how to avoid combat experience and adequately plan the account.

Quests

The following quests can be completed by Skill pures as they do not reward the player with any experience points in skills that would raise the character's combat level. Some quests require food and rings of recoil.

Finishing all of these quests would require the skill levels in the box to the right.

Total level: 607
Attack  1Hitpoints  10Mining  20
Strength  1Agility  50Smithing  29
Defence  1Herblore  30Fishing  10
Ranged  1Thieving  50Cooking  30
Prayer  1Crafting  49Firemaking  49
Magic  1Fletching  1Woodcutting  40
Runecraft  10Slayer  54Farming  30
Construction  48Hunter  46Sailing  45
Combat level  3Quest points  44Music  ----
As of 2024-11-20

Free-to-play quests

Members' quests

Quest Rewards
18. Druidic Ritual
19. Lost City[Quest 6]
21. Merlin's Crystal
25. Tribal Totem
26. Fishing Contest
27. Monk's Friend
29. Clock Tower
33. Hazeel Cult[Quest 7]
34. Sheep Herder
35. Plague City
36. Sea Slug
38. Biohazard[Quest 8]
39. Jungle Potion
41. Shilo Village
43. Observatory Quest[Quest 9]
44. The Tourist Trap[Quest 10]
46. Dwarf Cannon
47. Murder Mystery
48. The Dig Site
49. Gertrude's Cat
53. Elemental Workshop I[Quest 11]
58. Tai Bwo Wannai Trio[Quest 12]
72. One Small Favour[Quest 13]
75. The Feud[Quest 14]
76. The Golem
78. Icthlarin's Little Helper[Quest 15]
79. Tears of Guthix[Quest 16]
81. The Lost Tribe
87. A Tail of Two Cats
93. Ratcatchers
96. The Hand in the Sand
100. Recipe for Disaster[Quest 17]
114. Enlightened Journey
115. Eagles' Peak
117. Contact!
118. Cold War[Quest 18]
120. Tower of Life
130. Client of Kourend
132. Bone Voyage
133. The Queen of Thieves
134. The Depths of Despair[Quest 19]
140. The Forsaken Tower
141. The Ascent of Arceuus
146. A Porcine of Interest[Quest 20]
147. Getting Ahead
152. Temple of the Eye
154. Sleeping Giants
155. The Garden of Death
159. Children of the Sun
161. Twilight's Promise
162. At First Light
164. The Ribbiting Tale of a Lily Pad Labour Dispute [0 XP method available] [Quest 21]
167. Death on the Isle[Quest 22]
169. Ethically Acquired Antiquities
170. Scrambled!
172. Shadows of Custodia
174. Pandemonium
  • 1 Quest point
  • Access to the Sailing Skill
  • Access to the Pandemonium
  • A raft
  • 300 Sailing experience
  • 25 Sawmill coupons
175. Prying Times
  • 1 Quest point
  • Access to charting forgotten drinks
  • 800 Sailing experience
  • 1,000 Smithing experience
  • 25 Sawmill coupons (oak)
176. Current Affairs
  • 1 Quest point
  • 1,400 Sailing experience
  • 1,000 Fishing experience
  • Access to charting currents
  • The current duck
  • The Mayor of Catherby
  • 800 Sailing experience
  • 25 Sawmill coupons (oak)
177. Troubled Tortugans[Quest 23]
  • 1 Quest point
  • Access to The Great Conch
  • 10,000 Sailing experience
  • 8,000 Slayer experience
178. The Red Reef

Partially Complete-able quests

The following quests may not be finished due to a combat skill requirement or reward, but may be partially complete-able for some sort of reward.

Quest Reward
Watchtower May be partially completed for access to the skavid caves, which is a source of cave nightshade, an ingredient for Dynamite(p).
Mountain Daughter Mountain Daughter can be completed up to defeating The Kendal to earn a Bearhead helmet, notable for its defensive bonuses. Do not finish the quest to avoid the Attack and Prayer experience.

Notes (quests)

  1. ^ Quest completion is possible without gaining any combat experience. When fighting Delrith, you only need to attack the demon once with the silverlight to gain his aggression [It is recommended to equip a berserker necklace and lower your Attack and Strength to 0 which will reduce the chance of getting combat experience when gaining aggression as dealing damage is not required]. Rings of recoil can then be used to kill the demon. The final hit does NOT have to be dealt by the Silverlight.
  2. ^ In Shield of Arrav, it is recommended that you join the Black Arm Gang, because though a level 30 weaponsmaster must be killed to retrieve the Phoenix crossbows, you may enlist the help of another player to kill him for you.
  3. ^ F2P quest completion is not possible; however, P2P and Ironman quest completion is possible without gaining any combat experience. Rings of recoil can be used to kill Ithoi the Navigator. He has a very fast Hitpoints regeneration requiring 3-4 rings of recoil. An alternative, Ironman friendly, method to completing the quest is to flinch Ithoi with a karambwan paste or weapon poison(++) poisoned weapon. Ithoi provides reduced experience granting you 0 combat experience when successfully hitting 1s. Due to his very fast hitpoints regeneration he must be poisoned twice.
  4. ^ Quest completion is possible without gaining any combat experience. Using a Pickaxe and having 10 Mining will allow you to kill the Ancient Guardian without combat.
  5. ^ This quest cannot be completed by F2P skill pure accounts, since defeating the boss requires Ring of recoil and/or Dynamite(p). While the quest itself does not grant XP, talking to Gillie after completion provides Magic lamp (The Ides of Milk) which may only be used on combat skills. Since Brutus is instanced, kill credit can be achieved by using only Rings of recoil, although Dynamite(p) can be used to speed up kills considerably.
  6. ^ In Lost City, you must kill a Dramen Tree Spirit. Dynamite(p) can be brought on the island, but it is preferred to have an alt or a friend kill zombies in the Entrana dungeon to get an axe.
  7. ^ In Hazeel Cult, you must choose Hazeel's side to prevent combat.
  8. ^ It is not necessary to deal any damage apart from using rings of recoil to kill the mourner.
  9. ^ If the player started the Observatory Quest before the 8 November 2018 update, the constellation may give combat experience. If this happens, simply refrain from talking to the professor. If the quest was started after the 2018 update, the quest will not give a constellation that awards experience in a skill at level 1.
  10. ^ The Mercenary Captain can either be killed solely by rings of recoil or by using an alt account to kill the captain while the player waits at the "The guards gather around to watch the fight" dialogue screen, clicking continue just as the captain dies.
  11. ^ It is possible to kill the earth elemental with dynamite(p) and rings of recoil.
  12. ^ The quest itself awards no experience, but talking to the three brothers afterwards will give 5,000 Cooking, 5,000 Fishing, and 2,500 Attack and Strength experience. Do not talk to Tamayu if you wish to avoid the Attack and Strength rewards.
  13. ^ One Small Favour is possible with the help of high level friends. It is recommended to use Vengeance Other to assist with killing Slagilith. When fighting the dwarves, it is possible to de-aggro them by leaving the room, then using dynamite(p) and rings of recoil to kill them individually. You can leave between kills to re-supply, and it is recommended to mark which dwarves have been defeated using RuneLite to avoid unnecessarily killing extra dwarves.
  14. ^ It is not necessary to deal any damage apart from using rings of recoil to kill the Tough Guy and Bandit Champion. However, the Bandit Champion can deal a maximum of 10 damage per hit, requiring an overhealing food like a Saradomin brew or a Guthix rest to survive, or safespotting and use of Dynamite(p).
  15. ^ The Apparition and the Possessed Priest can be killed using Dynamite (p) and Rings of recoil. The Apparition can be trapped on the edge of the table so the player can attempt to light Dynamite (p) underneath it. Note that the Apparition can deal a max hit of 9, so it is highly advised to bring overhealing food for the beginning of the fight. Once the Apparition is poisoned, use a Ring of recoil to deal more damage to ensure you get the kill credit. The Possessed Priest deals a max hit of 6 and is very inaccurate. You can poison him with dynamite then use a ring of recoil to deal additional damage.
  16. ^ Though the quest itself is able to be completed without increasing combat experience, the after-quest minigame, Tears of Guthix, is not advised as it rewards experience in your lowest skill.
  17. ^ Skill pure accounts can only complete the first three parts of the RFD quest chain: Pirate Pete, Dwarf and Wartface & Bentnoze. Poison Dynamite can be used to kill mudskippers to gain 0 combat XP.
  18. ^ In Cold War, exiting the cage with icelords gives 40 Attack experience. This is not required for unlocking the Penguin Agility Course.
  19. ^ You will need rings of recoil to kill the sand snake.
  20. ^ To kill the sourhog with rings of recoil, 1 damage must be dealt by the player for kill credit.
  21. ^ Quest completion is possible without gaining any combat experience. Cuthbert, Lord of Dread can be narrowly defeated using a ring of recoil.
  22. ^ The first fight requires no combat, allow the suspect to win and your character will stop the fight, allowing you to progress. The second fight rewards 0xp during "combat".
  23. ^ The first gryphon can be recoiled down. During the fight with the Shellbane gryphon (Troubled Tortugans), the player can hide in a safespot until the tortugans can no longer damage the boss, at approximately 20 hp. The player will then have to step out of the safe spot and tick eat the ranged projectiles to recoil the remaining HP of the boss.


Miniquests

Notes (Miniquests)

  1. ^ It is not recommended to complete the Barbarian fishing portion of barbarian training to avoid Strength experience, nor should the player complete the Pyre ships portion to avoid Prayer experience.

Achievement diaries

These following easy Achievement Diaries can be completed by a skill pure whilst keeping combat level 3. Please note that the 0 combat experience methods typically require alt accounts especially when using spawn manipulation. Methods are outlined for individuals without alt accounts; however, they may require more combat experience to be gained.

Notes (diaries)

  1. ^ Ardougne Diary (Easy) completion is possible without gaining any combat experience. The "Enter the Combat Training Camp north of West Ardougne" task requires the completion of Biohazard. Biohazard requires you to kill a mourner to receive a key. Rings of recoil can be used to kill the mourner and no "true" damage is required. An alternative, Ironman friendly, method to kill the mourner requires dialogue manipulation and 1 alt account. Note: Your alt account cannot have Biohazard complete.
  2. ^ Desert Diary (Easy) completion REQUIRES combat experience. The "Open the sarcophagus in the first room of Pyramid Plunder" task grants 20 Strength experience. The "Kill a vulture" task can be completed using a Dwarf Multicannon and spawn manipulation granting 0 Ranged experience (the use of 1 alt account is required; however, multiple are recommended). While the vulture is immune to poison, the initial damage from Dynamite(p) does count as "true" damage, the remaining HP can be recoiled. Vultures are not immune to venom. A venom alt can also be used on the vulture for the kill as long as true damage (poison dynamite) is triggered before it regenerates hp.
  3. ^ Falador Diary (Easy) completion is possible without gaining any combat experience. The "Kill a duck in Falador Park" task can be completed using dynamite(p) on a duck at the edge of the pond. An alternative method is simply using a Ranged weapon or halberd to kill the duck granting combat experience.
  4. ^ Kandarin Diary (Easy) completion is possible without gaining any combat experience. The "Defeat one of each elemental in the Elemental Workshop" task can be completed using dynamite(p) and rings of recoil. Since the elementals are not aggressive, the player can continuously try to deal damage using the dynamite(p), then recoiling them as normal. Note that the earth elementals that you "wake up" with a pickaxe do not count towards the task (attack an elemental walking in the western area). You can leave to resupply between each attempt. An alternative method is simply hit each elemental for 1 "true" damage (gaining minimal combat experience) and recoiling/poisoning.
  5. ^ Karamja Diary (Easy) completion is possible without gaining any combat experience. The "Kill a jogre in the Pothole Dungeon" task can be completed using dynamite(p) and rings of recoil. It is recommended to have a friend use Vengeance Other to assist with damaging the jogre. A safespot can be found in the small cave room immediately east of the entrance, using the mushrooms on the ground to block the jogre's path. An alternative, Ironman friendly, method to kill the jogre includes spawn manipulation using a Dwarf Multicannon and then using an alt account to apply poison through the use of emerald bolts (e). Emerald bolts (e) have of the ability of the Magical Poison effect triggering on a successful 0 hit. Ironman are recommended to keep the jogre bones for Tai Bwo Wannai Trio. A third alternative method is simply hit the jogre for 1 "true" damage (gaining minimal combat experience) and recoiling/poisoning.
  6. ^ Lumbridge & Draynor Diary (Easy) completion is possible without gaining any combat experience. The "Slay a cave bug in the Lumbridge Swamp Caves" task can be completed using a Dwarf Multicannon and spawn manipulation granting 0 Ranged experience (the use of 1 alt account is required; however, multiple are recommended). Cave bugs have a very fast Hitpoints regeneration and will need to be killed in a single shot. Rings of recoil and poison are not recommended. The "Kill a zombie in the Draynor Sewers" task can also be completed using a Dwarf Multicannon and spawn manipulation. You can then use rings of recoil for the zombie's remaining Hitpoints. An alternative, Ironman friendly, method to kill the zombie includes spawn manipulation using a Dwarf Multicannon and then using an alt account to apply poison through the use of emerald bolts (e). Emerald bolts (e) have of the ability of the Magical Poison effect triggering on a successful 0 hit. Note: When using a Dwarf Multicannon it is recommended to kill a zombie in the southern most room. A third alternative method is simply hit the zombie for 1 (gaining minimal combat experience) and recoiling/poisoning.
  7. ^ The "Kill a sand crab" task can be completed using dynamite(p) and rings of recoil, although it is only possible to complete the kill if poison damage is successfully applied. Sand crabs have 60 Hitpoints and despawn very quickly (after 2-3 minutes) making them rather hard to kill with just rings of recoil. An alternative method is to use an alt account with a toxic blowpipe and serpentine helm (Ranged level reduced to 0-2 with Saradomin Brews) to hit a 1 inflicting venom. The sand crab will then need to regenerate it's Hitpoints to full before the venom damage registers (resetting kill credit). Once the sand crabs Hitpoints are full, do 1 "true" damage with the skill pure (gaining minimal combat experience or 0xp landing a hit using Poison Dynamite) while the venom finishes the kill. Note: If the venom registers before the sand crab regenerates it's Hitpoints to full just start the process over. An alternative method is to use a poisoned weapon to hit the sand crab for 1 (gaining minimal combat experience) and recoiling. Note: This method requires the poison to take effect.

Minigames

There are also certain activities a skill pure can do. Activities listed below are possible to play whilst keeping Combat at level 3.

Notes (activities)

Ironman skillers can also participate in the TzHaar Fight Pit.

Skiller pures must avoid looting the Sarcophagus in Pyramid Plunder, otherwise they will gain Strength experience.

Using Poison Dynamite

Using poison dynamite is useful to complete many quests and achievement diary tasks. It is possible for skill pures to get the nightshade required for poison dynamite from belladonna plants (requiring 63 Farming) or from the Skavid caves after partial completion of the Watchtower quest.

Dynamite accuracy is based on the player's stab attack, slash attack, crush attack, or ranged attack bonus, and the maximum damage that poison dynamite can deal is based on the player's Firemaking level (maximum of 4 damage at 90 Firemaking). Always utilise the accurate attack style for the invisible +3 level boost to accuracy. See the recommended setups below for maximizing Dynamite(p) accuracy.

  • The maximum Stab attack bonus is +44.
  • Open inventory and equipment slots can be used for other food, armour, weight-reducing gear, or other task-specific items; just remember to remove the armour if you plan on recoiling your target.

  • The maximum Slash attack bonus is +49.
  • Open inventory and equipment slots can be used for other food, armour, weight-reducing gear, or other task-specific items; just remember to remove the armour if you plan on recoiling your target.

  • The maximum Crush attack bonus is +49.
  • Open inventory and equipment slots can be used for other food, armour, weight-reducing gear, or other task-specific items; just remember to remove the armour if you plan on recoiling your target.

  • The maximum Ranged attack bonus is +66.
  • Open inventory and equipment slots can be used for other food, armour, weight-reducing gear, or other task-specific items; just remember to remove the armour if you plan on recoiling your target.

Teleportation Options

Without access to Magic, a skiller's options for easily moving around can be limited early on in the account's progression. As certain unlocks are achieved through Achievement Diaries, Construction, and achieving Skill capes, getting around becomes much easier.

  • Magic tablets can be used to reach major cities and other landmarks.
  • Jewellery can be used to access many locations:
Item Destination Charges
Games necklace - Barbarian Assault

- Burthorpe Games Room

- Tears of Guthix

- Corporeal Beast

- Wintertodt Camp

8
Ring of dueling - Emir's Arena

- Ferox Enclave

- Castle Wars

8
Ring of life - Respawn point, if Hitpoints is less than 10%, except for 0 1
Combat bracelet - Warriors' Guild

- Champions' Guild

- Edgeville Monastery

- Ranging Guild

4 or 6
Skills necklace - Fishing Guild

- Mining Guild

- Crafting Guild

- Cooks' Guild

- Woodcutting Guild

- Farming Guild

4 or 6
Amulet of glory - Edgeville

- Karamja

- Draynor Village

- Al Kharid

4 or 6
Amulet of eternal glory - Edgeville

- Karamja

- Draynor Village

- Al Kharid

Unlimited
Ring of wealth - Grand Exchange

- Falador Park

5
Slayer ring - Stronghold Slayer Cave 8
Slayer ring (eternal) - Stronghold Slayer Cave Unlimited
Digsite pendant - Digsite

- House on the Hill

- Lithkren

5
Ring of returning Respawn point 5
Necklace of passage - Wizards' Tower

- Jorral's Outpost

- Desert eagle station of the eagle transport system

5
Burning amulet - Chaos Temple (level 15 Wilderness)

- Bandit Camp (level 17 Wilderness)

- Lava Maze (level 41 Wilderness)

5
Xeric's talisman - Xeric's Lookout (Shayzien)

- Xeric's Glade (Hosidius)

- Xeric's Inferno (Lovakengj)

- Xeric's Heart (Kourend Castle)

- Xeric's Honour (Mount Quidamortem)

Sailors' amulet - The Pandemonium

- Port Roberts

- Deepfin Point

10,000
Ring of the elements - Air Altar

- Water Altar - Earth Altar - Fire Altar

10,000
Amulet of the eye - Temple of the Eye (location) Unlimited
Cowbell amulet - Lumbridge cow field 1,000

Free-to-play Skill Pure

Playing as a F2P skill pure brings additional restrictions, such as those affecting transportation, quest unlocks, training and money-making.

Transportation

F2P skill pures have heavily restricted options for transportation due to the lack of P2P, combat-locked quest and magic unlockable content. Below are feasible means for F2P skill pures transportation:

  1. ^ 30 minutes recharge timer.
  2. ^ 20 minute recharge timer.

Precautions

Consider the following precautions to avoid gaining combat skill related XP:

  • Disable player and NPC attack options within the Controls Settings tab.
  • Use spell filtering to disable all spells except teleport, this will just leave the Lumbridge Home Teleport & Minigame Teleport spells if Magic is level 1.
  • If using RuneLite, configuring the following plugins:

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceSkill pure
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureSkill pure max stats updated · file details

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