Medium-level build

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Melee
60 Attack NH75 Attack NHVengeance
Medium-level
? (edit)
MembersYes
Also calledMed, Med level
Build type1-vs-1
Combat level103
Uses attack styles
Example combat stats
99609970999977103

A medium-level build or med is an account build with similar power to a maxed main, but with a significantly lower combat level. This allows meds to attack lower level builds such as berserkers or one-defence pures in low-to-moderate wilderness and exercise significant gear and stat advantages over them. Meds will typically have 60-82 Attack and 70-80 Defence, depending on their desired equipment and combat level. This is combined with high offensive stats and 77 Prayer for Piety, Rigour, and Augury.

Equipment

Example Sets

Loadout Inventory
Attack bonusStab: +25Slash: +7Crush: +95Magic: +133Range: +0Defence bonusStab: +142Slash: +122Crush: +158Magic: +114Range: +47Other bonusesMelee strength: +77Ranged strength: +122Magic damage: +19.0%Prayer: +5 25.8 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 4,318,791
  • Kept-on-death value: 1,561,665
  • Kept-on-death value: 1,522,095

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 800,000

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 319,573
  • Kept-on-death value: 267,181
  • Kept-on-death value: 100,000
  • Kept-on-death value: 47,386
  • Kept-on-death value: 3,006
  • Kept-on-death value: −1
  • Kept-on-death value: −1

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.
Loadout Inventory
Attack bonusStab: +70Slash: +82Crush: +12Magic: +121Range: +0Defence bonusStab: +141Slash: +124Crush: +161Magic: +106Range: +47Other bonusesMelee strength: +87Ranged strength: +122Magic damage: +24.0%Prayer: +5 24.6 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 4,318,791
  • Kept-on-death value: 1,561,665
  • Kept-on-death value: 1,522,095

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 319,573

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 267,181
  • Kept-on-death value: 100,000
  • Kept-on-death value: 47,386
  • Kept-on-death value: 3,006
  • Kept-on-death value: −1
  • Kept-on-death value: −1
  • Kept-on-death value: −1

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.
Loadout Inventory
Attack bonusStab: +13Slash: +13Crush: +13Magic: -53Range: +122Defence bonusStab: +138Slash: +162Crush: +151Magic: +36Range: +149Other bonusesMelee strength: +75Ranged strength: +0Magic damage: +0.0%Prayer: +5 19.4 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 784,654
  • Kept-on-death value: 100,000
  • Kept-on-death value: 47,386

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 16,426

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 3,233
  • Kept-on-death value: 1,345
  • Kept-on-death value: 807
  • Kept-on-death value: 103
  • Kept-on-death value: −1
  • Kept-on-death value: −1

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.

Notable quests

Experience management is more lenient on a med than on a berserker or a one-defence pure. Quests alone will not get the account to the desired levels without several hours of training. This is true for every combat stat on the account, and as a result, the list of quests which are barred from completion due to undesired experience rewards is non-existent if experience is managed. Med level accounts can complete all quests in the game. They notably make for capable PvM and skilling alts as well as PKing accounts due to this quality.


Quest Quick Guide Additional info
King's Ransom QG Pre-requisite for unlocking the Piety prayer. Grants 33,000 Defence experience.
Completion of Knight Waves Unlocks the Piety prayer. Grants 20,000 Defence and Attack experience.
Lunar Diplomacy QG Unlocks the Lunar spellbook and most notably the Vengeance spell.
Monkey Madness II QG Unlocks the Heavy ballista, the Royal seed pod, and the maniacal monkeys tunnels.
Recipe for Disaster QG Unlocks Barrows gloves. Grants 43,725 Defence experience from various pre-requisite quest rewards.
Desert Treasure I QG Unlocks Ancient magicks and required for completion of Recipe for Disaster.
Regicide QG One of several quests required for completion of the hard Western provinces diary to unlock Elite Void Knight equipment.
The Fremennik Isles QG Unlocks the Helm of neitiznot.
The Fremennik Exiles QG Unlocks the Neitiznot faceguard.
Dragon Slayer II QG Unlocks Ava's assembler.
Song of the Elves QG Unlocks the Bow of Faerdhinen, Crystal legs, and Crystal body.

Training methods

For more information, see Pay-to-play melee training.

Most meds focus on training Strength to 99, as well as Ranged to 99 and Magic to 94 for Vengeance if veng pking, for Ice Barrage if NH pking on ancients, or to 95 for Fire Surge if NH pking on the standard spell book.

For the most part, meds use very similar training methods as main accounts.


Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceMedium-level build
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureMelee · file details

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