Tank (free-to-play)

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Tank (free-to-play)
60-7575-90Maxed
Tank
MembersNo
Build typeTank, Support, Multicombat
Combat level60 — 75
Primary attack style
Uses attack styles
Max hit with boosts
  • — 9
  • — 11
  • — 14
  • — 17
Example combat stats
7040508060604372

A tank is a type of high level free-to-play combat pure account that prioritises training Defence over offensive combat skills.

When wearing high level armours such as the rune armour or green d'hide armour, they are notoriously difficult to damage. While not highly successful in typical 1-vs-1 combat, they are often used as team support or for activities such as ragging.

Skills

Primary

Tanks train Defence Defence without restriction.

Secondary

Tanks train Attack Attack to at least level 40 to be able to wield the rune weapons. Unlike most free-to-play combat pures, many tanks choose to train Attack further in order to improve the accuracy against opponents with high Defence levels.

Alternatively, tanks that want to participate in 1-vs-1 combat while maintaining a high knockout potential might choose not to train Attack and instead focus entirely on Strength Strength similarly to strength pures. While not highly accurate against other opponents with high Defence levels, they can be successful in 1-vs-1 combat against one-defence pures.

These pures also commonly train Ranged Ranged and Strength Strength to improve the damage output. These skills are usually restricted in order to stay in a specific combat level range.

Additionally, they can train Magic Magic to the same level as Ranged without affecting the combat level, mainly to improve the magic defence and gain access to the utility spells. To minimize Hitpoints experience, Magic should be trained with methods such as splashing, curses, teleporting, enchanting jewellery and alchemy.

Equipment

Anti-melee and anti-rangedAnti-magic
Attack bonusStab: +0Slash: -1Crush: +7Magic: -68Range: -25Defence bonusStab: +227Slash: +233Crush: +215Magic: +7Range: +214Other bonusesMelee strength: +4Ranged strength: +0Magic damage: +0.0%Prayer: +0 31.6 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 38,547
  • Kept-on-death value: 37,773
  • Kept-on-death value: 32,110

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 20,616

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 1,621
  • Kept-on-death value: 1,300
  • Kept-on-death value: 785
  • Kept-on-death value: 179
  • Kept-on-death value: −1

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.
Attack bonusStab: +0Slash: -1Crush: +7Magic: -42Range: +24Defence bonusStab: +124Slash: +146Crush: +138Magic: +45Range: +137Other bonusesMelee strength: +4Ranged strength: +0Magic damage: +0.0%Prayer: +0 24.8 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 32,110
  • Kept-on-death value: 20,616
  • Kept-on-death value: 4,355

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 2,170

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 1,621
  • Kept-on-death value: 1,300
  • Kept-on-death value: 785
  • Kept-on-death value: 618
  • Kept-on-death value: −1

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.

Tanks often use a combination of the rune armour and green d'hide armour pieces to minimize the incoming damage.

Since keeping the opponent busy is often more important for tanks that actually scoring a kill, they might not carry a knockout weapon such as a rune 2h sword at all. They will often switch between a maple shortbow and a rune scimitar to deal damage. A rune mace or barronite mace can be also considered instead of the scimitar, since they offer an equal attack speed with an additional prayer bonus.

Staves can be brought as a switch for their significant magic defence bonus. Magic staff and all basic elemental staves provide the same defensive bonuses. In particular, carrying mind runes along with a staff of air allows to consistently splash the Wind Strike spell without any additional runes, which is very useful for boxing NPCs and other players.

When not intending to kill the opponent, a regular crossbow or a phoenix crossbow might be used for their attack range, the ability to use a shield, and a very low usage cost. They both provide the same bonuses, but the phoenix crossbow is slightly lighter.

An amulet of power is often worn instead of an amulet of defence. It provides nearly the same defensive bonuses on top of additional accuracy, strength, and prayer bonuses. A holy symbol might also be considered thanks to its significant prayer bonus.

God armour pieces can be used instead of the regular rune items due to their additional prayer bonuses.

Since the gold decorative boots are lost upon death beyond the 20 level of the wilderness, the red decorative boots can be used instead for deep wilderness trips due to their low price and notable melee defensive bonuses.

Training

Magic can be trained via methods that prevent from getting Hitpoints experience to minimise the combat level. These methods include splashing, curses, teleporting, enchanting jewellery and alchemy. Magic should always be trained as high as possible without raising the combat level since it affects the magic defence.

Due to their significant Defence levels, tanks can be train both melee and Ranged skills on aggressive NPCs such as flesh crawlers or spiders in the Stronghold of Security using auto-retaliation. While the experience rates would be less significant than in case of more click-intensive training methods like those involving killing alts, training on aggressive NPCs requires minimal effort.

Combat style

Tanks are rarely used for legitimate arranged 1-vs-1 fights. They often participate in ragging with the goal preventing other players from engaging in actual fights within the single-way combat player-versus-player zones.

They do, however, find more use in multicombat areas where they can deal consistent albeit low damage, and are extremely difficult to kill. When supporting teams of player killers, tanks can carry supplies and perform tasks such as scouting, world hopping and luring. They are particularly well suited for boxing due to easy access to splashing and their significant defensive capabilities.

Variants

Tanks are often trained to be roughly at the same combat level as other accounts within the same clan or as other accounts of the same player. The actual levels of their combat skills will vary according to personal preference. In general, high levels of the offensive skills will ease training and make the tanks more effective in combat at the cost of raising the combat level or sacrificing defensive capabilities.

Attack

Since in case of this build achieving higher maximum hits is not as important as dealing consistent damage, tanks might train Attack over Strength even after achieving 40 level unlike most other free-to-play combat pures.

Strength

Strength tanks are a variant of the strength pures. They do not train Attack and instead focus on Strength with access to weapons such as goblin paint cannon and rune warhammer. In contrary to classic strength pures, strength tanks also train Defence to a higher level to gain access to the gold decorative boots and rune armour to make up for their low accuracy. The lack of Attack and lower Ranged levels allow them to limit their combat level despite high defensive skills and relatively high maximum hits.

Prayer

Training Prayer is optional, although both the Defence boosts and the protection prayers significantly increase the defensive capabilities of such accounts. They are particularly useful when fighting in areas with prayer points restoration methods such as the altar or near the demonic ruins. 45 Prayer level might also be considered for access to the Mystic Might prayer which raises magic defence.

Progression

Due to their high Defence levels, tanks can be converted to mains by unrestricting the offensive combat skills. Other combat pure builds typically restrict the Defence level itself, which does not leave a lot of options for tanks in terms of the build progression.

See also

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceTank (free-to-play)
Content licenseCC BY-NC-SA 3.0
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PictureTank (free-to-play) · file details

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