Free-to-play PvP equipment
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This article describes the items commonly used in player-versus-player combat in the free-to-play worlds, including detailed comparisons of available equipment, as well as common inventory setups.
Weapons
Free-to-play offers a wide range of weapons unlocked by the attack, strength and ranged skills. The following sections describe only the best items are still viable once rune weapons and maple bows are unlocked, requiring 40 attack and strength, as well as 30 ranged levels respectively.
Note that the same commentary applies to lower tier equivalents of the listed weapons and might be relevant to players with low combat levels. For example, shortbows should be used over longbows, the scimitars usually offer the highest melee damage-per-second value followed by swords, the 2h swords, battleaxes and warhammers are viable melee knockout weapons, and so on.
3-tick weapons
The fastest weapons available in the free-to-play worlds, allowing to attack every 3 ticks (or 1.8 seconds). These weapons work well as the main attack used to wear down the opponents before delivering the knockout attack.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Maple shortbow | 0 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 1.360 | The only viable ranged weapon in the long run. Can be used along with the adamant arrows for a +31 ranged strength bonus. When using the rapid combat style, this bow becomes one of the fastest free-to-play weapons, which is crucial for damage stacking and combos. Its damage with the rapid style is capped at 18 with the Eagle Eye prayer. Note: while longbows can shoot further, they are slower and provide no extra accuracy or damage bonuses over shortbows whatsoever. | ||
| Goblin paint cannon | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 1.000 | A two-handed weapon with no bonuses that speeds up the basic melee attack. Its relatively long attack animation causes a movement stall that can be utilised in PvP combat. Useful for low level players, as well as the strength and defence pures. While not very popular, it is sometimes used by mid and high level pures for unusual combos. Like all weapons without a strength bonus, it achieves a maximum hit capped at 16. | ||
| Ham joint | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 2.000 | A one-handed weapon with no bonuses that speeds up basic melee attack. Although it might be too expensive for regular fights, the ability to use a shield arguably makes it better than the goblin paint cannon, especially for the defence pures and strength tanks. | ||
| Swift blade | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 1.814 | A one-handed weapon with no bonuses that speeds up melee attacks. In contrary to other free-to-play 3-tick melee weapons which are all crush-based, swift blade offers 3 basic stab type attacks, as well as a strength-based slash attack. Has custom animations with a slight stall. Although it might be too expensive for regular fights, the ability to use a shield arguably makes it better than the goblin paint cannon, especially for the defence pures and strength tanks. | ||
4-tick weapons
These weapons allow to attack every 4 ticks (or 2.4 seconds), which matches the speed of regular unarmed melee attacks. Commonly used as the main attack.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rune scimitar | 7 | 45 | -2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 44 | 0% | 0 | 0 | 1.814 | The iconic free-to-play weapon considered to have the highest overall damage-per-second value among all available melee weapons. Commonly used as the main weapon of melee pures, as well as a secondary knockout weapon used by hybrid pures for building momentum. Allows to hit up to 26 with either the mooleta or the gold decorative boots. | ||
| Barronite mace | 20 | -2 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0% | 0 | 2 | 2.000 | A crush-based alternative to the rune scimitar. While it does have a smaller strength bonus, it is still high enough to achieve similar maximum melee hits on many strength levels. Its damage is capped at 25. Notably, it provides a small prayer bonus and uses crush attacks, which are more accurate against opponents in plate armour. The barronite mace is not lost on PvP death. Instead, it becomes broken and requires 10,500 coins to repair. This is the best melee weapon that can be obtained by free-to-play ironmen without training smithing for the rune scimitar. | ||
| Rune sword | 38 | 26 | -2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 39 | 0% | 0 | 0 | 1.814 | A stab-based alternative to the rune scimitar. Offers similar attack speed, but with slightly lower damage and accuracy. On some strength levels maximum melee hit of the rune sword can be equal to that of the rune scimitar, which makes it a somewhat viable cheaper option with a more subtle attack animation. It is also the best melee weapon that can be bought and easily reobtained by free-to-play ironmen. Allows to hit up to 25. | ||
| Rune mace | 20 | -2 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 36 | 0% | 0 | 4 | 1.814 | A niche crush-based alternative to the rune scimitar. Notable for a significant prayer bonus, which might be helpful for tanks who can afford to sacrifice some of the damage output. Its damage is capped at 24. | ||
Knockout weapons
Slow, but powerful weapons that are commonly used to deliver knockout attacks.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rune 2h sword | -4 | 69 | 50 | -4 | 0 | 0 | 0 | 0 | 0 | -1 | 70 | 0% | 0 | 0 | 3.628 | The second weapon from the iconic free-to-play duo, rune 2h sword is a slow but powerful two-handed piece of equipment that allows to deal the highest possible max melee hit of 31 at 7-tick (4.2 seconds) speed. Commonly used as a knockout weapon. | ||
| Rune battleaxe | -2 | 48 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 64 | 0% | 0 | 0 | 2.721 | One tick faster than the rune 2h sword, but a little weaker and much less accurate. Hits every 6 ticks (or 3.6 seconds) for a maximum of 30 damage. This is the strongest weapon that requires a single hand to wield. It is also easier to obtain than rune 2h sword for free-to-play ironmen. Might be preferred by melee pures that want to keep their shields on, or by players that want to shorten the delays between knockout hits. | ||
| Hill giant club | -4 | 50 | 65 | -4 | 0 | 0 | 0 | 0 | 0 | -1 | 70 | 0% | 0 | 0 | 3.628 | A crush-based equivalent to the rune 2h sword with the same speed of 7 ticks (or 4.2 seconds) and the highest possible damage at 31. Since plate armours offer high slash and low crush defensive bonuses, this two-handed weapon is preferable when fighting armoured players with a high defence level. However, it can be relatively costly, which makes it common only in the so-called risk fights. | ||
| Rune warhammer | -4 | -4 | 53 | -4 | 0 | 0 | 0 | 0 | 0 | 0 | 62 | 0% | 0 | 0 | 1.814 | Slightly less strong and more accurate than the rune battleaxe. Allows to hit every 6 ticks (or 3.6 seconds) for a maximum of 29, or 30 with the gold decorative boots or mooleta. In contrary to the other metal weapons, warhammers require strength levels to wield instead of attack. With a 40 strength level requirement, rune warhammers are commonly used by strength pures and by low level players that do not have access to more powerful rune weapons. | ||
When choosing a melee knockout weapon, players can use the following recommendations:
- If below
40 Attack:
Rune warhammer
- If at least at
40 Attack:
- To maximize the max melee hit and the accuracy bonus:
Rune 2h sword
- To minimize the recovery time after each attack:
Rune battleaxe
- To maximize the accuracy against opponents in plate armour:
Hill giant club
- To minimize the recovery time and improve the accuracy against opponents in plate armour:
Rune warhammer
- To maximize the max melee hit and the accuracy bonus:
In risk fights or within the safe PvP minigames such as Clan Wars or Castle Wars, players can consider using the Hill giant club or the
Gilded 2h sword.
Other weapons
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Staff of air | 0 | -1 | 7 | 10 | 0 | 2 | 3 | 1 | 10 | 0 | 3 | 0% | 0 | 0 | 2.267 | Provides unlimited supplies of air runes, on top of the ability to autocast spells at 5-tick speed (3 seconds per cast). Offers the highest magic accuracy boost and considerable defensive bonuses. Commonly used by magic pures casting combat spells. | ||
| Staff of water | 0 | -1 | 7 | 10 | 0 | 2 | 3 | 1 | 10 | 0 | 3 | 0% | 0 | 0 | 2.267 | Provides unlimited supplies of water runes, on top of the ability to autocast spells at 5-tick speed (3 seconds per cast). Offers the highest magic accuracy boost and considerable defensive bonuses. Can be used to save on runes and improve the accuracy when casting binding spells such as Bind or Snare. | ||
| Staff of earth | 1 | -1 | 9 | 10 | 0 | 2 | 3 | 1 | 10 | 0 | 5 | 0% | 0 | 0 | 2.267 | Provides unlimited supplies of earth runes, on top of the ability to autocast spells at 5-tick speed (3 seconds per cast). Offers the highest magic accuracy boost and considerable defensive bonuses. Can be used to save on runes and improve the accuracy when casting binding spells such as Bind or Snare. | ||
| Staff of fire | 3 | -1 | 9 | 10 | 0 | 2 | 3 | 1 | 10 | 0 | 6 | 0% | 0 | 0 | 2.267 | Provides unlimited supplies of fire runes, on top of the ability to autocast spells at 5-tick speed (3 seconds per cast). Offers the highest magic accuracy boost and considerable defensive bonuses. | ||
| Bryophyta's staff | 10 | -1 | 40 | 15 | 0 | 2 | 3 | 1 | 15 | 0 | 50 | 0% | 0 | 0 | 1.500 | Offers the highest magic accuracy and defence bonuses, along with considerable melee attack bonuses. Stores up to 1,000 nature runes. Although expensive, it is the strongest magic weapon that can also double as a backup melee switch. | ||
| Phoenix crossbow | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 3.628 | Along with the regular crossbow, it is one of the only one-handed ranged weapon available in the free-to-play worlds. Allows to shoot bronze bolts with +10 ranged strength at 6-tick speed (3.6 seconds per attack), which goes down to 5 ticks on rapid (3 seconds). While this is a slow and relatively weak weapon, it is sometimes used by tanks due to its long range and the ability to use a shield. Note: regular crossbow provides the same bonuses, but weights slightly more (around 8 kg). | ||
| Skull sceptre (i) | 0 | -1 | 7 | 10 | 0 | 2 | 3 | 1 | 4 | 0 | 3 | 0% | 0 | 0 | 1.814 | Allows to teleport to the Barbarian Village from most locations including the Wilderness up to the 20 level. It also allows to autocast the Crumble Undead spell. While not particularly useful in PvP, it can be used to train magic as it gives more experience per cast than Fire Bolt with a similar runes cost. | ||
| Willow comp bow | 0 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 1.800 | The only composite bow available in the free-to-play worlds. Shoots arrows up to mithril with +22 ranged strength at 4-tick speed (2.4 seconds per shot) on rapid attack style, which allows to attack slightly faster than with the longbows. Notable for its high range comparable to combat spells and exceeding crossbow and shortbows even with the longrange attack style. | ||
| Cursed goblin hammer | -100 | -100 | -100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -100 | 0% | 0 | 0 | 2.267 | This 4-tick melee weapon has an accuracy penalty of -100, which makes it always hit a 0 on its target. As such, it might be useful for so-called boxing, or locking with an opponent in combat in 1-vs-1 areas to prevent from being attacked. | ||
Jewellery
Free-to-play jewellery typically has no combat skill requirements to wear, although ironmen might need a sufficient crafting or prayer level to create certain amulets. Note that no ring available in the free-to-play worlds has any combat bonuses.
Amulets
Outside of the actual weapons, amulets are some of the few free-to-play items that provide offensive bonuses—including melee strength. While arguably other defensive pieces of armour can be skipped due to negligible bonuses, amulets are crucial to maximise damage output.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amulet of accuracy | 4 | 4 | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0.010 | A worse alternative to the amulet of power with no defensive bonuses whatsoever and no strength bonus. Has no hidden accuracy or damage bonuses. | ||
| Amulet of defence | 0 | 0 | 0 | 0 | 0 | 7 | 7 | 7 | 7 | 7 | 0 | 0% | 0 | 0 | 0.010 | Best defensive bonuses on paper, but amulet of power gives only marginally lower protection on top of offensive bonuses and a prayer bonus. | ||
| Amulet of magic | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0.010 | Provides the highest magic accuracy boost. | ||
| Amulet of power | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 0% | 0 | 1 | 0.010 | One of the best amulets available for free-to-play players. Affects both accuracy and defence in addition to a small prayer bonus and raising melee attacks strength. While amulet of strength provides greater strength bonus, every few strength levels the maximum melee hits of certain weapons are equal regardless of which amulet is used. The best amulet available for archers and a solid choice for hybrids. | ||
| Amulet of strength | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0% | 0 | 0 | 0.010 | Probably the most commonly used by free-to-play pures, this amulet is necessary to achieve the maximum melee hits. It should be noted that every few levels amulet of power allows to achieve the same maximum damage while providing additional defence and accuracy bonuses. However, wearing amulet of strength requires less frequent strength potion dosage to maximize the damage output, which is beneficial both during training and player-versus-player combat. | ||
| Holy symbol | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 0 | 0% | 0 | 8 | 0.007 | Grants the highest prayer bonus. Rarely used due to its defensive nature. | ||
Other notable amulets include the cowbell amulet that allows teleporting up to the 20 level of the Wilderness with no Magic level requirement. However, it has no combat bonuses.
Armour with no defence requirements
This section lists all non-cosmetic items available to free-to-play combat pures with 1 defence level.
Bodies
A pretty diverse slot, providing considerable options for all combat types.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Monk's robe top | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 6 | 0.907 | Offers the highest prayer bonus. Note: shade robe top and priest gown are similar items with considerable prayer bonuses, but both are worse than monk's robe and should not be used other than for their looks. | ||
| Zamorak monk top | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0% | 0 | 3 | 0.907 | A halfway between monk and wizard robes, the zamorak monk top provides both considerable prayer bonus, as well as some small magic bonuses. Preferable in the deep Wilderness. | ||
| Black robe | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0% | 0 | 0 | 0.907 | Arguably the best free-to-play item in the slot for magic users due to the highest magic attack bonus. On par with blue wizard robe. | ||
| Blue wizard robe | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0% | 0 | 0 | 0.907 | Arguably the best free-to-play item in the slot for magic users due to the highest magic attack bonus. On par with black robe. | ||
| Leather body | 0 | 0 | 0 | -2 | 2 | 8 | 9 | 10 | 4 | 9 | 0 | 0% | 0 | 0 | 2.721 | This is the only body without any defence requirements that provides a ranged attack bonus. It is worth noting that it has the highest magic defence bonus among body armours. | ||
| Iron chainbody | 0 | 0 | 0 | -15 | 0 | 10 | 15 | 19 | -3 | 12 | 0 | 0% | 0 | 0 | 6.803 | A solid alternative to the iron platebody with a higher crush defence bonus. It does not have any ranged attack penalties, so it can be safely used by archers. Useful on lower combat levels to defend against strength pures. Note: Bronze chainbody shares the same negative effects while providing lower defensive bonuses. | ||
| Iron platebody | 0 | 0 | 0 | -30 | -15 | 21 | 20 | 12 | -6 | 20 | 0 | 0% | 0 | 0 | 9.979 | Offers the highest bonuses against melee and ranged attacks, except for crush. Provides best-in-slot protection against most commonly used attack types: slash and ranged. Surpassed by the iron chainbody when it comes to crush defence and by the leather body in magic defence. Suffers from enormous magic attack and defence penalties and considerable ranged attack penalty. Note: Bronze platebody shares the same negative effects while providing lower defensive bonuses. | ||
Boots
Free-to-play boots without defence requirements offer negligible defensive bonuses.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leather boots | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0% | 0 | 0 | 0.340 | Marginal bonuses with no offensive penalties. Note: Canifis boots (coloured boots) offer the same bonuses, but are significantly more expensive. | ||
| Fighting boots | 0 | 0 | 0 | -3 | -1 | 1 | 2 | 3 | 0 | 0 | 0 | 0% | 0 | 0 | 0.010 | They offer slightly better bonuses than the leather boots, but suffer from ranged and magic attack penalties. Sent to gravestone upon death. On par with fancy boots, fancier boots, and bronze boots. | ||
| Fancy boots | 0 | 0 | 0 | -3 | -1 | 1 | 2 | 3 | 0 | 0 | 0 | 0% | 0 | 0 | 0.010 | They offer slightly better bonuses than the leather boots, but suffer from ranged and magic attack penalties. Sent to gravestone upon death. On par with fighting boots, fancier boots, and bronze boots. | ||
| Fancier boots | 0 | 0 | 0 | -3 | -1 | 1 | 2 | 3 | 0 | 0 | 0 | 0% | 0 | 0 | 0.010 | They offer slightly better bonuses than the leather boots, but suffer from ranged and magic attack penalties. Sent to gravestone upon death. On par with fancy boots, fighting boots, and bronze boots. | ||
Capes
Free-to-play capes offer negligible defensive bonuses.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Red cape | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 0% | 0 | 0 | 0.453 | Offers marginal defensive bonuses with no offensive penalties. Note: all coloured capes share the same bonuses. | ||
| Team-1 cape | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 0% | 0 | 0 | 0.453 | Offers marginal defensive bonuses with no offensive penalties. Wearing the same team cape as another player prevents from attacking them with a left click, which is desirable in multicombat areas, but can be an annoyance in typical arranged 1-vs-1 combat. Note: all team capes share the same bonuses. | ||
| Castlewars cloak (Zamorak) | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 0% | 0 | 0 | 0.453 | Some decorative capes are notable for providing the same minor defensive bonuses as regular capes while not being lost upon death. These include items such as Castlewars cloak (Saradomin), Castlewars cloak (Zamorak), cabbage cape, and ornate cape. | ||
Gloves
Dominated by leather gloves and vambraces, this slot offers some considerable options for ranged combat.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leather gloves | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 0% | 0 | 0 | 0.226 | Although their crush defence bonus is better than that of leather vambraces, the difference is minimal. Leather gloves might be preferred on lower levels to defend against strength pures, but in general the slash attack type is more common later on due to scimitars and two-handed swords. Note: Canifis gloves (coloured gloves) offer the same bonuses, but are significantly more expensive and seem to weigh slightly more (0.45 kg). | ||
| Leather vambraces | 0 | 0 | 0 | 0 | 4 | 2 | 2 | 1 | 0 | 0 | 0 | 0% | 0 | 0 | 0.226 | Considered the best free-to-play gloves without any level requirements. Since they have no attack penalties, mages can safely use these gloves and are encouraged to do so. | ||
| Green d'hide vambraces | 0 | 0 | 0 | -10 | 8 | 1 | 2 | 2 | 2 | 0 | 0 | 0% | 0 | 0 | 0.283 | Gloves offering small defensive bonuses and a considerable ranged accuracy bonus. Note: 40 ranged level requirement. | ||
| Gilded d'hide vambraces | 0 | 0 | 0 | -10 | 8 | 3 | 2 | 4 | 2 | 0 | 0 | 0% | 0 | 0 | 1.000 | The best gloves available for both ranged and melee combat. Very expensive. Note: 40 ranged level requirement. | ||
Helmets
A pretty diverse slot, providing considerable options for all combat types.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Blue wizard hat | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0% | 0 | 0 | 0.453 | Offers the best magic accuracy bonus in the free-to-play worlds. On par with wizard hat. | ||
| Wizard hat | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0% | 0 | 0 | 0.453 | Offers the best magic accuracy bonus in the free-to-play worlds. On par with blue wizard hat. | ||
| Shaman mask | 0 | 0 | 0 | 2 | -2 | 6 | 7 | 5 | -1 | 6 | 0 | 0% | 0 | 0 | 2.721 | Offers the best magic accuracy bonus in the free-to-play worlds. Other bonuses and penalties are similar to iron full helm, making it a superior option to the wizard hats where melee and ranged defence is more important than magic defence. | ||
| Leather cowl | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 2 | 3 | 0 | 0% | 0 | 0 | 0.907 | Offers a small ranged accuracy bonus. The only non-magical helmet without a magic attack penalty. | ||
| Coif | 0 | 0 | 0 | -1 | 2 | 4 | 6 | 8 | 4 | 4 | 0 | 0% | 0 | 0 | 0.907 | Offers a small ranged accuracy bonus. Provides similar overall defensive bonuses to iron full helm without drastic accuracy penalties. Notably high magic and crush defence bonuses. Note: 20 ranged level requirement. | ||
| Iron med helm | 0 | 0 | 0 | -3 | 0 | 4 | 5 | 3 | -1 | 4 | 0 | 0% | 0 | 0 | 1.814 | Offers no ranged attack penalty, but it is still rarely used because of its negligible defensive bonuses. Note: Bronze med helm shares the same negative effects while providing lower defensive bonuses. | ||
| Iron full helm | 0 | 0 | 0 | -6 | -3 | 6 | 7 | 5 | -1 | 6 | 0 | 0% | 0 | 0 | 2.721 | Commonly used by melee pures due to the highest overall melee and ranged defences. Can be substituted with a coif for the extra magic defence. Note: Bronze full helm shares the same negative effects while providing lower defensive bonuses. | ||
Other items for the head slot include castlewars hoods, which offer slight defensive bonuses with no accuracy penalties. However, they are inferior to the leather cowl, which also has no attack penalties in any combat style.
Legs
A pretty diverse slot, providing considerable options for all combat types.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Monk's robe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 5 | 0.907 | Provides the highest prayer bonus. Note: Shade robe and priest gown are similar items with considerable prayer bonuses, but both are worse than monk's robe. | ||
| Zamorak monk bottom | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0% | 0 | 3 | 0.907 | The only item that provides a positive magic attack bonus in this slot, as well as a notable prayer bonus. Note: Blue skirt and black skirt match the wizard robes visually, but they provide no bonuses whatsoever. | ||
| Leather chaps | 0 | 0 | 0 | 0 | 4 | 2 | 2 | 1 | 0 | 0 | 0 | 0% | 0 | 0 | 2.721 | Provides slight defensive bonuses and a small ranged accuracy bonus without any attack penalties. Before the introduction of the zamorak monk bottom to free-to-play worlds, this used to be the only non-decorative item in the legwear slot with defence bonuses that did not affect magic accuracy—making it a somewhat common choice among magic pures at the time. | ||
| Studded chaps | 0 | 0 | 0 | -5 | 6 | 15 | 16 | 17 | 6 | 16 | 0 | 0% | 0 | 0 | 4.535 | Offers a considerable offensive ranged bonus at the cost of magic accuracy. Each of its defensive bonuses beats the iron platelegs, making it the best option for both the archers and warriors to wear on lower and early mid levels. With its best-in-slot slash defence and high ranged defence, they are a considerable cheaper alternative to the green d'hide chaps. Note: 20 ranged level requirement. | ||
| Green d'hide chaps | 0 | 0 | 0 | -10 | 8 | 12 | 15 | 18 | 8 | 17 | 0 | 0% | 0 | 0 | 5.443 | This is arguably the best non-decorative piece of armour available to free-to-play players with 1 defence level. While this item has slightly lower stab and slash defence bonus than the studded chaps, the other defensive bonuses are the best in slot and comparable to the iron platebody. Offers relatively high ranged accuracy and magic defence bonuses. Note: 40 ranged level requirement. | ||
| Gilded d'hide chaps | 0 | 0 | 0 | -10 | 8 | 22 | 16 | 24 | 8 | 22 | 0 | 0% | 0 | 0 | 5.000 | Offers the best defensive bonuses out of all free-to-play leg armours with no defence requirements. Very expensive. Note: 40 ranged level requirement. | ||
| Iron plateskirt | 0 | 0 | 0 | -21 | -11 | 11 | 10 | 10 | -4 | 10 | 0 | 0% | 0 | 0 | 8.164 | Even though they have the same bonuses, iron plateskirt weights around one kilo less than iron platelegs, making it slightly better. It still should be replaced with studded chaps as soon as 20 ranged level is achieved. Note: Bronze plateskirt shares the same negative effects while providing worse defensive bonuses. | ||
| Iron platelegs | 0 | 0 | 0 | -21 | -11 | 11 | 10 | 10 | -4 | 10 | 0 | 0% | 0 | 0 | 9.071 | Commonly used by melee pures, this armour provides the best overall defensive bonuses in slot among items with no requirements. However, studded chaps provide better defensive bonuses against all combat styles while suffering from less attack penalties. There is no reason to use iron platelegs beyond 20 ranged level other than splashing. Note: Bronze platelegs share the same negative effects while providing worse defensive bonuses. | ||
Offhand items
Defensive pieces of gear, historically somewhat neglected due to common usage of two-handed weapons and the lack of sensible one-handed ranged weapons. With the introduction of the mooleta, it is now one of the few slots that can yield a melee strength equipment bonus necessary to maximise damage with weapons such as the rune scimitar or rune warhammer below 30 Defence level.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mooleta | 5 | 7 | 7 | -1 | -1 | 4 | 8 | 8 | -2 | -1 | 1 | 0% | 0 | 0 | 0.453 | Yields notable melee accuracy and strength bonuses necessary to achieve the maximum hits from of certain one-handed weapons, most notably the rune scimitar and rune warhammer. | ||
| Chronicle | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 1.000 | While it has no combat bonuses whatsoever, it allows the user to teleport to a spot nearby the Champions' Guild. This might be useful for low level accounts without any access to teleport spells, or simply as a teleport item that requires only a single inventory space. Note that it cannot be used within the Wilderness, but it will work in other locations in the PvP worlds—however, the destination is not a safe zone. Frequently used by low level free-to-play ironmen to escape combat on the PvP worlds. | ||
| Wooden shield | 0 | 0 | 0 | 0 | 0 | 4 | 5 | 3 | 1 | 4 | 0 | 0% | 0 | 0 | 2.267 | With no attack penalties, this shield can be used by low level mages without access to the anti-dragon shield. | ||
| Anti-dragon shield | 0 | 0 | 0 | 0 | 0 | 7 | 9 | 8 | 2 | 8 | 0 | 0% | 0 | 0 | 5.443 | It provides defensive bonuses roughly equivalent to the iron sq shield and only slightly worse than the iron kiteshield. However, unlike the other two, it provides a positive magic defence bonus and has no attack penalties. The best-in-slot item for mages. Note: Dragon Slayer I quest has to be started in order to use this shield. | ||
| Iron sq shield | 0 | 0 | 0 | -6 | 0 | 8 | 9 | 7 | 0 | 8 | 0 | 0% | 0 | 0 | 3.628 | Rarely used in practice, as it does not fill any particular niche. While it does not have a negative magic defence bonus like the iron kiteshield does, the anti-dragon shield provides positive magic defence bonus and similar overall defensive bonuses with no attack penalties. Note: Bronze sq shield shares the same negative effects while providing lower defensive bonuses. | ||
| Iron kiteshield | 0 | 0 | 0 | -8 | -3 | 8 | 10 | 9 | -1 | 9 | 0 | 0% | 0 | 0 | 5.443 | Provides the best overall melee and ranged defence bonuses. However, it is outclasses by mooleta if melee attacks are used due to its offensive bonuses. Note: Bronze kiteshield shares the same negative effects while providing lower defensive bonuses. | ||
Armour with defence requirements
This section lists items relevant to free-to-play combat pures and other players participating in player-versus-player combat with at least 40 defence level.
Note that the same commentary applies to lower tiers of the listed items, as they often share similar strengths and penalties. For example, adamant pures might use the adamant armour pieces instead of rune. However, god armours are only available to players with at least 40 defence level. The trimmed variants of low tier armours do not grant any additional bonuses.
Bodies
Note that the Dragon Slayer I quest needs to be completed in order to have access to all body armours including the rune platebody and green d'hide armour.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Monk's robe top | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 6 | 0.907 | Offers the highest prayer bonus. | ||
| Zamorak monk top | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0% | 0 | 3 | 0.907 | A halfway between monk and wizard robes, the zamorak monk top provides both considerable prayer bonus, as well as some small magic bonuses. Preferable in the deep Wilderness. | ||
| Black robe | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0% | 0 | 0 | 0.907 | Arguably the best free-to-play item in the slot for magic users due to the highest magic attack bonus. On par with blue wizard robe. | ||
| Blue wizard robe | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0% | 0 | 0 | 0.907 | Arguably the best free-to-play item in the slot for magic users due to the highest magic attack bonus. On par with black robe. | ||
| Green d'hide body | 0 | 0 | 0 | -15 | 15 | 18 | 27 | 24 | 20 | 35 | 0 | 0% | 0 | 0 | 6.803 | Offers notable ranged accuracy and magic defence bonuses. | ||
| Gilded d'hide body | 0 | 0 | 0 | -15 | 15 | 40 | 32 | 45 | 20 | 40 | 0 | 0% | 0 | 0 | 6.000 | The best item for ranged combat. Offers notable ranged accuracy and magic defence bonuses. | ||
| Rune chainbody | 0 | 0 | 0 | -15 | 0 | 63 | 72 | 78 | -3 | 65 | 0 | 0% | 0 | 0 | 6.803 | A solid alternative to the rune platebody with a higher crush defence bonus. It does not have any ranged attack penalties, so it can be worn when using ranged attacks. | ||
| Rune platebody | 0 | 0 | 0 | -30 | -15 | 82 | 80 | 72 | -6 | 80 | 0 | 0% | 0 | 0 | 9.979 | Offers the highest bonuses against melee and ranged attacks, except for crush. Provides best-in-slot protection against most commonly used attack types: slash and ranged. Surpassed by the rune chainbody when it comes to crush defence and by the green d'hide body in magic defence. Suffers from enormous magic attack and defence penalties and a considerable ranged attack penalty. | ||
| Saradomin platebody | 0 | 0 | 0 | -30 | -15 | 82 | 80 | 72 | -6 | 80 | 0 | 0% | 0 | 1 | 9.979 | Provides the same bonuses as the rune platebody on top of a small prayer bonus. Depending on the variant, might be more expensive than the regular version. Note: all platebodies from the god armour sets offer the same bonuses. | ||
Boots
This slot contains the only item other than an amulet or a weapon that increases the equipment strength bonus.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leather boots | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0% | 0 | 0 | 0.340 | Marginal bonuses with no offensive penalties. Note: Canifis boots (coloured boots) offer the same bonuses, but are significantly more expensive. | ||
| Decorative boots (red) | 0 | 0 | 0 | -3 | -1 | 5 | 6 | 7 | 0 | 0 | 0 | 0% | 0 | 0 | 1.360 | A cheap pair of untradeable boots obtainable through the Castle Wars minigame. Equivalent of the steel boots. Offers slight melee defensive bonuses at the cost of marginal ranged and magic attack penalties. | ||
| Decorative boots (white) | 0 | 0 | 0 | -3 | -1 | 8 | 9 | 10 | 0 | 0 | 0 | 0% | 0 | 0 | 1.360 | A pair of untradeable boots obtainable through the Castle Wars minigame. Equivalent of the mithril boots. | ||
| Decorative boots (gold) | 0 | 0 | 0 | -3 | -1 | 10 | 11 | 12 | 0 | 0 | 1 | 0% | 0 | 0 | 1.360 | An expensive pair of untradeable boots obtainable through the Castle Wars minigame. Equivalent of the adamant boots. This is the only free-to-play item in this slot that provides a strength bonus. They will be broken and will require 5,000 coins to repair upon PvP death. | ||
Capes
Free-to-play capes offer negligible defensive bonuses.
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Red cape | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 0% | 0 | 0 | 0.453 | Marginal bonuses with no offensive penalties. Note: all coloured capes share the same bonuses. | ||
| Team-1 cape | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 0% | 0 | 0 | 0.453 | Marginal bonuses with no offensive penalties. Wearing the same team cape as another player prevents from attacking them with a left click, which is desirable in team player killing and can be an annoyance in typical arranged 1-vs-1 combat. Note: all team capes share the same bonuses. | ||
| Castlewars cloak (Zamorak) | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 0% | 0 | 0 | 0.453 | Marginal bonuses with no offensive penalties. Notable for not being lost upon death. Note: Castlewars cloak (Saradomin) shares the same bonuses and cost. | ||
Gloves
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leather vambraces | 0 | 0 | 0 | 0 | 4 | 2 | 2 | 1 | 0 | 0 | 0 | 0% | 0 | 0 | 0.226 | Considered the best gloves when using magic due to no magic penalties and a slightly higher slash defence bonus than leather gloves. | ||
| Green d'hide vambraces | 0 | 0 | 0 | -10 | 8 | 1 | 2 | 2 | 2 | 0 | 0 | 0% | 0 | 0 | 0.283 | Gloves offering small defensive bonuses and a considerable ranged accuracy bonus. Note: 40 ranged level requirement. | ||
| Gilded d'hide vambraces | 0 | 0 | 0 | -10 | 8 | 3 | 2 | 4 | 2 | 0 | 0 | 0% | 0 | 0 | 1.000 | The best gloves available for both ranged and melee combat. Very expensive. Note: 40 ranged level requirement. | ||
Helmets
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Blue wizard hat | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0% | 0 | 0 | 0.453 | Offers the best magic accuracy bonus in free-to-play worlds. On par with wizard hat. | ||
| Wizard hat | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0% | 0 | 0 | 0.453 | Offers the best magic accuracy bonus in free-to-play worlds. On par with blue wizard hat. | ||
| Shaman mask | 0 | 0 | 0 | 2 | -2 | 6 | 7 | 5 | -1 | 6 | 0 | 0% | 0 | 0 | 2.721 | Offers the best magic accuracy bonus in the free-to-play worlds. Offer negligible bonuses and penalties similar to iron full helm, making it a superior option to the wizard hats where melee and ranged defence is more important than magic defence. | ||
| Coif | 0 | 0 | 0 | -1 | 2 | 4 | 6 | 8 | 4 | 4 | 0 | 0% | 0 | 0 | 0.907 | Offers some small ranged accuracy and magic defence bonuses. | ||
| Rune med helm | 0 | 0 | 0 | -3 | 0 | 22 | 23 | 21 | -1 | 22 | 0 | 0% | 0 | 0 | 1.814 | Rarely used because of inferior bonuses to the rune full helm, this helmet offers a lower magic penalty than its counterpart, and does not affect the accuracy of the ranged attacks. | ||
| Rune full helm | 0 | 0 | 0 | -6 | -3 | 30 | 32 | 27 | -1 | 30 | 0 | 0% | 0 | 0 | 2.721 | Provides the highest overall melee and ranged defences. | ||
| Saradomin full helm | 0 | 0 | 0 | -6 | -3 | 30 | 32 | 27 | -1 | 30 | 0 | 0% | 0 | 1 | 2.721 | Grants the same bonuses as the rune full helm on top of a small prayer bonus. Note: all helmets from the god armour sets offer the same bonuses. | ||
Legs
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Monk's robe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 5 | 0.907 | Provides the highest prayer bonus. | ||
| Zamorak monk bottom | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0% | 0 | 3 | 0.907 | The only item that provides a positive magic attack bonus in this slot, as well as a notable prayer bonus. Note: Blue skirt and black skirt match the wizard robes visually, but they provide no bonuses whatsoever. | ||
| Green d'hide chaps | 0 | 0 | 0 | -10 | 8 | 12 | 15 | 18 | 8 | 17 | 0 | 0% | 0 | 0 | 5.443 | Offers relatively high ranged accuracy and magic defence bonuses. Note: 40 ranged level requirement. | ||
| Gilded d'hide chaps | 0 | 0 | 0 | -10 | 8 | 22 | 16 | 24 | 8 | 22 | 0 | 0% | 0 | 0 | 5.000 | Offers higher defensive bonuses than green d'hide chaps. Very expensive. Note: 40 ranged level requirement. | ||
| Rune plateskirt | 0 | 0 | 0 | -21 | -11 | 51 | 49 | 47 | -4 | 49 | 0 | 0% | 0 | 0 | 8.164 | Provides the best overall melee and ranged bonuses. Even though they have the same bonuses, rune plateskirt weights around one kilo less than rune platelegs, making it slightly better. This is the lightest item in the slot providing comparable bonuses. | ||
| Rune platelegs | 0 | 0 | 0 | -21 | -11 | 51 | 49 | 47 | -4 | 49 | 0 | 0% | 0 | 0 | 9.071 | Provides the best overall melee and ranged bonuses. | ||
| Saradomin plateskirt | 0 | 0 | 0 | -21 | -11 | 51 | 49 | 47 | -4 | 49 | 0 | 0% | 0 | 1 | 9.071 | Grants the same bonuses as the rune platelegs on top of a small prayer bonus. Note: all plateskirts from the god armour sets offer the same bonuses. | ||
| Saradomin platelegs | 0 | 0 | 0 | -21 | -11 | 51 | 49 | 47 | -4 | 49 | 0 | 0% | 0 | 1 | 9.071 | Grants the same bonuses as the rune platelegs on top of a small prayer bonus. Note: all platelegs from the god armour sets offer the same bonuses. | ||
Offhand items
| Item | Attack Bonuses | Defence Bonuses | Other | Comment | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mooleta | 5 | 7 | 7 | -1 | -1 | 4 | 8 | 8 | -2 | -1 | 1 | 0% | 0 | 0 | 0.453 | Yields notable melee accuracy and strength bonuses necessary to achieve the maximum hits from some one-handed weapons. | ||
| Anti-dragon shield | 0 | 0 | 0 | 0 | 0 | 7 | 9 | 8 | 2 | 8 | 0 | 0% | 0 | 0 | 5.443 | Provides slight defensive bonuses against all combat styles with no magic or ranged accuracy penalties. | ||
| Rune sq shield | 0 | 0 | 0 | -6 | 0 | 38 | 40 | 36 | 0 | 38 | 0 | 0% | 0 | 0 | 3.628 | Provides decent melee and ranged bonuses at the cost of small magic accuracy penalty. Unlike the rune kiteshield, this shield does not have any magic defence or ranged attack penalties. Due to the lack of decent one-handed ranged weapons, this shield is rarely used in practice. | ||
| Rune kiteshield | 0 | 0 | 0 | -8 | -3 | 44 | 48 | 46 | -1 | 46 | 0 | 0% | 0 | 0 | 5.443 | Provides the best overall melee and ranged defence bonuses. | ||
| Saradomin kiteshield | 0 | 0 | 0 | -8 | -2 | 44 | 48 | 46 | -1 | 46 | 0 | 0% | 0 | 1 | 5.443 | Grants the same bonuses as the rune kiteshield on top of a small prayer bonus. Note: all shields from the god armour sets offer the same bonuses. | ||
Supplies
Free-to-play worlds offer some basic food products and a couple of potions. There are no items like the karambwan that can be eaten immediately with no delay, which limits the combo eating capabilities. There is also no way to restore prayer points with any items, and the energy restoration is limited to a single potion.
Food
| Item | Heals | Comment | |
|---|---|---|---|
| Swordfish | 14 | Heals the highest number of hitpoints in a single bite. Commonly used in combat. | |
| Anchovy pizza | 18 (9 × 2) | Heals the highest number of hitpoints per inventory slot. Pizzas are commonly used for combo eating in 1-vs-1 fights, and as the main type of food in the deep Wilderness and multicombat areas.
After eating the first bite of the pizza, another piece of food might be eaten in the next game tick, which is often used in combination with a swordfish in order to heal 23 hitpoints in a short period of time. This technique is referred to as combo eating. See fast foods for more details. Pizza halves can be used on each other to form a complete anchovy pizza. Note that using pizzas in arranged 1-vs-1 combat might be frowned up by some players, especially during risk fighting. | |
| Lobster | 12 | Cheaper and slightly worse than swordfish, lobsters are often used by lower level players to avoid so-called safing. | |
| Jug of wine | 11 | Extremely cheap. Temporarily lowers attack level by 2 upon consumption. Used by beginner level magic pures and other accounts that do not rely on melee attacks. Due to their low price and relatively high number of hitpoints healed, they can be used in safe PvP minigames such as Clan Wars when training combat skills on alternative accounts. | |
Low level accounts might also use lower tiers of food such as tuna or meat pizza due to their lower prices, as well as to avoid overhealing. With lower overall hitpoints levels and maximum hits within the low combat level brackets, healing with high tier food might be considered "safing".
Note that while pumpkins and easter eggs are on par with swordfish, they are rarely used due to their high prices.
Kebabs can technically heal more than Swordfish in a single bite, since they have a 4% chance of healing 30 hitpoints and boosting melee combat skills. However, they are highly inconsistent and most of the time they will heal a smaller number of hitpoints.
Potions and beverages
| Item | Effects | Penalties | Doses | Comment | |
|---|---|---|---|---|---|
| Strength potion | +3—12 strength | 4 | Temporarily raises the strength level by 3 + 10% of the current strength level, rounded down. Necessary to achieve the highest melee maximum hits. Commonly used in fights by players that rely on melee combat. | ||
| Energy potion | +10% run energy | 4 | Immediately restores 10% of the run energy. While not crucial in 1-vs-1 fights, this potion is commonly used in the deep Wilderness. | ||
| Wizard's mind bomb | +2—3 magic | -1—5 attack, strength, defence | 1 | Temporarily raises the magic level by +2 when under 50 magic level or +3 otherwise. Due to its rather insignificant boost and severe penalties to melee skills and defence, it is rarely used in practice. However, it does allow to access higher level spells without training the base magic level. For example, this drink allows to cast the Tele Block spell with 82 magic level. | |
Other consumable items with additional effects include:
- Kebab: has a 4% chance of boosting attack, strength and defence by 1—3. However, kebabs are largely inconsistent and rarely used in practice.
- Beer: boosts strength by 1 under 50 strength level or by 2 otherwise. Lowers attack by 1—6. Outclassed by the strength potion.
- Tbone steak: boosts strength by 2 on top of healing 9 hitpoints.
- Asgarnian ale: boosts strength by 2 and lowers attack by 4. Outclassed by the strength potion.
- Draynor Manor cabbage: boosts defence by 1 under 50 defence level or by 2 otherwise. Rarely used in practice.
- Castlewars brew: combines the effects of a super combat potion, a ranging potion, an imbued heart, and a stamina potion, raising melee skills and defence by 5—19, ranged by 4—13 and magic by 1—10 on top of restoring 20% of the run energy and decreasing run energy depletion rate by 70% for 2 minutes. Available only during the Castle Wars minigame. Provides excellent boosts for training.
- Antipoison: while available in free-to-play worlds, it currently has no effect on PvP combat due to the lack of poisoned weapons.
Example setups
This section lists some examples of common equipment and inventory setup used for various player-versus-player activities in free-to-play worlds.
Note that in safe PvP activities, such as Clan Wars or Castle Wars, players are encouraged to replace green dragonhide armour pieces with their gilded dragonhide armour equivalents due to their higher defensive bonuses. Similarly, gilded dragonhide items can be used for dangerous activities as protected items, or when unskulled.
Low defence setups
Example inventory setups of combat pures with 1 defence level.
| Equipment | Inventory | Comment | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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An example setup for the 1 defence pures that use range-to-melee combo to knock the opponents out. Maple shortbow is commonly used to deal most of the damage and setup combos, followed by the rune scimitar with a mooleta. Rune 2h sword is brought as a switch weapon used for combos to perform knockout attacks. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword for a lesser attack cooldown, while a monk's robe top might be preferred over the leather body thanks to the additional prayer bonus. | ||||||||||||||||||||||||||||||
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An example setup for the melee pures. Rune scimitar is used to deal most of the damage, while rune 2h sword is brought as a switch weapon to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword due to its shorter attack delay and ability to use an offhand item. This setup prioritises defence bonuses over the prayer bonus. | ||||||||||||||||||||||||||||||
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An alternative setup for the melee pures with a high prayer bonus. Rune scimitar is used to deal most of the damage, while rune 2h sword is brought as a switch weapon to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword due to its shorter attack delay and ability to use an offhand item. | ||||||||||||||||||||||||||||||
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An example setup for the strength pures. Goblin paint cannon and maple shortbow can be used to deal consistent damage, while the rune warhammer with a mooleta are brought as the switch to knock the opponents out. Overall, the shortbow is more effective at setting up combos and has a higher accuracy than 3-tick melee weapons like the cannon, but keep in mind that strength pures cannot train ranged level too high without their combat level becoming ranged-based. Fighting boots, fancy boots, and fancier boots provide slightly better melee defensive bonuses, which can make a difference against other low attack level opponents, but leather boots yield no ranged penalties and might be a bit more accessible. Monk robe top can be a good alternative when using prayers, while leather body offers a slight ranged accuracy bonus. An amulet of power can also be brought as a switch or instead of an amulet of strength to improve the low melee accuracy of such accounts. | ||||||||||||||||||||||||||||||
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An example setup for the magic pures. Both blue and black wizard robes provide the same bonuses. Zamorak monk top might be used instead for its additional prayer bonuses at the cost of a small magic accuracy decrease. A Bryophyta's staff can be used instead of an elemental staff to maximise the magic accuracy and defence bonuses, but due to its high price it is generally advised to be used only along with the Protect Item prayer or in a safe PvP setting. Shaman mask can be used instead of a wizard hat, but note that it might be much more expensive. Rune quantities and types might vary—this particular setup allows to cast Wind Blast, Snare and Tele Block. The supplies were chosen with multicombat areas and deep Wilderness in mind, where anchovy pizzas are more useful than swordfish in general, as they heal more hitpoints per inventory slot. | ||||||||||||||||||||||||||||||
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An example setup allowing to fight with all combat styles used by high level 1 defence pures in the deep Wilderness and for multicombat fights. Since defensive bonuses are not as important in this setting, magic equipment is typically worn to ensure high accuracy of the Snare and Tele Block spells regardless of the wielded weapon. Wind Blast runes and the staff of air switch are both optional, but they do allow to deal considerable damage to armoured opponents. Elemental staves are also notable for their high magic accuracy and defence bonuses. A Bryophyta's staff can be used instead of an elemental staff to maximise the magic accuracy and defence bonuses, but due to its high price it is generally advised to be used only along with the Protect Item prayer or in a safe PvP setting.
A typical knockout weapon like the rune 2h sword or the rune battleaxe is optional, since the overall consistent damage-per-second value is often more important than the ability to perform combos, especially in multicombat areas. However, rune scimitar can fill a similar role since it can be easily stacked with the maple shortbow attacks. When not using any prayers or when fighting in locations with an altar, black robe or blue wizard robe can be worn instead of the zamorak monk top for a slightly higher magic accuracy bonus. |
High defence setups
Example setups for accounts with at least 40 defence level.
| Equipment | Inventory | Comment | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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An example setup for 1-vs-1 combat with a range-to-melee combo. Maple shortbow is commonly used to deal most of the damage and setup combos, followed by the rune scimitar. Rune 2h sword is brought as a switch weapon used to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword. The selected armour pieces provide decent defensive bonuses against all combat style while maintaining a positive ranged accuracy bonus. For more variants of this setup, see the rune pure guide. | ||||||||||||||||||||||||||||||
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An example setup for 1-vs-1 combat relying on melee attacks. Rune scimitar is used to deal most of the damage, while rune 2h sword is brought as a switch weapon to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword due to its shorter attack delay and ability to use a shield at all times. A mooleta can be used instead of the shield when prioritizing offensive bonuses.
Additionally, a monk robe set can be brought for no armour fights. | ||||||||||||||||||||||||||||||
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A no armour setup for 1-vs-1 melee fights. Rune scimitar is used to deal most of the damage, while rune 2h sword is brought as a switch weapon to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword due to its shorter attack delay. When ranged attacks are also allowed, maple shortbow with adamant arrows can be used in addition to or instead of the rune scimitar as the main weapon. Full rune armour is optional, although historically it was often brought to protect against rushing after a fight. Nowadays it can be brought to have a possibility of an armoured fight and to increase the value of loot won after a fight (the so-called risk). | ||||||||||||||||||||||||||||||
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An example setup allowing to fight with all combat styles meant for the deep Wilderness and for multicombat fights. Allows to cast Wind Blast, Snare and Tele Block. Additional equipment switches are meant to maintain high defensive bonuses and positive accuracy bonuses regardless of the used combat style. Rune med helm and rune sq shield can be considered for their lower magic and ranged accuracy penalties, but the defensive bonuses of both rune full helm and rune kiteshield are notably higher. Castle Wars boots such as gold decorative boots can be used to improve the melee defences, especially when not relying on magic, but keep in mind that they do have some slight ranged and magic accuracy penalties. A Bryophyta's staff can be used instead of an elemental staff to maximise the magic accuracy and defence bonuses, but due to its high price it is generally advised to be used only along with the Protect Item prayer or in a save PvP setting.
A typical knockout weapon like the rune 2h sword or the rune battleaxe is optional, since the overall consistent damage-per-second value is often more important than the ability to perform combos, especially in the multicombat areas. However, rune scimitar can fill a similar role since it can be easily stacked with the maple shortbow attacks. |
Items kept on death
In case of death in as a result of PvP combat, tradeable items are dropped to the opponent. Untradeable items are transferred to the gravestone, dismantled, or their broken variants remain in the inventory.
Intact
The following items are transferred to the gravestone and can be reclaimed for free:
Mooleta
Goblin paint cannon
Fighting boots
Fancy boots
Fancier boots
- Silverlight
- Blurite sword
- Decorative sword (white)
- Decorative sword (red)
- Cursed goblin weapons
Skull sceptre
- White decorative armour
- Red decorative armour
- Ornate armour
- Castlewars hoods
Castlewars cloaks
Mooleta is a unique offhand item with melee accuracy and strength bonuses. Ornate armour, red decorative armour, and white decorative armour, with bonuses equal to iron, steel, or mithril armour, provide some of the best-in-slot defensive bonuses for accounts with 1, 5, or 20 Defence levels respectively without being lost on death. Castlewars cloaks provide the same bonuses as regular capes. Fancy boots, fancier boots, and fighting boots all offer bonuses equivalent to the bronze boots, yielding the highest melee defensive bonuses for accounts below 5 defence level.
Out of the weapons that are not lost on death, only the goblin paint cannon is considered to be viable in PvP combat due to its animation stalls and the 3-tick speed, which matches the shortbows with the rapid combat style. Although the skull sceptre has a magic accuracy bonus matching the basic elemental staves, it does not save any runes and cannot autocast any combat spells outside of Crumble Undead. However, in contrary to the Chronicle, its teleport can be used up to 20 level of the Wilderness, which makes the sceptre somewhat useful as a teleport item.
Broken
The following items are broken and kept in the inventory upon PvP death. The broken item variants can be repaired by using them on an armour stand available near the respawn points in the PvP worlds. The repair fee is equal to the extra coins that the opponent receives after a kill as additional loot. Considering the fee, no money is added or removed from the game by breaking and repairing an item in PvP combat.
These items include:
Barronite mace: −10,500 fee
- Decorative sword (gold): −5,000 fee
- Gold decorative armour pieces: −5,000 fee each
It should be noted that the repair fees of the barronite mace and gold decorative platebody are both lower than the High Level Alchemy values of the rune scimitar and adamant platebody respectively. Barronite mace and gold decorative boots are also the only free-to-play items with unique bonuses with this behaviour.
Note that untradeable members objects with similar behaviour such as halos will also be broken or lost upon death on a free-to-play world leaving extra loot for the opponent, despite yielding no bonuses in combat.
Exceptions
Disassembled
The following untradeable items are dismantled and lost to the opponent (dropped as separate items):
- Rune scimitar (zamorak):
Rune scimitar and Rune scimitar ornament kit (zamorak)
- Rune scimitar (saradomin):
Rune scimitar and Rune scimitar ornament kit (saradomin)
- Rune scimitar (guthix):
Rune scimitar and Rune scimitar ornament kit (guthix)
See also
| Gameplay |
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| Account builds |
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| Community | |||||||||||