Free-to-play PvP culture
This copy was last processed on . The copied wiki revision is dated .
This article aims to document various parts of the free-to-play player-versus-player culture, including practices and behaviours, common locations and hot spots, as well as the used slang.
Combat types
1-vs-1 combat
Arranged 1-vs-1 combat is a common form of player-versus-player activity where players participate in duels within single-way combat areas.
During 1-vs-1 fights in typical PvP hotspots, most experienced players adhere to the following rules:
- Protection prayers (or "overheads") are not used.
- Bind, Snare and Tele Block spells are not used.
- Both opponents are expected to skull up or risk similar amount of money in gear or coins.
- In general, fights are voluntary and players ask for permission before initiating duels.
- Interrupting fights between players and attacking players that are currently looting is frowned upon.
- Players can run away from the fights when out of food, energy, prayer points, or other supplies.
- Players keep their hitpoints relatively low, so that the opponent could take them out with a well timed combo.
Risk fighting
Risk fighting is a form of 1-vs-1 combat where both player agree to risk similar amount of wealth in coins or gear. Common among experienced player killers that specialise in 1-vs-1 combat.
Although it might be perceived as gambling akin to staking, deathmatches dependent purely on luck are relatively rare, as there is no way to enforce the rules outside of the Emir's Arena. Instead, most risk fights are actual duels where both players use various PvP techniques to score the kill, not unlike in regular 1-vs-1 combat. Most risk fights follow the general assumptions of honourable 1-vs-1 combat, so techniques such as binding, farcasting or using the protection prayers are not common and should be discussed beforehand. Many players will also agree upon not using combo foods such as anchovy pizza to decrease the chances of a draw. Showing the entire inventory through trading before each fight is a common practice to prove adherence to the rules and the risked wealth.
In case of uneven odds due to varying combat skill levels, players might agree upon risking coins or gear that are not equal in value. To increase the risk in such cases is commonly called to X someone.
Due to the increased risk in losing wealth, risk fights are not advised for the beginners.
Deathmatches
A deathmatch, or dm, is an arranged 1-vs-1 fight to the death where none of the players leave the combat when they run out of supplies. This might be a form of risk fighting where both players take extra loot, but this is not always the case. Some players choose not to run when out of supplies out of respect to the opponent, especially if they were nearly knocked out during the fight.
Before agreeing to a deathmatch, participants should make sure that their respective opponent has similar chances for survival. For example, both players should have similar combat skills and use the same supplies to make the combat fair.
No honour combat
No honour fights follow none of the unofficial rules of the arranged combat. It is basically a form of player-versus-player combat where anything goes. Techniques such as farcasting, spells like Snare and Tele Block, as well as protection prayers are all allowed and commonly used to gain an advantage in combat. It includes both 1-vs-1 combat without any enforced rules, as well as teams fighting each other or chasing individual players.
While such fights can be agreed on, these techniques are simply the norm in locations like the deep wilderness or PvP worlds outside of the usual hotspots.
Multicombat
Multicombat areas allow multiple players to attack the same target. This is often leveraged by teams of player killers within locations such as the Chaos Temple or nature runes spawn south of the Demonic Ruins to quickly score the kills. Multicombat areas share some PvP techniques with 1-vs-1 combat, but in general the overall team coordination and damage output are more important than the abilities of individual players. As such, builds that are viable in multicombat situations might slightly vary from the typical builds commonly utilised in 1-vs-1 combat, especially on the lower combat levels.
Clan wars
There is a free-to-play clanning community that frequently organises wars within chosen combat level brackets. War locations include multicombat areas within the wilderness or PvP worlds, as well as the Clan Wars minigame. Wars organised by clans have a much larger scale than typical multicombat fights within the wilderness that frequently occur between smaller teams of players.
Clans often advertise their clan chats near the common PvP hot spots such as the Edgeville bank in world 308 ("Wilderness PK") or Lumbridge in the PvP world.
Player killing
Unlike other combat types between willing participants, player killing follows the hunter-versus-hunted dynamic where one side might be completely unwilling to engage in combat. It typically involves player killers hunting other players engaging in activities such as PvM or skilling in the dangerous areas.
When attempting to kill other players that might be unwilling to engage in combat, player killers are advised to use utility spells such as Tele Block or Snare to prevent their targets from escaping the dangerous locations.
Some player killing spots with varying popularity include:
- Lava Maze runite mine where players mine runite rocks.
- Lava isle near the Demonic Ruins where players attempt to telegrab the nature runes.
- Moss giants south-east of the Lava Maze near the final canoe station where players collect moss keys.
- Bandit Duty Free shop where players can be found trying to sell items at increased prices.
- Chaos temple where players might telegrab the wines of Zamorak.
- Various monster spawn locations throughout the PvP worlds including hill giants or ogresses where players train combat skills or collect loot.
Locations
This sections lists locations that are player versus player combat hotspots. Note that activity ratings may vary over time.
On free-to-play worlds, dangerous PvP activities take place in the wilderness or the dedicated PvP worlds.
Single-way combat areas
The following locations are where most of the arranged honourable 1-vs-1 fights take place.
| Image | Location | World | Activity | Points of interest | Comment |
|---|---|---|---|---|---|
| Edgeville | 308 | High | Wilderness access, Monastery, Emblem Trader | Edgeville is a small town just south of the wilderness. It has a bank, a respawn point and an altar in the nearby monastery. Low level Wilderness area north of Edgeville on world 308 remains one of the most active places to find other willing players for 1-vs-1 duels in lower combat level brackets. There are no direct free-to-play teleports to Edgeville, but players can get pretty close with a canoe, skull sceptre or by death with the Edgeville respawn point active.
While much less active on the PvP worlds, it is still possible to find some opponents around the Edgeville respawn area and yew trees. In contrary to the 308 world, on PvP worlds low level wilderness remains mostly unused and the fights take place around the bank. Due to the close proximity of the respawn point, this area is sometimes used for risk fights, since both players can easily reset their health, run and prayer points after draws by killing each other without any items. | |
| Lumbridge | PvP | High | Respawn point, altar | Lumbridge has the default respawn point, a bank chest in a safe area and an altar to restore prayer points. The area in front of the castle in the PvP worlds is usually active in terms of 1-vs-1 combat, but it tends to be used by lower level and less experienced players in comparison to Varrock—with the notable exception of the church, where duels of high level players take place next to the altar. Due to how close the respawn point is from the active combat area, ragging tends to be a problem. | |
| Varrock | PvP | Low | Grand Exchange | Varrock is one of the biggest cities available to free-to-play players. Thanks to the nearby Grand Exchange, where players can easily buy supplies, and Varrock Teleport that allows to quickly travel to the city, historically Varrock used to be an active place in the PvP worlds for arranged 1-vs-1 combat for maxed 1 defence pures, rune pures and mains. In particular, areas around the Grand Exchange, west bank and the city centre were among the frequented spots, although their popularity decreased over time when new locations were added around Grand Exchange such as the clan hall portal or the Games Zone. Note that the sewers under the city and the area near Barbarian Village are multicombat. |
Since some players choose to train in PvP worlds in order to avoid crowds, other notable areas where players can be found include typical training spots with monsters such as the hill giants, flesh crawlers or ogresses. Some players can also wander throughout the wilderness, although most hotspots are in multicombat areas.
Multicombat areas
Multicombat areas allow groups of player killers to attack a single opponent at the same time. This is leveraged by clans to wage wars in truly many-versus-many combat, as well as by teams of player killers to score kills faster in many-versus-one combat. None of the (unofficial) rules of honourable single-way combat areas apply here, and typically players use whatever technique they can to score the kills, participating in the so-called "no honour" fights. Bind and Snare usage is common and very dangerous, as it prevents the players from escaping the multicombat boundaries.
| Location | World | Activity | Points of interest | Comment | |
|---|---|---|---|---|---|
| Lava isle | Varies | Medium | Nature runes spawn | So-called nature rune spawn is an area in the deep wilderness south-east of the Demonic Ruins. There are 2 nature rune stacks that respawn on a small lava island—the runes can be telegrabbed for profit. This area attracts player killers and telegrabbers alike. It is one of the spots around which clan fights may take place. To escape the multicombat area, run east. | |
| Demonic Ruins | Varies | Low | Greater demons, Prayer restoration | Demonic ruins is an area in the deep wilderness. Entering this place triggers a passive prayer restoration effect. Due to the prayer restoration and close vicinity to the nature rune spawns on the south-east, it is used as regrouping spot by clans. Some individual players also choose to train there on greater demons and can be hunted for profit. To escape the multicombat area, run east. | |
| Bandit Camp | Varies | Low | Bandit Duty Free | Bandit camp is an area in the mid wilderness. Its general store buys items at their high alchemy value, which makes it profitable to sell selected items there rather than on the Grand Exchange. The shop itself is not very deep into the wilderness. However, since the entire camp is a multicombat area, it makes it much easier to kill players that try to profit there by selling items. This is one of the places where free-to-play player killers can expect actual valuable loot other than just the basic weaponry and armour used for PvP or PvM combat, although the location itself is not active frequently and the large number of worlds might make it difficult to find targets.
To escape the multicombat area, run south when close to the main entrance or run east to the secondary entrance when deeper into the camp. Ferox Enclave is pretty close on the east of the camp, but keep in mind that players will not be able to enter the settlement when teleblocked. | |
| Falador | PvP | Low | Falador is one of the biggest cities available to free-to-play players. Most of the city is a multicombat area, which combined with access to 2 banks and the Falador Teleport for quick access historically lead to common activity on the PvP worlds. To escape the multicombat area, teleport out (preferably to Lumbridge) or enter a safe zone such as one of the banks. | ||
| Varrock | 308 | Low | The Wilderness area just north of Varrock used to be one of the most active multicombat zones, especially in the RuneScape 2 era and the early days of Old School RuneScape. With the introduction of the PvP worlds and the restrictions on low level free-to-play accounts such as the lack of the ability to join clan chats, this place lost its popularity. However, multicombat areas north of Varrock are where arranged wars between low level clans can still take place. To escape the multicombat area, teleport out or run south to leave the Wilderness. |
Some less active areas include Dark Warriors' Fortress, Zamorak temple and hill giants north-east of the Zamorak temple.
Mixed areas
These places mix both single-way combat and multicombat areas in close proximity. They are generally less dangerous than entirely multicombat areas for solo player killers and small teams.
| Location | World | Activity | Points of interest | Comment | |
|---|---|---|---|---|---|
| Ferox Enclave | 308 | High | Mid level Wilderness access, bank, Pool of Refreshment | Ferox Enclave is a settlement in the wilderness. It provides access to PvP minigames, a bank chest, a respawn point and two restoration options in form of free-for-all Clan Wars portal and the Pool of Refreshment—both of which restore hitpoints, prayer points, run energy and any skill changes. It is notable for being the only location with a bank within the free-to-play wilderness boundaries. It can be accessed via a waka canoe with 57 woodcutting, with the minigame teleport or by dying with the respawn point unlocked.
Being in the wilderness, the enclave provides quick access to a few notable locations:
Players usually gather around a single entrance to participate in both arranged and no-honour 1-vs-1 combat. The most active location varies from time to time, usually between the western entrance which is closer to bank chest and Clan Wars portal, and the northern entrance which is closer to the Pool of Refreshment and has a slightly higher attackable combat level bracket. There are small safe areas around the town's gates, although they do not provide protection for players that are teleblocked. The enclave itself also cannot be entered under the effect of the Tele Block spell. With access to the best free-to-play restoration methods and a respawn point, Ferox Enclave has the potential to be the main hub for 1-vs-1 combat. Hovewer, since the access to the city can be restricted with a Tele Block spell, this location is more dangerous than either low level wilderness north of Edgeville or typical 1-vs-1 PvP world areas, as it encourages no-honour techniques. Clans and teams of players might use this to their advantage by tele-blocking and killing players with drained supplies. This makes it a somewhat niche area for typical 1-vs-1 duels, although still active at peak times. In particular, mid and high level players such as maxed pures, tanks and mains often fight there. Additionally, Ferox Enclave is a common regrouping and banking spot for players and teams that hunt in the deep wilderness, as well as clans that participate in arranged wars. It also allows to access safe player-versus-player minigames such as Clan Wars, Castle Wars and Last Man Standing. | |
| Free-for-all Clan Wars | 308 | High | Automatic arrows pickup, safe deaths, no combat level limitations | The free-for-all portal of the Clan Wars minigame located within the Ferox Enclave allows players to safely engage in player-versus-player combat at the sole cost of the supplies. Areas near the portal are single-way combat, offering a way to practice 1-vs-1 duels without the risk of losing any gear. Further north players can find multicombat areas allowing multiple players to target the same opponent simultaneously. Upon death, players respawn outside of the portal with intact equipment and inventories, restored statistics, and any shot non-broken arrows returned to their inventory or bank. It is also notable for no combat level restrictions, allowing any players to attack each other regardless of their skills. | |
| Lava Maze Runite Mine | Varies | Medium | Runite rocks | Lava Maze is an area in the deep wilderness. There is a small mine north of Lava Maze with the only runite rocks within the free-to-play boundaries. The area around the rocks only allows for single-way combat, but the zones on both the east and the west of the rocks are multicombat. This makes it relatively difficult to escape this place. Despite this, runite mine constantly attracts both miners and player killers alike as runite ores can be a great source of income. To escape the area, run west. Additionally, there are aggressive spiders to the west that can be lured into single-way combat area close to the mine and boxed to stall the opponents. | |
| Chaos Temple (church) | Varies | Low | Altar, wine of zamorak spawn | Chaos temple is an area in the deep wilderness. It has an altar that can be used to restore prayer points and a respawning wine of zamorak that can be telegrabbed for profit. The temple itself and a small area around it are multicombat, but the surrounding areas to the north, east and south only allow for single-way combat. It is notable for being one of the spots where player killers can successfully score kills both alone and in a clan, as escaping multicombat area is relatively simple. Historically active on world 308, this is a place where clan fights can sometimes take place. To escape the multicombat area, run a few tiles east, south or north of the temple. |
Comparison of locations for 1-vs-1 combat
| Location | Pros | Cons | Summary | |
|---|---|---|---|---|
| W308 Edgeville |
|
|
Advised for low level pures. | |
| W308 Ferox Enclave |
|
|
Advised for no honour combat. | |
| PvP world Lumbridge |
|
|
Advised for mid and high level pures, as well as mains around the church area. | |
| PvP world Varrock |
|
|
Advised for mains. |
| Feature | World 308 | PvP world | ||
|---|---|---|---|---|
| Edgeville | Ferox Enclave | Lumbridge | Varrock | |
| Respawn point | ||||
| Free-to-play teleport | ||||
| Bank | ||||
| Loot chest | ||||
| Grand Exchange | ||||
| Prayer restoration | ||||
| Run restoration | ||||
| Hitpoints restoration | ||||
| Armour stand | ||||
| PJ prevention | ||||
| Can enter the safe zone while Tele Blocked | ||||
| No attacking in safe zones | ||||
| No aggressive NPCs | ||||
| No wandering NPCs | ||||
| No restrictions for new accounts | ||||
| Server rotation | ||||
| Server locations | UK | UK | UK, US | UK, US |
| Combat level range | ± 1—5 | ± 12—17 | ± 15 | ± 15 |
PvP worlds
Due to the restrictions on new free-to-play accounts, PvP worlds cannot be accessed by most low level accounts. As such, these worlds are especially popular among players with mid and high combat levels.
Minigames
Combat minigames are a form of safe player-versus-player activities that are common among both casual players as well as player killers.
Last Man Standing minigame
Last Man Standing is a safe player-versus-player battle royale style minigame. Its notable free-to-play rewards included the swift blade and adamant arrows packs. While it was active within the designated free-to-play worlds, Last Man Standing features members-only combat mechanics and does not resemble the free-to-play combat very well. The competitive mode necessary to gain points to buy the rewards is now disabled within free-to-play worlds.
Castle Wars minigame
Castle Wars is a safe player-versus-player minigame with capture-the-flag mechanics. Its notable free-to-play rewards include the gold decorative boots with a unique strength bonus. While somewhat active on the designated free-to-play world, combat skills are not rescaled when entering the game. This leads to a significant advantage for mains over common combat pures.
Due to high damage boosts granted by castlewars brew and castle wars bracelet, this minigame is often used for training with alternative accounts.
Clan Wars minigame
Clan Wars is a safe player-versus-player minigame. It allows for both typical fights within the free-for-all area, as well as arranged clan-versus-clan fights with specific rules. Casual fights between players in the free-for-all area are very common on the 308 world.
Due to the safe nature of the minigame and the fact that arrows automatically return to the inventory upon exit, the free-for-all area of this minigame is often used for training with alternative accounts.
Emir's Arena
Emir's Arena is a minigame that has replaced the Duel Arena. The core gameplay of the minigame is restricted to the members-only worlds. However, players can still arrange safe duels with specific sets of rules in the free-to-play worlds under the legacy mode by right-clicking other players within the Arena area and choosing the Challenge option. Coins or any tradeable items cannot be staked in duels in the legacy mode.
Players must be on a dedicated Legacy Duels world to challenge one another.
| World | Location | Members | Activity |
|---|---|---|---|
| 379 | 0 |
PvP Arena (Legacy Duels) | |
| 483 | 0 |
PvP Arena (Legacy Duels) | |
| 571 | 0 |
PvP Arena (Legacy Duels) |
Combat skills training via minigames
Since dealing damage to other players yields extra experience based on the target's combat level, training on low Defence alts provides among the best experience rates on free-to-play worlds. While training combat pures on members-only world is common and allows avoiding Hitpoints experience among other benefits, players that decide to keep their accounts purely free-to-play might consider killing their alternative accounts in minigames for the higher experience rates than slaying NPCs even if they do not plan to participate in PvP later on.
Notable minigames for training include:
- Castle Wars. A combination of the castlewars brew and castle wars bracelet offer the highest skill and damage boosts against the flag bearer from the opposite team, yielding the highest possible combat experience rates in the free-to-play worlds. Additionally, the players can passively gather the castle wars tickets that can be exchanged for some notable free-to-play items such as the gold decorative boots.
- Clan Wars. The arrows are automatically picked up and returned to the player's inventory after exiting the area, making it particularly suitable for Ranged training. This method also takes minimal setup with the free-for-all portal, and has no downtime between the games like Castle Wars do.
Minigames also allow engaging in PvP activities without gaining combat experience, which might be desirable for players following specialized restrictive builds without the Ironman Mode. The following minigames can be played with the option to disable combat experience gains:
- Castle Wars: by right-clicking Lanthus.
- Clan Wars: by right-clicking the white or purple portal.
- Last Man Standing: no experience gained at all.
Minigames summary
| Minigame | Notable rewards | Training methods | Comment |
|---|---|---|---|
| Swift blade, adamant arrows | No combat experience gained. | Competitive mode no longer available in the free-to-play worlds. Gameplay resembles members-only combat, with access to normally restricted items and spells. | |
| Decorative armour, gold decorative boots | Castle wars bracelet and castlewars brew offer the highest damage boosts in free-to-play worlds, making it among the fastest free-to-play training methods for melee and Ranged skills. However, the training can be slowed down due to a two minute downtime between games on a single world. | Sometimes active, especially during community events, but dominated by mains. Offers very high experience rates when using alts to train on thanks to the castlewars brew and castle wars bracelet. The boots from the reward shop offer the best bonuses in the free-to-play worlds. | |
| Arrows do not have to be picked up and are returned to the inventory instead, making it a convenient method for training Ranged. Less setup required than in case of the Castle Wars minigame. | Active for both casual fights and arranged wars between clans. | ||
| Rarely used for training. Inferior to the alternatives and requires more setup, but it does prevent from interruptions. | Rarely used, although it provides the only reliable way of enforcing rules for risk fights and deathmatches despite providing no way to stake the rewards. |
Disruptive behaviours
This section lists behaviours that may be frowned upon within the PvP community. Some of the listed practices are bannable offences.
Ragging
Attacking unwilling players in 1-vs-1 combat areas without a possibility of a fair fight is called ragging. Players commonly referred to as raggers often use defensive gear such as rune armour along with a high defence level, or use the Protect Item prayer along with a single weapon such as the rune scimitar. The goal of ragging is often not to kill the opponent, but waste their time and supplies.
1-itemming
Using a single protected item with no supplies and consistently attacking players after respawn is called 1-itemming. 1-itemmers usually use a rune scimitar in combination with Protect Item for its high damage output. This particular form of ragging can be performed by any account with at least 25 prayer level.
A similar form of ragging involves using a maple shortbow in combination with a few adamant arrows. They do not strictly need Protect Item, but it does minimise their loses. With more range, faster attacks and considerable damage output, these raggers are similarly effective. However, in contrary to 1-itemmers with a rune scimitar, they do lose some supplies on every death.
Perming
Perming is a form of harassment that involves constant attacking of a player by a ragger or a group of raggers. The player is in effect "permanently banned" from entering a certain area, hence the name. Note that this can be reported under disruptive behaviour.
Safing
Healing too much in 1-vs-1 combat is called safing. Keeping the hitpoints too high forces a draw, as none of the players are able to score a kill. When being called a "safer" repeatedly by multiple players, consider healing less often or downgrading to a lower tier of food.
As a rule of thumb, in typical arranged 1-vs-1 combat both players should stay in hitpoints range where a well timed combo can knock them out, but not a single regular attack.
Rushing
Attacking unsuspected players in order to immediately knock them out is called rushing. Since typical attacks in free-to-play worlds are not powerful enough to take out entire hitpoints of fully healed players, rushing is often performed on players that are currently looting or fighting with someone else.
Accounts built with rushing in mind will typically have a low hitpoints level to maximise the damage output within their combat level brackets. In particular, ironmen accounts do not gain any combat experience in player-versus-player fights with the exception of basic spell casting experience. This allows them to build combat pures with very low hitpoints levels for a specific combat level bracket that never level up through combat with other players.
After the changes in the PJ timer and grace period after a kill combined with the relatively low damage potential of free-to-play account, rushing is rather ineffective in single-way combat areas.
Player jacking
Player jacking is an interruption of a fight between two players within a single-way combat area. In typical 1-vs-1 combat, it was often paired with rushing. Note that due to the increased PJ timer and the addition of locking opponents in combat within single-way combat areas, this behaviour is currently mostly prevented by the game mechanics in the majority of PvP areas.
Within the deep wilderness, player jacking was performed as a deliberate strategy by teams to protect their teammates and maximise the damage output on a single opponent. Since the players could heal inbetween combat, members of team could take time fighting a single stronger opponent to increase their chances of a kill.
PJing can also refer to pile jumping, a term ranging back to RuneScape Classic. Pile jumping is rushing a player that is looting items from a previous kill. This behaviour is also limited nowadays due to the introduction of the loot keys and increased PJ timer after a kill.
Players that perform player jacking or pile jumping are commonly called PJers.
Skull tricking
Skull tricking is forcing unwilling players to skull up. Due to how inexpensive the commonly used gear is, most players already skull up when they participate in player-versus-player combat, so this practice is not that common in the free-to-play worlds. However, it might still be used against players that wear expensive cosmetic items or PvMers training in armours such as full rune within the PvP worlds or the wilderness.
There are various techniques that fall under this category. Examples of this practice include logging in under a looting player, or changing between two accounts with a very similar name during combat, so that the opponent thinks they are fighting with a single person.
It should be noted that the PK Skull Prevention option in the Controls Settings mostly eliminated these techniques, although many players that mainly participate in PvP combat do not use that setting.
Luring
Tricking the players into entering dangerous zones is called luring. The most common form of luring involves bringing players into multicombat zones, where they can be attacked by entire teams of players at once.
Flaming
Using vulgar, insulting or offensive slang during or after combat is referred to as flaming. It is generally frowned upon, especially in the clanning community. Severe flaming can be reported under seriously offensive language.
Looting
Looters pick up items dropped by killed players without participating in actual player-versus-player combat. While not strictly against the rules, looting makes it more difficult for legitimate player killers to pick up the entire loot from their kills. Due to crowding of the common PvP hotspots, looters can also make it more difficult to engage in combat by causing lags or even misclicks that might lead to accidental skull tricking of player killers that did not mean to attack them in the first place. Additionally, looting is a commonly botted activity, further increasing the tension between player killers and looters.
The looting activity was severely limited by the introduction of the loot keys.
Boosting
Boosting is performed by repeatedly killing alternative accounts or friends to increase the K/D ratio. This might also include focusing on players that are considered easy targets such as bots, skillers, raggers (1-itemmers) or other players that do not aim to engage in legitimate PvP combat. Boosting of the K/D ratio has no mechanical benefits in game.
Boosting in minigames
Boosting can also be performed in PvP minigames, which might be against the rules for playing multiple accounts.
Using alternative accounts in Clan Wars and Castle Wars is common for training combat skills, as both of these minigames provide convenient forms of training that allow to achieve better experience rates than typical free-to-play training methods involving PvM combat. Additionally, playing Castle Wars matches against alts or friends that do not legitimately participate in the minigame is a common form of obtaining castle wars tickets necessary to buy some useful free-to-play and members items, with gold decorative boots being a notable example.
Playing against bots in the Last Man Standing minigame was a common occurrence that allowed to boost both the rewarded points as well as the win count.
Protecting
Using overheads
In arranged 1-vs-1 combat, the players are expected not to use the protection prayers, unless explicitly agreed upon. Note that there is no such expectation for the no honour combat.
Protecting item
In arranged 1-vs-1 combat, the players are expected to carry similar amount of risk, meaning items or coins of similar value that are lost upon death. As such, using Protect Item to avoid losing the most expensive item is frowned upon in 1-vs-1 fights, particularly within the risk fighting scene where expensive cosmetic items can be used as risk. Protecting the +1 item can be be called out by other players, resulting in difficulties with finding opponents for duels.
Cheating
Some players choose third party game clients that give them an advantage in combat or automate certain tasks such as prayer flicking. Note that this is a bannable offence that should be reported under PvP Cheating.
New accounts restrictions
Brand-new free-to-play accounts have multiple restrictions that greatly affect the low level player-versus-player scene.
Clan Chat restrictions
After an update on 14 May 2018, free-to-play accounts require a total level of at least 150 to join a chat-channel. This impacts the ability to from ultra low level clans, as at the lowest combat levels players were often using throwaway alternative accounts with barely any skill levels to engage in PvP activities, preventing them from joining any clans.
Trading restrictions
With an update on 2 April 2020, new free-to-play accounts were restricted even further in terms of trading. Items dropped by a brand-new account cannot be picked up by other players, although brand-new players can still pick up items dropped by others. Brand-new players may receive items in a trade, but cannot give items away. Also, they cannot create Sell offers for commonly botted items on the Grand Exchange, as well as adding items to the chest in the Falador Party Room.
More importantly, brand-new players cannot log into PvP worlds. If a brand-new player is PK'd, the opponent will still receive most of their tradeable items—the exception is noted items, which are capped at 20 notes per item.
These restrictions on new accounts can be removed by buying membership, or logging over 20 hours of game time, earning 10 quest points, and reaching a total level of 100. As can be expected, this update made it even more difficult to form ultra low level clans or even individual accounts, as now idling, questing, and skilling became a necessity to unlock unrestricted trading.
Slang dictionary
This section contains a subset of the slang dictionary with selected terms commonly used in the context of the free-to-play PvP activities.
#
| Term | Abbreviation for | Meaning |
|---|---|---|
| 1 | 1 hitpoint left | A small number such as 1 or 2 used as a message during combat after surviving an attack with near depleted health bar typically means that the player had only this many hitpoints left and could have been knocked out. |
| +1 | Protected item | An item protected with the Protect Item prayer. With only a handful of expensive items that give an advantage in combat, +1 is rarely used in the context of free-to-play 1-vs-1 combat. Some notable items that might be more expensive than typical rune equipment offering improved combat bonuses include Bryophyta's staff, hill giant club, rune god armours, and gilded dragonhide armour. |
| 1-itemming | A form of ragging that involves usage of the Protect Item prayer along with a single item to deal consistent damage, usually a rune scimitar or a maple shortbow. 1-itemming typically does not involve any form of food or any additional supplies. Thanks to the protection prayer, 1-itemmers do not risk losing any items upon death and can immediately go back to combat after respawning. | |
| 1v1 | 1-versus-1 combat | |
| 2h | Two-handed sword | Typically refers to the rune 2h sword. |
| ? | In the context of 1-vs-1 combat, ? can be used to signal that the opposing player is not adhering to the unofficial arranged duel rules by actions like overhealing (safing), using protection prayers, or casting binding spells. |
A
| Term | Abbreviation for | Meaning |
|---|---|---|
| acc | Account | |
| addies | Adamant arrows | |
| addy pure | Adamant pure | A combat pure with a Defence level of 30. |
| ag | All good | A common response to mb. |
| altar | In the context of Wilderness locations, can refer to Chaos temple or Zamorak temple ruins. | |
| ammo | Ammunition | Usually refers to the adamant arrows. If used by a player that interrupts combat, it might mean that they have ran out of arrows. |
| ammy | Amulet | Usually refers to the amulet of strength or the amulet of power. |
| arrows | Arrows | Usually refers to the adamant arrows. If used by a player that interrupts combat, it might mean that they have ran out of arrows. |
| ask | Ask before attacking | Usually used after an unprompted attack to signal that the player expects to agree to combat beforehand. |
| ate | Used after death to let the opponent know that the player has been killed despite allegedly eating or attempting to eat food. | |
| auto | Autochat | Refers to the autochat feature that can be used to locate clan members. Auto on can be a request to turn on the autochat. |
| (to) avoid | In the context of the arranged 1-vs-1 combat, avoiding is constantly rejecting or running away from a willing opponent. | |
| avoider | A person unwilling to participate in 1-vs-1 combat or risk fighting. |
B
| Term | Abbreviation for | Meaning |
|---|---|---|
| baby pure | Low level combat pure | An account with a low combat level, typically with 1 Defence and low Hitpoints levels, designed to target opponents within the low combat level brackets. |
| (to) backstep | Backstepping is a PvP technique that involves moving before an attack. It can be thought of as a variation of the delaying technique where movement is added before a weapon switch to deliver an unexpected combo attack. | |
| bandits | Usually refers to the Bandit Camp. | |
| baxe | Battleaxe | Typically refers to the rune battleaxe. |
| blast | Blast spells | If referenced as an item, it refers to the runes necessary to cast the blast spells. For example, got blasts? is a question whether the player has death runes and a staff of air or air runes. |
| bow | Shortbow | Typically refers to the maple shortbow. Other types of bows are rarely used in PvP in practice due to their low speed, if ever. |
| brid | Hybrid | A player that uses multiple combat styles, or an account with the offensive combat skills covering multiple combat styles. |
| bs | Vulgar | Typically used in frustration after unlikely combat outcomes that heavily relied on luck. |
| (to) box | Boxing involves attacking another a friendly player or an NPC without the intention of killing them to avoid PvP combat. |
C
| Term | Abbreviation for | Meaning |
|---|---|---|
| ca | Chaos altar | Chaos temple or Zamorak temple ruins. |
| caller | A person within a team that announces the target and other commands during engagements. Within small casual teams, a caller might simply perform world scouting and inform the team of potential targets via a clan chat, while during organised events callers typically shout very specific commands for their clan via a voice chat. | |
| camp | Bandit Camp | In particular, this can refer to the hotspot in the general store of the camp which buys items for an increased price. |
| camping | Awaiting for the opponents within a single area. | |
| cannon |
| |
| cb | Combat level | |
| cc | Clan chat | Typically refers to the chat-channels that predate official clans. |
| (to) chance | (To) have a chance of a knockout | A player is considered chanced if an attack or a combo had the potential to kill them, but fell short due to insufficient damage rolls. |
| client | Game client | Application used to play Old School RuneScape. |
| clienting | Using a game client | In the context of PvP, someone accused of clienting is allegedly using an unapproved or modified game client that automates actions such as eating, gear switching, or prayer flicking to gain an unfair advantage in combat. Note that this is a bannable offence. |
| combo | Combined attacks | In the context of the free-to-play PvP, it typically refers to switching from a fast weapon such as the maple shortbow to a stronger weapon like the rune 2h sword to deal a high amount of damage within a short span of time, ideally the same game tick. |
| combo eats | Combined food | In free-to-play context, refers to fast food items that can be eaten with a shorter delay in game ticks before eating another piece of food. A common free-to-play combo food is the anchovy pizza, first half of which can be eaten with a 1-tick eating delay and followed by another food such as a swordfish to heal more hitpoints within a short span of time. Note that these items still incur the additional attack delay for each bite. |
| cw | ||
| cwars | ||
| cw(ars) boots | Castle Wars boots | Typically refers to the gold decorative boots obtained as a reward from the Castle Wars minigame which are the only free-to-play item in the slot that provides a strength bonus. |
D
| Term | Abbreviation for | Meaning |
|---|---|---|
| dc | Disconnection | Experiencing problems with the server connection. A player who dced during a fight was unable to control their character for a period of time. |
| dd |
|
|
| def noob | Defence noob | A derogatory umbrella term for accounts that train the Defence skill. Opposite of a pure. |
| (to) delay | (To) delay weapon switch | Delaying is a PvP technique that involves switching to a different weapon at the last possible game tick to hide the intent of performing a combo or a knockout attack. A correctly performed delay will not show the final weapon before the attack has already been started, leaving the opponent no chance to react to the switch. |
| dm | Deathmatch | A prearranged 1-vs-1 fight to the death where both players agree not to run or teleport when out of supplies. |
| (to) dodge | Dodging is a PvP technique that involves increasing the distance between the opponent before or during their combo attack. Staying 3 or more game tiles away from the opponent during combat makes it impossible to attack the player with a melee weapon in the same game tick. Some players might consider this a bad practice, especially if overused. | |
| (to) drag | (To) drag the opponent | Dragging involves deliberate movement out of the opponent's weapon range to force them to follow the player. It can be performed both as a defensive technique during 1-vs-1 combat, as well as lure to drag a player into a multicombat area. |
| dw | Don't worry | A common response to mb. |
E
| Term | Abbreviation for | Meaning |
|---|---|---|
| edge | Edgeville | Can also refer to the low level Wilderness area north of Edgeville. |
| enclave | Ferox Enclave | |
| epot | Energy potion | A potion used to restore run energy. |
| ez | Easy | Used after kills that did not require much effort to humiliate the opponent. |
F
| Term | Abbreviation for | Meaning |
|---|---|---|
| (to) fall in | To follow the leader of the group. | |
| (to) fake (a switch) | Faking a switch involves briefly switching to a different weapon between the attacks. It is used as a PvP technique to prompt the opponent into healing too much to lose tempo, or not heal enough to survive the incoming combo attack. | |
| (to) fake eat | (To) fake eating | Fake eating is a PvP technique that involves drinking a dose of a potion to perform the same emote as eating food. The opponent might assume that the player can no longer attack after eating, which can be leveraged to deliver unexpected attacks. |
| fally | Falador | Can refer to the multicombat area within Falador in the PvP worlds. |
| (to) farcast | Farcasting is the act of using an attack outside of the range of the opponent to avoid getting damaged. Usually paired with a binding spell to freeze the opponent in place. | |
| ferox | Ferox Enclave | |
| (to) flick |
|
|
| fort | Dark Warriors' Fortress | |
| (to) freeze | Freezing involves stopping the opponent in place with a binding spell such as Bind or Snare so that they are unable to move. | |
| frozen | Being under the effect of the Snare or Bind spell. | |
| full addy | Adamant armour | Adamant plate armour, usually including adamant full helm, adamant platebody, adamant platelegs or adamant plateskirt, and adamant kiteshield. |
| full rune | Rune armour | Rune plate armour, usually including rune full helm, rune platebody, rune platelegs or rune plateskirt, and rune kiteshield. |
G
| Term | Abbreviation for | Meaning |
|---|---|---|
| gap | A gap is a sufficient distance between the opponents to be unreachable by any attacks. Some ways of escaping an opponent involve getting a gap on them by freezing, running around obstacles, or using map elements such as ladders to ultimately build distance to be able to log out or simply run away. | |
| gd | Greater demon | Typically refers to the Demonic Ruins. |
| gdz | Greater demons | Typically refers to the Demonic Ruins. |
| ge | Grand Exchange | |
| gf | Good fight | Typically used after a fight. |
| gg | Good game | Typically used after a fight. |
| giants |
| |
| gl | Good luck | Used to ask for duels within single-way combat areas. By responding with gl, a player agrees to a fight. Asking for fights is a good practice in low level Wilderness and in the PvP world hotspots such as Lumbridge, but very rarely done in the deep Wilderness where no honour combat is common. |
H
| Term | Abbreviation for | Meaning |
|---|---|---|
| hammer | Warhammer | Typically refers to the rune warhammer. |
| hax | Hacks | A suggestion that the player is using "hacks", typically said in a joking manner. Might be used after getting particularly (un)lucky with the damage output during PvP combat. |
| hills | Hill giants | Usually refers to the multicombat area with hill giants north-east of the Zamorak temple ruins. |
| (to) hop | To change world. Hopping can also refer to switching worlds to search for potential opponents. | |
| hugging | Hugging is a PvP technique that involves running around scenery to block the line of sight of the opponent. | |
| hybrid | A player that uses two combat styles, or an account with the offensive combat skills covering at least two combat styles. |
I
| Term | Abbreviation for | Meaning |
|---|---|---|
| ill give | I will trade you loot if I die | Used by an unskulled player in 1-vs-1 combat to assure the opponent that they will give them protected items such as a rune 2h sword if they die. |
| inners | Inner event | An exclusive inner event between allied clans or members of a single clan split into teams. Usually done as a form of practice. |
| inters | Internal event | An exclusive inner event between allied clans or members of a single clan split into teams. Usually done as a form of practice. |
K
| Term | Abbreviation for | Meaning |
|---|---|---|
| kd (ratio) | Kill-death (ratio) | The ratio of kills to deaths which is a part of the Wilderness Statistics. |
| ko | Knockout | An attack or a combo that kills a player. |
L
| Term | Abbreviation for | Meaning |
|---|---|---|
| l | Laughing | Particularly during combat, a singular "L" can be used to show amusement (e.g., after being chanced) without having to type a longer abbreviation or a smiley. |
| l2pk | Learn to PK | Used to point out the lack of experience of a player. |
| lag | Lag | Used to communicate that a player experienced a problem with the server connection such as high ping. In an extreme case, the player could have been temporarily disconnected and unable to control their character. Arranged fights between two players can be interrupted due to severe lagging. |
| lobbies | Lobsters | |
| lobs | Lobsters | |
| loc | Location | Used to ask players for their current location. |
| (to) lure | Luring involves tricking a player to enter an unsafe area such as a multicombat zone. | |
| lure | A lure is an account that performs luring, e.g. by wearing expensive gear or dropping items to make some other players follow them to an unsafe area. | |
| (to) loot | (To) collect loot | Picking up the items left upon death of another player. Loot or looting might be said by a player when attacked to signal that they are currently looting a previous kill and unwilling to fight. |
| looter | A player that engages solely in looting rather than PvP combat. In this context, looting is the act of picking up the loot left by other players. It is generally frowned upon by the legitimate player killers. |
M
| Term | Abbreviation for | Meaning |
|---|---|---|
| main | Main account | In the context of PvP, refers to an account with unrestricted combat skills and a high combat level, typically with maximum or nearly maximum combat skill levels. |
| max | Maximum damage | Maximum hit that the player can deal with a single blow. When asked as a question, it typically refers to the maximum damage of the knockout weapon of choice. |
| (to) max | (To) deal maximum damage | |
| maxed |
|
|
| maze | Lava Maze | |
| mb | My bad | Often written after attacking a player by mistake, or unintentionally healing too much. |
| minigame tele | Minigame teleport | Refers to the minigame teleport accessible via the grouping menu which is the only direct free-to-play teleportation method to the Ferox Enclave. |
| mosses | Moss giants | Usually refers to the area with moss giants in mid Wilderness next to the final one-way canoe destination. |
| mule | Typically an alternative account used to carry loot or extra supplies, particularly during a deep Wilderness trip. | |
| multi | Multicombat areas | Areas where multiple players can attack a single target. |
N
| Term | Abbreviation for | Meaning |
|---|---|---|
| n1 | Nice one | |
| nats | Nature runes | As a location, it might refer to the lava isle with nature rune spawns south-east of Demonic Ruins. |
| nh | No honour | A combat style where any technique goes—for example, the players can using binding spells or overhead prayers as long as it gets them the kill. Common in the deep Wilderness as well as in areas far from the common 1-vs-1 hotspots in the PvP worlds. |
| no ammo | No ammunition | Used to signal that player has no adamant arrows left. |
| no arm | No armour | A type of combat without using armour with high defensive bonuses. Often used as a request when asking players with a high Defence level to take their armour off to make a 1-vs-1 fight more balanced or dynamic. |
| no pray | No prayer (points) | Used to signal that the player has no prayer points left which can lower their maximum hits. |
| np | No problem | A common response to mb. |
| nty | No, thank you | In the context of the arranged 1-vs-1 combat, it can be used as a response to gl or after getting attacked unprovoked to reject the opponent. |
O
| Term | Abbreviation for | Meaning |
|---|---|---|
| ofc | Of course | Typically used in frustration after unlikely combat outcomes that heavily relied on luck. |
| off | Get off me | Used to ask a player to stop attacking, especially if they did so without asking first. |
| omw | On my way | |
| oof | N/A, onomatopoeia | Often used to express alarm or annoyance after receiving a lot of damage, particularly after being KO'd. |
| ore | Runite ore | A common loot from the runite mine north of the Lava Maze. |
| out | I'm out of food | Used to signal that the player is out of supplies. |
| overheads | Overhead prayers | Protection prayers. While common within the deep Wilderness and multicombat areas, these prayers are usually not used in the arranged 1-vs-1 combat. |
P
| Term | Abbreviation for | Meaning |
|---|---|---|
| (to) perm | (To) permanently harass | Perming is an extreme form of ragging where a player or a group of players actively seeks out an individual to prevent from participating in legitimate PvP combat through use of multiple ragging accounts. |
| pid | Player identification number | During a fight, a player that has the pid currently has a player identification number with a higher priority. When performing actions within the same game tick, such as eating or dealing damage, the action of the player with a PID of a higher priority will be processed first. |
| pid swap | Change of the player identification number | Refers to the change of the player identification number during combat, switching the priority of the players' actions. |
| (to) pile | (To) pile on someone | Piling involves several players attacking a single opponent in a multicombat area. |
| pizza | Anchovy pizza | |
| pj |
| |
| pj timer | PJ timer | A grace period that prevents the other players from interrupting PvP combat, or rushing the player immediately after a PvP kill. |
| pk | Player killer | |
| pked | Killed by a player | |
| pker | Player killer | |
| pking | Player killing | |
| pk sale | Player killing sale | Often used as advertisement in PvP hotspots such as the Edgeville bank to signal that the player is selling supplies and equipment commonly used for PvP combat. |
| pleae | Please | "Please" deliberately misspelled. Originating from a meme, used humorously after a fight. |
| (to) plank | To die in PvP combat. | |
| portal | Free-for-all portal | Typically refers to the Clan Wars free-for-all portal located in the Ferox Enclave that can be used to quickly restore hitpoints and run energy, as well as to engage in safe PvP combat. |
| pot | Strength potion | A potion used to boost Strength. No pot or forgot pot is used to signal that the player does not have a strength potion and will deal lower maximum melee hits. |
| pot block | Potion block | The delay that prevents the player from eating food after drinking a potion. A player who was pot blocked was unable to heal the incoming damage due to the delay after drinking a potion. |
| (to) pot up | (To) drink a potion | Potting up refers to drinking a dose of the strength potion before combat. Might be used instead of or as a response to gl to agree to 1-vs-1 combat. |
| power ammy | Amulet of power | |
| (to) preeat | (To) eat pre-emptively | Healing before the player performs an attack. Typically done before the opponent's combos, predicting their behaviour based on their movement and weapon switching to avoid a knockout. Some players might consider it bad form and borderline safing if done when the player is currently above the maximum damage of the opponent. However, in general it is considered acceptable if the player is at a risk of a knockout from the combined ranged and melee attacks. |
| prod | Product | In the context of free-to-play PvP, a prodded account is a highly optimised combat pure that was trained with methods that do not grant Hitpoints experience such as cannoning or pumping. Particularly useful for risk fighting, these accounts typically have a higher damage output and maximum hits than other combat pures with comparable combat levels.
Historically, this term was used for accounts that were trained with an unusual method or relied on a specific weapon to defeat their opponent, leading to untypical combat skills combinations. For example, a sw prod—or a Soul Wars product—was a term used to describe an account trained through the experience rewards from the Soul Wars Reward Shop, which allowed raising combat skills while avoiding Hitpoints experience. |
| (to) prot |
|
|
| pure | Combat pure | When used in game, it usually refers to the 1 defence combat pures. |
| pvp | Player versus player | Can refer to the PvP worlds. |
R
| Term | Abbreviation for | Meaning |
|---|---|---|
| r2h | Rune 2h sword | |
| (to) rag | (To) harass by attacking | In the context of PvP, ragging is the act of attacking player with ill intent without leaving a possibility of a fair fight. It typically involves using a single protected item such as a rune scimitar or a maple shortbow with no supplies, or using a full rune armour set and overhealing. The goal is often not to actually kill the player but to waste their time and resources, preventing them from legitimate 1-vs-1 combat. |
| ragger | A person engaging in ragging. Might also refer to accounts specifically built for ragging activities such as tanks or ranged pures. | |
| random | Random person | When used to describe a person, random or rando typically refers to people that are typically unskilled and new to the PvP scene. |
| range spam | Ranged attack overuse | Range spamming refers to overusing the maple shortbow or another quick ranged weapon in the arranged 1-vs-1 combat without switching to a melee attack to deliver combos. As ranged attacks alone are unlikely to knock out the opposing player, this usually leads to draws while wasting supplies on both ends. It is generally frowned upon by the more experienced players. |
| rat | Originally referred to players who would opportunistically wait near PvP fights to scavenge loot or attack weakened opponents, avoiding direct engagement while capitalizing on others' battles. The term has since evolved into a general derogatory insult in the PvP context, often used to demean opponents regardless of their actual behaviour. May be paired with "sit" to emphasise dominance after a kill. | |
| rg | Regroup | In the context of team PvP, refers to retreating to a safe area to regroup. |
| risk | Risked items | The value of the items lost on death. Used as a question to determine the value of the unprotected items of another player. |
| (to) risk |
|
|
| risk fight | Risk fighting | A form of prearranged 1-vs-1 combat where both players agree to increase the value of the items lost on death by carrying decorative equipment, coins, platinum tokens, noted items, or other forms of wealth. |
| rm | Rematch | Used to ask for another fight. |
| rng | Random number generator | Refers to the luck factor in the PvP combat. |
| rpg | Goblin paint cannon | Refers to the prior name of the weapon, event rpg. |
| rr | Runite rocks | Runite mine north of the Lava Maze. |
| ruins | Demonic Ruins | |
| runite | Runite ore | A common loot from the runite mine north of the Lava Maze. |
| (to) rush | Rushing is attacking a player without consent, usually starting the fight with a high damage combo. Since in the higher combat level brackets players are often unable to kill one another with a single combo unless they were already damaged, free-to-play rushing was often performed on players that have just finished a fight to take advantage of their low hitpoints. However, the introduction of loot keys and the so-called PJ prevention limited this practice. | |
| rusher | A player that engages in rushing. Might also refer to specialised low level combat pures with low Hitpoints levels that aim to take their opponents out with a single combo, particularly in members-only PvP. | |
| rwh | Rune warhammer |
S
| Term | Abbreviation for | Meaning |
|---|---|---|
| (to) safe | (To) overheal | Healing when the player's hitpoints are already above the opponent's maximum damage. Considered bad form in arranged 1-vs-1 combat. |
| safer | A person who safes | In free-to-play 1-vs-1 combat, players can mostly outheal their opponents by constantly eating high tier food. A safer is a player who consistently safes—eats too often and too much, not giving either player an opportunity for a win. When called a safer repeatedly by multiple players, consider eating less food or—if at low combat level—switching to a worse tier of food. |
| scim | Scimitar | Typically refers to the rune scimitar. |
| scimmy | Scimitar | Typically refers to the rune scimitar. |
| scim spam | Scimitar overuse | Scim spamming refers to overusing the rune scimitar or another 4-tick melee weapon in the arranged 1-vs-1 combat by hitting with it multiple times in a row. While it is the norm in strictly melee combat, it might be considered bad form if the fight is expected to involve both ranged and melee combat. It is generally frowned upon by more experienced players since the scimitar-into-2h knockouts are more reliant on high damage rolls than the technique and can be difficult to heal against without using combo food. |
| (to) scout |
| |
| singles | Single-way combat areas | Areas where players can only engage in 1-vs-1 combat. |
| sit | Used after a kill to humiliate the opponent. | |
| (to) slide | Sliding is a PvP technique that involves sending multiple subsequent movement inputs so that the player appears to be moving at a higher speed. This hides the true tile of the player, allowing to perform combo attacks from a seemingly larger distance. | |
| skull | Skull status | Refers to the skull status obtained after attacking a player. |
| (to) skull up | (To) get the skull status | Often used as a request to ask a player to obtain the skull status. |
| (to) skull trick | (To) trick into obtaining the skull status | Skull tricking is forcing or tricking a player into skulling up and risking valuable items. Due to relatively cheap free-to-play PvP equipment, and the lack of combo attacks that could quickly kill a player with full hitpoints before they can escape to a safe zone, this practice is not common on free-to-play worlds. |
| snared | Being under the effect of the Snare or Bind spell. | |
| (to) snipe | During arranged clan wars, sniping is attacking opponents that break the ranks. Smaller sniping teams might perform hit-and-run tactics, finishing off opponents that venture too far from their group or are successfully bound with a spell such as Snare. | |
| (to) stack (damage) | Stacking damage involves dealing multiple hitsplats within a short span of time so that they both appear next to each other on the player. As a PvP technique, stacking typically involves switching from a quick ranged weapon such as a maple shortbow to a stronger weapon such as rune 2h sword to perform a stronger combo attack, ideally within a single game tick. | |
| (to) stall | Stalling involves temporarily stopping player's model movement to hide the true tile or hiding the player's model attack animations. This can be done by performing an emote associated with selected items, or using a weapon with a long attack animation such as the goblin paint cannon. | |
| str ammy | Amulet of strength | |
| str pot | Strength potion | |
| str pure | Strength pure | An account that restricts the Attack level and focuses on Strength instead to minimise the combat level while still being able to deal considerable damage with weapons such as the rune warhammer. |
| swordies | Swordfish | |
| swords | Swordfish |
T
| Term | Abbreviation for | Meaning |
|---|---|---|
| tb | Tele Block | A spell that disallows teleportation as well as entering the Ferox Enclave. To tb is to cast the Tele Block spell on a player. |
| tbed | Tele blocked | Being under the effect of the Tele Block spell. |
| (to) tele | (To) teleport | |
| tick | Game tick | A single game cycle of roughly 0.6 seconds. All in-game actions and time-based events, such as the frequency of attacking with a specific weapon, are measured in ticks. Each action registered within the current game tick will be performed at the beginning of the next tick. |
| tower | Can refer to the tower south-east of the Ferox Enclave within the multi-combat area. Since it has multiple floors, it can be leveraged by players to escape their opponents. | |
| tribrid | A player that uses all three combat styles, or an account with the offensive combat skills covering all three combat styles. |
U
| Term | Abbreviation for | Meaning |
|---|---|---|
| (to) unfreeze | (To) break a binding effect | The binding effect of spells such as Bind or Snare can be instantly interrupted if the caster gets too far away from the target or leaves the location. Unfreezing typically refers to either interruption or an end of the timer on the binding effect. |
W
| Term | Abbreviation for | Meaning |
|---|---|---|
| w### | World ### | Refers to a specific world. For example, W308 refers to the Wilderness-themed world 308. When used by the team's scout or caller, this communicates which world the group should switch to. |
| wh | Warhammer | Typically refers to the rune warhammer. |
| wild | Wilderness | |
| wildy | Wilderness | |
| wine |
| |
| wp | Well played | |
| wya | Where you at? | Used to ask players for their current location. |
X
| Term | Abbreviation for | Meaning |
|---|---|---|
| (to) X (someone) | (To) carry more wealth (than the opponent) | When arranging a risk fight with uneven odds, the player with an advantage might choose to increase the value of the items lost on death to make the duel more fair. When a player asks to X them, they would like the opponent to carry more wealth. |
Z
| Term | Abbreviation for | Meaning |
|---|---|---|
| zzz | N/A, onomatopoeia | Imitating the sound of sleeping, used to express boredom or taunt the opponent. |
See also
| Gameplay |
| ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Account builds |
| ||||||||||
| Community | |||||||||||
| Skills |
| ||||||
|---|---|---|---|---|---|---|---|
| Achievements |
| ||||||
| Account builds | |||||||
| Miscellaneous | |||||||