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Clan pure (free-to-play)

Combat level
88 — 101
Hitpoints
99
Defence
1
Magic
99
1 defence25 defence
Clan pure
MembersNo
Also calledClanning pure
Build typeMulticombat, No honour
Combat level88 — 101
Primary attack style
Uses attack styles
Max hit with boosts
  • — 16
  • — 18
  • — 25
  • — 31
Example combat stats
9999991999999101

A clan pure is a type of free-to-play combat pure account that maximises damage output with all combat styles. It is a common build among the PvP clan community.

At a first glance, these accounts might seem suboptimal from the 1-vs-1 combat perspective as they train commonly restricted skills such as Attack or Prayer well past the crucial unlocks. However, clan pures are created with multicombat activities in mind. Rather than trying to achieve as high damage as possible on a low combat level, these pures optimise damage-per-second with all combat styles under the specific restrictions of PvP clans. While clans that restrict combat levels do exist, many only restrict the Defence skill to levels such as 1, 5, or 25 which makes the maxed clan pures optimal for clan wars.

Skills

Primary

Clan pures train Attack Attack, Strength Strength, Ranged Ranged, and Magic Magic without restriction to maximise accuracy and damage with melee, ranged, and magic attacks. Additionally, Magic increases defence against combat spells, and the accuracy of the utility spells such as Snare or Tele Block.

Hitpoints Hitpoints are also rarely restricted, since they considerably increase tanking capabilities of the low Defence accounts. Prayer Prayer is trained to protect against Smite in the members worlds, as well as out of convenience since there are no free-to-play prayer point restoration items.

Secondary

Many clan pures train Defence Defence according to the restrictions of their clan, typically up to 25.

Equipment

MagicRanged and melee
Attack bonusStab: +6Slash: +5Crush: +13Magic: +22Range: +10Defence bonusStab: +10Slash: +13Crush: +10Magic: +24Range: +8Other bonusesMelee strength: +9Ranged strength: +31Magic damage: +0.0%Prayer: +7 5.6 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 2,920
  • Kept-on-death value: 2,267
  • Kept-on-death value: 1,621

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 958

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 279
  • Kept-on-death value: 278
  • Kept-on-death value: 42
  • Kept-on-death value: 31
  • Kept-on-death value: 9

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.
Attack bonusStab: +6Slash: +6Crush: +6Magic: -17Range: +55Defence bonusStab: +31Slash: +40Crush: +46Magic: +24Range: +38Other bonusesMelee strength: +6Ranged strength: +31Magic damage: +0.0%Prayer: +1 11.5 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 2,267
  • Kept-on-death value: 2,170
  • Kept-on-death value: 1,300

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 278

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 202
  • Kept-on-death value: 42
  • Kept-on-death value: 31
  • Kept-on-death value: 21
  • Kept-on-death value: 11

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.
MagicRanged and melee
Attack bonusStab: +6Slash: +5Crush: +13Magic: +14Range: +7Defence bonusStab: +28Slash: +35Crush: +30Magic: +23Range: +28Other bonusesMelee strength: +9Ranged strength: +31Magic damage: +0.0%Prayer: +7 10.1 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 2,920
  • Kept-on-death value: 2,267
  • Kept-on-death value: 1,621

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 1,081

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 958
  • Kept-on-death value: 279
  • Kept-on-death value: 278
  • Kept-on-death value: 42
  • Kept-on-death value: 31
  • Kept-on-death value: 9

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.
Attack bonusStab: +6Slash: +6Crush: +6Magic: -38Range: +47Defence bonusStab: +65Slash: +82Crush: +90Magic: +12Range: +65Other bonusesMelee strength: +6Ranged strength: +31Magic damage: +0.0%Prayer: +1 17.1 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 2,267
  • Kept-on-death value: 2,170
  • Kept-on-death value: 1,300

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 922

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 850
  • Kept-on-death value: 630
  • Kept-on-death value: 278
  • Kept-on-death value: 202
  • Kept-on-death value: 31

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.

Depending on whether Magic is used, the equipment can prioritise either magic accuracy or ranged accuracy in order to maximise the damage output. Pures with higher Defence levels such as 25 can also utilise metal armours such as mithril to improve their defences.

Maple shortbow with adamant arrows and rune scimitar are typically used to deal majority of damage at medium and close ranges respectively. Wind Blast can also be used to attack opponents at long ranges, especially if they wear metal armours. Note that all spells of the same tier deal the same maximum damage, so with no elemental weaknesses Wind Blast should be preferred over Fire Blast in PvP activities due to a lower cost per cast.

Gilded dragonhide armour can be used over green dragonhide armour pieces for safe activities such as the Clan Wars minigame due to their slightly higher defensive bonuses.

Equipment of clan pures is typically optimised for the clan activities. As such, their loadouts might include items that are rarely used in 1-vs-1 combat, such as runes for the Snare and Tele Block spells. Anchovy pizza is also often preferred over swordfish as it heals more hitpoints per inventory slot and can be used for combo eating when targeted by a large number of players.

Training

Clan pures typically train all combat skills without restriction with the exception of Defence. Unlike pures optimised for 1-vs-1 combat, they do not have to use training methods that do not grant Hitpoints experience for skills such as Ranged or Magic. As such, they can follow training guides for the regular accounts.

Combat style

Clan pures can use all combat styles, although ranged and melee attacks typically have the highest damage outputs. Maple shortbow provides quick consistent attacks at middle range, while well-coordinated melee strikes with fast weapons such as the rune scimitars can deal considerable damage, especially against immobilized opponents. Even with the blast spells, Magic has a lower damage output than other combat styles in general, but it is also very accurate against opponents in metal armours. Combat spells also have a large attack range of 10.

Since these accounts are mostly used in multicombat areas, refer to the multicombat and clanning techniques for more details.

Variants

Variants of this build typically only differ by their Defence levels, although some pures that participate in clans choose to restrict Attack to levels such as 75, or Prayer to 52 to maintain a lower combat level for the members 1-vs-1 PvP scene.

See also

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceClan pure (free-to-play)
Content licenseCC BY-NC-SA 3.0
License statusdeclared

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