Combat only pure
This copy was last processed on . The copied wiki revision is dated .
| Combat Pure | |||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Members | Yes/No | ||||||||||||||||||||||||||||||||||||||
| Also called | Reverse Skiller, Combat only, Slayer only, 808, 807 | ||||||||||||||||||||||||||||||||||||||
| Build type | Trophy/Other | ||||||||||||||||||||||||||||||||||||||
| Combat level | 126 | ||||||||||||||||||||||||||||||||||||||
| 99 | 99 | 99 | 99 | 99 | 99 | 99 | 126 | ||||||||||||||||||||||||||||||||
A combat only pure, or reverse skiller, is a type of pure that only develops combat skills and the Slayer skill. Combat pures keep their skilling stats at level 1, leaving them with a max total level of 808. This makes it more challenging to acquire gear or progress the account as some regions of Gielinor are not accessible, and some content or gear requires quests with skilling involved.
A combat only account type can be played on any game mode but it is most recommended as a Hardcore Ironman, Regular Ironman, or Ultimate Ironman. Each mode will bring their own unique flavour to how a combat only pure progresses their account. As a reminder to those who choose Ultimate Ironman, it is possible to "downgrade" an Ultimate Ironman to a normal Ironman or main account by talking to the Ironman tutor in Lumbridge.
This page has a quick introduction to the combat only build, as well as some guidance on getting started on a new combat only account. The guide is broken down to three stages of the game (Early-game, Mid-game, and End-game), each with their own article providing more details. The links are below each respective section of this page. It is highly recommended to read the early-game and mid-game sections before starting the account to get a good idea of what progression will look like and pick some goals to set for yourself.
Restrictions
Before getting started as a combat only pure, it is important to understand some of the unique restrictions that come with the build. Alongside the restrictions given to every Ironman, Ultimate Ironmen, or Hardcore Ironman, combat only pures avoid the following:
- Cannot level any skilling stat to 2 or more.
- Cannot complete quests that reward the player with skilling XP outside of combat, or Slayer.
- Cannot access Tirannwn, Piscatoris Fishing Colony, Miscellania, Fremennik Isles, Weiss, Darkmeyer, Burgh de Rott, Sophanem, Kharazi Jungle, Ape Atoll, Crandor, Mos Le'Harmless, and many other small quest specific areas.
- Cannot unlock Chivalry, or Piety prayers.
- Cannot build inside of their house. You can still buy a house in Rimmington to teleport to and place a Wintumber Tree, or Halloween scarecrow.
- Potion and food supplies are limited.
- No slayer cape because Duradel is skill & quest locked
Other than these areas, most content like Barrows, Chambers of Xeric, Theatre of Blood, Inferno, Colosseum, Wilderness, Slayer bosses, and some quests are available to complete. For more information on everything available, see the equipment progression table and account guides below.
Warnings
Throughout the guide keep an eye out for this icon as it might be important to maintain account integrity.
Below are some of the most important combat only pure warnings:
Always double check quest rewards before starting or completing a quest.
Never do the Bob ScapeRune random events. The fishing one rewards the player with either Fishing or Magic XP potentially ruining the combat only build.
Be careful with the Nature Grotto medium/hard clue step bridge jump. It has a chance to give 15 XP on success or 2 XP on fail (25-30% chance of success).
Be careful with Chambers of Xeric thieving chests. They give a minimum of 40 XP if misclicked. (Toggle your run energy on/off to cancel thieving the chest.)
Tips
Throughout the guide keep an eye out for this icon as it might be a tip to help you progress easier.
Below are some of the most important combat only pure tips:
Use every XP lamp on Prayer.
Wilderness supplies work on PvP worlds. This is by far the easiest way to obtain Super Restores or Healing Food like Anglerfish for something like Fight Caves, or Fortis Colosseum, though this might not be sustainable for regular training.
- At 750 total level, you would unlock access to competitive LMS matches, which allows you to purchase 4x Blighted Super Restores for 1 point (Average LMS player gets 20+ points per hour, but do not expect this if you have no experience).
- If using PvP worlds for Bossing with Blighted supplies, be aware that end-game content may be camped by PKers on rare occasions since it's one of the few places you might snag a Maxed PvMer. Turn your Private chat Off if you regularly use PvP Worlds.
Consider keeping a
clean cadantine in your inventory to exchange for a
super restore potion during the Jekyll random event.
If doing pre-75 combat Slayer, don't complete Ernest the Chicken or Priest in Peril to avoid bad tasks.
Never start Dragon Slayer I.
- It unlocks dragon tasks by just starting it. You can, however, still enter the Champions' Guild.
Never do Death Plateau.
- Completion of the quest unlocks tasks like Spiritual Creatures, Stronghold Trolls, and God Wars Dungeon bloodvelds from Konar. God Wars Dungeon can only be accessed with completion of the Easy Combat Achievements Ghommal's hilt 1 Teleport (2 times per day)
During the Holy Grail quest, to return for a Fisher Realm hard clue step, pick up and keep multiple extra
magic whistles and
holy table napkins.
- Ultimate Ironmen should stop after "I should follow him to the Castle to get the Holy Grail" text in the quest log.
As an Ultimate ironman, should you die in an unfavourable location, immediately log out, make a plan, and go back to retrieve your items. You have 1 hour before your items despawn.
Quests
The following quests can be completed by combat only pures as they do not reward the player with any experience points in skills that would level the stat to 2. Finishing all of these quests awards 59 quest points. Most combat only pures skip some quests due to undesirable Slayer tasks.
Please pay attention to any warnings or
tips before starting a quest.
| Name | Guidance | Note |
|---|---|---|
| Below Ice Mountain | Complete | |
| Black Knights' Fortress | Complete | |
| The Corsair Curse | Complete | |
| Demon Slayer | Complete | |
| Dragon Slayer I | DO NOT START | You can still enter the Champions' Guild, do not talk to the Guildmaster. |
| Ernest the Chicken | Delay | |
| The Ides of Milk | Complete | |
| Imp Catcher | Complete | |
| Pirate's Treasure | Complete | |
| Prince Ali Rescue | Complete | Hand Leela the key print and bronze bar to avoid 2 Crafting experience (You may have to talk to Osman first who will send you to Leela). |
| The Restless Ghost | Complete | |
| Romeo & Juliet | Complete | |
| Rune Mysteries | Complete | |
| Shield of Arrav | Complete | |
| Vampyre Slayer | Complete | |
| Witch's Potion | Complete | |
| X Marks the Spot | Complete |
| Name | Guidance | Note |
|---|---|---|
| Children of the Sun | Complete | |
| Client of Kourend | Complete | |
| Clock Tower | Complete | |
| Death Plateau | Skip | |
| Holy Grail | Special | To return for a Fisher Realm hard clue step, pick up and keep multiple extra
All other account types, may complete the quest. |
| Merlin's Crystal | Complete | |
| A Porcine of Interest | Complete | |
| Priest in Peril | Delay | |
| Scorpion Catcher | Complete | |
| Sheep Herder | Complete | |
| A Soul's Bane | Complete | |
| Tree Gnome Village | Complete | |
| Waterfall Quest | Complete | |
| Witch's House | Complete |
| Name | Guidance | Note |
|---|---|---|
| Alfred Grimhand's Barcrawl | Complete | |
| Bear Your Soul | Complete | |
| In Search of Knowledge | Complete | |
| Mage Arena I | Complete | |
| Mage Arena II | Complete | |
| His Faithful Servants | Complete |
| Name | Guidance | Note |
|---|---|---|
| Creature of Fenkenstrain | Partial | Stop after gaining access to the Experiment Cave.
Medium clue step unlocked. |
| Elemental Workshop I | Partial | Stop after gaining access to the workshop.
Hard clue step unlocked. |
| The Giant Dwarf | Partial | Stop after the intro cutscene.
Unlocks access to Keldagrim and Blast Furance minigame teleport. |
| The Grand Tree | Partial | Stop after you have unlocked the crashed glider to the eastern island of Karamja. If you progress further you can't use the glider again!
Unlocks multiple hard clue steps and the Shipyard. |
| Nature Spirit | Partial | Unlocks access to mort myre swamp and one-way swamp boaty trip to Mort'ton. |
| Plague City | Partial | Stop after pulling the grill off with Edmond.
Unlocks access to West Ardougne. |
| Sea Slug | Partial | Stop after gaining access to the fishing platform.
Unlocks medium clue step. |
| The Tourist Trap | Partial | Stop after gaining access to the desert mining camp.
Unlocks medium clue step |
| Horror from the Deep | Partial |
|
| The Fremennik Trials | Partial | Stop after talking to Brundt the Chieftain. Falo the Bard won't talk to you until you start the quest.
This is needed for master clue steps. |
| Twilight's Promise | Partial | Stop after unlocking the Quetzal Transport System.
This unlocks transportation around Varlamore. |
Equipment progression
See Slot Tables for a complete[1] list of obtainable items per slot.
There are many more items available than what's shown in the tables below but this should give a rough idea of how combat only pures will progress. Each table is setup with recommended gear upgrades to suit each combat style. Please note that the stats of some items might be better or worse than the item before it. The table is setup in a typical combat only pure progression order, not necessarily by best stats.
- References
- References
- References
| Slot | Item (End Game → Mid Game → Early Game) | |||||||
|---|---|---|---|---|---|---|---|---|
| Volatile nightmare staff / Eldritch nightmare staff / | Dragon claws / Dragon warhammer / | Granite maul / Granite maul (ornate handle) | Dragon spear / Dragon 2h sword | Magic shortbow (i) / Magic shortbow / Magic longbow | Rune thrownaxe / Dragon thrownaxe / Dragon knife | Granite hammer / | ||
| N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| Onyx bolts (e) | Dragonstone bolts (e) | N/A | N/A | N/A | N/A | N/A | N/A | |
The Extra Rare Gear tab is for some of the more obscure or very difficult to obtain items on a combat only pure.
Account Progression
Early-game
Early game content on a combat only pure is built around preparing the account for an extended Slayer grind and some early bossing. It's recommended to read through the whole early and mid-game sections to understand what account progression will look like through these stages. If you are playing on a Hardcore Ironman or Ultimate Ironman your progression may look slightly different.
Early-game should be focused on training magic to 55+, getting 43 prayer, obtaining 50 quest points for a slayer block, getting a rune scimitar from Zamorak Warriors, cash for runes, a Dragon defender, and an Amulet of power or Amulet of strength, along with some useful transportation methods.
Brutus can also be fought for an early game defender, the mooleta.
Elemental Weaknesses should be taken advantage of all throughout the account's lifespan, but particularly in the early game, should a monster have one.
Please pay attention to any recommendation comments or warnings in the guide linked below.
Mid-game
Mid-game content is built around unlocking your final gear required for efficient Slayer on a combat only pure. There's a lot of different options and routes you can take at this stage but it is recommended to acquire all the following gear at some point unless you're an Ultimate Ironman.
If you followed the early-game portion closely you should have a Magic level of 55 or more, a Prayer level of 43 or more, access to the Warriors' Guild with a rune or dragon defender, a rune scimitar and Excalibur, and access to many transportation options. If you did any clues or crazy archaeologist you might have a strength, power, and magic amulet. If you didn't get lucky with clues you will get those during this stage.
Ensure you grab a pair of Shayzien gloves (5) at this point in your journey as they will be your best melee gloves for a while.
This stage of the game is heavily gear focused so the main goals should be getting 55/70/85 slayer for weapon upgrades, doing minigames like barbarian assault or pest control for armour, fire cape, imbued god cape, and hard clue loot with some mid-tier bossing.
Please pay attention to any recommendation comments or warnings in the guide linked below.
End-game
End-game content on a combat only pure consists of reaching max total level combat pure, unlocking high level slayer bosses/monsters (like Kraken, Thermonuclear smoke devil, Araxytes and Alchemical Hydra for the gear they drop,) and God Wars Dungeon via the completion of Combat Achievements. There are a lot of completionist goals that will come into play at this stage of the account including the Champion's cape, infernal cape, Nightmare of Ashihama, Colosseum, high tier clues, and Raiding.
This section lists many more things like every available pet, raiding tips, bossing tips, and unique grinds that are available to combat only pures.
Please pay attention to any recommendation comments or warnings in the guide linked below.
Clue scrolls
Clue scrolls play a huge part in the combat only pure account type. This includes getting unique upgrades such as the amulet of glory (t) from hard clue scrolls, or the dragonstone bracelet from elite clue scrolls. Clue scrolls also provide essential upgrades as you train your combat pure account, such as black dragonhide armour, the magic shortbow, and more.
Due to restrictions, a large number of steps become impossible as you get to higher tiers of scrolls. The nominal chance of getting a step that can be completed is listed below, click on the links below for the full list of steps including whether they can be done and if there are 808 specific strategies to do so. With the number of steps required and the lower chance of completion for hard and higher tiers, Clue Juggling is a vital strategy for completing the treasure trail.
| Clue Level | Completable Steps | Casket Step Range | Note |
|---|---|---|---|
| Beginner clues | 97% | 1-3 | |
| Easy clues | 96% | 2-4 | Completed for Amulet of power (t), Amulet of Magic, Vestment robes, God blessings, the niche end game Ham joint, and various cosmetic items for other clue steps. |
| Medium clues | 86% | 3-5 | Completed for end game footwear, Yew shortbow, Amulet of power, Vestment robes, God blessings, and various cosmetic items for other clue steps. |
| Hard clues | 68% | 4-6 | Completed for Magic shortbow, Black d'hide armour, Amulet of glory (t4), Robin hood hat, Blessed dragonhide armour, and various cosmetic items for other clue steps. |
| Elite clues | 43% | 5-7 | Completed for the dragonstone bracelet, and extra rare gear. |
| Master clues | 19% (or 57%) | 6-8 | Completed for extra rare gear, and better chance for the mimic.
|
Combat Achievements
Combat Achievements are targets to aim for during account progression, but also unlock some important upgrades. Most notable are:
- Access to the God Wars Dungeon using the teleport on Ghommal's hilt 1
- No prayer drain at barrows with Ghommal's hilt 2
- Additional Void Knight commendation points per game of Pest Control, a key prayer training method
- Improved clue scroll drop chances
It is possible within the account restrictions to get to the Elite tier of Combat Achievements.
Useful items and tips
Money making
See the early-game guide article above for more specific early-game money making methods. Once you hit 70 Slayer you really won't worry about money again unless if you blow all your cash on rune arrows and death runes.
- Steel platebodies spawns in the Wilderness with a looting bag
- Steel platelegs spawns in the Wilderness with a looting bag
- Eclipse red spawns in the Hunters Guild located in Varlamore (Sell to Moonrise Wines for 700gp)
- Ogress Warriors
Zamorak Warriors
- Rune arrows from Castle Wars supply crates
- Pest Control (GP 10x your combat level per game)
- Soul Wars Spoils of War (500 total level req)
- Rune arrows from Last Man Standing (750 total level and 30qp requirement. Alch or sell to a shop for raw gp)
- Mutated Bloodvelds at 50 Slayer
- Kurasks at 70 Slayer
- Skeletal Wyverns at 72 Slayer
- Gargoyles at 75 Slayer
Food sources
The best source of reliable food are the potato with cheese from Warriors' Guild food shop. Pairing these with karambwans from Alfonse the waiter in Brimhaven can be beneficial for bossing. Ultimate Ironmen should rush 99 Strength so they can teleport directly to the Warriors' Guild to resupply. Utilize the Burthorpe Games Room Minigame Teleport to get there quickly before 99 Strength.
Food listed with a icon are too rare to grind or not worth the effort to use. It's best to ignore these as viable options.
- Potato with cheese (Warrior Guild Food Shop)
- Karambwans (The Shrimp and Parrot in Brimhaven)
Karambwans are a 'combo-food' and can be eaten immediately after eating another whole food.
- Jug of wine (Wine Shop in Draynor Village)
- Blighted anglerfish / Blighted manta rays (Wilderness Slayer, Zombie Pirates, Last man standing, Soul Wars, or PvP Worlds)
- Field rations (Jennifer's General Field Supplies/Void Knight General Store in Void Knight Outpost)
- Basket of Strawberries (Lacerta Falls Strawberry Spawn)
- Premade choc bomb (Gianne's Resturant in Tree Gnome Stronghold)
Gnome foods are 'combo-food' and can be eaten immediately after eating another whole food.
- Premade fr' blast (Blurberry Bar in Tree Gnome Stronghold. 30gp Each and can buy x10 a world. No negative side effects and heals 9 HP)
- Premade p' punch (Blurberry Bar in Tree Gnome Stronghold. 30gp Each and can buy x10 a world. No negative side effects and heals 9 HP)
- Kebab (Karim in Al Kharid)
- Sharks
/ Dark crabs
(Only from drop sources or clues)
Potion sources
Potions are very hard to come by so from the very beginning you will want to stockpile everything you can. Following the tip of always carrying a clean cadantine with you for the jekyll random should provide enough
super restores for a fire cape attempt. Alternatively, you can do Wilderness Slayer, or Zombie Pirates whilst training to accumulate Blight supplies for bossing on PvP worlds. Once you hit 72 Slayer you can grind prayer potions from Skeletal Wyverns. Once you are doing Theatre of Blood and Kraken you should be stockpiling extra super restores or sanfew serums.
Don't forget to use blighted restores from Last Man Standing or Soul Wars during wilderness grinds.
Note that an Ultimate Ironman combat only pure can use the decanter Bob at the Grand Exchange, reduce potions to 1 dose, and save potions until they are needed.
Potions listed with a icon are too rare to grind or not worth the effort to use. It's best to ignore these as viable options but are available if you need them.
- Prayer potion (Theatre of Blood, Crazy Archaeologist, Skeletal Wyverns, Mammoths)
- Blighted super restore
(Wilderness Slayer, Zombie Pirates, Last Man Standing, Soul Wars, or PvP Worlds)
- Sanfew serum (Kraken, Thermonuclear smoke devil, Nightmare / Phosani)
- Antidote ++ (Kraken)
- Super Anti Poison (Observatory Dungeon entrance)
- Attack potion (Warrior guild potion shop)
- Strength potion (Warrior guild potion shop, Apothecary)
- Defence potion (Warrior guild potion shop)
- Super attack
(Chaos Elemental, Dagannoth Rex)
- Super strength
(Chaos Elemental, Dagannoth Rex)
- Super defence
(Chaos druid warrior, Chaos Elemental, Dagannoth Rex)
- Saradomin brew (Theatre of Blood, Nightmare / Phosani, Kalphite Queen, Grotesque Guardians)
- Stamina (Jekyll Random event, Theatre of Blood)
- Weapon poison (Ankou)
- Weapon Poison ++ (Scorpia, Kalphite Queen, Sarachnis, Chaos Elemental)
- Ranging Potion
(Grotesque Guardians, Kalphite Queen, Alchemical Hydra)
- Antifire potion
(Dagannoth Rex)
Super restore (Jekyll Random event, Theatre of Blood, Alchemical Hydra, Cerberus, Spiritual Mage, Wilderness bosses)
- Energy potion
(Apothecary. not really worth grinding out.)
- Antipoison (Apothecary, Jiminua's Jungle Store)
- Lizardkicker (The cloak and stagger)
- Wizard Mind Bomb (The toad and chicken, Burthorpe Games Room bar, rising sun Inn)
Useful items
This is a list of obscure items that may be beneficial to use throughout the combat only pure grind.
- Dark relic (Great for Prayer XP.)
- Ancient tablet (Needed for Xeric's Honour teleport on the Xeric's Talisman.)
- Ring of wealth (i) (Useful for wilderness clue grinds. Obtain from Kraken boss.)
- Ring of wealth (One of two level 30 wilderness teleports available to combat only pures. Obtain a dragonstone ring from Kraken, enchant it, then recharge it at the Fountain of Rune.)
- Slayer ring (One of two level 30 wilderness teleports available to combat only pures. Cannot get eternal slayer ring without crafting.)
- Fishing explosive (Used to wake up the kraken boss.)
- Soul bearer (Useful for storing blood and soul runes.)
- Ectoplasmator (Extra Prayer XP.)
- Master scroll book
- Bolt pouch
- Rune pouch
- Magic shortbow scroll (Wilderness Slayer, Last Man Standing 750 total level and 30qp requirement.)
- Teleport to Target Spell (Last Man Standing 750 total level and 30qp requirement. Needed for some clue steps and useful for Earth Warrior Scroll.)
- Magic longbow (Useful for some long-range safe-spots like Lizardman Shamans.)
- Swift blade (Niche use in raids.)
- Ham joint (Niche use in raids and phosani.)
- Goblin paint cannon (Niche use in raids and phosani.)
- Dragon pickaxe (For Chambers of Xeric Guardian room.)
- Auto-Vial Smasher
- Strength cape (Best teleport to Warriors' Guild.)
- Ranging cape (Acts as an avas accumulator to save arrows.)
- HAM Outfit (Potentially will grant you a bit of Thieving XP but is needed for clues. Get a lockpick from Chambers of Xeric scavengers before attempting to unlock.)
- Looting bag
- Games necklace (2) (Boring to grind but only viable teleport to corporeal beast.)
Magic whistle (Keep for hard clues.)
Holy table napkin (Keep to reobtain magic whistles in case you lose them.)
- Edgeville Respawn (5m gp but great for Ultimate Ironmen.)
- Ferox Enclave Respawn (5m gp but is similar to a mid-game house if on Arceuus spellbook.)
- Black dragon mask (Needed for a master clue step.)
- Toktz-xil-ul (Needed for a master clue step.)
- Dragon spear (Needed for an elite clue step.)
- Blue d'hide vambraces (Needed for a hard clue step. Difficult to grind from Brutal Blue Dragons.)
- Bob shirt (Needed for elite clue step.)
- Headband (Needed for hard clue step.)
- Crozier (Needed for hard clue step.)
- Mole claw / Mole skin (Trade for bird nests to get a ruby ring and diamond ring for clue steps.)
- Ring of life / Diamond ring (Needed for multiple hard clue steps. Get from Dagannoth Rex / Bird Nests.)
- Trading sticks (Used for an elite and hard clue step. 5000 sticks needed to enter backside of Brimhaven Dungeon. Kill Jogres or Tribesmen.)
- Wintumber tree (The only thing combat only pures can build in their player-owned house.)
Transportation
with 1 agility and limited teleportation items, getting around the world can be time consuming. The below table has methods for accessing some common spots, depending on spellbook and items available.
| PvP gameplay |
| ||||||
|---|---|---|---|---|---|---|---|
| Free-to-play combat pures |
| ||||||
| Pay-to-play combat pures |
| ||||||
| Other builds | |||||||