Berserker (Account build)

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Melee
Veng PkingNH/TribridHigh-level
Berserker
? (edit)
MembersYes
Also calledZerker
Build typeTank, 1-vs-1
Combat level83
Primary attack style
Example combat stats
8050994594903183

A berserker, or zerker, is an account build characterised by the Defence level of the build, typically having 45 Defence in order to wear the berserker helm. Historically, this build has also been characterised as having the lowest Defence level with all requirements to obtain Barrows gloves.

Melee loadout Ranged switch
Attack bonusStab: +13Slash: +13Crush: +13Magic: -48Range: +100Defence bonusStab: +134Slash: +159Crush: +146Magic: +30Range: +146Other bonusesMelee strength: +35Ranged strength: +55Magic damage: +0.0%Prayer: +2 15.9 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 100,000
  • Kept-on-death value: 40,472
  • Kept-on-death value: 3,233

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 1,600

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 1,345
  • Kept-on-death value: 807
  • Kept-on-death value: 692
  • Kept-on-death value: 126
  • Kept-on-death value: −1
  • Kept-on-death value: −1

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.
Magic loadout Ranged switch
Attack bonusStab: +22Slash: +11Crush: +52Magic: +88Range: +7Defence bonusStab: +48Slash: +49Crush: +51Magic: +83Range: +42Other bonusesMelee strength: +67Ranged strength: +122Magic damage: +2.5%Prayer: +4 11.5 kg
Items KEPT if not SKULLED:
  • Kept-on-death value: 100,000
  • Kept-on-death value: 71,994
  • Kept-on-death value: 60,687

Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 48,342

Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 40,472
  • Kept-on-death value: 10,213
  • Kept-on-death value: 3,006
  • Kept-on-death value: 692
  • Kept-on-death value: 200
  • Kept-on-death value: −1
  • Kept-on-death value: −1

Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.

Notable quests

Because of experience rewards some quests provide, some quests need to be completed before training some combat skills, in order not to overshoot in specific stats and therefore obtain a higher than desirable combat level, or lock the player out of certain content. Doing all of the quests below will leave you with 44 Defence (4,875 experience to level 45). After completing these quests you can freely train to level 45 on your own, while also giving you access to the maximum amount of content able to be completed on a 45 Defence account.

Quest Quick Guide Combat levels after quest Additional info
Heroes' Quest QG
16 Attack  Attack
16 Defence  Defence
16 Strength  Strength
19 Hitpoints  Hitpoints
16 Ranged  Ranged
Requirement for full completion of Recipe for Disaster.
Between a Rock... QG
25 Defence  Defence
Wilderness and Fremennik diary requirement.
What Lies Below QG
27 Defence  Defence
Varrock diary requirement.
A Soul's Bane QG
27 Defence  Defence
20 Hitpoints  Hitpoints
Varrock diary requirement.
In Aid of the Myreque QG
21 Attack  Attack
29 Defence  Defence
21 Strength  Strength
Sins of the Father requirement.

Training methods

For more information, see Pay-to-play melee training.

Most berserkers focus on training Strength to between 90-99 and Attack to between 60-99, as well as Magic to 94 to use Vengeance. It should be noted that the majority of med-high level melee weaponry can be wielded at level 75 Attack.

For the most part, berserkers use very similar melee training methods to main accounts. They are also notably one of the few PvP builds that are practical to train Slayer with, and thus may use Slayer-specific equipment such as leaf-bladed weapons.

Strategies

When PKing on this build, it is important to know when to cast Vengeance, use a spec weapon, and eat food/drink potions.

Vengeance timing

Vengeance is a level 94 spell in the Lunar spellbook which rebounds 75% of the damage of the next hit back to one's opponent. Not having the ability to cast it puts the player at a major disadvantage against those who do. To maximize its utility, it should be used when predicting that the opponent is going to do a lot of damage, such as with a special attack.

Special attack

If used correctly, your special attack weapon has the potential to do a lot of damage to your opponent in little time. Use it when your opponent is on low health, but be careful of rebounded Vengeance damage. It is a common tactic to use a special attack immediately after casting Vengeance.

If a weapon uses less than 100% special attack energy, it is considered a bad move to use all of your energy in one go (otherwise known as "dumping spec"). It may be wiser to use it strategically throughout the fight.

Eating

One should eat when their health is low and drink when their boosts/prayers are depleted. Eating cancels one's attack, so click back on your opponent immediately after doing so.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceBerserker (Account build)
Content licenseCC BY-NC-SA 3.0
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PictureMelee · file details

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