Killerwatt
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| Killerwatt | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 20 February 2006 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 55 | ||||||||||||||||||||||
| Size | 1x1 | ||||||||||||||||||||||
| Examine | A ball of electrical energy. | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +0% | ||||||||||||||||||||||
| Max hit | 8 (Ranged) 6 (Melee) 15 (Ranged; without Insulated boots) | ||||||||||||||||||||||
| Aggressive | No | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Stab, Magical ranged | ||||||||||||||||||||||
| Attack speed | 2 ticks (1.2 seconds) | ||||||||||||||||||||||
| Respawn time | 30 ticks (18 seconds) | ||||||||||||||||||||||
| Slayer level | 37 | ||||||||||||||||||||||
| Slayer XP | 51 xp | ||||||||||||||||||||||
| Category | Killerwatts | ||||||||||||||||||||||
| Assigned by | |||||||||||||||||||||||
| 51 | 50 | 50 | 40 | 67 | 67 | ||||||||||||||||||
| +30 | +0 | +0 | +0 | +0 | +0 | ||||||||||||||||||
| +10 | +10 | +10 | |||||||||||||||||||||
| +20 | 60% weakness | ||||||||||||||||||||||
| -10 | -10 | -10 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 0% resistance | ||||||||||||||||||||||
| Venom | 0% resistance | ||||||||||||||||||||||
| Cannons | Not immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 470 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Killerwatts are Slayer monsters located in the Killerwatt plane, accessible through a portal at the top floor of Draynor Manor. A Slayer level of 37 as well as the completion of Ernest the Chicken is required in order to kill them. If a player is not wearing a pair of Insulated boots while fighting them, their Ranged attacks will have a much higher maximum hit. Just like their standard ranged attacks however, this damage can be mitigated using Protect from Missiles. A Dwarf multicannon cannot be set up in the Killerwatt plane.
Killerwatts are a commonly skipped Slayer task due to their relatively high damage output combined with their mediocre drops.
Locations
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| Killerwatt plane[l 1] | 55 | 26 | Show map |
Strategy
Killerwatts initially appear as passive floating orbs of electricity, once clicked though they will immediately grow limbs and become hostile. As soon as they are clicked, Killerwatts will attempt to get into melee range, regardless if the player cancels the attack or not and will continue to do so until it dies, the player leaves the Killerwatt plane, dies or logs off.
Killerwatts are much more dangerous than their combat level may suggest; both their Ranged and Melee attacks have an attack speed of two ticks, thus attacking players every 1.2 seconds, twice as often as an Abyssal whip or a Scimitar. On top of this, their melee attacks are exceptionally accurate.
There are two recommended ways to fight the Killerwatt, depending on choice of player equipment and preference.
The first is to simply safespot the Killerwatts using the nearby clouds or over the holes of the plane; while they will still attack you using their ranged attacks, it will remove their ability to use their more accurate melee attacks and instead only try their Magical ranged attacks against your Dragonhide armour.
The second technique revolves around 'attacking' them with a melee weapon equipped then canceling, making them engage the player first. This will force the Killerwatt to attack the player using only their melee attacks, which while accurate, can be tried against the player's melee armour. When using this technique it is advisable to turn run off and to click a Killerwatt that is quite far away from you. This gives more time for you to click away from the Killerwatt and stand still and allow the Killerwatt to walk towards your character and hit you first. If your character hits the Killerwatt first it will be able to use it's magical range attack which you want to avoid.
All the Killerwatt's attacks can be mitigated using Protection prayers and while difficult, can even be Prayer-flicked.
Drops
Drop rates are estimated based on 63,929 samples from the Drop Rate Project, unless otherwise cited.
The average Killerwatt kill is worth 769.33.
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Ashes | 1 | Always | 39 | 1 |
Weapons
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Staff of fire | 1 | 2/140 | 904 | 900 | |
| Staff of air | 1 | 2/140 | 1,621 | 900 | |
| Fire battlestaff | 1 | 1/140 | 8,725 | 9,300 | |
| Air battlestaff | 1 | 1/140 | 8,685 | 9,300 | |
| Mystic fire staff | 1 | 1/512 | 24,785 | 25,500 |
Runes and ammunition
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Air rune | 5 | 3/140 | 25 | 10 | |
| Air rune | 17 | 2/140 | 85 | 34 | |
| Fire rune | 18 | 5/140 | 90 | 36 | |
| Fire rune | 45 | 8/140 | 225 | 90 | |
| Nature rune | 8 | 11/140 | 1,368 | 864 | |
| Nature rune | 37 | 1/140 | 6,327 | 3,996 | |
| Chaos rune | 4 | 9/140 | 424 | 216 | |
| Death rune | 2 | 3/140 | 370 | 216 | |
| Steam rune | 2 | 2/140 | 186 | 24 | |
| Steel cannonball | 3 | 2/140 | 816 | 9 |
Herbs
There is a 35/140 chance of rolling the herb drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Grimy guam leaf | 1 | 1/16 | 189 | 7 | |
| Grimy marrentill | 1 | 1/21.3 | 185 | 8 | |
| Grimy tarromin | 1 | 1/28.4 | 120 | 9 | |
| Grimy harralander | 1 | 1/36.6 | 284 | 9 | |
| Grimy ranarr weed | 1 | 1/46.5 | 5,262 | 18 | |
| Grimy irit leaf | 1 | 1/64 | 1,258 | 10 | |
| Grimy avantoe | 1 | 1/85.3 | 1,341 | 10 | |
| Grimy kwuarm | 1 | 1/102.4 | 1,814 | 12 | |
| Grimy cadantine | 1 | 1/128 | 2,076 | 13 | |
| Grimy lantadyme | 1 | 1/170.7 | 1,232 | 13 | |
| Grimy dwarf weed | 1 | 1/170.7 | 1,343 | 14 |
Coins
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Coins | 11 | 23/140 | 11 | 11 | |
| Coins | 44 | 28/140 | 44 | 44 | |
| Coins | 76 | 1/140 | 76 | 76 | |
| Coins | 127 | 1/140 | 127 | 127 | |
| Coins | 200 | 11/140 | 200 | 200 |
Other
Gem drop table
There is a 5/140 chance of rolling the gem drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Nothing | N/A | 1/56.1; Never[d 1] | N/A | N/A | |
| Uncut sapphire | 1 | 1/112; 1/56.87[d 2] | 228 | 15 | |
| Uncut emerald | 1 | 1/224; 1/113.75[d 2] | 473 | 30 | |
| Uncut ruby | 1 | 1/448; 1/227.5[d 2] | 1,087 | 60 | |
| Nature talisman | 1 | 1/1,194.67; 1/606.67[d 2] | 268 | 2 | |
| Uncut diamond | 1 | 1/1,792; 1/910[d 2] | 2,439 | 120 | |
| Rune javelin | 5 | 1/3,584; 1/1,820[d 2] | 675 | 1,200 | |
| Loop half of key | 1 | 1/3,584; 1/1,820[d 2] | 9,756 | 60 | |
| Tooth half of key | 1 | 1/3,584; 1/1,820[d 2] | 9,887 | 60 | |
| Rune spear | 1 | 1/57,344; 1/3,412.5[d 2][d 3] | 11,599 | 12,480 | |
| Shield left half | 1 | 1/114,688; 1/6,825[d 2][d 3] | 65,355 | 66,000 | |
| Dragon spear | 1 | 1/152,917.33; 1/9,100[d 2][d 3] | 38,438 | 37,440 |
- ^ The "nothing" drop is removed while wearing a ring of wealth.
- ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
- ^ 3.0 3.1 3.2 Only dropped if Legends' Quest has been finished; if not, a talisman is dropped instead.
Changes
| Date | Changes |
|---|---|
| 25 June 2025 (Update) |
Killerwatts now have a 60% elemental weakness to wind spells. |
| 8 May 2024 (Update) |
The ranged defence of killerwatts has been reduced from 20 to -10. Vannaka no longer assigns players Killerwatt tasks. |
| 21 February 2024 (Update) |
The killerwatt's flickering has been toned down, so the epilepsy warning when entering the killerwatt plane has been removed. |
Trivia
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During Enlightened Journey, and while unlocking routes for the Balloon transport system, some killerwatts can be seen standing on top of clouds, trees, rocks and buildings. Despite this, they cannot be fought anywhere outside of the killerwatt plane.
- Additionally, a Caged Killerwatt can be found in the sewers of Zemouregal's Base.