Hazeel Cult

Quest

This copy was last processed on . The copied wiki revision is dated .

This quest has a quick guide.
It briefly summarises the steps needed to complete the quest.
Hazeel Cult (#33)
Released 15 August 2002 (Update)
Members Yes
Quest series Mahjarrat, #2
Lead developer(s) Tom W

Hazeel Cult is a novice quest that was released on 15 August 2002. The quest introduces Hazeel, a Zamorakian Mahjarrat that has been put into a state of torpor, and his followers who want to revive him in time for the next Ritual of Rejuvenation.

This quest is notable in that it has two sides, a "good" one and an "evil" one, sharing this trait with Temple of Ikov. In the "good" side, the player foils the cultists; in the "evil" side, the player joins the cult and assists them in resurrecting Hazeel.

Details

Start pointMap icon Talk to Ceril Carnillean in East Ardougne, just north of the Clock Tower. Show on map
Official difficultyNovice
Official lengthVery Short
DescriptionDiscover the truth behind the Carnillean family fortune. Decide for yourself whether to aid the Carnilleans in retrieving stolen goods, or join the Hazeel cult members in their mission to resurrect the infamous Lord Hazeel.
Requirements Able to defeat a level 13 cultist (this applies only if you're taking Ceril's side)
Items required None
Recommended
Enemies to defeat Alomone (level 13) if taking Ceril's side
League notes

Kandarin Kandarin✓ — location requirement
Unlocking Desert Desert✓ Yes will auto-complete the quest
Unlocking Fremennik Fremennik✓ Yes will auto-complete the quest

Walkthrough

Hazeel thieves

Head to the house in the south-western corner of East Ardougne and speak to Ceril Carnillean, who will start ranting about thieving cultists. Ask him what's wrong, and he'll explain that some cultists have stolen a suit of armour. You will offer to help get the armour back, and Ceril will point you in the direction of a cave to the south of the city. Head east of the clock tower, and enter the cave.

Picking a side

At this stage you will have a choice between two sides in this quest: helping Ceril get his family armour back and foiling the plan to revive Hazeel, or helping Hazeel's followers murder a Carnillean and resurrect their master.

The reward is almost the same for either side. Siding with Ceril rewards 5 additional coins, and gives you the option to obtain Carnillean armour, a weak armour with lower defensive bonuses than an iron platebody. This side is quicker, but requires killing Alomone, which is not recommended for very low-level players. Siding with Hazeel will reward the Hazeel's mark, which is a purely cosmetic reward.

Rewards may only be obtained during or upon completion of the quest, and can never be reclaimed afterward. Your choice will also have a minor effect on the events of the quest Secrets of the North. If siding with Ceril, read the following section; if siding with Hazeel, click here to skip to the section below.

Siding with Ceril

  • Cecil Carnillean
  • Cave entrance
  • Sewer valves
Items needed: Weapon, armour and food

If you've chosen to side with Ceril, talk to Clivet in the cave to learn about Hazeel, an ancient and powerful follower of Zamorak who was killed by an ancestor of Ceril. He will ask for your help in reviving Hazeel. Refuse.

Clivet will sail away on a raft, saying that you'll never be able to find him. Go back upstairs, find the sewer valves, and turn them in the proper direction.

  • Valve 1 - North of the cave. Turn it left.
  • Valve 2 - West of Valve 1, southern end of the bridge by the Carnilleans' house. Turn it right.
  • Valve 3 - North-east of Valve 2, across the bridge. Turn it right.
  • Valve 4 - Other side of the river from Valve 3; cross the bridge again and head east towards the zoo's penguin cage. Turn it right.
  • Valve 5 - South-east of Valve 4, past the monk. Turn it right.

After you've turned all five, go back into the cave. Board the raft, then head to the southernmost room and talk to Alomone. He will let it slip that Ceril's butler is part of the cult, before attacking you. Kill him, then open the chest in the room to get the Carnillean armour.

Note: You can use the drop trick if you want your own armour.

Board the raft again in order to return to the sewer entrance. Back at the Carnilleans' house, talk to Ceril Carnillean, who will take the armour from you and give you 5 coins. After the player accuses the butler, he will refuse to believe you.

You'll see a quest reward screen, but you haven't received the real reward yet!

The first (fake) "reward". Continue the next step to claim your real reward.

Search the cupboard on the 1st floor and you will find the Mark of Hazeel and a bottle of poison. Show these to Ceril. He will fire Butler Jones and give you the real quest reward.

Siding with Hazeel

  • Cecil Carnillean
  • Cave entrance
  • Sewer valves

If you've chosen to side with Hazeel, make sure you have a free inventory slot and then talk to Clivet to learn about Hazeel. He will explain that Hazeel is an ancient and powerful follower of Zamorak who was killed by an ancestor of Ceril. He will ask for your help in reviving Hazeel. Accept.

He wants you to prove your loyalty by killing Ceril. Ask him how, and he will give you some poison and instruct you to pour it in Ceril's food.

Head to the basement of Ceril's house, and use the bottle of poison on the range. Then, go upstairs and talk to Ceril Carnillean to learn that you've accidentally killed Scruffy the family dog instead; his son gave the meal to him.

Talk to Clivet again, and he will have heard about the accident, but takes it as proof of your loyalty regardless. He'll give you Hazeel's mark, then tell you to meet with their leader Alomone in their hideout. To get to the hideout, you need to find five Sewer valves and turn them the proper direction.

  • Valve 1 - North of the cave. Turn it left.
  • Valve 2 - West of Valve 1, southern end of the bridge by the Carnilleans' house. Turn it right.
  • Valve 3 - North-east of Valve 2, across the bridge. Turn it right.
  • Valve 4 - Other side of the river from Valve 3; cross the bridge again and head east towards the zoo's penguin cage. Turn it right.
  • Valve 5 - South-east of Valve 4, past the monk. Turn it right.
Hazeel emerges from his coffin.

Go back to the cave and board the raft. Once you're in the main hideout, talk to Alomone. He wants you to help the Carnillean's butler, an undercover cultist, retrieve a magical scroll of restoration that is hidden in the Carnilleans' house.

Talk to Butler Jones in the house, who believes the scroll is hidden where even the family won't find it. Search the crate in the basement for a chest key (make sure to finish the dialogue to get the key in your inventory). Go up the ladder, then up the stairs and knock on the wall in the east room, on the northern side, then finally go up the ladder. Use the key on the chest to get the scroll. Return to Alomone to start Hazeel's resurrection.

Rewards

Required for completing

Completion of Hazeel Cult is required for the following:

Transcript

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceHazeel Cult
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureHazeel Cult · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.