Basilisk Knight/Strategies
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Basilisk Knights are a slayer creature that can be found in the Jormungand's Prison beneath the Island of Stone, requiring level 60 Slayer and completion of The Fremennik Exiles to kill. Like cockatrice and basilisks, players must equip a mirror shield or V's shield when fighting these monsters or they will take heavy damage and their stats will be drained.
The basilisk knight has an improved drop table from regular basilisks, and can drop the basilisk jaw, which can be used to upgrade the helm of Neitiznot to the Neitiznot faceguard.
Requirements
- Level
60 to deal damage against the Basilisk Knights.
- Completion of
The Fremennik Exiles to access Jormungand's Prison on the Island of Stone.
Recommendations
- High combat stats. Although not required, see the skill levels below for an indication of the advised stats:
Transportation
Make your way to the Rellekka north-western docks using one of the methods below:
- Teleport with Fremennik sea boots
- Use a Lunar isle teleport or portal in your player-owned house, and speak to any citizen to get kicked off Lunar Isle to Rellekka
- Teleport to Waterbirth Island and ask Jarvald to ferry you directly to Rellekka
- Use an enchanted lyre to teleport to Waterbirth Island or Rellekka
Speak to Haskell at the most western dock to travel to the Island of Stone. Walk briefly north to find the entrance to Jormungand's Prison. Once inside this dungeon, travel briefly south-west to the room where the fight against The Jormungand took place during The Fremennik Exiles. It is now full of Basilisk Knights.
Mechanics
Attack styles
Basilisk Knights use standard melee and magic attacks, both with a maximum hit of 20.
While out of melee range, the Basilisk Knight's attacks become somewhat unusual. The knight will only retaliate with Magic whenever attacked by the player, or every 4 ticks if the player's weapon attack speed is faster.
Strategy
Melee
When meleeing, it is recommended to use Protect from Magic at all times and tank their melee hits. Bring plenty of prayer potions along with high-healing food, and super combat potions. Thralls cannot be used, but Vengeance or Death charge may be helpful instead. Alternatively, runes for High Level Alchemy could be brought along with Telekinetic Grab.
Ranging
Basilisk Knights can be easily safespotted due to their large size and the number of obstacles around the prison. Due to the need for V's shield and the weakness to heavy range, crossbows are typically used.
It is possible to avoid all damage from the Basilisk Knights' melee attacks by utilising the Protect from Magic prayer and using a Ranged attack style out of melee distance. A good spot for this is just outside of the entryway to the room containing The Jormungand, as they are unable to pass through the one-tile wide doorway and can only use magic attacks.
Note: Basilisk Knights will attempt to enter melee range once engaged in combat. Thus, it is essential that players always attack from a safespot where the knights cannot reach.
Improved drop rates on Slayer tasks
The drop rate of a basilisk jaw is increased to 1/1,000 (from 1/5,000) while on a basilisk Slayer task. It is highly recommended to kill the Basilisk Knights while on a Slayer task.
Equipment
This is the best-in-slot available equipment for ranging the Basilisk Knights. The set up shown in this section currently costs approximately 606,866,674 coins, plus the cost of darts.
Ranging is generally safer than melee, as you can safespot them with range in multiple locations behind the stalagmites. If ranging, it is recommended to bring runes to cast Telekinetic Grab to pickup drops while you still hold aggression after arriving.
Notes
- Use Rapid heal prayer to offset the damage taken from the divine potions.
- Stand at least two tiles from the Basilisk Knights when attacking through the stalagmites.
- Flick the Rigour or Eagle Eye prayer if proficient enough, or leave them on and restore prayer points with the Super restores.
- Replace the Teleport to house (tablet) with a Construction cape, Crafting cape or Max cape.
Equipment upgrades and downgrades
This is the best-in-slot available equipment for meleeing the Basilisk Knights. The set up shown in this section currently costs approximately 1,030,711,171 coins. See the table below for an overview of equipment alternatives in case this setup is not accessible or too expensive. Note that at different (particularly higher) combat levels and gear upgrades, the fast crush weapons (like the Hasta or even Cudgel) may counterintuitively outperform much more expensive weapons like the Fang or Rapier.
Meleeing Basilisk Knights is generally the fastest option, especially in combination with a good special attack weapon. However, at lower defence levels or with worse gear, ranging may be quicker if you find yourself eating large amounts of food.
Equipment upgrades and downgrades
Notes
- With a Waterbirth Island or Lunar Isle POH portal, a Divine rune pouch can hold runes for High alchemy and teleports to and from Basilisk Knights all in one inventory slot
- When killed, a Basilisk Knight will always drop Big bones, which can be converted into peaches with the Bones to Peaches spell or bones to peaches tablet. Peaches heal for 8 health each, meaning that trips can be extended drastically when doing sufficient kills.
Notes
- Players should use Protect from Magic and stay in a safe spot.
- Unlike with ranged, prayer gear is not recommended as mage accuracy has way more significant impact on dps.
- For ironman accounts mage setup offers comparable DPS to ranged at the benefit of not costing dragon ammunition or better dps than using rune knives / sunlight crossbow.
- Thralls can not be summoned in the Jormungand's prison's basilisk area.
Equipment upgrades and downgrades
| Slot | Item (most effective → least effective) | ||
|---|---|---|---|
Ancestral hat | N/A | N/A | |
| Occult necklace | N/A | N/A | |
| Imbued god cape | God cape | Ardougne cloak 4 | |
| Ancestral robe top | Virtus robe top | Ahrim's robetop / Blue moon chestplate | |
| Ancestral robe bottom | Virtus robe bottom | Ahrim's robeskirt / Blue moon tassets | |
| Eye of ayak [a] | N/A | N/A | |
| N/A | N/A | ||
| God blessing / Rada's blessing 3/2 | N/A | ||
| Confliction gauntlets [b] | N/A | N/A | |
| Eternal boots | N/A | ||
| Magus ring | Seers ring (i) | N/A | |
| Eye of ayak | N/A | N/A | |