Shilo Village/Quick guide

Article
Live index

This copy was last processed on . The copied wiki revision is dated .

This quest has an in-depth guide.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Details

Start pointMap icon Talk to Mosol Rei outside of Shilo Village in the south part of Karamja. Show on map
Official difficultyIntermediate
Official lengthMedium
DescriptionA foul mist and a plague of undead have overtaken Shilo Village. Can you stop the queen of the dead and save the village?
Requirements
  • Completion of the following quests:
  • Crafting 20 Crafting [boostable] [not required to start]
  • Agility 32 Agility [boostable] [not required to start]
  • Must be able to defend from many Undead ones (level 61-73) and able to defeat three monsters that are about level 90.
Items required
Recommended
Enemies to defeat
  • Nazastarool in 3 forms, levels 91, 68, and 93. (safespottable)
Ironman concerns
Smithing 4 Smithing [boostable] (to make a bronze wire)
League notes

Unlocking Karamja Karamja✓ Yes will auto-complete the quest

Walkthrough

Starting out

Map of the Quest

Note: The quest will not be officially started until you have used the wampum belt on Trufitus.

  • With one free inventory space, talk to Mosol Rei outside of Shilo Village. A gnome glider is nearby, as well as fairy ring CKR. (Chat 1•1•1•4•2)
  • Use the wampum belt on Trufitus, found in the most north-eastern house in Tai Bwo Wannai (quest icon on minimap). Fairy ring CKR is nearby.
  • Follow the chat options once you've used the belt on him. (Chat 2•2•1•3•1)

Ah Za Rhoon

  • Head to the temple of Ah Za Rhoon south-west of the Shipyard and east of Shilo Village across the River Amja (the pile of rocks on the minimap). Use a gnome glider or Fairy ring DKP, or walk there by crossing the wooden log to the east, then head south until you reach a mound of earth surrounded by rocks.
  • Use your spade on the mound of earth.
  • Use a lit torch or candle on the fissure, then use your rope on the fissure. You will lose the item.
  • Search the fissure (Agility 32 ) to climb down and follow the cave south until you reach the stream.
  • Use your chisel on the stone at 4 to receive a stone-plaque. Read it.
  • Search the cave-in at 2 to enter a new cave. (Chat 1)
  • Search the loose rocks at 6 to find a tattered scroll. (Chat 1) Read the scroll.
  • Search the sacks at 7 to find a crumpled scroll. Read the scroll.
  • Search the ancient gallows at 8 to get the Zadimus corpse. (Chat 2)
  • Teleport out, or head back to the first area via the Cave in at 2.
    • If you went back to first area, leave by crafting the broken table at 3 into a raft, or by searching the rocks at 5. You will take heavy damage if you fail the search rocks at 5.
  • Return to Trufitus and use the 4 items you have collected on him.
  • Head west to the Tribal Statue near Trufitus' hut and bury the corpse.
  • Use the bone shard on Trufitus. (Chat 1•1•1)

Tomb of Bervirius

  • With your bronze wire and chisel, head south-west to Cairn Isle, west of Shilo Village, near fairy ring CKR. Climb the rocks (Agility 15 ) and then cross the bridge.
  • Search the well stacked rocks on the northern side of the island, and then enter the crevice, requiring (Agility 32 ). If you can't get in the cave you didn't read the scrolls.
  • Head south and with at least 3 empty inventory spaces search the dolmen. If you had no space you'll have to return with charcoal and papyrus to get the notes. Do not drop the locating crystal or you will take 5-10 damage.
  • Use a chisel on the sword pommel.
  • Use bronze wire on the bone beads.
  • Teleport out or climb up the rockslide nearby to escape the cave (may take up to 10 damage if you fail).

Tomb of Rashiliyia

  • Prepare for the fight against Nazastarool. Crumble Undead is useful alongside Protect from Melee.
  • With your three regular bones, bone shard and chisel, head south-east from fairy ring DKP to the north-eastern dot on the Karamja map above.
  • Search the unique bright green palm tree from the north side to find two doors.
  • Search the doors to find the keyhole.
  • Use your chisel on the bone shard to make a bone key.
  • Equip the Beads of the dead then use the key on the doors.
  • Open the ancient gate (while wearing the beads of the dead necklace), then climb down the rocks.
  • Run west, south, then south-west through the dungeon to reach a pair of doors.
  • Use (don't bury) 3 regular bones on the doors (can kill skeletons, not zombies for the bones if you forgot).
  • Search the dolmen, then defeat Nazastarool in his 3 forms. If you click away from the dialogue at the end of each form, click on the dolmen again to resume the other phases.
  • Take the Rashiliyia corpse.

Note: If you try to leave the cave the way you came in, the door will be locked and Rashiliyia will summon three Undead ones to kill you. You can however still leave by using the bone key on the doors.

Finishing up

  • Return to Cairn Isle (fairy ring CKR).
  • Go through the well-stacked rocks.
  • Use the corpse on the dolmen.
  • Congratulations, quest complete!

Rewards

Required for completing

Completion of Shilo Village is required for the following quests:

Completion of Shilo Village is required for the following Achievement Diaries:

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceShilo Village/Quick guide
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureInstruction manual · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.