The Curse of Arrav/Quick guide

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This quest has an in-depth guide.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Details

Start pointMap icon Talk to Elias White at the Uzer Oasis. Show on map
Official difficultyMaster
Official lengthMedium
DescriptionThe icy waste to the north of the troll country is as mysterious as any land in Gielinor, no less because of the interest the Mahjarrat take in it. Elias White thinks that he might have found a way for you to discover more about this strange area to the north. Uncover more of the mysteries of the Mahjarrat and learn about the dark magic that was used to enslave Arrav for these last few millennia.
Requirements
Items required
Recommended
Enemies to defeat
Ironman concerns

OR

League notes

Not completable, as it requires access to Misthalin.

Walkthrough

Tomb Raiding

Items needed: Combat equipment, 3 dwellberries, a ring of life, 2 empty inventory spaces
Items recommended: Stamina potion
  • Head to Uzer Oasis and talk to Elias White. The quickest way to reach it is via fairy ring code DLQ.
  • Enter the Uzer Mastaba to the south, on top of the hill.
  • Head immediately south to the cave beyond the first room. Search the southernmost skeleton for a mastaba key.
  • Head to the central room with the stone boat. Search the skeleton north-west of it for a second mastaba key.
  • Head to the south-easternmost part of the area, and search the odd markings on the wall to disable a set of traps, then pull the lever.
  • Head to the north-easternmost part of the area (east of the imposing doors) and do the same.
  • Open the imposing doors to the west and kill the golem guard. When the game screen shakes, it will stand in place and perform a prayer-piercing attack that hits up to 28 three times in succession. Simply move one tile away from the golem to avoid this.
  • Climb the stairs and cross the coloured tiles by walking over either the blue and green or yellow and red tiles on the south side; if the wrong pair of tiles are stepped on after starting the crossing, the player will take moderate damage.
  • Pull the lever on the other side of the coloured tiles to disable them.
  • Enter the burial chamber and search the shelves in the north of the room to get a canopic jar.
  • Enter the room to the south with the Tumeken statue and inspect the southern mural.
  • Use 3 dwellberries on the canopic jar, then use the ring of life on it afterward.
  • You can log out and log back in to quickly exit the mastaba.

Fort Invasion

Items needed: A pickaxe
Items recommended: Trollheim Teleport or stony basalt, stamina potion
  • Talk to Elias.
  • Make your way to Trollheim. Take the path just north-west of Trollheim (towards the ice gate), then enter the Trollweiss Dungeon directly west of the ice gate. Activate Protect from Melee.
  • Follow the tunnel north until you can enter a crevasse to get to the summit of Trollweiss Mountain. Once you've exited the crevasse, run directly east and enter the cave.
  • Mine the rubble within the caves to clear the path. Each pile of rubble can only be mined once from each side, so you may have to run around the cave to mine the same rubble from different directions in order to clear it.
  • Mine your way to the end of the dungeon, then head up the stairs and speak to Arrav.
  • Use the unlocked door in the east and search the tapestry in the room for the base plans and base key.

Hearty Heist

Items needed: A crossbow, mith grapple, insulated boots, base key, base plans, digsite teleport, combat equipment, food
Items recommended: Stamina potion, antivenom
  • Head back to Elias at the Uzer Oasis with the plans and key.
  • Make your way to the entrance of Zemouregal's Base north of the Digsite and talk to Elias again.
  • Enter the base and run through the dungeon until you reach the kitchen (marked by the icon). Enter the kitchen through the gate.
  • Wear your insulated boots, then enter the sewer system via the pipe on the southern wall.
  • Enter the other end of the pipe at the very end of the path.
  • Head into the southern room and search the western table for some decoder strips.
  • Open the chest for the code key. Read it and take note of the four-letter code.
  • Head back and attempt to open the metal doors to the east.
  • Enter your code key in order on the decoder strips in the interface that pops up.
    • Each strip will be associated with a number, 0-9, and will have an order, 1-4 on the left hand side of the strip. Use the up and down arrows to enter the number, using the right arrow to enter each number once picked.
  • Equip your crossbow and mith grapple, then click on the metal bars above the fire traps to climb over them.
  • Attempt to take Arrav's heart to begin a cutscene, after which you'll fight him. Activate Protect from Melee to reduce his damage.
    • Every three attacks, Arrav will swing his axe in the direction he's facing, dealing up to 26 damage; move adjacent or behind him and resume attacking. You can also unequip your weapon and position yourself to face Arrav whilst being behind the axe; this results in you catching the axe and dealing additional damage.
    • Armoured zombies will also spawn with 10 Hitpoints each, leaving behind venom pools wherever they walk. Stepping on these will inflict venom and deal up to 4 damage every tick if not moving.
  • Upon defeating Arrav, finish watching the cutscene and the ensuing dialogue afterward to complete the quest.

Rewards

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceThe Curse of Arrav/Quick guide
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureInstruction manual ยท file details

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