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Another Slice of H.A.M./Quick guide

This quest has an in-depth guide.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Details

Start pointMap icon Talk to Ur-tag in Dorgesh-Kaan. Show on map
Official difficultyIntermediate
Official lengthShort
DescriptionThe dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artefacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough - unless you stumble upon another H.A.M. plot against the city.
Requirements
Items required
Recommended
Enemies to defeat
League notes

Not completable, as it requires access to Misthalin.

Walkthrough

Starting out

  • Speak to Ur-tag or Ambassador Alvijar in the north-east part of Dorgesh-Kaan's middle level. (Chat 1•1)

Excavation

  • Head to the south-west corner of the city's middle level.
  • Enter the doorway with the transportation symbol on the minimap.
  • Walk south on the tracks and talk to Tegdak.
  • Dig up artefacts from the ground with the trowel (there are six artefacts total).
  • Use artefacts on the specimen table to clean them.
  • Talk to Tegdak. Zanik will automatically follow you after (if you don't have a follower already).

To the village

Items required: ranged or magic weapon/armour, recommended: food.

  • Make sure Zanik is following you.
    • If Zanik is not following you, head back to the cave and talk to her.
  • Talk to the Goblin scribe in the house west of Ur-tag where you started the quest.
  • Speak to Oldak in the north-west corner of the city's lower level (there are stairs down in the house west of the scribe) to teleport to the Goblin Village.

The H.A.M-bush

This fight takes place in an instance.
On death, all unprotected items will be moved to a grave outside the instance. Any items left on the ground will be lost.
  • Talk to General Wartface or Bentnoze. A cutscene will start.
  • Run south to the ladder, stay behind the houses on the west side to not get hit.
  • Climb up and kill the H.A.M. Mage and H.A.M. Archer, you must use magic or ranged. Throwing darts can work, only if you use the "long range" combat style. If you forgot a magic or ranged weapon, a crossbow and 50 bronze bolts spawns just to the west of your character upstairs.
  • Talk to General Wartface or General Bentnoze to receive ancient mace and two goblin warriors

Getting past the guards

This fight takes place in an instance.
On death, all unprotected items will be moved to a grave outside the instance. Any items left on the ground will be lost.
  • Go to the Lumbridge Swamp Cave entrance (outside by the giant frogs in Lumbridge Swamp)
  • Talk to one of the goblin sergeants.
  • Read the following steps before doing them as this next section is time sensitive.
    1. Enter the caves then climb down the nearby ladder.
    2. As soon as you're down, talk to the sergeants and tell one of them to wait. (Chat 2)
    3. Run to the room and enter.
    4. Wait for 2 guards to pass.
    5. Tell your sergeant to wait in the room. (Chat 1)
    6. Run up to the boxes to trigger a 3rd guard and run back to the room so he doesn't see you.
    7. After the 3rd guard passes, ask your sergeant to follow you again. (Chat 2)
    8. Walk (do not run) to the end of the tunnel and the final guard will attack your sergeant.
    9. Climb down the ladder to fight Sigmund - Use the Ancient mace's special attack ONLY AFTER he starts using prayer to disable it for the entire fight.
  • Defeat Sigmund.
  • Untie Zanik.
  • Congratulations, quest complete!

Rewards

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceAnother Slice of H.A.M./Quick guide
Content licenseCC BY-NC-SA 3.0
License statusdeclared

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